Various skill adjustments.
Contributed by gamelike85.
This commit is contained in:
@@ -268,8 +268,8 @@
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<attribute>FIRE</attribute>
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</effect>
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<effect name="CallSkill">
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<skillId>19404</skillId> <!-- Fire Attribute -->
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<skillLevel>1</skillLevel>
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<skillId>19404</skillId>
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<skillLevel>1</skillLevel> <!-- Fire Attribute -->
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</effect>
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</effects>
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</skill>
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@@ -294,8 +294,8 @@
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<attribute>WATER</attribute>
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</effect>
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<effect name="CallSkill">
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<skillId>19404</skillId> <!-- Fire Attribute -->
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<skillLevel>2</skillLevel>
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<skillId>19404</skillId>
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<skillLevel>2</skillLevel> <!-- Water Attribute -->
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</effect>
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</effects>
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</skill>
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@@ -319,8 +319,8 @@
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<attribute>WIND</attribute>
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</effect>
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<effect name="CallSkill">
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<skillId>19404</skillId> <!-- Fire Attribute -->
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<skillLevel>3</skillLevel>
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<skillId>19404</skillId>
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<skillLevel>3</skillLevel> <!-- Wind Attribute -->
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</effect>
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</effects>
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</skill>
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@@ -344,8 +344,8 @@
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<attribute>EARTH</attribute>
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</effect>
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<effect name="CallSkill">
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<skillId>19404</skillId> <!-- Fire Attribute -->
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<skillLevel>4</skillLevel>
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<skillId>19404</skillId>
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<skillLevel>4</skillLevel> <!-- Earth Attribute -->
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</effect>
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</effects>
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</skill>
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@@ -476,7 +476,7 @@
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
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<icon>icon.skill11011</icon>
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -578,7 +578,7 @@
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
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<icon>icon.skill11011</icon>
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<attributeType>WATER</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -680,7 +680,7 @@
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
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<icon>icon.skill11011</icon>
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<attributeType>WIND</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -782,7 +782,7 @@
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
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<icon>icon.skill11011</icon>
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<attributeType>EARTH</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -883,6 +883,8 @@
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<skill id="11016" toLevel="13" name="Elemental Spike (Holy)">
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
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<icon>icon.skill11011</icon>
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<attributeType>HOLY</attributeType>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<reuseDelayGroup>11011</reuseDelayGroup>
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<magicLvl>
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@@ -942,8 +944,6 @@
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<isMagic>1</isMagic>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<attributeType>HOLY</attributeType>
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<attributeValue>20</attributeValue>
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<effects>
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<effect name="CallSkill">
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<skillId>11081</skillId> <!-- Holy Attribute -->
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@@ -1111,7 +1111,7 @@
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Ignite. Over-hit is possible. -->
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<icon>icon.skill11018</icon>
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -1209,7 +1209,7 @@
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Slow. Overlapped Slow effects result in Frozen. Over-hit is possible. -->
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<icon>icon.skill11018</icon>
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<attributeType>WATER</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -1307,7 +1307,7 @@
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and pushes it. Over-hit is possible. -->
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<icon>icon.skill11018</icon>
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<attributeType>WIND</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -1405,7 +1405,7 @@
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Hold. Over-hit is possible. -->
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<icon>icon.skill11018</icon>
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<attributeType>EARTH</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -1502,6 +1502,8 @@
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<skill id="11022" toLevel="13" name="Elemental Crash (Holy)">
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Stun. Over-hit is possible. -->
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<icon>icon.skill11018</icon>
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<attributeType>HOLY</attributeType>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<reuseDelayGroup>11017</reuseDelayGroup>
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<magicLvl>
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@@ -1562,8 +1564,6 @@
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<isMagic>1</isMagic>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<attributeType>HOLY</attributeType>
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<attributeValue>20</attributeValue>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@@ -1714,7 +1714,7 @@
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<abnormalTime>10</abnormalTime>
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<abnormalType>BODY_DESTRUCTION</abnormalType>
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SQUARE</affectScope>
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@@ -1830,7 +1830,7 @@
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<abnormalType>BODY_DESTRUCTION</abnormalType>
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<abnormalVisualEffect>ICE_ELEMENTALDESTROY</abnormalVisualEffect>
