Removed templates package.

This commit is contained in:
MobiusDevelopment 2019-08-23 12:21:38 +00:00
parent 3f45ecf63a
commit a0d40acf6b
219 changed files with 303 additions and 299 deletions

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@ -40,6 +40,7 @@ import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
import org.l2jmobius.gameserver.model.actor.instance.MonsterInstance;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.model.zone.type.BossZone;
@ -47,7 +48,6 @@ import org.l2jmobius.gameserver.network.serverpackets.Earthquake;
import org.l2jmobius.gameserver.network.serverpackets.GameServerPacket;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
import org.l2jmobius.gameserver.network.serverpackets.SpecialCamera;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* @version $Revision: $ $Date: $

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@ -30,13 +30,13 @@ import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.model.zone.type.BossZone;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* Ice Fairy Sirra AI

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@ -46,11 +46,11 @@ import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.RaidBossInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.SpecialCamera;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* @author L2J_JP SANDMAN

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@ -29,11 +29,11 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.TamedBeastInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.util.Util;
import quests.Q020_BringUpWithLove.Q020_BringUpWithLove;

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@ -24,10 +24,10 @@ import org.l2jmobius.gameserver.datatables.sql.SpawnTable;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.util.Util;
public class RaidbossInfo extends Quest

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@ -19,12 +19,12 @@ package quests.Q415_PathToAMonk;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.base.ClassId;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.model.quest.State;
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
import org.l2jmobius.gameserver.templates.item.Weapon;
import org.l2jmobius.gameserver.templates.item.WeaponType;
public class Q415_PathToAMonk extends Quest
{

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@ -23,10 +23,10 @@ import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.datatables.xml.ItemTable;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.model.quest.State;
import org.l2jmobius.gameserver.templates.item.Item;
public class Q662_AGameOfCards extends Quest
{

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@ -50,9 +50,9 @@ import org.l2jmobius.gameserver.model.actor.instance.PenaltyMonsterInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.RaidBossInstance;
import org.l2jmobius.gameserver.model.actor.instance.RiftInvaderInstance;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.templates.item.Weapon;
import org.l2jmobius.gameserver.templates.item.WeaponType;
/**
* This class manages AI of Attackable.<BR>

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@ -38,10 +38,10 @@ import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance.ItemLocation;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.serverpackets.AutoAttackStop;
import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
import org.l2jmobius.gameserver.templates.item.WeaponType;
/**
* This class manages AI of Creature.<BR>

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@ -21,7 +21,7 @@ import java.util.Map;
import org.l2jmobius.gameserver.engines.DocumentEngine;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.templates.item.WeaponType;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
public class SkillTable
{

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@ -33,8 +33,8 @@ import org.l2jmobius.gameserver.instancemanager.ClanHallManager;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
import org.l2jmobius.gameserver.model.actor.templates.CreatureTemplate;
import org.l2jmobius.gameserver.model.entity.ClanHall;
import org.l2jmobius.gameserver.templates.creatures.CreatureTemplate;
public class DoorTable
{

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@ -29,7 +29,7 @@ import java.util.logging.Logger;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.templates.item.Henna;
import org.l2jmobius.gameserver.model.items.Henna;
/**
* @version $Revision$ $Date$

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@ -26,8 +26,8 @@ import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.actor.templates.PlayerTemplate;
import org.l2jmobius.gameserver.model.base.ClassId;
import org.l2jmobius.gameserver.templates.creatures.PlayerTemplate;
/**
* @version $Revision: 1.6.2.1.2.10 $ $Date: 2005/03/29 14:00:54 $

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@ -26,7 +26,7 @@ import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.datatables.csv.HennaTable;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.templates.HelperBuff;
import org.l2jmobius.gameserver.model.holders.HelperBuffHolder;
/**
* This class represents the Newbie Helper Buff list. Author: Ayor
@ -36,7 +36,7 @@ public class HelperBuffTable
private static final Logger LOGGER = Logger.getLogger(HennaTable.class.getName());
private static HelperBuffTable _instance;
public List<HelperBuff> helperBuff;
public List<HelperBuffHolder> helperBuff;
private final boolean _initialized = true;
private int _magicClassLowestLevel = 100;
private int _physicClassLowestLevel = 100;
@ -134,7 +134,7 @@ public class HelperBuffTable
}
// Add this Helper Buff to the Helper Buff List
final HelperBuff template = new HelperBuff(helperBuffDat);
final HelperBuffHolder template = new HelperBuffHolder(helperBuffDat);
helperBuff.add(template);
}
@ -146,7 +146,7 @@ public class HelperBuffTable
return _initialized;
}
public HelperBuff getHelperBuffTableItem(int id)
public HelperBuffHolder getHelperBuffTableItem(int id)
{
return helperBuff.get(id);
}
@ -154,7 +154,7 @@ public class HelperBuffTable
/**
* @return the Helper Buff List
*/
public List<HelperBuff> getHelperBuffTable()
public List<HelperBuffHolder> getHelperBuffTable()
{
return helperBuff;
}

