Fixed pull skills.
Contributed by gamelike85.
This commit is contained in:
parent
6e451e9691
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@ -1200,9 +1200,7 @@
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<skill id="10016" toLevel="9" name="Chain Hydra">
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<!-- Pulls target and nearby enemies to make them attack you. Requires a shield. -->
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<icon>icon.skill10016</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>1</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<operateType>A1</operateType>
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<affectRange>200</affectRange>
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<activateRate>
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<value fromLevel="1" toLevel="9">150</value>
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@ -1220,7 +1218,6 @@
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<value level="8">103</value>
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<value level="9">105</value>
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</magicLvl>
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<operateType>A2</operateType>
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<mpConsume>
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<value level="1">123</value>
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<value level="2">127</value>
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@ -1253,14 +1250,18 @@
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<basicProperty>PHYSICAL</basicProperty>
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<hitCancelTime>0</hitCancelTime>
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<trait>PULL</trait>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="AirBind" />
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<effect name="Bluff">
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<chance>100</chance>
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</effect>
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<effect name="PullBack">
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<speed>600</speed>
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<delay>650</delay>
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@ -123,7 +123,7 @@
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<skill id="16106" toLevel="5" name="Chain Smash">
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<!-- Pulls target toward you. -->
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<icon>icon.skill10015</icon>
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<operateType>A2</operateType>
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<operateType>A1</operateType>
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<mpConsume>
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<value level="1">50</value>
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<value level="2">65</value>
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@ -136,24 +136,12 @@
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<coolTime>1000</coolTime>
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<reuseDelay>3000</reuseDelay>
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<effectPoint>-150</effectPoint>
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<isDebuff>true</isDebuff>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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<value level="4">5</value>
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<value level="5">5</value>
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</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>80</activateRate>
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<affectRange>900</affectRange>
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<basicProperty>PHYSICAL</basicProperty>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<trait>PULL</trait>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="AirBind" />
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<effect name="Bluff">
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@ -1201,9 +1201,7 @@
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<skill id="10016" toLevel="9" name="Chain Hydra">
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<!-- Pulls target and nearby enemies to make them attack you.'Requires a shield. -->
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<icon>icon.skill10016</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>1</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<operateType>A1</operateType>
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<affectRange>200</affectRange>
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<activateRate>
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<value fromLevel="1" toLevel="9">150</value>
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@ -1222,7 +1220,6 @@
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<value level="8">103</value>
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<value level="9">105</value>
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</magicLvl>
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<operateType>A2</operateType>
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<mpConsume>
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<value level="1">123</value>
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<value level="2">127</value>
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@ -1256,14 +1253,18 @@
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<basicProperty>PHYSICAL</basicProperty>
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<hitCancelTime>0</hitCancelTime>
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<trait>PULL</trait>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="AirBind" />
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<effect name="Bluff">
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<chance>100</chance>
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</effect>
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<effect name="PullBack">
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<speed>600</speed>
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<delay>650</delay>
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@ -123,7 +123,7 @@
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<skill id="16106" toLevel="5" name="Chain Smash">
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<!-- Pulls target toward you. -->
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<icon>icon.skill10015</icon>
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<operateType>A2</operateType>
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<operateType>A1</operateType>
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<mpConsume>
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<value level="1">50</value>
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<value level="2">65</value>
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@ -136,24 +136,12 @@
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<coolTime>1000</coolTime>