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<attributeType>WATER</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -1945,12 +1945,12 @@
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<abnormalTime>10</abnormalTime>
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<abnormalType>BODY_DESTRUCTION</abnormalType>
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<attributeType>WIND</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A2</operateType>
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<affectLimit>5-12</affectLimit>
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<affectRange>150</affectRange>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11023</reuseDelayGroup>
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<magicLvl>
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@@ -2055,7 +2055,7 @@
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<abnormalTime>10</abnormalTime>
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<abnormalType>BODY_DESTRUCTION</abnormalType>
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<attributeType>EARTH</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -2186,7 +2186,7 @@
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<abnormalTime>10</abnormalTime>
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<abnormalType>BODY_DESTRUCTION</abnormalType>
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<attributeType>DARK</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -2604,8 +2604,8 @@
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<skillId>11038</skillId> <!-- Elemental Blast (Earth) -->
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</item>
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</attachSkillList>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="MagicalAttack">
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@@ -2643,10 +2643,10 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>100</affectRange>
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<attributeType>FIRE</attributeType>
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<attributeValue>10</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11034</reuseDelayGroup>
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<magicLvl>
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@@ -2726,10 +2726,10 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>100</affectRange>
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<attributeType>WATER</attributeType>
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<attributeValue>10</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11034</reuseDelayGroup>
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<magicLvl>
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@@ -2809,10 +2809,10 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>100</affectRange>
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<attributeType>WIND</attributeType>
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<attributeValue>10</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11034</reuseDelayGroup>
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<magicLvl>
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@@ -2892,10 +2892,10 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>100</affectRange>
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<attributeType>EARTH</attributeType>
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<attributeValue>10</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11034</reuseDelayGroup>
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<magicLvl>
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@@ -3019,8 +3019,8 @@
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<magicCriticalRate>5</magicCriticalRate>
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<canDoubleCast>true</canDoubleCast>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="MagicalAttack">
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@@ -3059,6 +3059,9 @@
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<affectRange>150</affectRange>
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<attachToggleGroupId>1</attachToggleGroupId>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<doubleCastSkill>11045</doubleCastSkill>
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<magicLvl>
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@@ -3119,9 +3122,6 @@
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<skillId>11044</skillId> <!-- Elemental Final Storm (Earth) -->
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</item>
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</attachSkillList>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@@ -3158,10 +3158,10 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>150</affectRange>
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<attributeType>FIRE</attributeType>
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<attributeValue>10</attributeValue> <!-- TODO : Check me, Glory days says no attribute -->
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<magicLvl>
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@@ -3241,10 +3241,10 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>150</affectRange>
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<attributeType>WATER</attributeType>
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<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<magicLvl>
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@@ -3324,10 +3324,10 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>150</affectRange>
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<attributeType>WIND</attributeType>
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<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<magicLvl>
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@@ -3407,10 +3407,10 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>150</affectRange>
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<attributeType>EARTH</attributeType>
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<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<magicLvl>
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@@ -3489,7 +3489,12 @@
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<icon>icon.skill11040</icon>
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<affectLimit>5-12</affectLimit>
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<affectRange>150</affectRange>
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<attributeType>HOLY</attributeType>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<magicLvl>
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<value level="1">85</value>
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@@ -3533,9 +3538,6 @@
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</magicCriticalRate>
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<canDoubleCast>true</canDoubleCast>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@@ -4497,7 +4499,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="BlockControl" />
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@@ -5066,8 +5068,8 @@
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<effectPoint>-709</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
|
||||
<condition name="OpCheckAbnormal">
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@@ -5376,7 +5378,7 @@
|
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<activateRate>100</activateRate>
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||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_FIRE</abnormalType>
|
||||
@@ -5412,7 +5414,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_WATER</abnormalType>
|
||||
@@ -5448,7 +5450,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_WIND</abnormalType>
|
||||
|
@@ -101,8 +101,8 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -209,10 +209,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -302,10 +302,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -426,10 +426,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -549,10 +549,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -682,11 +682,11 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -769,8 +769,8 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -864,10 +864,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Holy -->
