Various skill adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-01 12:32:58 +00:00
parent 67dca6cdad
commit 791dd9b66f
42 changed files with 1609 additions and 1093 deletions

View File

@@ -268,8 +268,8 @@
<attribute>FIRE</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId> <!-- Fire Attribute -->
<skillLevel>1</skillLevel>
<skillId>19404</skillId>
<skillLevel>1</skillLevel> <!-- Fire Attribute -->
</effect>
</effects>
</skill>
@@ -294,8 +294,8 @@
<attribute>WATER</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId> <!-- Fire Attribute -->
<skillLevel>2</skillLevel>
<skillId>19404</skillId>
<skillLevel>2</skillLevel> <!-- Water Attribute -->
</effect>
</effects>
</skill>
@@ -319,8 +319,8 @@
<attribute>WIND</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId> <!-- Fire Attribute -->
<skillLevel>3</skillLevel>
<skillId>19404</skillId>
<skillLevel>3</skillLevel> <!-- Wind Attribute -->
</effect>
</effects>
</skill>
@@ -344,8 +344,8 @@
<attribute>EARTH</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId> <!-- Fire Attribute -->
<skillLevel>4</skillLevel>
<skillId>19404</skillId>
<skillLevel>4</skillLevel> <!-- Earth Attribute -->
</effect>
</effects>
</skill>
@@ -476,7 +476,7 @@
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
<icon>icon.skill11011</icon>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -578,7 +578,7 @@
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
<icon>icon.skill11011</icon>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -680,7 +680,7 @@
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
<icon>icon.skill11011</icon>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -782,7 +782,7 @@
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
<icon>icon.skill11011</icon>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -883,6 +883,8 @@
<skill id="11016" toLevel="13" name="Elemental Spike (Holy)">
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
<icon>icon.skill11011</icon>
<attributeType>HOLY</attributeType>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<reuseDelayGroup>11011</reuseDelayGroup>
<magicLvl>
@@ -942,8 +944,6 @@
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<effects>
<effect name="CallSkill">
<skillId>11081</skillId> <!-- Holy Attribute -->
@@ -1111,7 +1111,7 @@
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Ignite. Over-hit is possible. -->
<icon>icon.skill11018</icon>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1209,7 +1209,7 @@
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Slow. Overlapped Slow effects result in Frozen. Over-hit is possible. -->
<icon>icon.skill11018</icon>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1307,7 +1307,7 @@
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and pushes it. Over-hit is possible. -->
<icon>icon.skill11018</icon>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1405,7 +1405,7 @@
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Hold. Over-hit is possible. -->
<icon>icon.skill11018</icon>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1502,6 +1502,8 @@
<skill id="11022" toLevel="13" name="Elemental Crash (Holy)">
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Stun. Over-hit is possible. -->
<icon>icon.skill11018</icon>
<attributeType>HOLY</attributeType>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<reuseDelayGroup>11017</reuseDelayGroup>
<magicLvl>
@@ -1562,8 +1564,6 @@
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<effects>
<effect name="MagicalAttack">
<power>
@@ -1714,7 +1714,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
@@ -1830,7 +1830,7 @@
<abnormalType>BODY_DESTRUCTION</abnormalType>
<abnormalVisualEffect>ICE_ELEMENTALDESTROY</abnormalVisualEffect>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1945,12 +1945,12 @@
<abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11023</reuseDelayGroup>
<magicLvl>
@@ -2055,7 +2055,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2186,7 +2186,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2604,8 +2604,8 @@
<skillId>11038</skillId> <!-- Elemental Blast (Earth) -->
</item>
</attachSkillList>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
@@ -2643,10 +2643,10 @@
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>FIRE</attributeType>
<attributeValue>10</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11034</reuseDelayGroup>
<magicLvl>
@@ -2726,10 +2726,10 @@
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>WATER</attributeType>
<attributeValue>10</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11034</reuseDelayGroup>
<magicLvl>
@@ -2809,10 +2809,10 @@
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>WIND</attributeType>
<attributeValue>10</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11034</reuseDelayGroup>
<magicLvl>
@@ -2892,10 +2892,10 @@
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>EARTH</attributeType>
<attributeValue>10</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11034</reuseDelayGroup>
<magicLvl>
@@ -3019,8 +3019,8 @@
<magicCriticalRate>5</magicCriticalRate>
<canDoubleCast>true</canDoubleCast>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
@@ -3059,6 +3059,9 @@
<affectRange>150</affectRange>
<attachToggleGroupId>1</attachToggleGroupId>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<doubleCastSkill>11045</doubleCastSkill>
<magicLvl>
@@ -3119,9 +3122,6 @@
<skillId>11044</skillId> <!-- Elemental Final Storm (Earth) -->
</item>
</attachSkillList>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
@@ -3158,10 +3158,10 @@
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<attributeType>FIRE</attributeType>
<attributeValue>10</attributeValue> <!-- TODO : Check me, Glory days says no attribute -->
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<magicLvl>
@@ -3241,10 +3241,10 @@
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<attributeType>WATER</attributeType>
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<magicLvl>
@@ -3324,10 +3324,10 @@
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<attributeType>WIND</attributeType>
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<magicLvl>
@@ -3407,10 +3407,10 @@
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<attributeType>EARTH</attributeType>
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<magicLvl>
@@ -3489,7 +3489,12 @@
<icon>icon.skill11040</icon>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<attributeType>HOLY</attributeType>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<magicLvl>
<value level="1">85</value>
@@ -3533,9 +3538,6 @@
</magicCriticalRate>
<canDoubleCast>true</canDoubleCast>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
@@ -4497,7 +4499,7 @@
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockControl" />
@@ -5066,8 +5068,8 @@
<effectPoint>-709</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="OpCheckAbnormal">
@@ -5376,7 +5378,7 @@
<activateRate>100</activateRate>
<basicProperty>NONE</basicProperty>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A4</operateType>
<isMagic>4</isMagic>
<abnormalType>MULTI_DEBUFF_FIRE</abnormalType>
@@ -5412,7 +5414,7 @@
<activateRate>100</activateRate>
<basicProperty>NONE</basicProperty>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A4</operateType>
<isMagic>4</isMagic>
<abnormalType>MULTI_DEBUFF_WATER</abnormalType>
@@ -5448,7 +5450,7 @@
<activateRate>100</activateRate>
<basicProperty>NONE</basicProperty>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A4</operateType>
<isMagic>4</isMagic>
<abnormalType>MULTI_DEBUFF_WIND</abnormalType>

