Fixed pull skills.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment 2019-11-01 12:01:59 +00:00
parent 6e451e9691
commit 67dca6cdad
18 changed files with 225 additions and 198 deletions

View File

@ -1200,9 +1200,7 @@
<skill id="10016" toLevel="9" name="Chain Hydra">
<!-- Pulls target and nearby enemies to make them attack you. Requires a shield. -->
<icon>icon.skill10016</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<operateType>A1</operateType>
<affectRange>200</affectRange>
<activateRate>
<value fromLevel="1" toLevel="9">150</value>
@ -1220,7 +1218,6 @@
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">123</value>
<value level="2">127</value>
@ -1253,14 +1250,18 @@
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>

View File

@ -123,7 +123,7 @@
<skill id="16106" toLevel="5" name="Chain Smash">
<!-- Pulls target toward you. -->
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">65</value>
@ -136,24 +136,12 @@
<coolTime>1000</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">

View File

@ -1201,9 +1201,7 @@
<skill id="10016" toLevel="9" name="Chain Hydra">
<!-- Pulls target and nearby enemies to make them attack you.'Requires a shield. -->
<icon>icon.skill10016</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<operateType>A1</operateType>
<affectRange>200</affectRange>
<activateRate>
<value fromLevel="1" toLevel="9">150</value>
@ -1222,7 +1220,6 @@
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">123</value>
<value level="2">127</value>
@ -1256,14 +1253,18 @@
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>

View File

@ -123,7 +123,7 @@
<skill id="16106" toLevel="5" name="Chain Smash">
<!-- Pulls target toward you. -->
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">65</value>
@ -136,24 +136,12 @@
<coolTime>1000</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">

View File

@ -1200,9 +1200,7 @@
<skill id="10016" toLevel="9" name="Chain Hydra">
<!-- Pulls target and nearby enemies to make them attack you.'Requires a shield. -->
<icon>icon.skill10016</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<operateType>A1</operateType>
<affectRange>200</affectRange>
<activateRate>
<value fromLevel="1" toLevel="9">150</value>
@ -1221,7 +1219,6 @@
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">123</value>
<value level="2">127</value>
@ -1255,14 +1252,18 @@
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>

View File

@ -123,7 +123,7 @@
<skill id="16106" toLevel="5" name="Chain Smash">
<!-- Pulls target toward you. -->
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">65</value>
@ -136,24 +136,12 @@
<coolTime>1000</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">

View File

@ -1200,9 +1200,7 @@
<skill id="10016" toLevel="9" name="Chain Hydra">
<!-- Pulls target and nearby enemies to make them attack you.?Requires a shield. -->
<icon>icon.skill10016</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<operateType>A1</operateType>
<affectRange>200</affectRange>
<activateRate>
<value fromLevel="1" toLevel="9">150</value>
@ -1221,7 +1219,6 @@
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">123</value>
<value level="2">127</value>
@ -1255,14 +1252,18 @@
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>

View File

@ -123,7 +123,7 @@
<skill id="16106" toLevel="5" name="Chain Smash">
<!-- Pulls target toward you. -->
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">65</value>
@ -136,24 +136,12 @@
<coolTime>1000</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">

