Complete char regeneration task.
Contributed by Liamxroy.
This commit is contained in:
parent
014e6ddfdb
commit
8f200b5606
@ -20,13 +20,11 @@ import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.Future;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jmobius.commons.concurrent.ThreadPool;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.stat.CharStat;
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import com.l2jmobius.gameserver.model.events.EventDispatcher;
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import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureHpChange;
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import com.l2jmobius.gameserver.model.skills.AbnormalType;
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@ -210,7 +208,7 @@ public class CharStatus
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final int period = Formulas.getRegeneratePeriod(getActiveChar());
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// Create the HP/MP/CP Regeneration task
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_regTask = ThreadPool.scheduleAtFixedRate(new RegenTask(), period, period);
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_regTask = ThreadPool.scheduleAtFixedRate(this::doRegeneration, period, period);
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}
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}
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@ -408,49 +406,16 @@ public class CharStatus
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protected void doRegeneration()
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{
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final CharStat charstat = getActiveChar().getStat();
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// Modify the current HP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (getCurrentHp() < charstat.getMaxRecoverableHp())
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// Modify the current HP/MP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (!getActiveChar().isDead() && ((getCurrentHp() < getActiveChar().getMaxRecoverableHp()) || (getCurrentMp() < getActiveChar().getMaxRecoverableMp())))
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{
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setCurrentHp(getCurrentHp() + getActiveChar().getStat().getValue(Stats.REGENERATE_HP_RATE), false);
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}
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// Modify the current MP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (getCurrentMp() < charstat.getMaxRecoverableMp())
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{
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setCurrentMp(getCurrentMp() + getActiveChar().getStat().getValue(Stats.REGENERATE_MP_RATE), false);
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}
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if (!getActiveChar().isInActiveRegion())
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{
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// no broadcast necessary for characters that are in inactive regions.
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// stop regeneration for characters who are filled up and in an inactive region.
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if ((getCurrentHp() == charstat.getMaxRecoverableHp()) && (getCurrentMp() == charstat.getMaxMp()))
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{
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stopHpMpRegeneration();
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}
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final double newHp = getCurrentHp() + getActiveChar().getStat().getValue(Stats.REGENERATE_HP_RATE);
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final double newMp = getCurrentMp() + getActiveChar().getStat().getValue(Stats.REGENERATE_MP_RATE);
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setCurrentHpMp(newHp, newMp);
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}
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else
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{
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getActiveChar().broadcastStatusUpdate(); // send the StatusUpdate packet
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}
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}
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/** Task of HP/MP regeneration */
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class RegenTask implements Runnable
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{
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@Override
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public void run()
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{
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try
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{
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doRegeneration();
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}
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catch (Exception e)
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{
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LOGGER.log(Level.SEVERE, "", e);
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}
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stopHpMpRegeneration();
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}
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}
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@ -20,13 +20,11 @@ import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.Future;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jmobius.commons.concurrent.ThreadPool;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.stat.CharStat;
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import com.l2jmobius.gameserver.model.events.EventDispatcher;
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import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureHpChange;
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import com.l2jmobius.gameserver.model.skills.AbnormalType;
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@ -210,7 +208,7 @@ public class CharStatus
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final int period = Formulas.getRegeneratePeriod(getActiveChar());
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// Create the HP/MP/CP Regeneration task
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_regTask = ThreadPool.scheduleAtFixedRate(new RegenTask(), period, period);
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_regTask = ThreadPool.scheduleAtFixedRate(this::doRegeneration, period, period);
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}
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}
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@ -408,49 +406,16 @@ public class CharStatus
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protected void doRegeneration()
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{
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final CharStat charstat = getActiveChar().getStat();
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// Modify the current HP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (getCurrentHp() < charstat.getMaxRecoverableHp())
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// Modify the current HP/MP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (!getActiveChar().isDead() && ((getCurrentHp() < getActiveChar().getMaxRecoverableHp()) || (getCurrentMp() < getActiveChar().getMaxRecoverableMp())))
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{
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setCurrentHp(getCurrentHp() + getActiveChar().getStat().getValue(Stats.REGENERATE_HP_RATE), false);
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}
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// Modify the current MP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (getCurrentMp() < charstat.getMaxRecoverableMp())
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{
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setCurrentMp(getCurrentMp() + getActiveChar().getStat().getValue(Stats.REGENERATE_MP_RATE), false);
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}
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if (!getActiveChar().isInActiveRegion())
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{
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// no broadcast necessary for characters that are in inactive regions.
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// stop regeneration for characters who are filled up and in an inactive region.
