Ertheia skills updated to Fafurion.
Contributed by override.
This commit is contained in:
@@ -220,5 +220,39 @@
|
||||
<skill skillName="Heavy Hand" skillId="30517" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
|
||||
<skill skillName="Left Sidestep" skillId="30507" skillLvl="24" getLevel="105" levelUpSp="1753765925" />
|
||||
<skill skillName="Right Sidestep" skillId="30508" skillLvl="27" getLevel="105" levelUpSp="1753765925" />
|
||||
|
||||
<!-- Fafurion Updates -->
|
||||
<skill skillName="Lateral Hit" skillId="30500" skillLvl="29" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Gravity Hit" skillId="30504" skillLvl="17" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Pressure Punch" skillId="30505" skillLvl="11" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Backspin Blow" skillId="30501" skillLvl="28" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Crushing Air" skillId="30530" skillLvl="16" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Reverse Weight" skillId="30518" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Stamp Punch" skillId="30547" skillLvl="5" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Flying Knee Kick" skillId="30546" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Distant Kick" skillId="30506" skillLvl="15" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Spinning Kick" skillId="30503" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Chin Strike" skillId="30502" skillLvl="25" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Heavy Hand" skillId="30517" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Left Sidestep" skillId="30507" skillLvl="25" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Right Sidestep" skillId="30508" skillLvl="28" getLevel="107" levelUpSp="2525422932" />
|
||||
|
||||
<skill skillName="Lateral Hit" skillId="30500" skillLvl="30" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Gravity Hit" skillId="30504" skillLvl="18" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Pressure Punch" skillId="30505" skillLvl="12" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Backspin Blow" skillId="30501" skillLvl="29" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Crushing Air" skillId="30530" skillLvl="17" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Reverse Weight" skillId="30518" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Stamp Punch" skillId="30547" skillLvl="6" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Flying Knee Kick" skillId="30546" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Distant Kick" skillId="30506" skillLvl="16" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Spinning Kick" skillId="30503" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Chin Strike" skillId="30502" skillLvl="26" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Heavy Hand" skillId="30517" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Left Sidestep" skillId="30507" skillLvl="26" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Right Sidestep" skillId="30508" skillLvl="29" getLevel="109" levelUpSp="7273218046" />
|
||||
|
||||
<skill skillName="Distortion" skillId="30512" skillLvl="4" getLevel="110" levelUpSp="17455723311" />
|
||||
<skill skillName="Steel Mind" skillId="30520" skillLvl="4" getLevel="110" levelUpSp="17455723311" />
|
||||
</skillTree>
|
||||
</list>
|
@@ -183,5 +183,32 @@
|
||||
<skill skillName="Hydro Drain" skillId="30007" skillLvl="15" getLevel="105" levelUpSp="1753765925" />
|
||||
<skill skillName="Divine Storm" skillId="30029" skillLvl="4" getLevel="105" levelUpSp="1753765925" />
|
||||
<skill skillName="Storm Rage" skillId="30006" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
|
||||
|
||||
<!-- Fafurion Updates -->
|
||||
<skill skillName="Hydro Attack" skillId="30001" skillLvl="29" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Hydro Strike" skillId="30004" skillLvl="26" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Compelling Wind" skillId="30014" skillLvl="16" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Hydro Flare" skillId="30003" skillLvl="21" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Sayha's Word" skillId="30019" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Air Rush" skillId="30012" skillLvl="26" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Threatening Wind" skillId="30011" skillLvl="16" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Hydro Drain" skillId="30007" skillLvl="16" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Divine Storm" skillId="30029" skillLvl="5" getLevel="107" levelUpSp="2525422932" />
|
||||
<skill skillName="Storm Rage" skillId="30006" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
|
||||
|
||||
<skill skillName="Hydro Attack" skillId="30001" skillLvl="30" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Hydro Strike" skillId="30004" skillLvl="27" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Compelling Wind" skillId="30014" skillLvl="17" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Hydro Flare" skillId="30003" skillLvl="22" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Sayha's Word" skillId="30019" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Air Rush" skillId="30012" skillLvl="27" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Threatening Wind" skillId="30011" skillLvl="17" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Hydro Drain" skillId="30007" skillLvl="17" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Divine Storm" skillId="30029" skillLvl="6" getLevel="109" levelUpSp="7273218046" />
|
||||
<skill skillName="Storm Rage" skillId="30006" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
|
||||
|
||||
<skill skillName="Sayha's Blessing" skillId="30022" skillLvl="3" getLevel="110" levelUpSp="17455723311" />
|
||||
<skill skillName="Windy Refuge" skillId="30010" skillLvl="3" getLevel="110" levelUpSp="17455723311" />
|
||||
<skill skillName="Squall" skillId="30017" skillLvl="5" getLevel="110" levelUpSp="17455723311" />
|
||||
</skillTree>
|
||||
</list>
|