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<reuseDelay>3000</reuseDelay>
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<effectPoint>-150</effectPoint>
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<isDebuff>true</isDebuff>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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<value level="4">5</value>
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<value level="5">5</value>
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</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>80</activateRate>
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<affectRange>900</affectRange>
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<basicProperty>PHYSICAL</basicProperty>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<trait>PULL</trait>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="AirBind" />
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<effect name="Bluff">
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@ -1200,9 +1200,7 @@
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<skill id="10016" toLevel="9" name="Chain Hydra">
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<!-- Pulls target and nearby enemies to make them attack you.'Requires a shield. -->
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<icon>icon.skill10016</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>1</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<operateType>A1</operateType>
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<affectRange>200</affectRange>
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<activateRate>
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<value fromLevel="1" toLevel="9">150</value>
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@ -1221,7 +1219,6 @@
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<value level="8">103</value>
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<value level="9">105</value>
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</magicLvl>
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<operateType>A2</operateType>
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<mpConsume>
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<value level="1">123</value>
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<value level="2">127</value>
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@ -1255,14 +1252,18 @@
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<basicProperty>PHYSICAL</basicProperty>
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<hitCancelTime>0</hitCancelTime>
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<trait>PULL</trait>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="AirBind" />
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<effect name="Bluff">
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<chance>100</chance>
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</effect>
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<effect name="PullBack">
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<speed>600</speed>
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<delay>650</delay>
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@ -123,7 +123,7 @@
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<skill id="16106" toLevel="5" name="Chain Smash">
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<!-- Pulls target toward you. -->
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<icon>icon.skill10015</icon>
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<operateType>A2</operateType>
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<operateType>A1</operateType>
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<mpConsume>
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<value level="1">50</value>
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<value level="2">65</value>
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@ -136,24 +136,12 @@
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<coolTime>1000</coolTime>
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<reuseDelay>3000</reuseDelay>
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<effectPoint>-150</effectPoint>
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<isDebuff>true</isDebuff>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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<value level="4">5</value>
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<value level="5">5</value>
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</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>80</activateRate>
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<affectRange>900</affectRange>
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<basicProperty>PHYSICAL</basicProperty>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<trait>PULL</trait>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="AirBind" />
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<effect name="Bluff">
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@ -1200,9 +1200,7 @@
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<skill id="10016" toLevel="9" name="Chain Hydra">
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<!-- Pulls target and nearby enemies to make them attack you.?Requires a shield. -->
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<icon>icon.skill10016</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>1</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<operateType>A1</operateType>
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<affectRange>200</affectRange>
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<activateRate>
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<value fromLevel="1" toLevel="9">150</value>
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@ -1221,7 +1219,6 @@
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<value level="8">103</value>
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<value level="9">105</value>
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</magicLvl>
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<operateType>A2</operateType>
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<mpConsume>
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<value level="1">123</value>
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<value level="2">127</value>
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@ -1255,14 +1252,18 @@
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<basicProperty>PHYSICAL</basicProperty>
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<hitCancelTime>0</hitCancelTime>
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<trait>PULL</trait>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="AirBind" />
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<effect name="Bluff">
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<chance>100</chance>
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</effect>
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<effect name="PullBack">
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<speed>600</speed>
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<delay>650</delay>
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@ -123,7 +123,7 @@