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@ -29,7 +29,7 @@ import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.datatables.csv.HennaTable;
import org.l2jmobius.gameserver.model.actor.instance.HennaInstance;
import org.l2jmobius.gameserver.model.base.ClassId;
import org.l2jmobius.gameserver.templates.item.Henna;
import org.l2jmobius.gameserver.model.items.Henna;
public class HennaTreeTable
{

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@ -34,10 +34,10 @@ import org.l2jmobius.gameserver.model.DropData;
import org.l2jmobius.gameserver.model.MinionData;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.base.ClassId;
import org.l2jmobius.gameserver.skills.BaseStats;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* @version $Revision: 1.8.2.6.2.9 $ $Date: 2005/04/06 16:13:25 $

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@ -27,9 +27,9 @@ import org.l2jmobius.Config;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.instancemanager.DayNightSpawnManager;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.entity.olympiad.Olympiad;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* @author Nightmare

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@ -41,10 +41,10 @@ import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance.ItemLocation;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.RaidBossInstance;
import org.l2jmobius.gameserver.templates.item.Armor;
import org.l2jmobius.gameserver.templates.item.EtcItem;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.templates.item.Weapon;
import org.l2jmobius.gameserver.model.items.Armor;
import org.l2jmobius.gameserver.model.items.EtcItem;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.Weapon;
/**
* @version $Revision: 1.9.2.6.2.9 $ $Date: 2005/04/02 15:57:34 $

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@ -37,6 +37,10 @@ import org.l2jmobius.gameserver.model.Skill.SkillType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.base.Race;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.type.ArmorType;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.skills.Env;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.skills.conditions.Condition;
@ -72,10 +76,6 @@ import org.l2jmobius.gameserver.skills.funcs.Lambda;
import org.l2jmobius.gameserver.skills.funcs.LambdaCalc;
import org.l2jmobius.gameserver.skills.funcs.LambdaConst;
import org.l2jmobius.gameserver.skills.funcs.LambdaStats;
import org.l2jmobius.gameserver.templates.item.ArmorType;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.templates.item.Weapon;
import org.l2jmobius.gameserver.templates.item.WeaponType;
/**
* @author mkizub

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@ -25,7 +25,7 @@ import java.util.logging.Logger;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.datatables.SkillTable;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.model.items.Item;
/**
* @author mkizub

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@ -27,13 +27,13 @@ import org.w3c.dom.Document;
import org.w3c.dom.Node;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.templates.item.Armor;
import org.l2jmobius.gameserver.templates.item.ArmorType;
import org.l2jmobius.gameserver.templates.item.EtcItem;
import org.l2jmobius.gameserver.templates.item.EtcItemType;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.templates.item.Weapon;
import org.l2jmobius.gameserver.templates.item.WeaponType;
import org.l2jmobius.gameserver.model.items.Armor;
import org.l2jmobius.gameserver.model.items.EtcItem;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.type.ArmorType;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
/**
* @author mkizub, JIV

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@ -17,7 +17,7 @@
package org.l2jmobius.gameserver.engines;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.model.items.Item;
/**
* @author luisantonioa

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@ -24,11 +24,11 @@ import org.l2jmobius.gameserver.handler.IAdminCommandHandler;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.network.serverpackets.ItemList;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.util.BuilderUtil;
/**

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@ -45,9 +45,9 @@ import org.l2jmobius.gameserver.model.actor.instance.BoxInstance;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.util.BuilderUtil;
/**

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@ -25,10 +25,10 @@ import org.l2jmobius.gameserver.idfactory.IdFactory;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.MonsterInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.skills.Formulas;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* This class handles following admin commands: - gm = turns gm mode on/off