@@ -15,7 +15,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30001" toLevel="28" name="Hydro Attack">
|
||||
<skill id="30001" toLevel="30" name="Hydro Attack">
|
||||
<!-- Attacks target with $s1 Power added to M. Atk. $s2 more damage if target is debuffed. Requires a sword or blunt weapon. -->
|
||||
<icon>icon.skill30001</icon>
|
||||
<operateType>A1</operateType>
|
||||
@@ -50,6 +50,8 @@
|
||||
<value level="26">29</value>
|
||||
<value level="27">30</value>
|
||||
<value level="28">30</value>
|
||||
<value level="29">30</value>
|
||||
<value level="30">30</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">1</value>
|
||||
@@ -80,6 +82,8 @@
|
||||
<value level="26">7</value>
|
||||
<value level="27">7</value>
|
||||
<value level="28">8</value>
|
||||
<value level="29">8</value>
|
||||
<value level="30">8</value>
|
||||
</mpInitialConsume>
|
||||
<castRange>80</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
@@ -116,11 +120,13 @@
|
||||
<value level="26">101</value>
|
||||
<value level="27">103</value>
|
||||
<value level="28">105</value>
|
||||
<value level="29">107</value>
|
||||
<value level="30">109</value>
|
||||
</magicLvl>
|
||||
<nextAction>CAST</nextAction>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="28">6</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="30">6</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
@@ -161,20 +167,22 @@
|
||||
<value level="26">231</value>
|
||||
<value level="27">235</value>
|
||||
<value level="28">239</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="29">243</value>
|
||||
<value level="30">247</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
<debuffModifier>1.1</debuffModifier>
|
||||
</effect>
|
||||
@@ -213,7 +221,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30003" toLevel="20" name="Hydro Flare">
|
||||
<skill id="30003" toLevel="22" name="Hydro Flare">
|
||||
<!-- Eliminates Storm Sign and attacks target with $s1 Power added to M. Atk. $s2 more damage if target is debuffed. Storm Sign Stage $s3 only. Requires a sword or blunt weapon. -->
|
||||
<icon>icon.skill30003</icon>
|
||||
<operateType>A1</operateType>
|
||||
@@ -238,6 +246,8 @@
|
||||
<value level="18">71</value>
|
||||
<value level="19">72</value>
|
||||
<value level="20">73</value>
|
||||
<value level="21">74</value>
|
||||
<value level="22">75</value>
|
||||
</mpConsume>
|
||||
<castRange>80</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
@@ -266,10 +276,12 @@
|
||||
<value level="18">101</value>
|
||||
<value level="19">103</value>
|
||||
<value level="20">105</value>
|
||||
<value level="21">107</value>
|
||||
<value level="22">109</value>
|
||||
</magicLvl>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="20">6</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="22">6</value>
|
||||
<value fromLevel="16" toLevel="22" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -309,20 +321,22 @@
|
||||
<value level="18">711</value>
|
||||
<value level="19">725</value>
|
||||
<value level="20">739</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="21">754</value>
|
||||
<value level="22">769</value>
|
||||
<value fromLevel="16" toLevel="22" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="16" toLevel="22" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="16" toLevel="22" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="16" toLevel="22" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="16" toLevel="22" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="16" toLevel="22" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="16" toLevel="22" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="16" toLevel="22" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="16" toLevel="22" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="16" toLevel="22" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="16" toLevel="22" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="16" toLevel="22" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="16" toLevel="22" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="16" toLevel="22" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
<debuffModifier>1.1</debuffModifier>
|
||||
</effect>
|
||||
@@ -331,7 +345,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30004" toLevel="25" name="Hydro Strike">
|
||||
<skill id="30004" toLevel="27" name="Hydro Strike">
|
||||
<!-- Uses the power of storm to inflict damage with $s1 power added to M. Atk. and generates strong squall to make the target faint for $s2. -->
|
||||
<icon>icon.skill30004</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -339,8 +353,8 @@
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalVisualEffect>WIND_STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="25">120</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="27">120</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -371,6 +385,8 @@
|
||||
<value level="23">71</value>
|
||||
<value level="24">72</value>
|
||||
<value level="25">73</value>
|
||||
<value level="26">74</value>
|
||||
<value level="27">75</value>
|
||||
</mpConsume>
|
||||
<castRange>80</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
@@ -405,6 +421,8 @@
|
||||
<value level="23">101</value>
|
||||
<value level="24">103</value>
|
||||
<value level="25">105</value>
|
||||
<value level="26">107</value>
|
||||
<value level="27">109</value>
|
||||
</magicLvl>
|
||||
<trait>KNOCKBACK</trait>
|
||||
<conditions>
|
||||
@@ -446,28 +464,30 @@
|
||||
<value level="23">584</value>
|
||||
<value level="24">594</value>
|
||||
<value level="25">604</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="26">608</value>
|
||||
<value level="27">612</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3020">
|
||||
<effect name="MagicalDefence" fromLevel="21" toLevel="27" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -497,7 +517,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30006" toLevel="11" name="Storm Rage">
|
||||
<skill id="30006" toLevel="13" name="Storm Rage">
|
||||
<!-- Attacks target with $s1 Power added to M. Atk. and blows them away. $s2 more damage if target is debuffed. Requires a sword or blunt weapon. -->