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if ((getCurrentHp() == charstat.getMaxRecoverableHp()) && (getCurrentMp() == charstat.getMaxMp()))
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{
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stopHpMpRegeneration();
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}
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final double newHp = getCurrentHp() + getActiveChar().getStat().getValue(Stats.REGENERATE_HP_RATE);
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final double newMp = getCurrentMp() + getActiveChar().getStat().getValue(Stats.REGENERATE_MP_RATE);
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setCurrentHpMp(newHp, newMp);
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}
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else
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{
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getActiveChar().broadcastStatusUpdate(); // send the StatusUpdate packet
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}
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}
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/** Task of HP/MP regeneration */
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class RegenTask implements Runnable
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{
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@Override
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public void run()
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{
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try
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{
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doRegeneration();
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}
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catch (Exception e)
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{
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LOGGER.log(Level.SEVERE, "", e);
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}
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stopHpMpRegeneration();
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}
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}
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@ -20,13 +20,11 @@ import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.Future;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jmobius.commons.concurrent.ThreadPool;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.stat.CharStat;
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import com.l2jmobius.gameserver.model.events.EventDispatcher;
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import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureHpChange;
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import com.l2jmobius.gameserver.model.skills.AbnormalType;
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@ -210,7 +208,7 @@ public class CharStatus
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final int period = Formulas.getRegeneratePeriod(getActiveChar());
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// Create the HP/MP/CP Regeneration task
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_regTask = ThreadPool.scheduleAtFixedRate(new RegenTask(), period, period);
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_regTask = ThreadPool.scheduleAtFixedRate(this::doRegeneration, period, period);
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}
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}
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@ -408,49 +406,16 @@ public class CharStatus
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protected void doRegeneration()
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{
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final CharStat charstat = getActiveChar().getStat();
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// Modify the current HP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (getCurrentHp() < charstat.getMaxRecoverableHp())
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// Modify the current HP/MP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (!getActiveChar().isDead() && ((getCurrentHp() < getActiveChar().getMaxRecoverableHp()) || (getCurrentMp() < getActiveChar().getMaxRecoverableMp())))
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{
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setCurrentHp(getCurrentHp() + getActiveChar().getStat().getValue(Stats.REGENERATE_HP_RATE), false);
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}
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// Modify the current MP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (getCurrentMp() < charstat.getMaxRecoverableMp())
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{
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setCurrentMp(getCurrentMp() + getActiveChar().getStat().getValue(Stats.REGENERATE_MP_RATE), false);
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}
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if (!getActiveChar().isInActiveRegion())
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{
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// no broadcast necessary for characters that are in inactive regions.
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// stop regeneration for characters who are filled up and in an inactive region.
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if ((getCurrentHp() == charstat.getMaxRecoverableHp()) && (getCurrentMp() == charstat.getMaxMp()))
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{
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stopHpMpRegeneration();
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}
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final double newHp = getCurrentHp() + getActiveChar().getStat().getValue(Stats.REGENERATE_HP_RATE);
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final double newMp = getCurrentMp() + getActiveChar().getStat().getValue(Stats.REGENERATE_MP_RATE);
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setCurrentHpMp(newHp, newMp);
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}
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else
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{
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getActiveChar().broadcastStatusUpdate(); // send the StatusUpdate packet
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}
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}
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/** Task of HP/MP regeneration */
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class RegenTask implements Runnable
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{
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@Override
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public void run()
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{
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try
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{
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doRegeneration();
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}
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catch (Exception e)
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{
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LOGGER.log(Level.SEVERE, "", e);
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}
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stopHpMpRegeneration();
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}
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}
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@ -20,13 +20,11 @@ import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.Future;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jmobius.commons.concurrent.ThreadPool;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.stat.CharStat;
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import com.l2jmobius.gameserver.model.events.EventDispatcher;
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import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureHpChange;
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import com.l2jmobius.gameserver.model.skills.AbnormalType;
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@ -210,7 +208,7 @@ public class CharStatus
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final int period = Formulas.getRegeneratePeriod(getActiveChar());
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// Create the HP/MP/CP Regeneration task
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_regTask = ThreadPool.scheduleAtFixedRate(new RegenTask(), period, period);
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_regTask = ThreadPool.scheduleAtFixedRate(this::doRegeneration, period, period);
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}
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}
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@ -408,49 +406,16 @@ public class CharStatus
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protected void doRegeneration()
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{
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final CharStat charstat = getActiveChar().getStat();
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// Modify the current HP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (getCurrentHp() < charstat.getMaxRecoverableHp())
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// Modify the current HP/MP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (!getActiveChar().isDead() && ((getCurrentHp() < getActiveChar().getMaxRecoverableHp()) || (getCurrentMp() < getActiveChar().getMaxRecoverableMp())))
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{
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setCurrentHp(getCurrentHp() + getActiveChar().getStat().getValue(Stats.REGENERATE_HP_RATE), false);
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}
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// Modify the current MP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (getCurrentMp() < charstat.getMaxRecoverableMp())
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{
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setCurrentMp(getCurrentMp() + getActiveChar().getStat().getValue(Stats.REGENERATE_MP_RATE), false);
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}
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if (!getActiveChar().isInActiveRegion())
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{
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// no broadcast necessary for characters that are in inactive regions.