|
||||
<attributeValue>100</attributeValue> <!-- Holy -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -987,10 +987,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Water -->
|
||||
<attributeValue>100</attributeValue> <!-- Water -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1112,7 +1112,7 @@
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1206,10 +1206,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Fire -->
|
||||
<attributeValue>100</attributeValue> <!-- Fire -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1298,10 +1298,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Dark -->
|
||||
<attributeValue>100</attributeValue> <!-- Dark -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1391,8 +1391,8 @@
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1485,10 +1485,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Wind -->
|
||||
<attributeValue>100</attributeValue> <!-- Wind -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1608,11 +1608,11 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1701,8 +1701,8 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1796,10 +1796,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<attributeType>EARTH</attributeType> <!-- Earth -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1919,10 +1919,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -2087,7 +2087,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2125,7 +2125,7 @@
|
||||
<value level="3">icon.skill0000</value>
|
||||
</icon>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2163,7 +2163,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2203,7 +2203,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2385,8 +2385,8 @@
|
||||
<channelingTickInterval>2</channelingTickInterval>
|
||||
<effectPoint>-676</effectPoint>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>15000</hitTime>
|
||||
<attributeValue>100</attributeValue>
|
||||
<hitTime>12000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
@@ -2395,7 +2395,7 @@
|
||||
<mpInitialConsume>52</mpInitialConsume>
|
||||
<mpPerChanneling>80</mpPerChanneling>
|
||||
<operateType>CA1</operateType>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>4</hitCancelTime>
|
||||
@@ -2437,7 +2437,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@@ -2479,7 +2479,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@@ -2528,7 +2528,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@@ -2617,7 +2617,7 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2655,7 +2655,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2696,7 +2696,7 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2815,7 +2815,7 @@
|
||||
<activateRate>30</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2898,7 +2898,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>MD_DOWN_AWAKEN</abnormalType>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -3146,7 +3146,7 @@
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -3304,7 +3304,7 @@
|
||||
<reuseDelayGroup>11177</reuseDelayGroup>
|
||||
<allStanceSkillId>11189</allStanceSkillId> <!-- Double Casting skill Id -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -3772,7 +3772,7 @@
|
||||
<icon>icon.skill10879</icon>
|
||||
<reuseDelayGroup>11177</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
|
@@ -675,39 +675,85 @@
|
||||
<condition name="OpHaveSummon" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<!-- Pvp FIXME -->
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<!-- FIX ME: EFFECT NOT REALIZED -->
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>450</amount>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<!-- Pve FIXME -->
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -655,8 +655,8 @@
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>5</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>5</skillLevel> <!-- Holy Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -680,8 +680,8 @@
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>6</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>6</skillLevel> <!-- Dark Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -748,7 +748,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@@ -845,7 +845,7 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
|
@@ -523,7 +523,7 @@
|
||||
<abnormalTime>4</abnormalTime>
|
||||
<abnormalType>FREEZE</abnormalType>
|
||||
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
|
||||
<activateRate>20</activateRate> <!-- Guessed -->
|
||||
<activateRate>80</activateRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@@ -540,7 +540,7 @@
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>60</affectRange>
|
||||
<affectRange>40</affectRange>
|
||||
<trait>PARALYZE</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -777,7 +777,7 @@
|
||||
<!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P./ M. Def. by $s3 for $s2. Requires a sword, blunt weapon, dual sword or dual blunt to be equipped. Over-hit. Critical. -->
|
||||
<icon>icon.skill11510</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalLvl>4</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||
<activateRate>
|
||||
@@ -892,7 +892,7 @@
|
||||
<effectPoint>566</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>
|
||||
@@ -917,7 +917,6 @@
|
||||
<value level="8">51</value>
|
||||
<value level="9">53</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -2224,12 +2223,19 @@
|
||||
<!-- For $s1, P. Atk. and M. Atk. +$s2. Canceled if Prophecy of Might is cast. -->
|
||||
<icon>icon.skill11866</icon>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<reuseDelay>
|
||||
<value level="1">600000</value>
|
||||
<value level="2">3000</value>
|
||||
</reuseDelay>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>PD_UP_DMAGIC</abnormalType> <!-- NOT RETAIL: FIXME -->
|
||||
<abnormalTime>
|
||||
<value level="1">300</value>
|
||||
<value level="2">1</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>PD_UP_DMAGIC</abnormalType>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<effectPoint>707</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -2240,13 +2246,22 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>15</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">0</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>15</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">0</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReuseSkillById" fromLevel="1" toLevel="1">
|
||||
<skillId>19204</skillId>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<castSkillId>19204</castSkillId>
|
||||
<skillId>19447</skillId> <!-- Glaring -->
|
||||
@@ -2259,8 +2274,10 @@
|
||||
<skill id="19448" toLevel="13" name="Rampageous Beat">
|
||||
<!-- Attacks the target with $s1 Power added to P. Atk. and resets the durations of nearby allies' War/ Marching/ Relax buffs with a certain probability. Requires a sword, blunt weapon, dual sword, or dual blunt weapon to be equipped. Over-hit. Critical. -->
|
||||
<icon>icon.skill11511</icon>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<castRange>40</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1410</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@@ -2292,10 +2309,6 @@
|
||||
<value level="12">176</value>
|
||||
<value level="13">180</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-692</value>
|
||||
<value level="2">-696</value>
|
||||
@@ -2311,14 +2324,10 @@
|
||||
<value level="12">-712</value>
|
||||
<value level="13">-712</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
|
@@ -1208,6 +1208,25 @@
|
||||
<value level="16">39</value>
|
||||
<value level="17">40</value>
|
||||
</mpConsume>
|
||||
<magicLvl>
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">86</value>
|
||||
<value level="7">88</value>
|
||||
<value level="8">90</value>
|
||||
<value level="9">92</value>
|
||||
<value level="10">94</value>
|
||||
<value level="11">96</value>
|
||||
<value level="12">98</value>
|
||||
<value level="13">101</value>
|
||||
<value level="14">103</value>
|
||||
<value level="15">105</value>
|
||||
<value level="16">107</value>
|
||||
<value level="17">109</value>
|
||||
</magicLvl>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="17">600</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{base + (10 * subIndex)}</value>
|
||||
@@ -1217,8 +1236,8 @@
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
|
Reference in New Issue
Block a user