|
||||
<icon>icon.skill30006</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -505,8 +525,8 @@
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">120</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">120</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>5-10</affectLimit> <!-- Unconfirmed -->
|
||||
<affectRange>100</affectRange> <!-- Unconfirmed -->
|
||||
@@ -526,6 +546,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">134</value>
|
||||
@@ -539,6 +561,8 @@
|
||||
<value level="9">143</value>
|
||||
<value level="10">145</value>
|
||||
<value level="11">147</value>
|
||||
<value level="12">149</value>
|
||||
<value level="13">151</value>
|
||||
</mpConsume>
|
||||
<castRange>60</castRange>
|
||||
<effectPoint>-687</effectPoint>
|
||||
@@ -549,8 +573,8 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>KNOCKBACK</trait>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">6</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">6</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
@@ -579,25 +603,27 @@
|
||||
<value level="9">359</value>
|
||||
<value level="10">365</value>
|
||||
<value level="11">371</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="12">377</value>
|
||||
<value level="13">383</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30007" toLevel="15" name="Hydro Drain">
|
||||
<skill id="30007" toLevel="17" name="Hydro Drain">
|
||||
<!-- Eliminates Storm Sign and attacks target with $s1 Power added to M. atk. and recovers $s2 HP and $s3 MP. Over-hit. Storm Sign Stage $s4 only. Requires a sword or blunt weapon. -->
|
||||
<icon>icon.skill30007</icon>
|
||||
<operateType>A1</operateType>
|
||||
@@ -619,6 +645,8 @@
|
||||
<value level="13">101</value>
|
||||
<value level="14">103</value>
|
||||
<value level="15">105</value>
|
||||
<value level="16">107</value>
|
||||
<value level="17">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">63</value>
|
||||
@@ -636,6 +664,8 @@
|
||||
<value level="13">71</value>
|
||||
<value level="14">72</value>
|
||||
<value level="15">73</value>
|
||||
<value level="16">74</value>
|
||||
<value level="17">75</value>
|
||||
</mpConsume>
|
||||
<castRange>80</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
@@ -644,8 +674,8 @@
|
||||
<coolTime>500</coolTime>
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="15">6</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="17">6</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
@@ -678,20 +708,22 @@
|
||||
<value level="13">536</value>
|
||||
<value level="14">546</value>
|
||||
<value level="15">556</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="16">567</value>
|
||||
<value level="17">578</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlot">
|
||||
@@ -861,13 +893,13 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30010" toLevel="2" name="Windy Refuge">
|
||||
<skill id="30010" toLevel="3" name="Windy Refuge">
|
||||
<!-- Cancels all debuffs and recovers HP/ MP for $s1 inside a refuge of wind. Cannot move. -->
|
||||
<icon>icon.skill30010</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="2">10</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="3">10</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalVisualEffect>WIND_HIDE</abnormalVisualEffect>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
@@ -878,6 +910,7 @@
|
||||
<magicLvl>
|
||||
<value level="1">88</value>
|
||||
<value level="2">101</value>
|
||||
<value level="3">110</value>
|
||||
</magicLvl>
|
||||
<mpConsume>40</mpConsume>
|
||||
<hitTime>1000</hitTime>
|
||||
@@ -902,33 +935,33 @@
|
||||
<power>10</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="Heal" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<effect name="Heal" fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30011" toLevel="15" name="Threatening Wind">
|
||||
<skill id="30011" toLevel="17" name="Threatening Wind">
|
||||
<!-- Sends a slashing wind to brand target with Storm Sign Stage $s1. Requires a sword or blunt Weapon. -->
|
||||
<icon>icon.skill30011</icon>
|
||||
<effectRange>1200</effectRange>
|
||||
@@ -951,6 +984,8 @@
|
||||
<value level="13">101</value>
|
||||
<value level="14">103</value>
|
||||
<value level="15">105</value>
|
||||
<value level="16">107</value>
|
||||
<value level="17">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">31</value>
|
||||
@@ -968,6 +1003,8 @@
|
||||
<value level="13">36</value>
|
||||
<value level="14">37</value>
|
||||
<value level="15">38</value>
|
||||
<value level="16">39</value>
|
||||
<value level="17">40</value>
|
||||
</mpConsume>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1200</hitTime>
|
||||
@@ -990,7 +1027,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30012" toLevel="25" name="Air Rush">
|
||||
<skill id="30012" toLevel="27" name="Air Rush">
|
||||
<!-- Knocks down target and attacks with $s1 Power added to M. Atk. $s2 more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. -->
|
||||
<icon>icon.skill30012</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -998,8 +1035,8 @@
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="25">120</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="27">120</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<operateType>DA2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1030,11 +1067,13 @@
|
||||
<value level="23">71</value>
|
||||
<value level="24">72</value>
|
||||
<value level="25">73</value>
|
||||
<value level="26">74</value>
|
||||
<value level="27">75</value>
|
||||
</mpConsume>
|
||||
<effectPoint>-696</effectPoint>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="25">900</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3020">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="27">900</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="3001" toSubLevel="3020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@@ -1082,20 +1121,22 @@
|
||||
<value level="23">535</value>
|
||||
<value level="24">545</value>
|
||||
