From 99e0127096ce80b6c13a4b7a32aa79cb035945aa Mon Sep 17 00:00:00 2001 From: MobiusDev <8391001+MobiusDevelopment@users.noreply.github.com> Date: Sun, 12 Jun 2016 12:32:06 +0000 Subject: [PATCH] Fixed GameServer_loop.sh RAM settings. Contributed by Mathael. --- trunk/dist/game/GameServer_loop.sh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/trunk/dist/game/GameServer_loop.sh b/trunk/dist/game/GameServer_loop.sh index f116573155..65ff2c74f2 100644 --- a/trunk/dist/game/GameServer_loop.sh +++ b/trunk/dist/game/GameServer_loop.sh @@ -7,7 +7,7 @@ while :; do [ -f log/java0.log.0 ] && mv log/java0.log.0 "log/`date +%Y-%m-%d_%H-%M-%S`_java.log" [ -f log/stdout.log ] && mv log/stdout.log "log/`date +%Y-%m-%d_%H-%M-%S`_stdout.log" - java -Djava.util.logging.manager=com.l2jmobius.log.L2LogManager -Xms4096m -Xmx2048m -jar GameServer.jar > log/stdout.log 2>&1 + java -Djava.util.logging.manager=com.l2jmobius.log.L2LogManager -Xms2048m -Xmx4096m -jar GameServer.jar > log/stdout.log 2>&1 [ $? -ne 2 ] && break # /etc/init.d/mysql restart sleep 10