View File

@ -1109,9 +1109,7 @@
<skill id="10015" toLevel="9" name="Chain Strike">
<!-- Swings a chain to draw the target to you. Requires a sword/ blunt to be equipped. -->
<icon>icon.skill10015</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<operateType>A1</operateType>
<activateRate>
<value fromLevel="1" toLevel="9">190</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
@ -1129,7 +1127,6 @@
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">58</value>
@ -1153,13 +1150,22 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipShield" />
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
@ -1171,9 +1177,7 @@
<skill id="10016" toLevel="9" name="Chain Hydra">
<!-- Pulls target and nearby enemies to make them attack you. Requires a shield. -->
<icon>icon.skill10016</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<operateType>A1</operateType>
<affectRange>200</affectRange>
<activateRate>
<value fromLevel="1" toLevel="9">150</value>
@ -1192,7 +1196,6 @@
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">123</value>
<value level="2">127</value>
@ -1226,14 +1229,18 @@
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>
@ -4121,7 +4128,10 @@
</effects>
</skill>
<skill id="10069" toLevel="4" name="Grand Thorn of Vengeance">
<!-- P. Atk. +$s1 and Reflect Damage/ Reflect Magic +$s2. Activates the Avenging Will with a chance of $s3 on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<!-- P. Atk. +3% and Reflect Damage/ Reflect Magic +5%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<!-- P. Atk. +6% and Reflect Damage/ Reflect Magic +9%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<!-- P. Atk. +8% and Reflect Damage/ Reflect Magic +12%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<!-- P. Atk. +10% and Reflect Damage/ Reflect Magic +15%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<icon>icon.skill10069_2</icon>
<operateType>P</operateType>
<magicLvl>
@ -4140,8 +4150,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ReflectMagic">
<amount>
<value level="1">5</value>
<value level="2">9</value>
<value level="3">12</value>
<value level="4">15</value>
</amount>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Vampirism -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
@ -4158,16 +4175,40 @@
<chance>30</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<allowSkillAttack>true</allowSkillAttack>
<skillId>10067</skillId> <!-- Spirit of Revenge -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<allowWeapons>ALL</allowWeapons>
<minDamage>1</minDamage>
<chance>5</chance>
<targetType>MY_PARTY</targetType>
<affectScope>SINGLE</affectScope>
</effect>
</effects>
</skill>
<skill id="10070" toLevel="4" name="Avenging Will">
<!-- For $s2, recovers $s1 HP, P. Critical Damage +$s3, and makes immune to debuff. -->
<icon>icon.skill10069</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>

View File

@ -123,7 +123,7 @@
<skill id="16106" toLevel="5" name="Chain Smash">
<!-- Pulls target toward you. -->
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">65</value>
@ -136,24 +136,12 @@
<coolTime>1000</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">

View File

@ -1109,9 +1109,7 @@
<skill id="10015" toLevel="9" name="Chain Strike">
<!-- Swings a chain to draw the target to you. Requires a sword/ blunt weapon to be equipped. -->
<icon>icon.skill10015</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<operateType>A1</operateType>
<activateRate>
<value fromLevel="1" toLevel="9">190</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
@ -1129,7 +1127,6 @@
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">58</value>
@ -1153,13 +1150,22 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipShield" />
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
@ -1171,9 +1177,7 @@
<skill id="10016" toLevel="9" name="Chain Hydra">
<!-- Pulls target and nearby enemies to make them attack you.Requires a shield. -->
<icon>icon.skill10016</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<operateType>A1</operateType>
<affectRange>200</affectRange>
<activateRate>
<value fromLevel="1" toLevel="9">150</value>
@ -1192,7 +1196,6 @@
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">123</value>
<value level="2">127</value>
@ -1226,14 +1229,18 @@
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>
@ -4121,7 +4128,10 @@
</effects>
</skill>
<skill id="10069" toLevel="4" name="Grand Thorn of Vengeance">
<!-- P. Atk. +$s1 and Reflect Damage/ Reflect Magic +$s2. Activates the Avenging Will with a chance of $s3 on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<!-- P. Atk. +3% and Reflect Damage/ Reflect Magic +5%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<!-- P. Atk. +6% and Reflect Damage/ Reflect Magic +9%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<!-- P. Atk. +8% and Reflect Damage/ Reflect Magic +12%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<!-- P. Atk. +10% and Reflect Damage/ Reflect Magic +15%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<icon>icon.skill10069_2</icon>
<operateType>P</operateType>
<magicLvl>
@ -4140,8 +4150,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ReflectMagic">
<amount>
<value level="1">5</value>
<value level="2">9</value>
<value level="3">12</value>
<value level="4">15</value>
</amount>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Vampirism -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
@ -4158,16 +4175,40 @@
<chance>30</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<allowSkillAttack>true</allowSkillAttack>
<skillId>10067</skillId> <!-- Spirit of Revenge -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<allowWeapons>ALL</allowWeapons>
<minDamage>1</minDamage>
<chance>5</chance>
<targetType>MY_PARTY</targetType>
<affectScope>SINGLE</affectScope>
</effect>
</effects>
</skill>
<skill id="10070" toLevel="4" name="Avenging Will">
<!-- For $s2, recovers $s1 HP, P. Critical Damage +$s3, and makes immune to debuff. -->
<icon>icon.skill10069</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>

View File

@ -123,7 +123,7 @@
<skill id="16106" toLevel="5" name="Chain Smash">
<!-- Pulls target toward you. -->
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">65</value>
@ -136,24 +136,12 @@
<coolTime>1000</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">