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<skill id="16106" toLevel="5" name="Chain Smash">
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<!-- Pulls target toward you. -->
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<icon>icon.skill10015</icon>
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<operateType>A2</operateType>
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<operateType>A1</operateType>
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<mpConsume>
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<value level="1">50</value>
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<value level="2">65</value>
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@ -136,24 +136,12 @@
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<coolTime>1000</coolTime>
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<reuseDelay>3000</reuseDelay>
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<effectPoint>-150</effectPoint>
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<isDebuff>true</isDebuff>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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<value level="4">5</value>
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<value level="5">5</value>
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</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>80</activateRate>
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<affectRange>900</affectRange>
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<basicProperty>PHYSICAL</basicProperty>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<trait>PULL</trait>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="AirBind" />
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<effect name="Bluff">
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@ -1109,9 +1109,7 @@
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<skill id="10015" toLevel="9" name="Chain Strike">
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<!-- Swings a chain to draw the target to you. Requires a sword/ blunt to be equipped. -->
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<icon>icon.skill10015</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>1</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<operateType>A1</operateType>
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<activateRate>
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<value fromLevel="1" toLevel="9">190</value>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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@ -1129,7 +1127,6 @@
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<value level="8">103</value>
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<value level="9">105</value>
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</magicLvl>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<mpConsume>
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<value level="1">58</value>
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@ -1153,13 +1150,22 @@
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<hitCancelTime>0</hitCancelTime>
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<effectRange>1100</effectRange>
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<trait>PULL</trait>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<conditions>
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<condition name="EquipShield" />
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="AirBind" />
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<effect name="Bluff">
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<chance>100</chance>
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</effect>
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<effect name="PullBack">
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<speed>600</speed>
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<delay>600</delay>
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@ -1171,9 +1177,7 @@
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<skill id="10016" toLevel="9" name="Chain Hydra">
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<!-- Pulls target and nearby enemies to make them attack you. Requires a shield. -->
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<icon>icon.skill10016</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>1</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<operateType>A1</operateType>
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<affectRange>200</affectRange>
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<activateRate>
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<value fromLevel="1" toLevel="9">150</value>
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@ -1192,7 +1196,6 @@
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<value level="8">103</value>
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<value level="9">105</value>
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</magicLvl>
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<operateType>A2</operateType>
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<mpConsume>
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<value level="1">123</value>
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<value level="2">127</value>
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@ -1226,14 +1229,18 @@
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<basicProperty>PHYSICAL</basicProperty>
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<hitCancelTime>0</hitCancelTime>
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<trait>PULL</trait>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>ATTACK</nextAction>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="AirBind" />
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<effect name="Bluff">
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<chance>100</chance>
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</effect>
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<effect name="PullBack">
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<speed>600</speed>
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<delay>650</delay>
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@ -4121,7 +4128,10 @@
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</effects>
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</skill>
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<skill id="10069" toLevel="4" name="Grand Thorn of Vengeance">
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<!-- P. Atk. +$s1 and Reflect Damage/ Reflect Magic +$s2. Activates the Avenging Will with a chance of $s3 on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
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<!-- P. Atk. +3% and Reflect Damage/ Reflect Magic +5%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
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<!-- P. Atk. +6% and Reflect Damage/ Reflect Magic +9%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
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<!-- P. Atk. +8% and Reflect Damage/ Reflect Magic +12%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
