Removed range check on skills that do not have any.
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@@ -165,7 +165,7 @@ public class SkillCaster implements Runnable
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return null;
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}
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if (!Util.checkIfInRange(skill.getCastRange(), caster, target, true))
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if ((skill.getCastRange() > 0) && !Util.checkIfInRange(skill.getCastRange(), caster, target, true))
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{
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return null;
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}
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@@ -401,7 +401,7 @@ public class SkillCaster implements Runnable
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return false;
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}
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if (!Util.checkIfInRange(_skill.getEffectRange(), caster, target, true))
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if ((_skill.getEffectRange() > 0) && !Util.checkIfInRange(_skill.getEffectRange(), caster, target, true))
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{
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if (caster.isPlayer())
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{
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@@ -165,7 +165,7 @@ public class SkillCaster implements Runnable
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return null;
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}
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if (!Util.checkIfInRange(skill.getCastRange(), caster, target, true))
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if ((skill.getCastRange() > 0) && !Util.checkIfInRange(skill.getCastRange(), caster, target, true))
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{
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return null;
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}
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@@ -401,7 +401,7 @@ public class SkillCaster implements Runnable
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return false;
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}
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if (!Util.checkIfInRange(_skill.getEffectRange(), caster, target, true))
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if ((_skill.getEffectRange() > 0) && !Util.checkIfInRange(_skill.getEffectRange(), caster, target, true))
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{
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if (caster.isPlayer())
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{
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@@ -165,7 +165,7 @@ public class SkillCaster implements Runnable
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return null;
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}
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if (!Util.checkIfInRange(skill.getCastRange(), caster, target, true))
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if ((skill.getCastRange() > 0) && !Util.checkIfInRange(skill.getCastRange(), caster, target, true))
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{
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return null;
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}
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@@ -401,7 +401,7 @@ public class SkillCaster implements Runnable
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return false;
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}
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if (!Util.checkIfInRange(_skill.getEffectRange(), caster, target, true))
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if ((_skill.getEffectRange() > 0) && !Util.checkIfInRange(_skill.getEffectRange(), caster, target, true))
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{
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if (caster.isPlayer())
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{
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@@ -165,7 +165,7 @@ public class SkillCaster implements Runnable
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return null;
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}
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if (!Util.checkIfInRange(skill.getCastRange(), caster, target, true))
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if ((skill.getCastRange() > 0) && !Util.checkIfInRange(skill.getCastRange(), caster, target, true))
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{
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return null;
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}
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@@ -401,7 +401,7 @@ public class SkillCaster implements Runnable
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return false;
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}
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if (!Util.checkIfInRange(_skill.getEffectRange(), caster, target, true))
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if ((_skill.getEffectRange() > 0) && !Util.checkIfInRange(_skill.getEffectRange(), caster, target, true))
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{
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if (caster.isPlayer())
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{
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