Tyrr skills updated to Fafurion.

Contributed by override.
This commit is contained in:
MobiusDevelopment
2019-03-13 04:22:13 +00:00
parent d4e99fde98
commit ae53213617
14 changed files with 710 additions and 278 deletions

View File

@@ -414,5 +414,38 @@
<skill skillName="Infinity Strike" skillId="10275" skillLvl="4" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<!-- Fafurion Updates -->
<skill skillName="Jump Attack" skillId="10269" skillLvl="11" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Eruption" skillId="10265" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Sonic Star" skillId="10281" skillLvl="6" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Hurricane Blaster" skillId="10263" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Blade Slasher" skillId="10340" skillLvl="4" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mega Strike" skillId="10260" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Power Bomber" skillId="10262" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Last Attack" skillId="10300" skillLvl="7" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Disarm" skillId="485" skillLvl="20" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Armor Destruction" skillId="10258" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Rush Impact" skillId="793" skillLvl="9" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="5" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="12" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Eruption" skillId="10265" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Sonic Star" skillId="10281" skillLvl="7" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Hurricane Blaster" skillId="10263" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Blade Slasher" skillId="10340" skillLvl="5" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mega Strike" skillId="10260" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Power Bomber" skillId="10262" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Last Attack" skillId="10300" skillLvl="8" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Disarm" skillId="485" skillLvl="21" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Armor Destruction" skillId="10258" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Rush Impact" skillId="793" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="6" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
</skillTree>
</list>

View File

@@ -392,6 +392,7 @@
<skill skillName="Mega Strike" skillId="10260" skillLvl="10" getLevel="103" levelUpSp="608946501" />
<skill skillName="Power Bomber" skillId="10262" skillLvl="8" getLevel="103" levelUpSp="608946501" />
<skill skillName="Last Attack" skillId="10300" skillLvl="5" getLevel="103" levelUpSp="608946501" />
<skill skillName="Provoke" skillId="286" skillLvl="14" getLevel="103" levelUpSp="608946501" />
<skill skillName="Armor Destruction" skillId="10258" skillLvl="10" getLevel="103" levelUpSp="608946501" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="3" getLevel="103" levelUpSp="608946501" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="10" getLevel="103" levelUpSp="608946501" />
@@ -406,6 +407,7 @@
<skill skillName="Superior Heavy Armor Mastery" skillId="10253" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
<skill skillName="Superior Resistance" skillId="10286" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
<!-- Fafurion Updates -->
<skill skillName="Jump Attack" skillId="10269" skillLvl="10" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="9" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Eruption" skillId="10265" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
@@ -419,10 +421,53 @@
<skill skillName="Mega Strike" skillId="10260" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Power Bomber" skillId="10262" skillLvl="9" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Last Attack" skillId="10300" skillLvl="6" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Provoke" skillId="286" skillLvl="15" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Armor Destruction" skillId="10258" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="4" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Wrath" skillId="320" skillLvl="17" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Winged Spear" skillId="10333" skillLvl="2" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="11" getLevel="107" levelUpSp="1753765925" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="10" getLevel="107" levelUpSp="1753765925" />
<skill skillName="Eruption" skillId="10265" skillLvl="12" getLevel="107" levelUpSp="1753765925" />
<skill skillName="Thunder Storm" skillId="48" skillLvl="50" getLevel="107" levelUpSp="1753765925" />
<skill skillName="Dreadful Roar" skillId="10325" skillLvl="7" getLevel="107" levelUpSp="1753765925">
<item id="39738" count="8" />
</skill>
<skill skillName="Sonic Star" skillId="10281" skillLvl="6" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Hurricane Blaster" skillId="10263" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Thunder Spear" skillId="10321" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mega Strike" skillId="10260" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Power Bomber" skillId="10262" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Last Attack" skillId="10300" skillLvl="7" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Provoke" skillId="286" skillLvl="16" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Armor Destruction" skillId="10258" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="5" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Wrath" skillId="320" skillLvl="18" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="12" getLevel="109" levelUpSp="1753765925" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="11" getLevel="109" levelUpSp="1753765925" />
<skill skillName="Eruption" skillId="10265" skillLvl="13" getLevel="109" levelUpSp="1753765925" />
<skill skillName="Thunder Storm" skillId="48" skillLvl="51" getLevel="109" levelUpSp="1753765925" />
<skill skillName="Dreadful Roar" skillId="10325" skillLvl="8" getLevel="109" levelUpSp="1753765925">
<item id="39738" count="8" />
</skill>
<skill skillName="Sonic Star" skillId="10281" skillLvl="7" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Hurricane Blaster" skillId="10263" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Thunder Spear" skillId="10321" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mega Strike" skillId="10260" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Power Bomber" skillId="10262" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Last Attack" skillId="10300" skillLvl="8" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Provoke" skillId="286" skillLvl="17" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Armor Destruction" skillId="10258" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="6" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Wrath" skillId="320" skillLvl="19" getLevel="109" levelUpSp="7273218046" />
</skillTree>
</list>
</list>

View File

@@ -339,7 +339,7 @@
<skill skillName="Superior Momentum Mastery" skillId="10255" skillLvl="5" getLevel="100" levelUpSp="88099899" />
<skill skillName="Superior Heavy Armor Mastery" skillId="10253" skillLvl="5" getLevel="100" levelUpSp="88099899" />
<skill skillName="Superior Resistance" skillId="10286" skillLvl="5" getLevel="100" levelUpSp="88099899" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="8" getLevel="101" levelUpSp="211440000" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="7" getLevel="101" levelUpSp="211440000" />
<skill skillName="Eruption" skillId="10265" skillLvl="9" getLevel="101" levelUpSp="211440000" />
@@ -355,7 +355,7 @@
<skill skillName="Triple Sonic Slash" skillId="261" skillLvl="32" getLevel="101" levelUpSp="211440000" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="2" getLevel="101" levelUpSp="211440000" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="9" getLevel="101" levelUpSp="211440000" />
<skill skillName="Master of Combat" skillId="430" skillLvl="10" getLevel="102" levelUpSp="507455418" />
<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="6" getLevel="102" levelUpSp="507455418" />
<skill skillName="Superior Light Armor Mastery" skillId="10254" skillLvl="6" getLevel="102" levelUpSp="507455418" />
@@ -364,7 +364,7 @@
<skill skillName="Superior Momentum Mastery" skillId="10255" skillLvl="6" getLevel="102" levelUpSp="507455418" />
<skill skillName="Superior Heavy Armor Mastery" skillId="10253" skillLvl="6" getLevel="102" levelUpSp="507455418" />
<skill skillName="Superior Resistance" skillId="10286" skillLvl="6" getLevel="102" levelUpSp="507455418" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="9" getLevel="103" levelUpSp="608946501" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="8" getLevel="103" levelUpSp="608946501" />
<skill skillName="Eruption" skillId="10265" skillLvl="10" getLevel="103" levelUpSp="608946501" />
@@ -379,7 +379,7 @@
<skill skillName="Triple Sonic Slash" skillId="261" skillLvl="33" getLevel="103" levelUpSp="608946501" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="3" getLevel="103" levelUpSp="608946501" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="10" getLevel="103" levelUpSp="608946501" />
<skill skillName="Master of Combat" skillId="430" skillLvl="11" getLevel="104" levelUpSp="1461471604" />
<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
<skill skillName="Superior Light Armor Mastery" skillId="10254" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
@@ -388,7 +388,8 @@
<skill skillName="Superior Momentum Mastery" skillId="10255" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
<skill skillName="Superior Heavy Armor Mastery" skillId="10253" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
<skill skillName="Superior Resistance" skillId="10286" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
<!-- Fafurion Updates -->
<skill skillName="Jump Attack" skillId="10269" skillLvl="10" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="9" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Eruption" skillId="10265" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
@@ -403,5 +404,35 @@
<skill skillName="Triple Sonic Slash" skillId="261" skillLvl="34" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="4" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="11" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Eruption" skillId="10265" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Sonic Rage" skillId="345" skillLvl="16" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Sonic Star" skillId="10281" skillLvl="6" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Sonic Flash" skillId="10318" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Sonic Storm" skillId="7" skillLvl="45" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mega Strike" skillId="10260" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Power Bomber" skillId="10262" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Last Attack" skillId="10300" skillLvl="7" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Armor Destruction" skillId="10258" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Triple Sonic Slash" skillId="261" skillLvl="35" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="5" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="12" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Eruption" skillId="10265" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Sonic Rage" skillId="345" skillLvl="17" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Sonic Star" skillId="10281" skillLvl="7" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Sonic Flash" skillId="10318" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Sonic Storm" skillId="7" skillLvl="46" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mega Strike" skillId="10260" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Power Bomber" skillId="10262" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Last Attack" skillId="10300" skillLvl="8" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Armor Destruction" skillId="10258" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Triple Sonic Slash" skillId="261" skillLvl="36" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="6" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
</skillTree>
</list>