View File

@@ -101,8 +101,8 @@
<activateRate>80</activateRate> <!-- Guessed -->
<reuseDelayGroup>11106</reuseDelayGroup>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -209,10 +209,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11106</reuseDelayGroup>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -302,10 +302,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11106</reuseDelayGroup>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -426,10 +426,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11106</reuseDelayGroup>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -549,10 +549,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11106</reuseDelayGroup>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -682,11 +682,11 @@
<activateRate>80</activateRate> <!-- Guessed -->
<reuseDelayGroup>11106</reuseDelayGroup>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<reuseDelay>6700</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -769,8 +769,8 @@
<attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>11112</reuseDelayGroup>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -864,10 +864,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11112</reuseDelayGroup>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue> <!-- Holy -->
<attributeValue>100</attributeValue> <!-- Holy -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -987,10 +987,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11112</reuseDelayGroup>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue> <!-- Water -->
<attributeValue>100</attributeValue> <!-- Water -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1112,7 +1112,7 @@
<reuseDelayGroup>11115</reuseDelayGroup>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1206,10 +1206,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11115</reuseDelayGroup>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <!-- Fire -->
<attributeValue>100</attributeValue> <!-- Fire -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1298,10 +1298,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11115</reuseDelayGroup>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue> <!-- Dark -->
<attributeValue>100</attributeValue> <!-- Dark -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1391,8 +1391,8 @@
<reuseDelayGroup>11118</reuseDelayGroup>
<operateType>A1</operateType>
<reuseDelay>6700</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1485,10 +1485,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11118</reuseDelayGroup>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue> <!-- Wind -->
<attributeValue>100</attributeValue> <!-- Wind -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1608,11 +1608,11 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11118</reuseDelayGroup>
<attributeType>DARK</attributeType> <!-- Dark -->
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1701,8 +1701,8 @@
<attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>11121</reuseDelayGroup>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1796,10 +1796,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11121</reuseDelayGroup>
<attributeType>EARTH</attributeType> <!-- Earth -->
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1919,10 +1919,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11121</reuseDelayGroup>
<attributeType>DARK</attributeType> <!-- Dark -->
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -2087,7 +2087,7 @@
<activateRate>80</activateRate> <!-- Guessed -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2125,7 +2125,7 @@
<value level="3">icon.skill0000</value>
</icon>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2163,7 +2163,7 @@
<activateRate>80</activateRate> <!-- Guessed -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2203,7 +2203,7 @@
<activateRate>80</activateRate> <!-- Guessed -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2385,8 +2385,8 @@
<channelingTickInterval>2</channelingTickInterval>
<effectPoint>-676</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>15000</hitTime>
<attributeValue>100</attributeValue>
<hitTime>12000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
@@ -2395,7 +2395,7 @@
<mpInitialConsume>52</mpInitialConsume>
<mpPerChanneling>80</mpPerChanneling>
<operateType>CA1</operateType>
<reuseDelay>1800000</reuseDelay>
<reuseDelay>120000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>4</hitCancelTime>
@@ -2437,7 +2437,7 @@
<channelingTickInterval>1</channelingTickInterval>
<channelingStart>2</channelingStart>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>CA1</operateType>
@@ -2479,7 +2479,7 @@
<channelingTickInterval>1</channelingTickInterval>
<channelingStart>2</channelingStart>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>CA1</operateType>
@@ -2528,7 +2528,7 @@
<channelingTickInterval>1</channelingTickInterval>
<channelingStart>2</channelingStart>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>CA1</operateType>
@@ -2617,7 +2617,7 @@
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2655,7 +2655,7 @@
<activateRate>80</activateRate> <!-- Guessed -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2696,7 +2696,7 @@
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2815,7 +2815,7 @@
<activateRate>30</activateRate>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2898,7 +2898,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>MD_DOWN_AWAKEN</abnormalType>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -3146,7 +3146,7 @@
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -3304,7 +3304,7 @@
<reuseDelayGroup>11177</reuseDelayGroup>
<allStanceSkillId>11189</allStanceSkillId> <!-- Double Casting skill Id -->
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -3772,7 +3772,7 @@
<icon>icon.skill10879</icon>
<reuseDelayGroup>11177</reuseDelayGroup>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>

View File

@@ -675,39 +675,85 @@
<condition name="OpHaveSummon" />
</conditions>
<effects>
<!-- Pvp FIXME -->
<effect name="PvpPhysicalAttackDamageBonus">
<!-- FIX ME: EFFECT NOT REALIZED -->
<effect name="AttackAttributeAdd">
<amount>450</amount>
</effect>
<effect name="MaxHp">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<effect name="SkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<effect name="MagicCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<amount>-5</amount>
<type>PK</type>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>FIRE</attribute>
</effect>
<!-- Pve FIXME -->
<effect name="PveMagicalSkillDamageBonus">
<amount>15</amount>
<mode>PER</mode>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>WATER</attribute>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>15</amount>
<mode>PER</mode>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>WIND</attribute>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>15</amount>
<mode>PER</mode>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DamageByAttack">
<amount>-5</amount>
<type>ENEMY_ALL</type>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>