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@ -23,10 +23,10 @@ import org.l2jmobius.gameserver.model.MobGroup;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.SetupGauge;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.util.Broadcast;
import org.l2jmobius.gameserver.util.BuilderUtil;

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@ -36,11 +36,11 @@ import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.entity.sevensigns.SevenSigns;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.util.BuilderUtil;
import org.l2jmobius.gameserver.util.Util;

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@ -29,11 +29,11 @@ import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.util.BuilderUtil;
/**

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@ -24,11 +24,11 @@ import org.l2jmobius.gameserver.model.actor.instance.BabyPetInstance;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.PetInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.item.Weapon;
import org.l2jmobius.gameserver.util.Broadcast;
/**

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@ -24,11 +24,11 @@ import org.l2jmobius.gameserver.model.actor.instance.BabyPetInstance;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.PetInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.item.Weapon;
import org.l2jmobius.gameserver.util.Broadcast;
/**

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@ -21,12 +21,12 @@ import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.templates.item.Weapon;
import org.l2jmobius.gameserver.util.Broadcast;
/**

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@ -25,10 +25,10 @@ import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
public class ChristmasTree implements IItemHandler
{

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@ -21,11 +21,11 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.templates.item.Weapon;
import org.l2jmobius.gameserver.templates.item.WeaponType;
import org.l2jmobius.gameserver.util.Broadcast;
/**

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@ -24,10 +24,10 @@ import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.instance.GourdInstance;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
public class JackpotSeed implements IItemHandler
{

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@ -21,13 +21,13 @@ import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.templates.item.Weapon;
import org.l2jmobius.gameserver.util.Broadcast;
public class SoulShots implements IItemHandler

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@ -21,12 +21,12 @@ import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.templates.item.Weapon;
import org.l2jmobius.gameserver.util.Broadcast;
public class SpiritShot implements IItemHandler

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@ -31,6 +31,7 @@ import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.PetInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance.SkillDat;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.entity.event.CTF;
import org.l2jmobius.gameserver.model.entity.event.DM;
import org.l2jmobius.gameserver.model.entity.event.TvT;
@ -40,7 +41,6 @@ import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.PetInfo;
import org.l2jmobius.gameserver.network.serverpackets.Ride;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
public class SummonItems implements IItemHandler
{

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@ -29,13 +29,13 @@ import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.SummonInstance;
import org.l2jmobius.gameserver.model.entity.olympiad.Olympiad;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.BaseStats;
import org.l2jmobius.gameserver.skills.Formulas;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.templates.item.WeaponType;
import org.l2jmobius.gameserver.util.Util;
/**

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@ -29,13 +29,13 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.zone.type.FishingZone;
import org.l2jmobius.gameserver.model.zone.type.WaterZone;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.item.Weapon;
import org.l2jmobius.gameserver.templates.item.WeaponType;
import org.l2jmobius.gameserver.util.Util;
public class Fishing implements ISkillHandler

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@ -24,11 +24,11 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.item.Weapon;
import org.l2jmobius.gameserver.templates.item.WeaponType;
public class FishingSkill implements ISkillHandler
{

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@ -33,13 +33,13 @@ import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.MonsterInstance;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.BaseStats;
import org.l2jmobius.gameserver.skills.Formulas;
import org.l2jmobius.gameserver.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.templates.item.WeaponType;
public class Pdam implements ISkillHandler
{

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@ -28,10 +28,10 @@ import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.entity.siege.Castle;
import org.l2jmobius.gameserver.model.entity.siege.Fort;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.skills.Formulas;
import org.l2jmobius.gameserver.templates.item.WeaponType;
/**
* @author _tomciaaa_

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@ -30,7 +30,7 @@ import org.l2jmobius.Config;
import org.l2jmobius.gameserver.idfactory.IdFactory;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.actor.instance.BoatInstance;
import org.l2jmobius.gameserver.templates.creatures.CreatureTemplate;
import org.l2jmobius.gameserver.model.actor.templates.CreatureTemplate;
public class BoatManager
{

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@ -33,12 +33,12 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.entity.Announcements;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* Control for sequence of Christmas.