View File

@@ -392,5 +392,39 @@
<skill skillName="Force Storm" skillId="35" skillLvl="44" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="4" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<!-- Fafurion Updates -->
<skill skillName="Furious Fist" skillId="10335" skillLvl="2" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Wild Roar" skillId="10308" skillLvl="2" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Wolf's Cry" skillId="10322" skillLvl="2" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Fury Fists" skillId="222" skillLvl="5" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="11" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Eruption" skillId="10265" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Sonic Star" skillId="10281" skillLvl="6" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mega Strike" skillId="10260" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Power Bomber" skillId="10262" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Last Attack" skillId="10300" skillLvl="7" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Momentum Flash" skillId="10327" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Armor Destruction" skillId="10258" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Raging Force" skillId="346" skillLvl="16" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Force Storm" skillId="35" skillLvl="45" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="5" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="12" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Eruption" skillId="10265" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Sonic Star" skillId="10281" skillLvl="7" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mega Strike" skillId="10260" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Power Bomber" skillId="10262" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Last Attack" skillId="10300" skillLvl="8" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Momentum Flash" skillId="10327" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Armor Destruction" skillId="10258" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Raging Force" skillId="346" skillLvl="17" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Force Storm" skillId="35" skillLvl="46" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="6" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
</skillTree>
</list>

View File

@@ -349,7 +349,7 @@
<skill skillName="Superior Momentum Mastery" skillId="10255" skillLvl="5" getLevel="100" levelUpSp="88099899" />
<skill skillName="Superior Heavy Armor Mastery" skillId="10253" skillLvl="5" getLevel="100" levelUpSp="88099899" />
<skill skillName="Superior Resistance" skillId="10286" skillLvl="5" getLevel="100" levelUpSp="88099899" />
<skill skillName="Summon Burning Mechanic Golem" skillId="10341" skillLvl="2" getLevel="101" levelUpSp="211440000" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="8" getLevel="101" levelUpSp="211440000" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="7" getLevel="101" levelUpSp="211440000" />
@@ -364,7 +364,7 @@
<skill skillName="Infinity Strike" skillId="10275" skillLvl="2" getLevel="101" levelUpSp="211440000" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="9" getLevel="101" levelUpSp="211440000" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="9" getLevel="101" levelUpSp="211440000" />
<skill skillName="Superior Shield Mastery" skillId="11620" skillLvl="6" getLevel="102" levelUpSp="507455418" />
<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="6" getLevel="102" levelUpSp="507455418" />
<skill skillName="Superior Light Armor Mastery" skillId="10254" skillLvl="6" getLevel="102" levelUpSp="507455418" />
@@ -373,7 +373,7 @@
<skill skillName="Superior Momentum Mastery" skillId="10255" skillLvl="6" getLevel="102" levelUpSp="507455418" />
<skill skillName="Superior Heavy Armor Mastery" skillId="10253" skillLvl="6" getLevel="102" levelUpSp="507455418" />
<skill skillName="Superior Resistance" skillId="10286" skillLvl="6" getLevel="102" levelUpSp="507455418" />
<skill skillName="Summon Burning Mechanic Golem" skillId="10341" skillLvl="3" getLevel="103" levelUpSp="608946501" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="9" getLevel="103" levelUpSp="608946501" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="8" getLevel="103" levelUpSp="608946501" />
@@ -388,7 +388,7 @@
<skill skillName="Infinity Strike" skillId="10275" skillLvl="3" getLevel="103" levelUpSp="608946501" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="10" getLevel="103" levelUpSp="608946501" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="10" getLevel="103" levelUpSp="608946501" />
<skill skillName="Superior Shield Mastery" skillId="11620" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
<skill skillName="Superior Light Armor Mastery" skillId="10254" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
@@ -397,7 +397,7 @@
<skill skillName="Superior Momentum Mastery" skillId="10255" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
<skill skillName="Superior Heavy Armor Mastery" skillId="10253" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
<skill skillName="Superior Resistance" skillId="10286" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
<skill skillName="Summon Burning Mechanic Golem" skillId="10341" skillLvl="4" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="10" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="9" getLevel="105" levelUpSp="1753765925" />
@@ -412,5 +412,36 @@
<skill skillName="Infinity Strike" skillId="10275" skillLvl="4" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<!-- Fafurion Updates -->
<skill skillName="Create Item" skillId="172" skillLvl="15" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="11" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Eruption" skillId="10265" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Sonic Star" skillId="10281" skillLvl="6" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Hurricane Blaster" skillId="10263" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mega Strike" skillId="10260" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Power Bomber" skillId="10262" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Power Hammer Crush" skillId="10330" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Last Attack" skillId="10300" skillLvl="7" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Armor Destruction" skillId="10258" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="5" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="12" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Eruption" skillId="10265" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Sonic Star" skillId="10281" skillLvl="7" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Hurricane Blaster" skillId="10263" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mega Strike" skillId="10260" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Power Bomber" skillId="10262" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Power Hammer Crush" skillId="10330" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Last Attack" skillId="10300" skillLvl="8" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Armor Destruction" skillId="10258" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="6" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
</skillTree>
</list>

View File

@@ -328,7 +328,7 @@
<skill skillName="Superior Momentum Mastery" skillId="10255" skillLvl="5" getLevel="100" levelUpSp="88099899" />
<skill skillName="Superior Heavy Armor Mastery" skillId="10253" skillLvl="5" getLevel="100" levelUpSp="88099899" />
<skill skillName="Superior Resistance" skillId="10286" skillLvl="5" getLevel="100" levelUpSp="88099899" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="8" getLevel="101" levelUpSp="211440000" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="7" getLevel="101" levelUpSp="211440000" />
<skill skillName="Eruption" skillId="10265" skillLvl="9" getLevel="101" levelUpSp="211440000" />
@@ -342,7 +342,7 @@
<skill skillName="Infinity Strike" skillId="10275" skillLvl="2" getLevel="101" levelUpSp="211440000" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="9" getLevel="101" levelUpSp="211440000" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="9" getLevel="101" levelUpSp="211440000" />
<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="6" getLevel="102" levelUpSp="507455418" />
<skill skillName="Superior Light Armor Mastery" skillId="10254" skillLvl="6" getLevel="102" levelUpSp="507455418" />
<skill skillName="Superior Weapon Mastery" skillId="10251" skillLvl="6" getLevel="102" levelUpSp="507455418" />
@@ -350,7 +350,7 @@
<skill skillName="Superior Momentum Mastery" skillId="10255" skillLvl="6" getLevel="102" levelUpSp="507455418" />
<skill skillName="Superior Heavy Armor Mastery" skillId="10253" skillLvl="6" getLevel="102" levelUpSp="507455418" />
<skill skillName="Superior Resistance" skillId="10286" skillLvl="6" getLevel="102" levelUpSp="507455418" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="9" getLevel="103" levelUpSp="608946501" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="8" getLevel="103" levelUpSp="608946501" />
<skill skillName="Eruption" skillId="10265" skillLvl="10" getLevel="103" levelUpSp="608946501" />
@@ -363,7 +363,7 @@
<skill skillName="Infinity Strike" skillId="10275" skillLvl="3" getLevel="103" levelUpSp="608946501" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="10" getLevel="103" levelUpSp="608946501" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="10" getLevel="103" levelUpSp="608946501" />
<skill skillName="Superior HP Mastery" skillId="10256" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
<skill skillName="Superior Light Armor Mastery" skillId="10254" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
<skill skillName="Superior Weapon Mastery" skillId="10251" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
@@ -371,7 +371,7 @@
<skill skillName="Superior Momentum Mastery" skillId="10255" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
<skill skillName="Superior Heavy Armor Mastery" skillId="10253" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
<skill skillName="Superior Resistance" skillId="10286" skillLvl="7" getLevel="104" levelUpSp="1461471604" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="10" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="9" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Eruption" skillId="10265" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
@@ -384,5 +384,38 @@
<skill skillName="Infinity Strike" skillId="10275" skillLvl="4" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
<!-- Fafurion Updates -->
<skill skillName="Furious Slasher" skillId="10334" skillLvl="2" getLevel="106" levelUpSp="2104519110" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="11" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Eruption" skillId="10265" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Sonic Star" skillId="10281" skillLvl="6" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Hurricane Blaster" skillId="10263" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Mega Strike" skillId="10260" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Power Bomber" skillId="10262" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Last Attack" skillId="10300" skillLvl="7" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Armor Destruction" skillId="10258" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="5" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
<skill skillName="Jump Attack" skillId="10269" skillLvl="12" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Hurricane Rush" skillId="10267" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Eruption" skillId="10265" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Sonic Star" skillId="10281" skillLvl="7" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Hurricane Blaster" skillId="10263" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Mega Strike" skillId="10260" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Power Bomber" skillId="10262" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Last Attack" skillId="10300" skillLvl="8" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Armor Destruction" skillId="10258" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Infinity Strike" skillId="10275" skillLvl="6" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Giant Punch" skillId="10266" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Hurricane Storm" skillId="10288" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
<skill skillName="Frenzy" skillId="176" skillLvl="10" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Rage" skillId="94" skillLvl="8" getLevel="110" levelUpSp="17455723311" />
<skill skillName="Guts" skillId="139" skillLvl="10" getLevel="110" levelUpSp="17455723311" />
</skillTree>
</list>