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// stop regeneration for characters who are filled up and in an inactive region.
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if ((getCurrentHp() == charstat.getMaxRecoverableHp()) && (getCurrentMp() == charstat.getMaxMp()))
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{
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stopHpMpRegeneration();
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}
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final double newHp = getCurrentHp() + getActiveChar().getStat().getValue(Stats.REGENERATE_HP_RATE);
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final double newMp = getCurrentMp() + getActiveChar().getStat().getValue(Stats.REGENERATE_MP_RATE);
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setCurrentHpMp(newHp, newMp);
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}
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else
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{
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getActiveChar().broadcastStatusUpdate(); // send the StatusUpdate packet
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}
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}
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/** Task of HP/MP regeneration */
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class RegenTask implements Runnable
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{
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@Override
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public void run()
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{
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try
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{
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doRegeneration();
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}
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catch (Exception e)
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{
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LOGGER.log(Level.SEVERE, "", e);
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}
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stopHpMpRegeneration();
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}
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}
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@ -19,7 +19,6 @@ package com.l2jmobius.gameserver.model.actor.status;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.Future;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jmobius.commons.concurrent.ThreadPool;
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@ -195,7 +194,7 @@ public class CharStatus
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final int period = Formulas.getRegeneratePeriod(getActiveChar());
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// Create the HP/MP/CP Regeneration task
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_regTask = ThreadPool.scheduleAtFixedRate(new RegenTask(), period, period);
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_regTask = ThreadPool.scheduleAtFixedRate(this::doRegeneration, period, period);
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}
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}
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@ -367,44 +366,17 @@ public class CharStatus
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protected void doRegeneration()
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{
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// Modify the current HP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (getCurrentHp() < getActiveChar().getMaxRecoverableHp())
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// Modify the current HP/MP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (!getActiveChar().isDead() && ((getCurrentHp() < getActiveChar().getMaxRecoverableHp()) || (getCurrentMp() < getActiveChar().getMaxRecoverableMp())))
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{
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setCurrentHp(getCurrentHp() + Formulas.calcHpRegen(getActiveChar()), false);
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final double newHp = getCurrentHp() + Formulas.calcHpRegen(getActiveChar());
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final double newMp = getCurrentMp() + Formulas.calcMpRegen(getActiveChar());
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setCurrentHpMp(newHp, newMp);
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}
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// Modify the current MP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (getCurrentMp() < getActiveChar().getMaxRecoverableMp())
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{
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setCurrentMp(getCurrentMp() + Formulas.calcMpRegen(getActiveChar()), false);
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}
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if ((getCurrentHp() >= getActiveChar().getMaxRecoverableHp()) && (getCurrentMp() >= getActiveChar().getMaxMp()))
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else
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{
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stopHpMpRegeneration();
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}
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if (getActiveChar().isInActiveRegion())
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{
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getActiveChar().broadcastStatusUpdate();
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}
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}
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/** Task of HP/MP regeneration */
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class RegenTask implements Runnable
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{
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@Override
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public void run()
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{
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try
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{
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doRegeneration();
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}
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catch (Exception e)
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{
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LOGGER.log(Level.SEVERE, "", e);
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}
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}
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}
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public L2Character getActiveChar()
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@ -20,13 +20,11 @@ import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.Future;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jmobius.commons.concurrent.ThreadPool;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.stat.CharStat;
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import com.l2jmobius.gameserver.model.events.EventDispatcher;
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import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureHpChange;
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import com.l2jmobius.gameserver.model.skills.AbnormalType;
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@ -210,7 +208,7 @@ public class CharStatus
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final int period = Formulas.getRegeneratePeriod(getActiveChar());
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// Create the HP/MP/CP Regeneration task
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_regTask = ThreadPool.scheduleAtFixedRate(new RegenTask(), period, period);
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_regTask = ThreadPool.scheduleAtFixedRate(this::doRegeneration, period, period);
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}
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}
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@ -408,49 +406,16 @@ public class CharStatus
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protected void doRegeneration()
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{
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final CharStat charstat = getActiveChar().getStat();
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// Modify the current HP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (getCurrentHp() < charstat.getMaxRecoverableHp())
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// Modify the current HP/MP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (!getActiveChar().isDead() && ((getCurrentHp() < getActiveChar().getMaxRecoverableHp()) || (getCurrentMp() < getActiveChar().getMaxRecoverableMp())))
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{
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setCurrentHp(getCurrentHp() + getActiveChar().getStat().getValue(Stats.REGENERATE_HP_RATE), false);
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}
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// Modify the current MP of the L2Character and broadcast Server->Client packet StatusUpdate
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if (getCurrentMp() < charstat.getMaxRecoverableMp())
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{
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setCurrentMp(getCurrentMp() + getActiveChar().getStat().getValue(Stats.REGENERATE_MP_RATE), false);
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}
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if (!getActiveChar().isInActiveRegion())
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{
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// no broadcast necessary for characters that are in inactive regions.