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@ -43,10 +43,10 @@ import org.l2jmobius.gameserver.datatables.sql.SpawnTable;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.entity.DimensionalRift;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.util.Util;
/**

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@ -26,9 +26,9 @@ import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.datatables.sql.NpcTable;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.entity.siege.Fort;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* @author programmos, scoria dev

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@ -40,12 +40,12 @@ import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.SepulcherMonsterInstance;
import org.l2jmobius.gameserver.model.actor.instance.SepulcherNpcInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.model.zone.type.BossZone;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.util.Util;
/**

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@ -33,8 +33,8 @@ import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.zone.type.BossZone;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* This class handles all Grand Bosses:

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@ -30,7 +30,7 @@ import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.templates.item.EtcItemType;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.thread.daemons.ItemsAutoDestroy;
/**

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@ -32,8 +32,8 @@ import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.instance.SiegeGuardInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.entity.siege.Castle;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* @author yellowperil & Fulminus This class is similar to the SiegeGuardManager, except it handles the loading of the mercenary tickets that are dropped on castle floors by the castle lords. These tickets (aka badges) need to be readded after each server reboot except when the server crashed in the

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@ -37,10 +37,10 @@ import org.l2jmobius.gameserver.datatables.xml.AdminData;
import org.l2jmobius.gameserver.enums.RaidBossStatus;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.actor.instance.RaidBossInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.entity.Announcements;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* Raid Boss spawn manager.

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@ -26,9 +26,9 @@ import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.datatables.sql.NpcTable;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.entity.siege.Castle;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
public class SiegeGuardManager
{

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@ -35,6 +35,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.entity.event.CTF;
import org.l2jmobius.gameserver.model.entity.event.DM;
import org.l2jmobius.gameserver.model.entity.event.TvT;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.Earthquake;
import org.l2jmobius.gameserver.network.serverpackets.ExRedSky;
@ -42,7 +43,6 @@ import org.l2jmobius.gameserver.network.serverpackets.ItemList;
import org.l2jmobius.gameserver.network.serverpackets.Ride;
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.item.Item;
public class CursedWeapon
{

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@ -24,13 +24,13 @@ import org.l2jmobius.gameserver.datatables.sql.NpcTable;
import org.l2jmobius.gameserver.instancemanager.FishingChampionshipManager;
import org.l2jmobius.gameserver.model.actor.instance.PenaltyMonsterInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExFishingHpRegen;
import org.l2jmobius.gameserver.network.serverpackets.ExFishingStartCombat;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
public class Fishing implements Runnable
{

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@ -29,12 +29,12 @@ import org.l2jmobius.gameserver.datatables.xml.ItemTable;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance.ItemLocation;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.templates.item.Armor;
import org.l2jmobius.gameserver.templates.item.EtcItem;
import org.l2jmobius.gameserver.templates.item.EtcItemType;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.templates.item.Weapon;
import org.l2jmobius.gameserver.templates.item.WeaponType;
import org.l2jmobius.gameserver.model.items.Armor;
import org.l2jmobius.gameserver.model.items.EtcItem;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
/**
* This class manages inventory

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@ -32,7 +32,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance.ItemLocation;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.model.items.Item;
/**
* @author Advi

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@ -17,7 +17,7 @@
package org.l2jmobius.gameserver.model;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.model.items.Item;
/**
* Get all information from ItemInstance to generate ItemInfo.<BR>

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@ -30,7 +30,7 @@ import java.util.logging.Logger;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.datatables.xml.ItemTable;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.model.items.Item;
/**
* Service class for manor

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@ -27,8 +27,8 @@ import org.l2jmobius.gameserver.datatables.sql.SpawnTable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.ControllableMobInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.spawn.GroupSpawn;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* @author littlecrow

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@ -27,8 +27,8 @@ import org.l2jmobius.gameserver.model.TradeList.TradeItem;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance.ItemLocation;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.templates.item.EtcItemType;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
public class PlayerInventory extends Inventory
{

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@ -26,9 +26,9 @@ import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import org.l2jmobius.gameserver.network.serverpackets.ShortCutInit;
import org.l2jmobius.gameserver.templates.item.EtcItemType;
/**
* @version $Revision: 1.1.2.1.2.3 $ $Date: 2005/03/27 15:29:33 $

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@ -25,13 +25,13 @@ import org.l2jmobius.gameserver.datatables.OfflineTradeTable;
import org.l2jmobius.gameserver.datatables.xml.ItemTable;
import org.l2jmobius.gameserver.model.actor.instance.ItemInstance;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.network.serverpackets.ItemList;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.item.EtcItemType;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.util.Util;
/**