<value level="25">555</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="26">566</value>
|
||||
<value level="27">577</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="21" toLevel="27" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlot">
|
||||
@@ -1138,7 +1179,7 @@
|
||||
<effect name="BlinkSwap" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30014" toLevel="15" name="Compelling Wind">
|
||||
<skill id="30014" toLevel="17" name="Compelling Wind">
|
||||
<!-- Sends a breeze that pushes target toward you for $s1. Requires a sword/ blunt weapon. -->
|
||||
<icon>icon.skill30014</icon>
|
||||
<operateType>A2</operateType>
|
||||
@@ -1147,8 +1188,8 @@
|
||||
<abnormalType>COMPELLING_WIND</abnormalType>
|
||||
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="15">50</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="17">50</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<trait>PSYCHIC</trait> <!-- retail confirmed {trait_psychic} -->
|
||||
@@ -1169,10 +1210,12 @@
|
||||
<value level="13">36</value>
|
||||
<value level="14">37</value>
|
||||
<value level="15">38</value>
|
||||
<value level="16">39</value>
|
||||
<value level="17">40</value>
|
||||
</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="15">600</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3020">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="17">600</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@@ -1192,9 +1235,9 @@
|
||||
<effects>
|
||||
<effect name="Compelling" />
|
||||
<effect name="BlockControl" />
|
||||
<effect name="MagicalDefence" fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">
|
||||
<effect name="MagicalDefence" fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1285,7 +1328,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30017" toLevel="4" name="Squall">
|
||||
<skill id="30017" toLevel="5" name="Squall">
|
||||
<!-- For $s1, Received P./ M. Critical Damage -$s2. Has a chance of striking target with lightning. -->
|
||||
<icon>icon.skill30017</icon>
|
||||
<operateType>A2</operateType>
|
||||
@@ -1294,6 +1337,7 @@
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>600</abnormalTime>
|
||||
<abnormalType>SQUALL</abnormalType>
|
||||
@@ -1304,12 +1348,14 @@
|
||||
<value level="2">76</value>
|
||||
<value level="3">85</value>
|
||||
<value level="4">101</value>
|
||||
<value level="5">110</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">18</value>
|
||||
<value level="2">37</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">43</value>
|
||||
<value level="5">46</value>
|
||||
</mpConsume>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@@ -1324,6 +1370,7 @@
|
||||
<value level="2">-15</value>
|
||||
<value level="3">-15</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-25</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1337,9 +1384,10 @@
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
<effect name="DispelByCategory" fromLevel="3" toLevel="4">
|
||||
<effect name="DispelByCategory" fromLevel="3" toLevel="5">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>99</max>
|
||||
@@ -1354,18 +1402,19 @@
|
||||
<value level="2">-15</value>
|
||||
<value level="3">-15</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-25</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1396,7 +1445,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30019" toLevel="11" name="Sayha's Word">
|
||||
<skill id="30019" toLevel="13" name="Sayha's Word">
|
||||
<!-- Attacks target with $s1 Power added to M. Atk., and decreases their Atk./ Casting Spd. by $s3 and Speed by $s4 for $s2. Instantly brands target with Storm Sign Stage $s5. $s6 more damage if target is debuffed. Requires a sword or blunt weapon. -->
|
||||
<icon>icon.skill30019</icon>
|
||||
<abnormalLvl>
|
||||
@@ -1411,11 +1460,13 @@
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">80</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">80</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<operateType>A2</operateType>
|
||||
@@ -1431,6 +1482,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">670</value>
|
||||
@@ -1444,6 +1497,8 @@
|
||||
<value level="9">711</value>
|
||||
<value level="10">717</value>
|
||||
<value level="11">723</value>
|
||||
<value level="12">729</value>
|
||||
<value level="13">735</value>
|
||||
</mpConsume>
|
||||
<castRange>80</castRange>
|
||||
<hitTime>5500</hitTime>
|
||||
@@ -1479,20 +1534,22 @@
|
||||
<value level="9">743</value>
|
||||
<value level="10">757</value>
|
||||
<value level="11">771</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="12">786</value>
|
||||
<value level="13">801</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
<debuffModifier>1.1</debuffModifier>
|
||||
</effect>
|
||||
@@ -1572,15 +1629,15 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30022" toLevel="2" name="Sayha's Blessing">
|
||||
<skill id="30022" toLevel="3" name="Sayha's Blessing">
|
||||
<!-- For $s1, nearby party members' Speed +$s2, and Knock Back/ Knock Down/ Pull/ Danger Zone/ Aerial Yoke/ Aggression Resistance +$s3. Requires a sword or blunt weapon. -->
|
||||
<icon>icon.skill30022</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="2">30</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="3">30</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>SAYHA_BLESSING</abnormalType>
|
||||
<effectPoint>687</effectPoint>
|
||||
@@ -1588,10 +1645,12 @@
|
||||
<magicLvl>
|
||||
<value level="1">99</value>
|
||||
<value level="2">101</value>
|
||||
<value level="3">110</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">84</value>
|
||||
<value level="2">87</value>
|
||||
<value level="2">90</value>
|
||||
</mpConsume>
|
||||
<hitTime>5500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@@ -1613,44 +1672,51 @@
|
||||
<KNOCKDOWN>
|
||||
<value level="1">30</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">50</value>
|
||||
</KNOCKDOWN>
|
||||
<KNOCKBACK>
|
||||
<value level="1">30</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">50</value>
|
||||
</KNOCKBACK>
|
||||
<PULL>
|
||||