|
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// stop regeneration for characters who are filled up and in an inactive region.
|
||||
if ((getCurrentHp() == charstat.getMaxRecoverableHp()) && (getCurrentMp() == charstat.getMaxMp()))
|
||||
{
|
||||
stopHpMpRegeneration();
|
||||
}
|
||||
final double newHp = getCurrentHp() + getActiveChar().getStat().getValue(Stats.REGENERATE_HP_RATE);
|
||||
final double newMp = getCurrentMp() + getActiveChar().getStat().getValue(Stats.REGENERATE_MP_RATE);
|
||||
setCurrentHpMp(newHp, newMp);
|
||||
}
|
||||
else
|
||||
{
|
||||
getActiveChar().broadcastStatusUpdate(); // send the StatusUpdate packet
|
||||
}
|
||||
}
|
||||
|
||||
/** Task of HP/MP regeneration */
|
||||
class RegenTask implements Runnable
|
||||
{
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
try
|
||||
{
|
||||
doRegeneration();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.log(Level.SEVERE, "", e);
|
||||
}
|
||||
stopHpMpRegeneration();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -20,13 +20,11 @@ import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.Future;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.stat.CharStat;
|
||||
import com.l2jmobius.gameserver.model.events.EventDispatcher;
|
||||
import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureHpChange;
|
||||
import com.l2jmobius.gameserver.model.skills.AbnormalType;
|
||||
@ -210,7 +208,7 @@ public class CharStatus
|
||||
final int period = Formulas.getRegeneratePeriod(getActiveChar());
|
||||
|
||||
// Create the HP/MP/CP Regeneration task
|
||||
_regTask = ThreadPool.scheduleAtFixedRate(new RegenTask(), period, period);
|
||||
_regTask = ThreadPool.scheduleAtFixedRate(this::doRegeneration, period, period);
|
||||
}
|
||||
}
|
||||
|
||||
@ -408,49 +406,16 @@ public class CharStatus
|
||||
|
||||
protected void doRegeneration()
|
||||
{
|
||||
final CharStat charstat = getActiveChar().getStat();
|
||||
|
||||
// Modify the current HP of the L2Character and broadcast Server->Client packet StatusUpdate
|
||||
if (getCurrentHp() < charstat.getMaxRecoverableHp())
|
||||
// Modify the current HP/MP of the L2Character and broadcast Server->Client packet StatusUpdate
|
||||
if (!getActiveChar().isDead() && ((getCurrentHp() < getActiveChar().getMaxRecoverableHp()) || (getCurrentMp() < getActiveChar().getMaxRecoverableMp())))
|
||||
{
|
||||
setCurrentHp(getCurrentHp() + getActiveChar().getStat().getValue(Stats.REGENERATE_HP_RATE), false);
|
||||
}
|
||||
|
||||
// Modify the current MP of the L2Character and broadcast Server->Client packet StatusUpdate
|
||||
if (getCurrentMp() < charstat.getMaxRecoverableMp())
|
||||
{
|
||||
setCurrentMp(getCurrentMp() + getActiveChar().getStat().getValue(Stats.REGENERATE_MP_RATE), false);
|
||||
}
|
||||
|
||||
if (!getActiveChar().isInActiveRegion())
|
||||
{
|
||||
// no broadcast necessary for characters that are in inactive regions.
|
||||
// stop regeneration for characters who are filled up and in an inactive region.
|
||||
if ((getCurrentHp() == charstat.getMaxRecoverableHp()) && (getCurrentMp() == charstat.getMaxMp()))
|
||||
{
|
||||
stopHpMpRegeneration();
|
||||
}
|
||||
final double newHp = getCurrentHp() + getActiveChar().getStat().getValue(Stats.REGENERATE_HP_RATE);
|
||||
final double newMp = getCurrentMp() + getActiveChar().getStat().getValue(Stats.REGENERATE_MP_RATE);
|
||||
setCurrentHpMp(newHp, newMp);
|
||||
}
|
||||
else
|
||||
{
|
||||
getActiveChar().broadcastStatusUpdate(); // send the StatusUpdate packet
|
||||
}
|
||||
}
|
||||
|
||||
/** Task of HP/MP regeneration */
|
||||
class RegenTask implements Runnable
|
||||
{
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
try
|
||||
{
|
||||
doRegeneration();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.log(Level.SEVERE, "", e);
|
||||
}
|
||||
stopHpMpRegeneration();
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user