View File

@@ -722,7 +722,7 @@
</effect>
</effects>
</skill>
<skill id="7" toLevel="44" name="Sonic Storm">
<skill id="7" toLevel="46" name="Sonic Storm">
<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. Requires a sword, blunt weapon, spear, fist weapon, dual blunt weapon, or duals word. Over-hit. Critical. -->
<icon>icon.skill0007</icon>
<affectLimit>5-12</affectLimit>
@@ -774,6 +774,8 @@
<value level="42">-709</value>
<value level="43">-709</value>
<value level="44">-709</value>
<value level="45">-709</value>
<value level="46">-709</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>1790</hitTime>
@@ -822,6 +824,8 @@
<value level="42">101</value>
<value level="43">103</value>
<value level="44">105</value>
<value level="45">107</value>
<value level="46">109</value>
</magicLvl>
<mpConsume>
<value level="1">55</value>
@@ -868,6 +872,8 @@
<value level="42">204</value>
<value level="43">210</value>
<value level="44">216</value>
<value level="45">222</value>
<value level="46">228</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
@@ -932,16 +938,18 @@
<value level="42">23352</value>
<value level="43">24490</value>
<value level="44">25628</value>
<value fromLevel="40" toLevel="44" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="45">25628</value>
<value level="46">25628</value>
<value fromLevel="40" toLevel="46" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="44">15</value>
<value fromLevel="40" toLevel="44" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="46">15</value>
<value fromLevel="40" toLevel="46" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="44">1</value>
<value fromLevel="40" toLevel="44" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
<value fromLevel="1" toLevel="46">1</value>
<value fromLevel="40" toLevel="46" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
</effects>
@@ -3427,7 +3435,7 @@
</effect>
</effects>
</skill>
<skill id="35" toLevel="44" name="Force Storm">
<skill id="35" toLevel="46" name="Force Storm">
<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. Requires a sword, blunt weapon, spear, fist weapon, dual blunt weapon, or dual sword. Over-hit. Critical. -->
<icon>icon.skill0035</icon>
<affectLimit>5-12</affectLimit>
@@ -3479,6 +3487,8 @@
<value level="42">-709</value>
<value level="43">-709</value>
<value level="44">-709</value>
<value level="45">-709</value>
<value level="46">-709</value>
</effectPoint>
<effectRange>1000</effectRange>
<hitTime>1790</hitTime>
@@ -3516,18 +3526,19 @@
<value level="31">77</value>
<value level="32">79</value>
<value level="33">81</value>
<value level="34">83</value>
<value level="35">85</value>
<value level="36">86</value>
<value level="37">88</value>
<value level="38">90</value>
<value level="39">92</value>
<value level="40">94</value>
<value level="41">96</value>
<value level="42">98</value>
<value level="43">101</value>
<value level="44">103</value>
<value level="45">105</value>
<value level="34">85</value>
<value level="35">86</value>
<value level="36">88</value>
<value level="37">90</value>
<value level="38">92</value>
<value level="39">94</value>
<value level="40">96</value>
<value level="41">98</value>
<value level="42">101</value>
<value level="43">103</value>
<value level="44">105</value>
<value level="45">107</value>
<value level="46">109</value>
</magicLvl>
<mpConsume>
<value level="1">55</value>
@@ -3574,6 +3585,8 @@
<value level="42">204</value>
<value level="43">210</value>
<value level="44">216</value>
<value level="45">222</value>
<value level="46">228</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
@@ -3635,16 +3648,18 @@
<value level="42">23352</value>
<value level="43">24490</value>
<value level="44">25628</value>
<value fromLevel="40" toLevel="44" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="45">25628</value>
<value level="46">25628</value>
<value fromLevel="40" toLevel="46" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="44">15</value>
<value fromLevel="40" toLevel="44" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="46">15</value>
<value fromLevel="40" toLevel="46" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="44">1</value>
<value fromLevel="40" toLevel="44" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
<value fromLevel="1" toLevel="46">1</value>
<value fromLevel="40" toLevel="46" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
</effects>
@@ -4055,7 +4070,7 @@
<effect name="ConsumeBody" />
</effects>
</skill>
<skill id="48" toLevel="49" name="Thunder Storm">
<skill id="48" toLevel="51" name="Thunder Storm">
<!-- Swings a spear to attack nearby enemies with $s1 Power added to P. Atk. and causes Stun for $s2. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical are possible. -->
<icon>icon.skill0048</icon>
<abnormalLvl>1</abnormalLvl>
@@ -4063,8 +4078,8 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="49">50</value>
<value fromLevel="45" toLevel="49" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="51">50</value>
<value fromLevel="45" toLevel="51" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
@@ -4120,6 +4135,8 @@
<value level="47">-167</value>
<value level="48">-167</value>
<value level="49">-167</value>
<value level="50">-167</value>
<value level="51">-167</value>
</effectPoint>
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
@@ -4174,6 +4191,8 @@
<value level="47">101</value>
<value level="48">103</value>
<value level="49">105</value>
<value level="50">107</value>
<value level="51">109</value>
</magicLvl>
<mpConsume>
<value level="1">52</value>
@@ -4225,6 +4244,8 @@
<value level="47">137</value>
<value level="48">141</value>
<value level="49">145</value>
<value level="50">149</value>
<value level="51">153</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@@ -4292,12 +4313,14 @@
<value level="47">39349</value>
<value level="48">40997</value>
<value level="49">42645</value>
<value fromLevel="45" toLevel="49" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="50">42645</value>
<value level="51">42645</value>
<value fromLevel="45" toLevel="51" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>
<value fromLevel="1" toLevel="49">15</value>
<value fromLevel="45" toLevel="49" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="51">15</value>
<value fromLevel="45" toLevel="51" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
</criticalChance>
<overHit>true</overHit>
</effect>
@@ -6634,7 +6657,7 @@
</effect>
</effects>
</skill>
<skill id="94" toLevel="7" name="Rage">
<skill id="94" toLevel="8" name="Rage">
<!-- P. Atk. +$s2 for $s1. Requires a sword, blunt weapon, spear, fist weapon, dual blunt weapon, or dual sword. -->
<icon>icon.skill0094</icon>
<abnormalLvl>
@@ -6645,10 +6668,11 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="7">600</value>
<value fromLevel="6" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 30}</value>
<value fromLevel="1" toLevel="8">600</value>
<value fromLevel="6" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 30}</value>
</abnormalTime>
<abnormalType>PA_UP_SPECIAL</abnormalType>
<effectPoint>235</effectPoint>
@@ -6661,6 +6685,7 @@
<value level="5">85</value>
<value level="6">90</value>
<value level="7">95</value>
<value level="8">110</value>
</magicLvl>
<mpConsume>
<value level="1">11</value>
@@ -6670,6 +6695,7 @@
<value level="5">34</value>
<value level="6">36</value>
<value level="7">38</value>
<value level="8">40</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -6699,6 +6725,7 @@
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
</pAtkAmount>
<pAtkmode>PER</pAtkmode>
</effect>
@@ -6711,6 +6738,7 @@
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
</pAtkAmount>
<pAtkmode>PER</pAtkmode>
</effect>
@@ -6733,9 +6761,9 @@
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed" fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<effect name="PhysicalAttackSpeed" fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
<value fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -1829,7 +1829,7 @@
</effect>
</effects>
</skill>
<skill id="139" toLevel="9" name="Guts">
<skill id="139" toLevel="10" name="Guts">
<!-- For $s1, P. Def. +$s2 and Debuff Resistance +$s3. Available when HP is $s4 or lower. -->
<icon>icon.skill0139</icon>
<abnormalLvl>
@@ -1842,11 +1842,12 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="9">60</value>
<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="8" toLevel="9" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="10">60</value>
<value fromLevel="8" toLevel="10" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="8" toLevel="10" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>PINCH</abnormalType>
<effectPoint>
@@ -1859,6 +1860,7 @@
<value level="7">520</value>
<value level="8">530</value>
<value level="9">550</value>
<value level="10">570</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
@@ -1871,6 +1873,7 @@
<value level="7">90</value>
<value level="8">95</value>
<value level="9">99</value>
<value level="10">110</value>
</magicLvl>
<mpConsume>
<value level="1">16</value>
@@ -1882,6 +1885,7 @@
<value level="7">35</value>
<value level="8">40</value>
<value level="9">45</value>
<value level="10">50</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
@@ -1893,7 +1897,7 @@
<condition name="RemainHpPer">
<amount>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="6" toLevel="9">90</value>
<value fromLevel="6" toLevel="10">90</value>
</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
@@ -1911,6 +1915,7 @@
<value level="7">160</value>
<value level="8">180</value>
<value level="9">200</value>
<value level="10">220</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1925,31 +1930,32 @@
<value level="7">-80</value>
<value level="8">-85</value>
<value level="9">-90</value>
<value level="10">-95</value>
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
<effect name="Heal" fromLevel="8" toLevel="10" fromSubLevel="2001" toSubLevel="2020">
<power>
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2001" toSubLevel="2001">1936</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2002" toSubLevel="2002">2072</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2003" toSubLevel="2003">2207</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2004" toSubLevel="2004">2342</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2005" toSubLevel="2005">2477</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2006" toSubLevel="2006">2612</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2007" toSubLevel="2007">2747</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2008" toSubLevel="2008">2882</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2009" toSubLevel="2009">3017</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2010" toSubLevel="2010">3152</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2011" toSubLevel="2011">3288</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2012" toSubLevel="2012">3423</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2013" toSubLevel="2013">3558</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2014" toSubLevel="2014">3693</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2015" toSubLevel="2015">3828</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2016" toSubLevel="2016">3964</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2017" toSubLevel="2017">4099</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2018" toSubLevel="2018">4234</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2019" toSubLevel="2019">4369</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2020" toSubLevel="2020">4504</value>
</power>
</effect>
</effects>
@@ -2782,7 +2788,7 @@
</effect>
</effects>
</skill>
<skill id="176" toLevel="9" name="Frenzy">
<skill id="176" toLevel="10" name="Frenzy">
<!-- For $s1, P. Atk. +$s2, Atk. Spd. +$s3, P. Critical Rate +$s4, P. Critical Damage +$s5, and Spd. +$s6. Additionally Accuracy +$s7 and P. Atk. +$s8 when using a two-handed sword, two-handed blunt, or spear. Available when HP is $s9 or below. -->
<icon>icon.skill0176</icon>
<abnormalLvl>
@@ -2795,11 +2801,12 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="9">60</value>
<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="8" toLevel="9" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="10">60</value>
<value fromLevel="8" toLevel="10" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="8" toLevel="10" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>PINCH</abnormalType>
<effectPoint>
@@ -2812,6 +2819,7 @@
<value level="7">971</value>
<value level="8">1081</value>
<value level="9">1191</value>
<value level="10">1301</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLvl>
@@ -2824,6 +2832,7 @@
<value level="7">90</value>
<value level="8">95</value>
<value level="9">99</value>
<value level="10">110</value>
</magicLvl>
<mpConsume>
<value level="1">14</value>
@@ -2835,6 +2844,7 @@
<value level="7">43</value>
<value level="8">45</value>
<value level="9">47</value>
<value level="10">49</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
@@ -2846,7 +2856,7 @@
<condition name="RemainHpPer">
<amount>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="6" toLevel="9">90</value>
<value fromLevel="6" toLevel="10">90</value>
</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
@@ -2864,6 +2874,7 @@
<value level="7">16</value>
<value level="8">18</value>
<value level="9">20</value>
<value level="10">22</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2878,6 +2889,7 @@
<value level="7">25</value>
<value level="8">27</value>
<value level="9">30</value>
<value level="10">33</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2892,6 +2904,7 @@
<value level="7">16</value>
<value level="8">18</value>
<value level="9">20</value>
<value level="10">22</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2906,6 +2919,7 @@
<value level="7">16</value>
<value level="8">18</value>
<value level="9">20</value>
<value level="10">22</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2920,6 +2934,7 @@
<value level="7">16</value>
<value level="8">18</value>
<value level="9">20</value>
<value level="10">22</value>
</amount>
<mode>PER</mode>
</effect>
@@ -2949,48 +2964,48 @@
<item>POLE</item>
</weaponType>
</effect>
<effect name="PAtk" fromLevel="6" toLevel="9">
<effect name="PAtk" fromLevel="6" toLevel="10">
<amount>10</amount>
<mode>PER</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="CriticalRate" fromLevel="6" toLevel="9">
<effect name="CriticalRate" fromLevel="6" toLevel="10">
<amount>100</amount>
<mode>DIFF</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="PAtk" fromLevel="6" toLevel="9">
<effect name="PAtk" fromLevel="6" toLevel="10">
<amount>30</amount>
<mode>PER</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="CriticalRate" fromLevel="6" toLevel="9">
<effect name="CriticalRate" fromLevel="6" toLevel="10">
<amount>300</amount>
<mode>DIFF</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
<effect name="Heal" fromLevel="8" toLevel="10" fromSubLevel="2001" toSubLevel="2020">
<power>
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2001" toSubLevel="2001">1936</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2002" toSubLevel="2002">2072</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2003" toSubLevel="2003">2207</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2004" toSubLevel="2004">2342</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2005" toSubLevel="2005">2477</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2006" toSubLevel="2006">2612</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2007" toSubLevel="2007">2747</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2008" toSubLevel="2008">2882</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2009" toSubLevel="2009">3017</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2010" toSubLevel="2010">3152</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2011" toSubLevel="2011">3288</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2012" toSubLevel="2012">3423</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2013" toSubLevel="2013">3558</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2014" toSubLevel="2014">3693</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2015" toSubLevel="2015">3828</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2016" toSubLevel="2016">3964</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2017" toSubLevel="2017">4099</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2018" toSubLevel="2018">4234</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2019" toSubLevel="2019">4369</value>
<value fromLevel="8" toLevel="10" fromSubLevel="2020" toSubLevel="2020">4504</value>
</power>
</effect>
</effects>