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<!-- P. Atk. +10% and Reflect Damage/ Reflect Magic +15%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
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<icon>icon.skill10069_2</icon>
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<operateType>P</operateType>
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<magicLvl>
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@ -4140,8 +4150,15 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ReflectMagic">
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<amount>
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<value level="1">5</value>
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<value level="2">9</value>
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<value level="3">12</value>
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<value level="4">15</value>
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</amount>
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</effect>
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<effect name="TriggerSkillByAttack">
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<!-- Vampirism -->
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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@ -4158,16 +4175,40 @@
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<chance>30</chance>
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<targetType>SELF</targetType>
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</effect>
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<effect name="TriggerSkillByDamage">
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<allowSkillAttack>true</allowSkillAttack>
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<skillId>10067</skillId> <!-- Spirit of Revenge -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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||||
<value level="4">4</value>
|
||||
</skillLevel>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>5</chance>
|
||||
<targetType>MY_PARTY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10070" toLevel="4" name="Avenging Will">
|
||||
<!-- For $s2, recovers $s1 HP, P. Critical Damage +$s3, and makes immune to debuff. -->
|
||||
<icon>icon.skill10069</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
|
@ -123,7 +123,7 @@
|
||||
<skill id="16106" toLevel="5" name="Chain Smash">
|
||||
<!-- Pulls target toward you. -->
|
||||
<icon>icon.skill10015</icon>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
<value level="2">65</value>
|
||||
@ -136,24 +136,12 @@
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-150</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<affectRange>900</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>PULL</trait>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="Bluff">
|
||||
|
@ -1109,9 +1109,7 @@
|
||||
<skill id="10015" toLevel="9" name="Chain Strike">
|
||||
<!-- Swings a chain to draw the target to you. Requires a sword/ blunt weapon to be equipped. -->
|
||||
<icon>icon.skill10015</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<operateType>A1</operateType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">190</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
@ -1129,7 +1127,6 @@
|
||||
<value level="8">103</value>
|
||||
<value level="9">105</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<mpConsume>
|
||||
<value level="1">58</value>
|
||||
@ -1153,13 +1150,22 @@
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>1100</effectRange>
|
||||
<trait>PULL</trait>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="Bluff">
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>600</delay>
|
||||
@ -1171,9 +1177,7 @@
|
||||
<skill id="10016" toLevel="9" name="Chain Hydra">
|
||||
<!-- Pulls target and nearby enemies to make them attack you.Requires a shield. -->
|
||||
<icon>icon.skill10016</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<operateType>A1</operateType>
|
||||
<affectRange>200</affectRange>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">150</value>
|
||||
@ -1192,7 +1196,6 @@
|
||||
<value level="8">103</value>
|
||||
<value level="9">105</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">123</value>
|
||||
<value level="2">127</value>
|
||||
@ -1226,14 +1229,18 @@
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<trait>PULL</trait>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="Bluff">
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>650</delay>
|
||||
@ -4121,7 +4128,10 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10069" toLevel="4" name="Grand Thorn of Vengeance">
|
||||
<!-- P. Atk. +$s1 and Reflect Damage/ Reflect Magic +$s2. Activates the Avenging Will with a chance of $s3 on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
|
||||
<!-- P. Atk. +3% and Reflect Damage/ Reflect Magic +5%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
|
||||
<!-- P. Atk. +6% and Reflect Damage/ Reflect Magic +9%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
|
||||
<!-- P. Atk. +8% and Reflect Damage/ Reflect Magic +12%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
|
||||
<!-- P. Atk. +10% and Reflect Damage/ Reflect Magic +15%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
|
||||
<icon>icon.skill10069_2</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>
|
||||
@ -4140,8 +4150,15 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReflectMagic">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">9</value>
|
||||
<value level="3">12</value>
|
||||
<value level="4">15</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<!-- Vampirism -->
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
@ -4158,16 +4175,40 @@
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
<skillId>10067</skillId> <!-- Spirit of Revenge -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</skillLevel>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>5</chance>
|
||||
<targetType>MY_PARTY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10070" toLevel="4" name="Avenging Will">
|
||||
<!-- For $s2, recovers $s1 HP, P. Critical Damage +$s3, and makes immune to debuff. -->
|
||||
<icon>icon.skill10069</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
|
@ -123,7 +123,7 @@
|
||||
<skill id="16106" toLevel="5" name="Chain Smash">
|
||||
<!-- Pulls target toward you. -->
|
||||
<icon>icon.skill10015</icon>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
<value level="2">65</value>
|
||||
@ -136,24 +136,12 @@
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-150</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<affectRange>900</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>PULL</trait>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="Bluff">
|
||||
|
@ -1154,9 +1154,7 @@
|
||||
<skill id="10015" toLevel="11" name="Chain Strike">
|
||||
<!-- Swings a chain to draw the target to you. Requires a sword/ blunt weapon to be equipped. -->
|
||||
<icon>icon.skill10015</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<operateType>A1</operateType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">90</value>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
@ -1176,7 +1174,6 @@
|
||||
<value level="10">107</value>
|
||||