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@ -51,7 +51,10 @@ import org.l2jmobius.gameserver.model.actor.instance.RaidBossInstance;
import org.l2jmobius.gameserver.model.actor.instance.SiegeGuardInstance;
import org.l2jmobius.gameserver.model.actor.instance.SummonInstance;
import org.l2jmobius.gameserver.model.actor.knownlist.AttackableKnownList;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.base.SoulCrystal;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.clientpackets.Say2;
@ -61,9 +64,6 @@ import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.script.EventDroplist;
import org.l2jmobius.gameserver.script.EventDroplist.DateDrop;
import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.templates.item.EtcItemType;
import org.l2jmobius.gameserver.templates.item.Item;
import org.l2jmobius.gameserver.thread.daemons.ItemsAutoDestroy;
import org.l2jmobius.gameserver.util.Util;

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@ -86,6 +86,8 @@ import org.l2jmobius.gameserver.model.actor.knownlist.CreatureKnownList;
import org.l2jmobius.gameserver.model.actor.knownlist.WorldObjectKnownList.KnownListAsynchronousUpdateTask;
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
import org.l2jmobius.gameserver.model.actor.status.CreatureStatus;
import org.l2jmobius.gameserver.model.actor.templates.CreatureTemplate;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.entity.Duel;
import org.l2jmobius.gameserver.model.entity.event.CTF;
import org.l2jmobius.gameserver.model.entity.event.DM;
@ -93,6 +95,8 @@ import org.l2jmobius.gameserver.model.entity.event.GameEvent;
import org.l2jmobius.gameserver.model.entity.event.TvT;
import org.l2jmobius.gameserver.model.entity.event.VIP;
import org.l2jmobius.gameserver.model.entity.olympiad.Olympiad;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.model.zone.ZoneId;
@ -132,10 +136,6 @@ import org.l2jmobius.gameserver.skills.Stats;
import org.l2jmobius.gameserver.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.skills.funcs.Func;
import org.l2jmobius.gameserver.skills.holders.ISkillsHolder;
import org.l2jmobius.gameserver.templates.creatures.CreatureTemplate;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.templates.item.Weapon;
import org.l2jmobius.gameserver.templates.item.WeaponType;
import org.l2jmobius.gameserver.util.Util;
/**

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@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.actor.knownlist.PlayableKnownList;
import org.l2jmobius.gameserver.model.actor.stat.PlayableStat;
import org.l2jmobius.gameserver.model.actor.status.PlayableStatus;
import org.l2jmobius.gameserver.templates.creatures.CreatureTemplate;
import org.l2jmobius.gameserver.model.actor.templates.CreatureTemplate;
/**
* This class represents all Playable characters in the world.<BR>

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@ -39,6 +39,8 @@ import org.l2jmobius.gameserver.model.actor.instance.SiegeSummonInstance;
import org.l2jmobius.gameserver.model.actor.knownlist.SummonKnownList;
import org.l2jmobius.gameserver.model.actor.stat.SummonStat;
import org.l2jmobius.gameserver.model.actor.status.SummonStatus;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected;
@ -49,8 +51,6 @@ import org.l2jmobius.gameserver.network.serverpackets.PetStatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.taskmanager.DecayTaskManager;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.templates.item.Weapon;
public abstract class Summon extends Playable
{

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@ -17,10 +17,10 @@
package org.l2jmobius.gameserver.model.actor.instance;
import org.l2jmobius.gameserver.instancemanager.RaidBossSpawnManager;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.network.serverpackets.ExQuestInfo;
import org.l2jmobius.gameserver.network.serverpackets.RadarControl;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* @version $Revision: $ $Date: $

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@ -18,10 +18,10 @@ package org.l2jmobius.gameserver.model.actor.instance;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* This class manages all Castle Siege Artefacts.<BR>

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@ -27,6 +27,7 @@ import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.datatables.csv.MapRegionTable;
import org.l2jmobius.gameserver.instancemanager.AuctionManager;
import org.l2jmobius.gameserver.instancemanager.ClanHallManager;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.entity.Auction;
import org.l2jmobius.gameserver.model.entity.Auction.Bidder;
@ -34,7 +35,6 @@ import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
public class AuctioneerInstance extends FolkInstance
{

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@ -22,7 +22,7 @@ import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
/**
* @version $Revision: 1.15.2.10.2.16 $ $Date: 2005/04/06 16:13:40 $

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@ -16,8 +16,8 @@
*/
package org.l2jmobius.gameserver.model.actor.instance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.multisell.Multisell;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* @author zabbix Lets drink to code!