View File

@@ -896,7 +896,7 @@
</effect>
</effects>
</skill>
<skill id="222" toLevel="4" name="Fury Fists">
<skill id="222" toLevel="5" name="Fury Fists">
<!-- Increases your Atk. Spd. Continuously consumes HP. -->
<icon>icon.skill0222</icon>
<magicLvl>43</magicLvl>
@@ -4032,7 +4032,7 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="261" toLevel="34" name="Triple Sonic Slash">
<skill id="261" toLevel="36" name="Triple Sonic Slash">
<!-- Gathers Momentum to attack the target with $s1 power. Damage increases as Momentum is used up. Damage +$s3 when the maximum Momentum $s2 are consumed. Requires a sword, blunt weapon, spear, fist weapon, dual blunt weapon, or dual sword. -->
<icon>icon.skill0261</icon>
<castRange>40</castRange>
@@ -4072,11 +4072,13 @@
<value level="32">-213</value>
<value level="33">-213</value>
<value level="34">-213</value>
<value level="35">-213</value>
<value level="36">-213</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1667</hitTime>
<magicLvl>
<value level="1">53</value>
<value level="1">55</value>
<value level="2">54</value>
<value level="3">55</value>
<value level="4">56</value>
@@ -4102,16 +4104,16 @@
<value level="24">75</value>
<value level="25">77</value>
<value level="26">79</value>
<value level="27">81</value>
<value level="28">82</value>
<value level="29">83</value>
<value level="30">85</value>
<value level="31">90</value>
<value level="32">95</value>
<value level="33">99</value>
<value level="34">101</value>
<value level="35">103</value>
<value level="36">105</value>
<value level="27">85</value>
<value level="28">85</value>
<value level="29">90</value>
<value level="30">95</value>
<value level="31">99</value>
<value level="32">101</value>
<value level="33">103</value>
<value level="34">105</value>
<value level="35">107</value>
<value level="36">109</value>
</magicLvl>
<mpConsume>
<value level="1">67</value>
@@ -4148,6 +4150,8 @@
<value level="32">127</value>
<value level="33">135</value>
<value level="34">143</value>
<value level="35">151</value>
<value level="36">159</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -4167,12 +4171,12 @@
<effect name="EnergyAttack">
<chargeConsume>4</chargeConsume>
<criticalChance>
<value fromLevel="1" toLevel="34">15</value>
<value fromLevel="30" toLevel="34" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="36">15</value>
<value fromLevel="30" toLevel="36" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="34">1</value>
<value fromLevel="30" toLevel="34" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
<value fromLevel="1" toLevel="36">1</value>
<value fromLevel="30" toLevel="36" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
<overHit>true</overHit>
<power>
@@ -4210,7 +4214,9 @@
<value level="32">38441</value>
<value level="33">40315</value>
<value level="34">42189</value>
<value fromLevel="30" toLevel="34" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="35">42189</value>
<value level="36">42189</value>
<value fromLevel="30" toLevel="36" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
@@ -6014,7 +6020,7 @@
</effect>
</effects>
</skill>
<skill id="286" toLevel="13" name="Provoke">
<skill id="286" toLevel="17" name="Provoke">
<!-- Provokes enemies within a wide range and Spear Resistance -$s2 for $s1. -->
<icon>icon.skill0286</icon>
<abnormalLvl>1</abnormalLvl>
@@ -6041,6 +6047,10 @@
<value level="11">95</value>
<value level="12">99</value>
<value level="13">101</value>
<value level="14">103</value>
<value level="15">105</value>
<value level="16">107</value>
<value level="17">109</value>
</magicLvl>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
@@ -6058,6 +6068,10 @@
<value level="11">75</value>
<value level="12">80</value>
<value level="13">85</value>
<value level="14">87</value>
<value level="15">89</value>
<value level="16">91</value>
<value level="17">93</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
@@ -6082,6 +6096,10 @@
<value level="11">-20</value>
<value level="12">-25</value>
<value level="13">-30</value>
<value level="14">-31</value>
<value level="15">-32</value>
<value level="16">-33</value>
<value level="17">-34</value>
</POLE>
</effect>
<effect name="PhysicalDefence" fromLevel="11" toLevel="13" fromSubLevel="1001" toSubLevel="1020">