<value level="1">30</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">50</value>
|
||||
</PULL>
|
||||
<ZONE>
|
||||
<value level="1">30</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">50</value>
|
||||
</ZONE>
|
||||
<AIRBIND>
|
||||
<value level="1">30</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">50</value>
|
||||
</AIRBIND>
|
||||
<AGGRESSION>
|
||||
<value level="1">30</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">50</value>
|
||||
</AGGRESSION>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">70</value>
|
||||
<value level="3">50</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">
|
||||
<effect name="PAtk" fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
|
||||
<effect name="MAtk" fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{0.4 + 0.6 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{0.4 + 0.6 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1714,7 +1780,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30029" toLevel="4" name="Divine Storm">
|
||||
<skill id="30029" toLevel="6" name="Divine Storm">
|
||||
<!-- Attacks nearby target with $s1 Power added to M. Atk. and locks them inside a storm for $s2. $s3 more damage if target is debuffed. Requires a sword or blunt weapon. -->
|
||||
<icon>icon.iconskill30007</icon>
|
||||
<operateType>A2</operateType>
|
||||
@@ -1722,8 +1788,8 @@
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>DIVINE_STORM</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="4">90</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="6">90</value>
|
||||
<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit> <!-- Unconfirmed -->
|
||||
<affectRange>200</affectRange> <!-- Unconfirmed -->
|
||||
@@ -1734,6 +1800,8 @@
|
||||
<value level="2">101</value>
|
||||
<value level="3">103</value>
|
||||
<value level="4">105</value>
|
||||
<value level="5">107</value>
|
||||
<value level="6">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>1405</mpConsume>
|
||||
<hitTime>2000</hitTime>
|
||||
@@ -1742,8 +1810,8 @@
|
||||
<isMagic>7</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="4">6</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="6">6</value>
|
||||
<value fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
@@ -1763,6 +1831,8 @@
|
||||
<value level="2">465</value>
|
||||
<value level="3">473</value>
|
||||
<value level="4">481</value>
|
||||
<value level="5">489</value>
|
||||
<value level="6">497</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
|
@@ -1,14 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="30500" toLevel="28" name="Lateral Hit">
|
||||
<skill id="30500" toLevel="30" name="Lateral Hit">
|
||||
<!-- Attacks target with $s1 Power added to P. Atk., and for $s2 P. Def. -$s3. Up to $s4 more damage if target is stunned. Requires a fist weapon. -->
|
||||
<icon>icon.skill30500</icon>
|
||||
<abnormalLvl>4</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>PD_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="28">80</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="30">80</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
@@ -44,6 +44,8 @@
|
||||
<value level="26">101</value>
|
||||
<value level="27">103</value>
|
||||
<value level="28">105</value>
|
||||
<value level="29">107</value>
|
||||
<value level="30">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">8</value>
|
||||
@@ -74,6 +76,8 @@
|
||||
<value level="26">78</value>
|
||||
<value level="27">79</value>
|
||||
<value level="28">80</value>
|
||||
<value level="29">81</value>
|
||||
<value level="30">82</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
@@ -119,11 +123,13 @@
|
||||
<value level="26">47996</value>
|
||||
<value level="27">49514</value>
|
||||
<value level="28">51032</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="29">52641</value>
|
||||
<value level="30">54250</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="28">15</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="30">15</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance> <!-- Unconfirmed -->
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<damageModifier>1.2</damageModifier>
|
||||
@@ -132,13 +138,13 @@
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="17">-10</value>
|
||||
<value fromLevel="18" toLevel="28">-30</value>
|
||||
<value fromLevel="18" toLevel="30">-30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30501" toLevel="27" name="Backspin Impact">
|
||||
<skill id="30501" toLevel="29" name="Backspin Impact">
|
||||
<!-- Turns and deals a strong punch, creating wind. The energy of the wind hits the target, dealing $s1 damage and stunning it for $s2. Requires a fist weapon. -->
|
||||
<icon>icon.skill30501</icon>
|
||||
<castRange>40</castRange>
|
||||
@@ -174,6 +180,8 @@
|
||||
<value level="25">101</value>
|
||||
<value level="26">103</value>
|
||||
<value level="27">105</value>
|
||||
<value level="28">107</value>
|
||||
<value level="29">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">17</value>
|
||||
@@ -203,6 +211,8 @@
|
||||
<value level="25">78</value>
|
||||
<value level="26">79</value>
|
||||
<value level="27">80</value>
|
||||
<value level="28">81</value>
|
||||
<value level="29">82</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
@@ -246,18 +256,20 @@
|
||||
<value level="25">71115</value>
|
||||
<value level="26">73365</value>
|
||||
<value level="27">75615</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="28">78000</value>
|
||||
<value level="29">80385</value>
|
||||
<value fromLevel="23" toLevel="29" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<pDefMod>0.7</pDefMod>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="27">15</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="29">15</value>
|
||||
<value fromLevel="23" toLevel="29" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30502" toLevel="24" name="Chin Strike">
|
||||
<skill id="30502" toLevel="26" name="Chin Strike">
|
||||
<!-- Knocks down target for $s1. Requires a fist weapon. -->
|
||||
<icon>icon.skill30502</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -299,6 +311,8 @@