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@ -32,6 +32,8 @@ import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.knownlist.BoatKnownList;
import org.l2jmobius.gameserver.model.actor.templates.CreatureTemplate;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.network.clientpackets.Say2;
import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
@ -39,8 +41,6 @@ import org.l2jmobius.gameserver.network.serverpackets.OnVehicleCheckLocation;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
import org.l2jmobius.gameserver.network.serverpackets.VehicleDeparture;
import org.l2jmobius.gameserver.network.serverpackets.VehicleInfo;
import org.l2jmobius.gameserver.templates.creatures.CreatureTemplate;
import org.l2jmobius.gameserver.templates.item.Weapon;
/**
* @author Maktakien

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@ -25,9 +25,9 @@ import java.util.List;
import java.util.Set;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* This class implements a Box instance which is used like a warehouse but<br>

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@ -24,6 +24,7 @@ import org.l2jmobius.gameserver.datatables.SkillTable;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.entity.sevensigns.SevenSigns;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
@ -31,7 +32,6 @@ import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* @author Layane

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@ -17,12 +17,12 @@
package org.l2jmobius.gameserver.model.actor.instance;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* @author eX1steam

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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.instancemanager.CastleManager;
import org.l2jmobius.gameserver.instancemanager.CastleManorManager;
import org.l2jmobius.gameserver.model.PlayerInventory;
import org.l2jmobius.gameserver.model.StoreTradeList;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.entity.sevensigns.SevenSigns;
import org.l2jmobius.gameserver.network.SystemMessageId;
@ -40,7 +41,6 @@ import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.util.Util;
/**

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@ -17,11 +17,11 @@
package org.l2jmobius.gameserver.model.actor.instance;
import org.l2jmobius.gameserver.model.Effect.EffectType;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.entity.sevensigns.SevenSigns;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* The Class CastleMagicianInstance.

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@ -20,8 +20,8 @@ import java.util.StringTokenizer;
import java.util.logging.Logger;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* The Class CastleTeleporterInstance.

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@ -16,13 +16,13 @@
*/
package org.l2jmobius.gameserver.model.actor.instance;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.WareHouseDepositList;
import org.l2jmobius.gameserver.network.serverpackets.WareHouseWithdrawalList;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* The Class CastleWarehouseInstance.

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@ -21,9 +21,9 @@ import org.l2jmobius.gameserver.datatables.SkillTable;
import org.l2jmobius.gameserver.datatables.sql.NpcTable;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* This class manages all chest.

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@ -29,6 +29,7 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.Skill.SkillType;
import org.l2jmobius.gameserver.model.StoreTradeList;
import org.l2jmobius.gameserver.model.TeleportLocation;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.entity.ClanHall;
import org.l2jmobius.gameserver.network.SystemMessageId;
@ -40,7 +41,6 @@ import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.network.serverpackets.WareHouseDepositList;
import org.l2jmobius.gameserver.network.serverpackets.WareHouseWithdrawalList;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* The Class PledgeHallManagerInstance.

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@ -20,6 +20,7 @@ import java.text.SimpleDateFormat;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.instancemanager.ClanHallManager;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.entity.ClanHall;
@ -29,7 +30,6 @@ import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* @author MHard L2EmuRT

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@ -20,6 +20,7 @@ import org.l2jmobius.Config;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.datatables.sql.CharTemplateTable;
import org.l2jmobius.gameserver.datatables.xml.ItemTable;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.base.ClassId;
import org.l2jmobius.gameserver.model.base.ClassLevel;
import org.l2jmobius.gameserver.model.base.PlayerClass;
@ -29,7 +30,6 @@ import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
public class ClassMasterInstance extends FolkInstance
{

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@ -21,7 +21,7 @@ import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.knownlist.CommanderKnownList;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
/**
* @author programmos

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@ -22,12 +22,12 @@ import java.util.List;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
public class ControlTowerInstance extends NpcInstance
{

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@ -20,7 +20,7 @@ import org.l2jmobius.gameserver.ai.ControllableMobAI;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
/**
* @author littlecrow

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@ -20,7 +20,7 @@ import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.instancemanager.CustomNpcInstanceManager;
import org.l2jmobius.gameserver.model.base.ClassId;
import org.l2jmobius.gameserver.model.base.Race;
import org.l2jmobius.gameserver.templates.item.WeaponType;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
/**
* This class manages Npc Polymorph into player instances, they look like regular players. This effect will show up on all clients.