View File

@@ -897,7 +897,7 @@
</effect>
</effects>
</skill>
<skill id="320" toLevel="17" name="Wrath">
<skill id="320" toLevel="19" name="Wrath">
<!-- Swings a spear to decrease nearby enemies' CP by $s1. Requires a polearm to be equipped. -->
<icon>icon.skill0320</icon>
<affectLimit>5-12</affectLimit>
@@ -922,6 +922,8 @@
<value level="15">-333</value>
<value level="16">-333</value>
<value level="17">-333</value>
<value level="18">-333</value>
<value level="19">-333</value>
</effectPoint>
<effectRange>400</effectRange>
<fanRange>0;0;80;150</fanRange>
@@ -944,6 +946,8 @@
<value level="15">101</value>
<value level="16">103</value>
<value level="17">105</value>
<value level="18">107</value>
<value level="19">109</value>
</magicLvl>
<mpConsume>
<value level="1">66</value>
@@ -963,6 +967,8 @@
<value level="15">110</value>
<value level="16">120</value>
<value level="17">130</value>
<value level="18">140</value>
<value level="19">150</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
@@ -997,6 +1003,8 @@
<value level="15">-50</value>
<value level="16">-55</value>
<value level="17">-60</value>
<value level="18">-65</value>
<value level="19">-70</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1722,15 +1730,15 @@
</effect>
</effects>
</skill>
<skill id="345" toLevel="15" name="Sonic Rage">
<skill id="345" toLevel="17" name="Sonic Rage">
<!-- Attacks the target with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dual sword. -->
<icon>icon.skill0345</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="17">80</value>
<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<castRange>600</castRange>
<coolTime>300</coolTime>
@@ -1753,6 +1761,8 @@
<value level="13">101</value>
<value level="14">103</value>
<value level="15">105</value>
<value level="16">107</value>
<value level="17">109</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
@@ -1770,6 +1780,8 @@
<value level="13">73</value>
<value level="14">75</value>
<value level="15">77</value>
<value level="16">79</value>
<value level="17">81</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
@@ -1803,20 +1815,22 @@
<value level="13">812</value>
<value level="14">844</value>
<value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="16">876</value>
<value level="17">876</value>
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="15">
<effect name="PhysicalDefence" fromLevel="5" toLevel="17">
<amount>
<value fromLevel="5" toLevel="15">-23</value>
<value fromLevel="5" toLevel="17">-23</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3020">
<effect name="Speed" fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
<value fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -1827,15 +1841,15 @@
</effect>
</selfEffects>
</skill>
<skill id="346" toLevel="15" name="Raging Force">
<skill id="346" toLevel="17" name="Raging Force">
<!-- Attacks the enemy with a devastating burst of wind and gathers Momentum while cutting their defenses. Requires a sword, blunt weapon, fist weapon, dual blunt weapon, or dual sword. -->
<icon>icon.skill0346</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="17">80</value>
<value fromLevel="11" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<castRange>600</castRange>
<effectPoint>-709</effectPoint>
@@ -1859,6 +1873,8 @@
<value level="13">101</value>
<value level="14">103</value>
<value level="15">105</value>
<value level="16">107</value>
<value level="17">109</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
@@ -1876,6 +1892,8 @@
<value level="13">73</value>
<value level="14">75</value>
<value level="15">77</value>
<value level="16">79</value>
<value level="17">81</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -1908,14 +1926,16 @@
<value level="13">812</value>
<value level="14">844</value>
<value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="16">876</value>
<value level="17">876</value>
<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<effect name="Speed" fromLevel="7" toLevel="17" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
<value fromLevel="7" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -1924,7 +1944,7 @@
<effect name="FocusMomentum">
<maxCharges>
<value fromLevel="1" toLevel="4">8</value>
<value fromLevel="5" toLevel="15">15</value>
<value fromLevel="5" toLevel="17">15</value>
</maxCharges>
</effect>
</selfEffects>