|
||||
<value level="22">101</value>
|
||||
<value level="23">103</value>
|
||||
<value level="24">105</value>
|
||||
<value level="25">107</value>
|
||||
<value level="26">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">34</value>
|
||||
@@ -325,6 +339,8 @@
|
||||
<value level="22">78</value>
|
||||
<value level="23">79</value>
|
||||
<value level="24">80</value>
|
||||
<value level="25">80</value>
|
||||
<value level="26">82</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
@@ -346,15 +362,15 @@
|
||||
<distance>50</distance>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2020">
|
||||
<effect name="PhysicalDefence" fromLevel="20" toLevel="26" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="20" toLevel="26" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30503" toLevel="11" name="Spinning Kick">
|
||||
<skill id="30503" toLevel="13" name="Spinning Kick">
|
||||
<!-- Attacks target with $s1 Power added to P. Atk. Ignores Shield Defense. Requires a fist weapon. -->
|
||||
<icon>icon.skill30503</icon>
|
||||
<castRange>60</castRange>
|
||||
@@ -374,6 +390,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">81</value>
|
||||
@@ -387,6 +405,8 @@
|
||||
<value level="9">84</value>
|
||||
<value level="10">84</value>
|
||||
<value level="11">84</value>
|
||||
<value level="12">84</value>
|
||||
<value level="13">84</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
@@ -414,18 +434,20 @@
|
||||
<value level="9">88893</value>
|
||||
<value level="10">91705</value>
|
||||
<value level="11">94517</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="12">97498</value>
|
||||
<value level="13">100479</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">15</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">15</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30504" toLevel="16" name="Gravity Hit">
|
||||
<skill id="30504" toLevel="18" name="Gravity Hit">
|
||||
<!-- Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. -->
|
||||
<icon>icon.skill30504</icon>
|
||||
<castRange>40</castRange>
|
||||
@@ -450,6 +472,8 @@
|
||||
<value level="14">101</value>
|
||||
<value level="15">103</value>
|
||||
<value level="16">105</value>
|
||||
<value level="17">107</value>
|
||||
<value level="18">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">75</value>
|
||||
@@ -468,6 +492,8 @@
|
||||
<value level="14">86</value>
|
||||
<value level="15">87</value>
|
||||
<value level="16">88</value>
|
||||
<value level="17">89</value>
|
||||
<value level="18">90</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
@@ -500,25 +526,27 @@
|
||||
<value level="14">88893</value>
|
||||
<value level="15">91705</value>
|
||||
<value level="16">94517</value>
|
||||
<value fromLevel="12" toLevel="16" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="17">97498</value>
|
||||
<value level="18">100479</value>
|
||||
<value fromLevel="12" toLevel="18" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<pDefMod>0.5</pDefMod>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="16">15</value>
|
||||
<value fromLevel="1" toLevel="18">15</value>
|
||||
<value fromLevel="12" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30505" toLevel="10" name="Pressure Punch">
|
||||
<skill id="30505" toLevel="12" name="Pressure Punch">
|
||||
<!-- Attacks nearby enemies with $s1 Power added to P. Atk, causing them to tumble toward you. Requires a fist weapon. -->
|
||||
<icon>icon.skill30505</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<activateRate> <!-- Guessed -->
|
||||
<value fromLevel="1" toLevel="10">80</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="12">80</value>
|
||||
<value fromLevel="6" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectRange>200</affectRange>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
@@ -536,6 +564,8 @@
|
||||
<value level="8">101</value>
|
||||
<value level="9">103</value>
|
||||
<value level="10">105</value>
|
||||
<value level="11">107</value>
|
||||
<value level="12">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">149</value>
|
||||
@@ -548,6 +578,8 @@
|
||||
<value level="8">157</value>
|
||||
<value level="9">159</value>
|
||||
<value level="10">161</value>
|
||||
<value level="11">162</value>
|
||||
<value level="12">163</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<trait>PULL</trait>
|
||||
@@ -577,7 +609,9 @@
|
||||
<value level="8">39823</value>
|
||||
<value level="9">41083</value>
|
||||
<value level="10">42343</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="11">43679</value>
|
||||
<value level="12">45015</value>
|
||||
<value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
@@ -586,15 +620,15 @@
|
||||
<speed>333</speed>
|
||||
<animationSpeed>333</animationSpeed>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3020">
|
||||
<effect name="PhysicalDefence" fromLevel="6" toLevel="12" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="6" toLevel="12" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30506" toLevel="14" name="Distant Kick">
|
||||
<skill id="30506" toLevel="16" name="Distant Kick">
|
||||
<!-- Attacks frontal targets with $s1 Power added to P. Atk. and blows them away. Requires a fist weapon. -->
|
||||
<icon>icon.skill30506</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -602,8 +636,8 @@
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="14">80</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="16">80</value>
|
||||
<value fromLevel="10" toLevel="16" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectRange>200</affectRange>
|
||||
<castRange>80</castRange>
|
||||
@@ -627,6 +661,8 @@
|
||||
<value level="12">101</value>
|
||||
<value level="13">103</value>
|
||||
<value level="14">105</value>
|
||||
<value level="15">107</value>
|
||||
<value level="16">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">141</value>
|
||||
@@ -643,6 +679,8 @@
|
||||
<value level="12">157</value>
|
||||
<value level="13">159</value>
|
||||
<value level="14">161</value>
|
||||
<value level="15">163</value>
|
||||