View File

@@ -655,8 +655,8 @@
<attribute>HOLY</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId> <!-- Fire Attribute -->
<skillLevel>5</skillLevel>
<skillId>19404</skillId>
<skillLevel>5</skillLevel> <!-- Holy Attribute -->
</effect>
</effects>
</skill>
@@ -680,8 +680,8 @@
<attribute>DARK</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId> <!-- Fire Attribute -->
<skillLevel>6</skillLevel>
<skillId>19404</skillId>
<skillLevel>6</skillLevel> <!-- Dark Attribute -->
</effect>
</effects>
</skill>
@@ -748,7 +748,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<effects>
<effect name="MagicalAttack">
<power>
@@ -845,7 +845,7 @@
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>10</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>

View File

@@ -523,7 +523,7 @@
<abnormalTime>4</abnormalTime>
<abnormalType>FREEZE</abnormalType>
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
<activateRate>20</activateRate> <!-- Guessed -->
<activateRate>80</activateRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@@ -540,7 +540,7 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>60</affectRange>
<affectRange>40</affectRange>
<trait>PARALYZE</trait>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
@@ -777,7 +777,7 @@
<!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P./ M. Def. by $s3 for $s2. Requires a sword, blunt weapon, dual sword or dual blunt to be equipped. Over-hit. Critical. -->
<icon>icon.skill11510</icon>
<operateType>A2</operateType>
<abnormalLvl>5</abnormalLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>
@@ -892,7 +892,7 @@
<effectPoint>566</effectPoint>
<effectRange>900</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
@@ -917,7 +917,6 @@
<value level="8">51</value>
<value level="9">53</value>
</mpConsume>
<operateType>A2</operateType>
<coolTime>1000</coolTime>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -2224,12 +2223,19 @@
<!-- For $s1, P. Atk. and M. Atk. +$s2. Canceled if Prophecy of Might is cast. -->
<icon>icon.skill11866</icon>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<reuseDelay>
<value level="1">600000</value>
<value level="2">3000</value>
</reuseDelay>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalType>PD_UP_DMAGIC</abnormalType> <!-- NOT RETAIL: FIXME -->
<abnormalTime>
<value level="1">300</value>
<value level="2">1</value>
</abnormalTime>
<abnormalType>PD_UP_DMAGIC</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<effectPoint>707</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2240,13 +2246,22 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>15</amount>
<amount>
<value level="1">20</value>
<value level="2">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>15</amount>
<amount>
<value level="1">20</value>
<value level="2">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ReuseSkillById" fromLevel="1" toLevel="1">
<skillId>19204</skillId>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>19204</castSkillId>
<skillId>19447</skillId> <!-- Glaring -->
@@ -2259,8 +2274,10 @@
<skill id="19448" toLevel="13" name="Rampageous Beat">
<!-- Attacks the target with $s1 Power added to P. Atk. and resets the durations of nearby allies' War/ Marching/ Relax buffs with a certain probability. Requires a sword, blunt weapon, dual sword, or dual blunt weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill11511</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1410</hitTime>
<magicLvl>
<value level="1">85</value>
@@ -2292,10 +2309,6 @@
<value level="12">176</value>
<value level="13">180</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay>
<effectPoint>
<value level="1">-692</value>
<value level="2">-696</value>
@@ -2311,14 +2324,10 @@
<value level="12">-712</value>
<value level="13">-712</value>
</effectPoint>
<effectRange>400</effectRange>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>

View File

@@ -1208,6 +1208,25 @@
<value level="16">39</value>
<value level="17">40</value>
</mpConsume>
<magicLvl>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">86</value>
<value level="7">88</value>
<value level="8">90</value>
<value level="9">92</value>
<value level="10">94</value>
<value level="11">96</value>
<value level="12">98</value>
<value level="13">101</value>
<value level="14">103</value>
<value level="15">105</value>
<value level="16">107</value>
<value level="17">109</value>
</magicLvl>
<castRange>
<value fromLevel="1" toLevel="17">600</value>
<value fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{base + (10 * subIndex)}</value>
@@ -1217,8 +1236,8 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>