View File

@@ -5272,7 +5272,7 @@
</condition>
</conditions>
</skill>
<skill id="485" toLevel="19" name="Disarm">
<skill id="485" toLevel="21" name="Disarm">
<!-- Disarms the enemy for $s1. Requires an ancient sword, sword, blunt weapon, spear, fist weapon, dual blunt weapon, or dual sword. -->
<icon>icon.skill0485</icon>
<abnormalLvl>1</abnormalLvl>
@@ -5280,8 +5280,8 @@
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="19">70</value>
<value fromLevel="15" toLevel="19" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="21">70</value>
<value fromLevel="15" toLevel="21" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
@@ -5306,6 +5306,8 @@
<value level="17">-655</value>
<value level="18">-655</value>
<value level="19">-655</value>
<value level="20">-655</value>
<value level="21">-655</value>
</effectPoint>
<effectRange>200</effectRange>
<hitTime>1000</hitTime>
@@ -5331,6 +5333,8 @@
<value level="17">101</value>
<value level="18">103</value>
<value level="19">105</value>
<value level="20">107</value>
<value level="21">109</value>
</magicLvl>
<mpConsume>
<value level="1">25</value>
@@ -5352,6 +5356,8 @@
<value level="17">55</value>
<value level="18">55</value>
<value level="19">55</value>
<value level="20">55</value>
<value level="21">55</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
@@ -5366,15 +5372,15 @@
<amount>-40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="15" toLevel="19" fromSubLevel="2001" toSubLevel="2020">
<effect name="PhysicalDefence" fromLevel="15" toLevel="21" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="15" toLevel="19" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="15" toLevel="21" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="15" toLevel="19" fromSubLevel="3001" toSubLevel="3020">
<effect name="Speed" fromLevel="15" toLevel="21" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="15" toLevel="19" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
<value fromLevel="15" toLevel="21" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@@ -3584,7 +3584,7 @@
</effect>
</effects>
</skill>
<skill id="793" toLevel="8" name="Rush Impact">
<skill id="793" toLevel="10" name="Rush Impact">
<!-- Charges forward to attack the enemies in front with $s1 power added to P. Attack and inflicts Stun for $s2. Requires an ancient sword/ sword/ blunt/ spear/ fist weapon/ dual blunt/ dual sword weapon. -->
<icon>icon.skill0793</icon>
<abnormalLvl>
@@ -3596,13 +3596,15 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="8">60</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="10">60</value>
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
@@ -3625,6 +3627,8 @@
<value level="6">101</value>
<value level="7">103</value>
<value level="8">105</value>
<value level="9">107</value>
<value level="10">109</value>
</magicLvl>
<mpConsume>
<value level="1">83</value>
@@ -3635,6 +3639,8 @@
<value level="6">116</value>
<value level="7">122</value>
<value level="8">128</value>
<value level="9">134</value>
<value level="10">140</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
@@ -3671,20 +3677,22 @@
<value level="6">17896</value>
<value level="7">18622</value>
<value level="8">19348</value>
<value level="9">19348</value>
<value level="10">19348</value>
</power>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
<effect name="PhysicalDefence" fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
<effect name="MagicalDefence" fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="4" toLevel="10" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -625,15 +625,15 @@
</effect>
</effects>
</skill>
<skill id="10258" toLevel="11" name="Armor Destruction">
<skill id="10258" toLevel="13" name="Armor Destruction">
<!-- Attacks target with $s1 Power added to P. Atk. Weakens P. Def. and absorbs Momentum. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill10258</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="13">80</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<castRange>40</castRange>
<coolTime>200</coolTime>
@@ -652,6 +652,8 @@
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
<value level="12">107</value>
<value level="13">109</value>
</magicLvl>
<mpConsume>
<value level="1">50</value>
@@ -665,6 +667,8 @@
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
@@ -681,6 +685,8 @@
<value level="9">-710</value>
<value level="10">-711</value>
<value level="11">-712</value>
<value level="12">-712</value>
<value level="13">-712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
@@ -713,7 +719,9 @@
<value level="9">20595</value>
<value level="10">21599</value>
<value level="11">22603</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="12">22603</value>
<value level="13">22603</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>5</criticalChance>
@@ -723,9 +731,9 @@
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<effect name="Speed" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -736,7 +744,7 @@
</effect>
</selfEffects>
</skill>
<skill id="10260" toLevel="11" name="Mega Strike">
<skill id="10260" toLevel="13" name="Mega Strike">
<!-- Attacks target with $s1 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dual sword Over-hit. Critical. Ignores Shield Defense. -->
<icon>icon.skill10260</icon>
<castRange>40</castRange>
@@ -756,6 +764,8 @@
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
<value level="12">107</value>
<value level="13">109</value>
</magicLvl>
<mpConsume>
<value level="1">65</value>
@@ -769,6 +779,8 @@
<value level="9">82</value>
<value level="10">84</value>
<value level="11">86</value>
<value level="12">88</value>
<value level="13">90</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@@ -784,6 +796,8 @@
<value level="9">-710</value>
<value level="10">-711</value>
<value level="11">-712</value>
<value level="12">-713</value>
<value level="13">-714</value>
</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -813,23 +827,25 @@
<value level="9">31628</value>
<value level="10">33090</value>
<value level="11">34552</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="12">34552</value>
<value level="13">34552</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<chargeConsume>3</chargeConsume>
<criticalChance>
<value fromLevel="1" toLevel="11">3</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="13">3</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">1</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
<value fromLevel="1" toLevel="13">1</value>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="10262" toLevel="9" name="Power Bomber">
<skill id="10262" toLevel="11" name="Power Bomber">
<!-- Inflicts a powerful strike on target with $s1 Power added to P. Atk., knocking them down for $s2, and increases damage as Momentum increases. Increases damage by $s4 when Momentum is used up to $s3. Requires a sword, blunt, spear, fist, dual blunt, or dual sword. Critical. Ignores Shield Defense. -->
<icon>icon.skill10262</icon>
<abnormalLvl>1</abnormalLvl>
@@ -855,6 +871,8 @@
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
<value level="10">107</value>
<value level="11">109</value>
</magicLvl>
<mpConsume>
<value level="1">84</value>
@@ -866,6 +884,8 @@
<value level="7">108</value>
<value level="8">111</value>
<value level="9">114</value>
<value level="10">117</value>
<value level="11">120</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
@@ -880,6 +900,8 @@
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<trait>KNOCKDOWN</trait>
@@ -909,7 +931,9 @@
<value level="7">32981</value>
<value level="8">34497</value>
<value level="9">36013</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="10">36013</value>
<value level="11">36013</value>
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<chargeConsume>3</chargeConsume>
@@ -932,23 +956,23 @@
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
<effect name="PhysicalDefence" fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10263" toLevel="11" name="Hurricane Blaster">
<skill id="10263" toLevel="13" name="Hurricane Blaster">
<!-- Attacks target with $s1 power, lowers P. Def., and absorbs Momentum. Requires a sword, blunt, spear, fist, dual blunt, or dual sword. -->
<icon>icon.skill10263</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="13">80</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<castRange>600</castRange>
<coolTime>300</coolTime>
@@ -967,6 +991,8 @@
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
<value level="12">107</value>
<value level="13">109</value>
</magicLvl>
<mpConsume>
<value level="1">58</value>
@@ -980,6 +1006,8 @@
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">79</value>
<value level="13">81</value>
</mpConsume>
<operateType>A2</operateType>
<effectPoint>
@@ -994,6 +1022,8 @@
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
<value level="12">-709</value>
<value level="13">-709</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
@@ -1025,16 +1055,18 @@
<value level="9">812</value>
<value level="10">844</value>
<value level="11">876</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="12">876</value>
<value level="13">876</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
</effect>
<effect name="PhysicalDefence">
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<effect name="Speed" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -1045,7 +1077,7 @@
</effect>
</selfEffects>
</skill>
<skill id="10265" toLevel="11" name="Eruption">
<skill id="10265" toLevel="13" name="Eruption">
<!-- Attacks nearby enemies with $s1 Power added to P. Atk., stuns them for $s2 and remove their target. Power is decreased by $s3 when equipped with a sword/ blunt/ fist weapon and increased by $s4 when equipped with a spear. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill10265</icon>
<abnormalLvl>4</abnormalLvl>
@@ -1055,8 +1087,8 @@
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>
<value fromLevel="1" toLevel="11">130</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="13">130</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<effectPoint>
<value level="1">-687</value>
@@ -1070,6 +1102,8 @@
<value level="9">-710</value>
<value level="10">-711</value>
<value level="11">-712</value>
<value level="12">-713</value>
<value level="13">-714</value>
</effectPoint>
<operateType>A2</operateType>
<mpConsume>
@@ -1084,6 +1118,8 @@
<value level="9">156</value>
<value level="10">161</value>
<value level="11">166</value>
<value level="12">171</value>
<value level="13">176</value>
</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -1098,6 +1134,8 @@
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
<value level="12">107</value>
<value level="13">109</value>
</magicLvl>
<castRange>40</castRange>
<effectRange>400</effectRange>
@@ -1148,15 +1186,15 @@
<chance>60</chance>
</effect>
<effect name="BlockActions" />
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10266" toLevel="11" name="Giant Punch">
<skill id="10266" toLevel="13" name="Giant Punch">
<!-- Strikes down at the ground with a fist to Knock Down nearby enemies for $s1. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. -->
<icon>icon.skill10266</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1166,8 +1204,8 @@
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<activateRate>
<value fromLevel="1" toLevel="11">90</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="13">90</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<operateType>A2</operateType>
@@ -1183,6 +1221,8 @@
<value level="9">98</value>
<value level="10">101</value>
<value level="11">104</value>
<value level="12">107</value>