<value level="16">165</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
@@ -676,7 +714,9 @@
|
||||
<value level="12">49769</value>
|
||||
<value level="13">51343</value>
|
||||
<value level="14">52917</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="15">54585</value>
|
||||
<value level="16">56253</value>
|
||||
<value fromLevel="10" toLevel="16" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||
</effect>
|
||||
@@ -685,15 +725,15 @@
|
||||
<distance>100</distance>
|
||||
<animationSpeed>0</animationSpeed>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3020">
|
||||
<effect name="PhysicalDefence" fromLevel="10" toLevel="16" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="10" toLevel="16" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30507" toLevel="24" name="Left Sidestep">
|
||||
<skill id="30507" toLevel="26" name="Left Sidestep">
|
||||
<!-- Disables targeting and finds weakness to the enemy's left. Enemy is stunned for$s1. Requires a fist weapon. -->
|
||||
<icon>icon.skill30507</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -701,8 +741,8 @@
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate> <!-- Unconfirmed -->
|
||||
<value fromLevel="1" toLevel="24">80</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="26">80</value>
|
||||
<value fromLevel="20" toLevel="26" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>900</effectRange> <!-- Unconfirmed -->
|
||||
@@ -734,11 +774,13 @@
|
||||
<value level="22">30</value>
|
||||
<value level="23">30</value>
|
||||
<value level="24">30</value>
|
||||
<value level="25">30</value>
|
||||
<value level="26">30</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="24">300</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1001" toSubLevel="1020">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="26">300</value>
|
||||
<value fromLevel="20" toLevel="26" fromSubLevel="1001" toSubLevel="1020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>100</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -759,7 +801,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30508" toLevel="27" name="Right Sidestep">
|
||||
<skill id="30508" toLevel="29" name="Right Sidestep">
|
||||
<!-- Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to fist weapons by $s2 for $s1. The decrease in resistance is not canceled when striking. Requires a fist weapon. -->
|
||||
<icon>icon.skill30508</icon>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
@@ -797,11 +839,13 @@
|
||||
<value level="25">32</value>
|
||||
<value level="26">33</value>
|
||||
<value level="27">34</value>
|
||||
<value level="28">36</value>
|
||||
<value level="29">36</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="27">300</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="1001" toSubLevel="1020">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="29">300</value>
|
||||
<value fromLevel="23" toLevel="29" fromSubLevel="1001" toSubLevel="1020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>100</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -818,15 +862,15 @@
|
||||
<effect name="DefenceTrait">
|
||||
<FIST>
|
||||
<value fromLevel="1" toLevel="16">-10</value>
|
||||
<value fromLevel="17" toLevel="27">-30</value>
|
||||
<value fromLevel="17" toLevel="29">-30</value>
|
||||
</FIST>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<chance>90</chance>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2020">
|
||||
<effect name="PhysicalDefence" fromLevel="23" toLevel="29" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="23" toLevel="29" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1000,18 +1044,19 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30512" toLevel="3" name="Distortion">
|
||||
<skill id="30512" toLevel="4" name="Distortion">
|
||||
<!-- For $s1, distorts space to make attacks from any side as efficient as from behind. P. Atk. +$s2, P. Critical Damage +$s3, and P. Skill Power +$s4. Requires a fist weapon. -->
|
||||
<icon>icon.skill30512</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="3">60</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4">60</value>
|
||||
<value fromLevel="2" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="2" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -1035,6 +1080,7 @@
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1043,6 +1089,7 @@
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1051,12 +1098,13 @@
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="2" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="2" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1198,15 +1246,15 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30517" toLevel="11" name="Heavy Hand">
|
||||
<skill id="30517" toLevel="13" name="Heavy Hand">
|
||||
<!-- Increases the effect of gravity on nearby enemies to slow them down and block them from teleporting. Requires a fist weapon. -->
|
||||
<icon>icon.skill30517</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="7" toLevel="11">80</value> <!-- Guessed -->
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="13">80</value> <!-- Guessed -->
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<affectRange>300</affectRange>
|
||||
@@ -1227,6 +1275,8 @@
|
||||
<value level="9">78</value>
|
||||
<value level="10">79</value>
|
||||
<value level="11">80</value>
|
||||
<value level="12">82</value>
|
||||
<value level="13">82</value>
|
||||
</mpConsume>
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@@ -1245,23 +1295,23 @@
|
||||
<amount>-100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30518" toLevel="11" name="Reverse Weight">
|
||||
<skill id="30518" toLevel="13" name="Reverse Weight">
|
||||
<!-- Attacks nearby enemies with $s1 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies affected. Requires a fist weapon. -->
|
||||
<icon>icon.skill30518</icon>
|
||||
<abnormalTime>1</abnormalTime> <!-- Unconfirmed -->
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="7" toLevel="11">80</value> <!-- Guessed -->
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="13">80</value> <!-- Guessed -->