<value level="11">109</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<mpConsume>
|
||||
<value level="1">58</value>
|
||||
@ -1202,13 +1199,22 @@
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>1100</effectRange>
|
||||
<trait>PULL</trait>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="Bluff">
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>600</delay>
|
||||
@ -1220,9 +1226,7 @@
|
||||
<skill id="10016" toLevel="9" name="Chain Hydra">
|
||||
<!-- Pulls target and nearby enemies to make them attack you.Requires a shield. -->
|
||||
<icon>icon.skill10016</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<operateType>A1</operateType>
|
||||
<affectRange>200</affectRange>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">150</value>
|
||||
@ -1241,7 +1245,6 @@
|
||||
<value level="8">103</value>
|
||||
<value level="9">105</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">123</value>
|
||||
<value level="2">127</value>
|
||||
@ -1275,14 +1278,18 @@
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<trait>PULL</trait>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="Bluff">
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>650</delay>
|
||||
@ -4220,7 +4227,10 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10069" toLevel="4" name="Grand Thorn of Vengeance">
|
||||
<!-- P. Atk. +$s1 and Reflect Damage/ Reflect Magic +$s2. Activates the Avenging Will with a chance of $s3 on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
|
||||
<!-- P. Atk. +3% and Reflect Damage/ Reflect Magic +5%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
|
||||
<!-- P. Atk. +6% and Reflect Damage/ Reflect Magic +9%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
|
||||
<!-- P. Atk. +8% and Reflect Damage/ Reflect Magic +12%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
|
||||
<!-- P. Atk. +10% and Reflect Damage/ Reflect Magic +15%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
|
||||
<icon>icon.skill10069_2</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLvl>
|
||||
@ -4239,8 +4249,15 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReflectMagic">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">9</value>
|
||||
<value level="3">12</value>
|
||||
<value level="4">15</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<!-- Vampirism -->
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
@ -4257,16 +4274,40 @@
|
||||
<chance>30</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
<skillId>10067</skillId> <!-- Spirit of Revenge -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</skillLevel>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>5</chance>
|
||||
<targetType>MY_PARTY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10070" toLevel="4" name="Avenging Will">
|
||||
<!-- For $s2, recovers $s1 HP, P. Critical Damage +$s3, and makes immune to debuff. -->
|
||||
<icon>icon.skill10069</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
|
@ -123,7 +123,7 @@
|
||||
<skill id="16106" toLevel="5" name="Chain Smash">
|
||||
<!-- Pulls target toward you. -->
|
||||
<icon>icon.skill10015</icon>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
<value level="2">65</value>
|
||||
@ -136,24 +136,12 @@
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-150</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<affectRange>900</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>PULL</trait>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="Bluff">
|
||||
|
@ -1154,9 +1154,7 @@
|
||||
<skill id="10015" toLevel="11" name="Chain Strike">
|
||||
<!-- Swings a chain to pull the target to you. Requires a sword or a blunt weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
|
||||
<icon>icon.skill10015</icon>
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<operateType>A1</operateType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">90</value>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
@ -1176,7 +1174,6 @@
|
||||
<value level="10">107</value>
|
||||
<value level="11">109</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<mpConsume>
|
||||
<value level="1">58</value>
|
||||
@ -1202,13 +1199,22 @@
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>1100</effectRange>
|
||||
<trait>PULL</trait>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="Bluff">
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>600</delay>
|
||||
@ -1220,9 +1226,7 @@
|
||||
<skill id="10016" toLevel="9" name="Chain Hydra">
|
||||
<!-- Pulls the target to you and provokes nearby enemies to attack you. Requires a shield. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
|
||||
<icon>icon.skill10016</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<operateType>A1</operateType>
|
||||
<affectRange>200</affectRange>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">150</value>
|
||||
@ -1241,7 +1245,6 @@
|
||||
<value level="8">103</value>
|
||||
<value level="9">105</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">123</value>
|
||||
<value level="2">127</value>
|
||||
@ -1275,14 +1278,18 @@
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<trait>PULL</trait>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="Bluff">
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>650</delay>
|
||||
|
@ -123,7 +123,7 @@
|
||||
<skill id="16106" toLevel="5" name="Chain Smash">
|
||||
<!-- Pulls the target to your character. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
|
||||
<icon>icon.skill10015</icon>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
<value level="2">65</value>
|
||||
@ -136,24 +136,12 @@
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-150</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<affectRange>900</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>PULL</trait>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="Bluff">
|
||||
|
@ -1200,9 +1200,7 @@
|
||||
<skill id="10016" toLevel="9" name="Chain Hydra">
|
||||
<!-- Pulls target and nearby enemies to make them attack you.?Requires a shield. -->
|
||||
<icon>icon.skill10016</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<operateType>A1</operateType>
|
||||
<affectRange>200</affectRange>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">150</value>
|
||||
@ -1221,7 +1219,6 @@
|
||||
<value level="8">103</value>
|
||||
<value level="9">105</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">123</value>
|
||||
<value level="2">127</value>
|
||||
@ -1255,14 +1252,18 @@
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<trait>PULL</trait>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="Bluff">
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>650</delay>
|
||||
|
@ -123,7 +123,7 @@
|
||||
<skill id="16106" toLevel="5" name="Chain Smash">
|
||||
<!-- Pulls target toward you. -->
|
||||
<icon>icon.skill10015</icon>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<mpConsume>
|
||||
<value level="1">50</value>
|
||||
<value level="2">65</value>
|
||||
@ -136,24 +136,12 @@
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-150</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<affectRange>900</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>PULL</trait>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="Bluff">
|
||||
|
Loading…
Reference in New Issue
Block a user