<value level="13">110</value>
</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -1197,6 +1237,8 @@
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
<value level="12">107</value>
<value level="13">109</value>
</magicLvl>
<hitTime>1000</hitTime>
<coolTime>300</coolTime>
@@ -1215,6 +1257,8 @@
<value level="9">-709</value>
<value level="10">-709</value>
<value level="11">-709</value>
<value level="12">-709</value>
<value level="13">-709</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
@@ -1250,15 +1294,15 @@
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">
<effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10267" toLevel="9" name="Hurricane Rush">
<skill id="10267" toLevel="11" name="Hurricane Rush">
<!-- Shoulder charge target to Stun it for $s1. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. -->
<icon>icon.skill10267</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1266,8 +1310,8 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="9">130</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="11">130</value>
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<operateType>DA2</operateType>
@@ -1283,6 +1327,8 @@
<value level="7">50</value>
<value level="8">53</value>
<value level="9">56</value>
<value level="10">59</value>
<value level="11">62</value>
</mpConsume>
<castRange>
<value fromLevel="1" toLevel="9">600</value>
@@ -1302,6 +1348,8 @@
<value level="7">-709</value>
<value level="8">-709</value>
<value level="9">-709</value>
<value level="9">-709</value>
<value level="9">-709</value>
</effectPoint>
<isDebuff>true</isDebuff>
<magicLvl>
@@ -1314,6 +1362,8 @@
<value level="7">101</value>
<value level="8">103</value>
<value level="9">105</value>
<value level="10">107</value>
<value level="11">109</value>
</magicLvl>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
@@ -1331,8 +1381,8 @@
</condition>
<condition name="OpCheckCastRange">
<distance>
<value fromLevel="1" toLevel="9">200</value>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base - (3 * subIndex)}</value>
<value fromLevel="1" toLevel="11">200</value>
<value fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base - (3 * subIndex)}</value>
</distance>
</condition>
</conditions>
@@ -1384,15 +1434,15 @@
</effect>
</effects>
</skill>
<skill id="10269" toLevel="10" name="Jump Attack">
<skill id="10269" toLevel="12" name="Jump Attack">
<!-- Jumps to attack frontal enemies with $s1 Power added to P. Atk. and decreases their Speed by $s3 for $s2. The more Momentum used the more damage inflicted, up to a maximum of $s4 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill10269</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="10">90</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="12">90</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -1411,6 +1461,8 @@
<value level="8">101</value>
<value level="9">103</value>
<value level="10">105</value>
<value level="11">107</value>
<value level="12">109</value>
</magicLvl>
<mpConsume>
<value level="1">111</value>
@@ -1423,6 +1475,8 @@
<value level="8">138</value>
<value level="9">142</value>
<value level="10">146</value>
<value level="11">150</value>
<value level="12">154</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>
@@ -1443,6 +1497,8 @@
<value level="8">-711</value>
<value level="9">-711</value>
<value level="10">-711</value>
<value level="11">-711</value>
<value level="12">-711</value>
</effectPoint>
<hitCancelTime>0</hitCancelTime>
<effectRange>800</effectRange>
@@ -1463,8 +1519,8 @@
</condition>
<condition name="OpCheckCastRange">
<distance>
<value fromLevel="1" toLevel="10">200</value>
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3020">{base - (3 * subIndex)}</value>
<value fromLevel="1" toLevel="12">200</value>
<value fromLevel="6" toLevel="12" fromSubLevel="3001" toSubLevel="3020">{base - (3 * subIndex)}</value>
</distance>
</condition>
</conditions>
@@ -1481,6 +1537,8 @@
<value level="8">15539</value>
<value level="9">16297</value>
<value level="10">17055</value>
<value level="11">17055</value>
<value level="12">17055</value>
</power>
<overHit>true</overHit>
<criticalChance>3</criticalChance>
@@ -1806,7 +1864,7 @@
</effect>
</effects>
</skill>
<skill id="10275" toLevel="4" name="Infinity Strike">
<skill id="10275" toLevel="6" name="Infinity Strike">
<!-- Adds $s1 to P. Atk., ignoring the target's P. Def. by $s2 and dealing a powerful blow. Can be used when sword/ blunt/ spear/ fist weapon/ dual blunt weapons/ dual swords are equipped. Over-hit. -->
<icon>icon.skill10275</icon>
<operateType>A1</operateType>
@@ -1815,6 +1873,8 @@
<value level="2">598</value>
<value level="3">607</value>
<value level="4">616</value>
<value level="5">625</value>
<value level="6">634</value>
</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -1822,6 +1882,8 @@
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
<value level="5">107</value>
<value level="6">109</value>
</magicLvl>
<castRange>40</castRange>
<effectRange>200</effectRange>
@@ -1854,16 +1916,18 @@
<value level="2">69414</value>
<value level="3">73352</value>
<value level="4">77290</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="5">77290</value>
<value level="6">77290</value>
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="4">5</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="6">5</value>
<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="4">0.7</value>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
<value fromLevel="1" toLevel="6">0.7</value>
<value fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
</effects>
@@ -2140,7 +2204,7 @@
</effect>
</effects>
</skill>
<skill id="10281" toLevel="5" name="Sonic Star">
<skill id="10281" toLevel="7" name="Sonic Star">
<!-- Adds $s1 to P. Atk. at the speed of light ignoring the P. Def. of nearby enemies by $s2 and knocking them down. Can be used when sword/ blunt/ spear/ fist weapons/ dual blunt weapons/ dual swords are equipped. Over-hit. -->
<icon>icon.skill10281</icon>
<abnormalLvl>1</abnormalLvl>
@@ -2157,6 +2221,8 @@
<value level="3">101</value>
<value level="4">103</value>
<value level="5">105</value>
<value level="6">107</value>
<value level="7">109</value>
</magicLvl>
<mpConsume>
<value level="1">559</value>
@@ -2164,6 +2230,8 @@
<value level="3">607</value>
<value level="4">634</value>
<value level="5">662</value>
<value level="6">688</value>
<value level="7">715</value>
</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
@@ -2174,6 +2242,8 @@
<value level="3">-708</value>
<value level="4">-712</value>
<value level="5">-716</value>
<value level="6">-720</value>
<value level="7">-724</value>
</effectPoint>
<isDebuff>true</isDebuff>
<effectRange>400</effectRange>
@@ -2202,16 +2272,18 @@
<value level="3">50165</value>
<value level="4">52369</value>
<value level="5">54573</value>
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="6">54573</value>
<value level="7">54573</value>
<value fromLevel="1" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="5">5</value>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="7">5</value>
<value fromLevel="1" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="5">0.7</value>
<value fromLevel="1" toLevel="5" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
<value fromLevel="1" toLevel="7">0.7</value>
<value fromLevel="1" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
<effect name="KnockBack">
@@ -2501,7 +2573,7 @@
</effect>
</effects>
</skill>
<skill id="10288" toLevel="11" name="Hurricane Storm">
<skill id="10288" toLevel="13" name="Hurricane Storm">
<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. Power -$s2 when using a sword, dual sword, blunt, or fist weapon. Power +$s3 when using a spear. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. Over-hit. Critical. -->
<icon>icon.skill10288</icon>
<affectLimit>5-12</affectLimit>
@@ -2520,6 +2592,8 @@
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
<value level="12">107</value>
<value level="13">109</value>
</magicLvl>
<mpConsume>
<value level="1">161</value>
@@ -2533,6 +2607,8 @@
<value level="9">204</value>
<value level="10">210</value>
<value level="11">216</value>
<value level="12">222</value>
<value level="13">228</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>500</castRange>
@@ -2570,16 +2646,18 @@
<value level="9">20787</value>
<value level="10">21925</value>
<value level="11">23063</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="12">23063</value>
<value level="13">23063</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="13">5</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">1</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
<value fromLevel="1" toLevel="13">1</value>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
<BLUNT>0.9</BLUNT>
<SWORD>0.9</SWORD>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10300" toLevel="6" name="Last Attack">
<skill id="10300" toLevel="8" name="Last Attack">
<!-- Attacks target with $s1 Power added to P. Atk. Cuts regular monsters' HP down to $s2. Usable when target's HP is $s3 or below. Requires a sword, blunt, spear, fist, dual blunt, or dual sword. -->
<icon>icon.skill10300</icon>
<magicCriticalRate>5</magicCriticalRate>
@@ -11,6 +11,8 @@
<value level="4">101</value>
<value level="5">103</value>
<value level="6">105</value>
<value level="7">107</value>
<value level="8">109</value>
</magicLvl>
<operateType>A1</operateType>
<mpConsume>
@@ -20,6 +22,8 @@
<value level="4">333</value>
<value level="5">351</value>
<value level="6">369</value>
<value level="7">387</value>
<value level="8">405</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>40</castRange>
@@ -46,13 +50,13 @@
<targetConditions>
<condition name="RemainHpPer">
<amount>
<value fromLevel="1" toLevel="6">10</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1009">{base + (subIndex -1)}</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1010" toSubLevel="1012">19</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1013" toSubLevel="1014">20</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1015" toSubLevel="1016">21</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1017" toSubLevel="1018">22</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1019" toSubLevel="1020">23</value>
<value fromLevel="1" toLevel="8">10</value>
<value fromLevel="2" toLevel="8" fromSubLevel="1001" toSubLevel="1009">{base + (subIndex -1)}</value>
<value fromLevel="2" toLevel="8" fromSubLevel="1010" toSubLevel="1012">19</value>
<value fromLevel="2" toLevel="8" fromSubLevel="1013" toSubLevel="1014">20</value>
<value fromLevel="2" toLevel="8" fromSubLevel="1015" toSubLevel="1016">21</value>
<value fromLevel="2" toLevel="8" fromSubLevel="1017" toSubLevel="1018">22</value>
<value fromLevel="2" toLevel="8" fromSubLevel="1019" toSubLevel="1020">23</value>
</amount>
<percentType>LESS</percentType>
<affectType>TARGET</affectType>
@@ -67,6 +71,8 @@
<value level="4">69414</value>
<value level="5">73352</value>
<value level="6">77290</value>
<value level="7">77290</value>
<value level="8">77290</value>
</power>
</effect>
<effect name="Lethal">
@@ -82,6 +88,8 @@
<value level="4">69414</value>
<value level="5">73352</value>
<value level="6">77290</value>
<value level="7">77290</value>
<value level="8">77290</value>
</power>
</effect>
</pvpEffects>
@@ -294,20 +302,20 @@
<icon>icon.skill10307new</icon>
<operateType>T</operateType>
</skill>
<skill id="10308" toLevel="1" name="Wild Roar">
<skill id="10308" toLevel="2" name="Wild Roar">