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>2-6</affectLimit>
|
||||
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
||||
@@ -1283,6 +1333,8 @@
|
||||
<value level="9">1556</value>
|
||||
<value level="10">1568</value>
|
||||
<value level="11">1580</value>
|
||||
<value level="12">1592</value>
|
||||
<value level="13">1604</value>
|
||||
</mpConsume>
|
||||
<hitTime>3000</hitTime> <!-- Helios -->
|
||||
<coolTime>500</coolTime>
|
||||
@@ -1311,7 +1363,9 @@
|
||||
<value level="9">49769</value>
|
||||
<value level="10">51343</value>
|
||||
<value level="11">52917</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="12">54585</value>
|
||||
<value level="13">56253</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@@ -1320,9 +1374,9 @@
|
||||
<distance>50</distance>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1366,18 +1420,19 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30520" toLevel="3" name="Steel Mind">
|
||||
<skill id="30520" toLevel="4" name="Steel Mind">
|
||||
<!-- Your Invincible Spirit increases Attack by $s2, P. Critical Damage by $s3, P. Skill Critical Damage by $s4, Speed by $s5, Knock Back/ Knock Down/ Pull/ Danger Zone/ Aerial Yoke/ Aggression defense success rate by $s6 for $s1. Inflicts additional damage $s7 times stronger than the general attack. HP does not decrease below $s8 and recovers by $s9 when the effect expires. Requires a fist weapon. -->
|
||||
<icon>icon.skill30520</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="3">30</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4">30</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalVisualEffect>PMENTAL_TRAIL</abnormalVisualEffect>
|
||||
<abnormalType>STEEL_MIND</abnormalType>
|
||||
@@ -1388,6 +1443,7 @@
|
||||
<value level="1">221</value>
|
||||
<value level="2">232</value>
|
||||
<value level="3">243</value>
|
||||
<value level="4">254</value>
|
||||
</mpConsume>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@@ -1406,6 +1462,7 @@
|
||||
<value level="1">10</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1432,6 +1489,7 @@
|
||||
<value level="1">15</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1440,6 +1498,7 @@
|
||||
<value level="1">50</value>
|
||||
<value level="2">70</value>
|
||||
<value level="3">70</value>
|
||||
<value level="4">70</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -1448,6 +1507,7 @@
|
||||
<value level="1">10</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1458,6 +1518,7 @@
|
||||
<value level="1">30</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">50</value>
|
||||
</power>
|
||||
</effect>
|
||||
</endEffects>
|
||||
@@ -1587,14 +1648,14 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="30530" toLevel="15" name="Crushing Air">
|
||||
<skill id="30530" toLevel="17" name="Crushing Air">
|
||||
<!-- Crushes the air to decrease target's battle strength. Requires a fist weapon. -->
|
||||
<icon>icon.skill30530</icon>
|
||||
<abnormalTime>10</abnormalTime> <!-- Unconfirmed -->
|
||||
<abnormalVisualEffect>GRAVITY_SPACE_3</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="15">80</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="17">80</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1615,10 +1676,12 @@
|
||||
<value level="13">38</value>
|
||||
<value level="14">38</value>
|
||||
<value level="15">38</value>
|
||||
<value level="16">38</value>
|
||||
<value level="17">38</value>
|
||||
</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="15">600</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="17">600</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@@ -1639,9 +1702,9 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="BlockEscape" />
|
||||
<effect name="PhysicalDefence" fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3020">
|
||||
<effect name="PhysicalDefence" fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2306,7 +2369,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30546" toLevel="11" name="Flying Knee Kick">
|
||||
<skill id="30546" toLevel="13" name="Flying Knee Kick">
|
||||
<!-- Lands a knee kick on the target. Target is knocked down for $s1. Fist weapon must be equipped. -->
|
||||
<icon>icon.skill30546</icon>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
@@ -2334,6 +2397,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">29</value>
|
||||
@@ -2347,10 +2412,12 @@
|
||||
<value level="9">32</value>
|
||||
<value level="10">33</value>
|
||||
<value level="11">34</value>
|
||||
<value level="12">35</value>
|
||||
<value level="13">36</value>
|
||||
</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="11">300</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">300</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>100</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
@@ -2373,15 +2440,15 @@
|
||||
<distance>50</distance>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30547" toLevel="4" name="Stamp Punch">
|
||||
<skill id="30547" toLevel="6" name="Stamp Punch">
|
||||
<!-- Throws a powerful punch to a fallen target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Fist weapon must be equipped. -->
|
||||
<icon>icon.skill30547</icon>
|
||||
<operateType>A1</operateType>
|
||||
@@ -2392,6 +2459,8 @@
|
||||
<value level="2">101</value>
|
||||
<value level="3">103</value>
|
||||
<value level="4">105</value>
|
||||
<value level="5">107</value>
|
||||
<value level="6">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>85</mpConsume>
|
||||
<castRange>80</castRange>
|
||||
@@ -2418,11 +2487,13 @@
|
||||
<value level="2">95080</value>
|
||||
<value level="3">98736</value>
|
||||
<value level="4">102392</value>
|
||||
<value level="5">106267</value>
|
||||
<value level="6">110142</value>
|
||||
</power>
|
||||
<pDefMod>0.5</pDefMod>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="4">15</value> <!-- Guessed -->
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="6">15</value> <!-- Guessed -->
|
||||
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
|
Reference in New Issue
Block a user