Fixed GameServer_loop.sh RAM settings.
Contributed by Mathael.
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2
trunk/dist/game/GameServer_loop.sh
vendored
2
trunk/dist/game/GameServer_loop.sh
vendored
@ -7,7 +7,7 @@
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while :; do
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[ -f log/java0.log.0 ] && mv log/java0.log.0 "log/`date +%Y-%m-%d_%H-%M-%S`_java.log"
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[ -f log/stdout.log ] && mv log/stdout.log "log/`date +%Y-%m-%d_%H-%M-%S`_stdout.log"
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java -Djava.util.logging.manager=com.l2jmobius.log.L2LogManager -Xms4096m -Xmx2048m -jar GameServer.jar > log/stdout.log 2>&1
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java -Djava.util.logging.manager=com.l2jmobius.log.L2LogManager -Xms2048m -Xmx4096m -jar GameServer.jar > log/stdout.log 2>&1
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[ $? -ne 2 ] && break
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# /etc/init.d/mysql restart
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sleep 10
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