<!-- Shouts loudly to invoke the power of the Bison. For $s1, increases P. Atk. and Critical Damage by $s2, Critical Rate by $s3, and decreases Atk. Spd. by $s4. Requires a sword, blunt weapon, spear, fist weapon, dual blunt weapon, or dual sword. -->
<icon>icon.skill11834</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 15}</value>
<value fromLevel="1" toLevel="2">300</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 15}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>85</magicLvl>
<mpConsume>38</mpConsume>
<mpConsume>40</mpConsume>
<hitTime>2000</hitTime>
<effectPoint>707</effectPoint>
<reuseDelay>30000</reuseDelay>
@@ -372,9 +380,9 @@
<item> DUALBLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -744,7 +752,7 @@
</effect>
</effects>
</skill>
<skill id="10318" toLevel="7" name="Sonic Flash">
<skill id="10318" toLevel="9" name="Sonic Flash">
<!-- Launches a wave of sword energy to inflict $s1 damage added to P. Atk., increasing the damage as Momentum is consumed. Can consume up to $s2. Requires a dual sword, sword, or blunt. Over-hit. Critical. -->
<icon>icon.skill10318new</icon>
<operateType>A1</operateType>
@@ -758,6 +766,8 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<mpConsume>
<value level="1">98</value>
@@ -767,6 +777,8 @@
<value level="5">126</value>
<value level="6">133</value>
<value level="7">140</value>
<value level="8">147</value>
<value level="9">154</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>600</castRange>
@@ -780,6 +792,8 @@
<value level="5">-203</value>
<value level="6">-208</value>
<value level="7">-213</value>
<value level="8">-218</value>
<value level="9">-223</value>
</effectPoint>
<reuseDelay>10000</reuseDelay>
<conditions>
@@ -801,16 +815,18 @@
<value level="5">27419</value>
<value level="6">28665</value>
<value level="7">29911</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="8">29911</value>
<value level="9">29911</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="7">15</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="9">15</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="7">1</value>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
<value fromLevel="1" toLevel="9">1</value>
<value fromLevel="3" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
<chargeConsume>3</chargeConsume>
</effect>
@@ -902,7 +918,7 @@
<effect name="Faceoff" />
</effects>
</skill>
<skill id="10321" toLevel="7" name="Thunder Spear">
<skill id="10321" toLevel="9" name="Thunder Spear">
<!-- Throws a spear to inflict damage on the target and nearby enemies with $s1 Power added to P. Atk. Stun is inflicted for $s2. Requires a spear weapon. Over-hit. Critical. Ignores Shield Defense. Cancels target. -->
<icon>icon.skll10321</icon>
<abnormalLvl>1</abnormalLvl>
@@ -910,8 +926,8 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="7">50</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="9">50</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
@@ -925,6 +941,8 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<trait>SHOCK</trait>
<operateType>A2</operateType>
@@ -939,6 +957,8 @@
<value level="5">137</value>
<value level="6">141</value>
<value level="7">145</value>
<value level="8">149</value>
<value level="9">153</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>2500</hitTime>
@@ -962,7 +982,9 @@
<value level="5">35788</value>
<value level="6">37424</value>
<value level="7">39060</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="8">39060</value>
<value level="9">39060</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
@@ -970,21 +992,21 @@
</effect>
<effect name="BlockActions" />
<effect name="TargetCancel" />
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
<effect name="PhysicalDefence" fromLevel="3" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10322" toLevel="1" name="Wolf's Cry">
<skill id="10322" toLevel="2" name="Wolf's Cry">
<!-- Shouts loudly to invoke the power of the Wolf. For $s1, P. Def. and M. Def. +$s2, Max HP +$s3, and Spd. +$s4. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
<icon>icon.skll10320</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 15}</value>
<value fromLevel="1" toLevel="2">300</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 15}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType>
@@ -1023,9 +1045,9 @@
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1072,7 +1094,7 @@
</effect>
</effects>
</skill>
<skill id="10325" toLevel="6" name="Dreadful Roar">
<skill id="10325" toLevel="8" name="Dreadful Roar">
<!-- Cancels at least one buff of nearby enemies. Consumes 10 Soulstones. -->
<icon>icon.skill10325</icon>
<affectLimit>10-10</affectLimit>
@@ -1084,6 +1106,8 @@
<value level="4">101</value>
<value level="5">103</value>
<value level="6">105</value>
<value level="7">107</value>
<value level="8">109</value>
</magicLvl>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
@@ -1098,6 +1122,8 @@
<value level="4">157</value>
<value level="5">160</value>
<value level="6">163</value>
<value level="7">166</value>
<value level="8">169</value>
</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@@ -1107,8 +1133,8 @@
<effect name="DispelByCategory">
<slot>BUFF</slot>
<rate>
<value fromLevel="1" toLevel="6">70</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="8">70</value>
<value fromLevel="2" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</rate>
<max>2</max>
</effect>
@@ -1147,7 +1173,7 @@
</effect>
</effects>
</skill>
<skill id="10327" toLevel="7" name="Momentum Flash">
<skill id="10327" toLevel="9" name="Momentum Flash">
<!-- Attacks target with $s1 Power added to P. Atk. Requires a dualsword/ sword/ blunt weapon/ fist weapon. Damage increases when using Momentum, which you can use up to $s2. Over-hit. Critical. -->
<icon>icon.skill10327</icon>
<operateType>A1</operateType>
@@ -1159,6 +1185,8 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
<mpConsume>
<value level="1">98</value>
@@ -1168,6 +1196,8 @@
<value level="5">126</value>
<value level="6">133</value>
<value level="7">140</value>
<value level="8">147</value>
<value level="9">154</value>
</mpConsume>
<castRange>600</castRange>
<effectRange>150</effectRange>
@@ -1182,6 +1212,8 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<effectPoint>
<value level="1">-183</value>
@@ -1191,6 +1223,8 @@
<value level="5">-193</value>
<value level="6">-193</value>
<value level="7">-198</value>
<value level="8">-113</value>
<value level="9">-118</value>
</effectPoint>
<reuseDelay>100</reuseDelay>
<affectLimit>5-12</affectLimit>
@@ -1216,6 +1250,8 @@
<value level="5">27419</value>
<value level="6">28665</value>
<value level="7">29911</value>
<value level="8">29911</value>
<value level="9">29911</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
@@ -1299,7 +1335,7 @@
</effect>
</effects>
</skill>
<skill id="10330" toLevel="7" name="Power Hammer Crush">
<skill id="10330" toLevel="9" name="Power Hammer Crush">
<!-- Attacks target with $s1 Power added to P. Atk. while ignoring $s2 of their P. Def. Stuns for $s3. Requires a blunt weapon. Over-hit. Critical. -->
<icon>icon.skill10330</icon>
<abnormalLvl>1</abnormalLvl>
@@ -1308,8 +1344,8 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate> <!-- Guessed -->
<activateRate>
<value fromLevel="1" toLevel="7">60</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="9">60</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<lvlBonusRate>1</lvlBonusRate>
@@ -1322,6 +1358,8 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
@@ -1334,6 +1372,8 @@
<value level="5">109</value>
<value level="6">113</value>
<value level="7">117</value>
<value level="8">121</value>
<value level="9">125</value>
</mpConsume>
<castRange>40</castRange>
<hitTime>1500</hitTime>
@@ -1358,12 +1398,14 @@
<value level="5">32405</value>
<value level="6">34205</value>
<value level="7">36005</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="8">36005</value>
<value level="9">36005</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="7">15</value>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
<value fromLevel="1" toLevel="9">15</value>
<value fromLevel="3" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>0.7</pDefMod>
</effect>
@@ -1426,14 +1468,14 @@
</effect>
</effects>
</skill>
<skill id="10333" toLevel="1" name="Winged Spear">
<skill id="10333" toLevel="2" name="Winged Spear">
<!-- Equipping a spear increases attack by $s2 for $s1 Additionally, standard attack range +$s3 and the Stun state is inflicted at a $s4 chance if hit. Consumes $s5 Soulstones. -->
<icon>icon.skill10333</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="1">60</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="2">60</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType>
<abnormalVisualEffect>LONG_BLOW</abnormalVisualEffect>
@@ -1501,14 +1543,14 @@
</effect>
</effects>
</skill>
<skill id="10334" toLevel="1" name="Furious Slasher">
<skill id="10334" toLevel="2" name="Furious Slasher">
<!-- For $s1, increases P. Atk. by $s2 when a two-handed sword or two-handed blunt is equipped. Additionally attacks $s3 enemies at once with a standard attack. Consumes $s4 Soulstones. -->
<icon>icon.skill10334</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="1">60</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="2">60</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType>
<abnormalVisualEffect>WIDE_SWORD</abnormalVisualEffect>
@@ -1535,29 +1577,29 @@
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
<effect name="MagicalDefence" fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10335" toLevel="1" name="Furious Fist">
<skill id="10335" toLevel="2" name="Furious Fist">
<!-- Increases P. Atk. by $s2 and P. Critical Damage by $s3 for $s1 when a fist weapon is equipped. Has $s4 chance to decrease fist weapon Resistance by $s5 when striking. Consumes $s6 Soulstones. -->
<icon>icon.skill10335</icon>
<abnormalType>SUPER_AVOID</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="1">60</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
<value fromLevel="1" toLevel="2">60</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalVisualEffect>BIG_FIST</abnormalVisualEffect>
<itemConsumeCount>5</itemConsumeCount>
@@ -1613,15 +1655,15 @@
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
<effect name="MagicalDefence" fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1686,7 +1728,7 @@
<effect name="BlockActions" />
</effects>
</skill>
<skill id="10340" toLevel="3" name="Blade Slasher">
<skill id="10340" toLevel="5" name="Blade Slasher">
<!-- Attacks enemies in front with $s1 Power added to P. Atk. If the target is stunned, attacks with $s2 power. Can be used while a sword or blunt weapon is equipped. Consumes $s3 Soulstone. -->
<icon>
<value level="1">icon.skill10340</value>
@@ -1699,21 +1741,29 @@
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
</itemConsumeCount>
<itemConsumeId>
<value level="1">1785</value>
<value level="2">1785</value>
<value level="3">1785</value>
<value level="4">1785</value>
<value level="5">1785</value>
</itemConsumeId>
<mpConsume>
<value level="1">233</value>
<value level="2">236</value>
<value level="3">239</value>
<value level="4">242</value>
<value level="5">245</value>
</mpConsume>
<magicLvl>
<value level="1">101</value>
<value level="2">103</value>
<value level="3">105</value>
<value level="3">107</value>
<value level="3">109</value>
</magicLvl>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
@@ -1744,6 +1794,8 @@
<value level="1">16214</value>
<value level="2">17094</value>
<value level="3">17959</value>
<value level="4">17959</value>
<value level="5">17959</value>
</power>
<overHit>false</overHit>
<pDefMod>0.7</pDefMod>