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@ -17,7 +17,7 @@
package org.l2jmobius.gameserver.model.actor.instance;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
public class DecoInstance extends NpcInstance
{

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@ -37,11 +37,13 @@ import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.knownlist.DoorKnownList;
import org.l2jmobius.gameserver.model.actor.stat.DoorStat;
import org.l2jmobius.gameserver.model.actor.status.DoorStatus;
import org.l2jmobius.gameserver.model.actor.templates.CreatureTemplate;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.entity.ClanHall;
import org.l2jmobius.gameserver.model.entity.siege.Castle;
import org.l2jmobius.gameserver.model.entity.siege.Fort;
import org.l2jmobius.gameserver.model.entity.siege.clanhalls.DevastatedCastle;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
@ -50,8 +52,6 @@ import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.templates.creatures.CreatureTemplate;
import org.l2jmobius.gameserver.templates.item.Weapon;
public class DoorInstance extends Creature
{

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@ -22,6 +22,7 @@ import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.datatables.SkillTable;
import org.l2jmobius.gameserver.datatables.sql.ClanTable;
import org.l2jmobius.gameserver.instancemanager.ClanHallManager;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.entity.ClanHall;
import org.l2jmobius.gameserver.network.SystemMessageId;
@ -31,7 +32,6 @@ import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.Ride;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
public class DoormanInstance extends FolkInstance
{

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@ -17,8 +17,8 @@
package org.l2jmobius.gameserver.model.actor.instance;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
public class EffectPointInstance extends NpcInstance
{

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@ -16,7 +16,7 @@
*/
package org.l2jmobius.gameserver.model.actor.instance;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
// This class is here mostly for convinience and for avoidance of hardcoded IDs.
// It refers to Beast (mobs) that can be attacked but can also be fed. For example, the Beast Farm's Alpen Buffalo.

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@ -22,13 +22,13 @@ import java.util.List;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.model.Party;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.entity.sevensigns.SevenSigns;
import org.l2jmobius.gameserver.model.entity.sevensigns.SevenSignsFestival;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* Festival of Darkness Guide (Seven Signs).

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@ -18,9 +18,9 @@ package org.l2jmobius.gameserver.model.actor.instance;
import org.l2jmobius.gameserver.model.Party;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.entity.sevensigns.SevenSignsFestival;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* FestivalMonsterInstance This class manages all attackable festival NPCs, spawned during the Festival of Darkness.

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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.instancemanager.FishingChampionshipManager;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.SkillLearn;
import org.l2jmobius.gameserver.model.StoreTradeList;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.AquireSkillList;
@ -33,7 +34,6 @@ import org.l2jmobius.gameserver.network.serverpackets.BuyList;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.SellList;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
public class FishermanInstance extends FolkInstance
{

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@ -22,6 +22,7 @@ import org.l2jmobius.gameserver.datatables.sql.SkillTreeTable;
import org.l2jmobius.gameserver.model.EnchantSkillLearn;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.SkillLearn;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.base.ClassId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
@ -29,7 +30,6 @@ import org.l2jmobius.gameserver.network.serverpackets.AquireSkillList;
import org.l2jmobius.gameserver.network.serverpackets.ExEnchantSkillList;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* The Class FolkInstance.

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@ -19,12 +19,12 @@ package org.l2jmobius.gameserver.model.actor.instance;
import java.util.StringTokenizer;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.WareHouseDepositList;
import org.l2jmobius.gameserver.network.serverpackets.WareHouseWithdrawalList;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* Fortress Foreman implementation used for: Area Teleports, Support Magic, Clan Warehouse, Exp Loss Reduction

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@ -19,11 +19,11 @@ package org.l2jmobius.gameserver.model.actor.instance;
import java.util.StringTokenizer;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* @author programmos, scoria dev

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@ -25,11 +25,11 @@ import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.knownlist.FortSiegeGuardKnownList;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
public class FortSiegeGuardInstance extends Attackable
{

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@ -18,10 +18,10 @@ package org.l2jmobius.gameserver.model.actor.instance;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.datatables.SkillTable;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.Ride;
import org.l2jmobius.gameserver.templates.creatures.NpcTemplate;
/**
* @author Scoria, Qwerty

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