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@ -1154,9 +1154,7 @@
<skill id="10015" toLevel="11" name="Chain Strike">
<!-- Swings a chain to draw the target to you. Requires a sword/ blunt weapon to be equipped. -->
<icon>icon.skill10015</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<operateType>A1</operateType>
<activateRate>
<value fromLevel="1" toLevel="11">90</value>
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
@ -1176,7 +1174,6 @@
<value level="10">107</value>
<value level="11">109</value>
</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">58</value>
@ -1202,13 +1199,22 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipShield" />
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
@ -1220,9 +1226,7 @@
<skill id="10016" toLevel="9" name="Chain Hydra">
<!-- Pulls target and nearby enemies to make them attack you.Requires a shield. -->
<icon>icon.skill10016</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<operateType>A1</operateType>
<affectRange>200</affectRange>
<activateRate>
<value fromLevel="1" toLevel="9">150</value>
@ -1241,7 +1245,6 @@
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">123</value>
<value level="2">127</value>
@ -1275,14 +1278,18 @@
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>
@ -4220,7 +4227,10 @@
</effects>
</skill>
<skill id="10069" toLevel="4" name="Grand Thorn of Vengeance">
<!-- P. Atk. +$s1 and Reflect Damage/ Reflect Magic +$s2. Activates the Avenging Will with a chance of $s3 on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<!-- P. Atk. +3% and Reflect Damage/ Reflect Magic +5%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<!-- P. Atk. +6% and Reflect Damage/ Reflect Magic +9%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<!-- P. Atk. +8% and Reflect Damage/ Reflect Magic +12%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<!-- P. Atk. +10% and Reflect Damage/ Reflect Magic +15%. Activates the Avenging Will with a chance of 30% on you when you attack, and activates the Spirit of Revenge with a certain chance when you're hit. -->
<icon>icon.skill10069_2</icon>
<operateType>P</operateType>
<magicLvl>
@ -4239,8 +4249,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ReflectMagic">
<amount>
<value level="1">5</value>
<value level="2">9</value>
<value level="3">12</value>
<value level="4">15</value>
</amount>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Vampirism -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
@ -4257,16 +4274,40 @@
<chance>30</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<allowSkillAttack>true</allowSkillAttack>
<skillId>10067</skillId> <!-- Spirit of Revenge -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<allowWeapons>ALL</allowWeapons>
<minDamage>1</minDamage>
<chance>5</chance>
<targetType>MY_PARTY</targetType>
<affectScope>SINGLE</affectScope>
</effect>
</effects>
</skill>
<skill id="10070" toLevel="4" name="Avenging Will">
<!-- For $s2, recovers $s1 HP, P. Critical Damage +$s3, and makes immune to debuff. -->
<icon>icon.skill10069</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>

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@ -123,7 +123,7 @@
<skill id="16106" toLevel="5" name="Chain Smash">
<!-- Pulls target toward you. -->
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">65</value>
@ -136,24 +136,12 @@
<coolTime>1000</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">

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@ -1154,9 +1154,7 @@
<skill id="10015" toLevel="11" name="Chain Strike">
<!-- Swings a chain to pull the target to you. Requires a sword or a blunt weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
<icon>icon.skill10015</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<operateType>A1</operateType>
<activateRate>
<value fromLevel="1" toLevel="11">90</value>
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
@ -1176,7 +1174,6 @@
<value level="10">107</value>
<value level="11">109</value>
</magicLvl>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">58</value>
@ -1202,13 +1199,22 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipShield" />
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
@ -1220,9 +1226,7 @@
<skill id="10016" toLevel="9" name="Chain Hydra">
<!-- Pulls the target to you and provokes nearby enemies to attack you. Requires a shield. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
<icon>icon.skill10016</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<operateType>A1</operateType>
<affectRange>200</affectRange>
<activateRate>
<value fromLevel="1" toLevel="9">150</value>
@ -1241,7 +1245,6 @@
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">123</value>
<value level="2">127</value>
@ -1275,14 +1278,18 @@
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>

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@ -123,7 +123,7 @@
<skill id="16106" toLevel="5" name="Chain Smash">
<!-- Pulls the target to your character. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">65</value>
@ -136,24 +136,12 @@
<coolTime>1000</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">

View File

@ -1200,9 +1200,7 @@
<skill id="10016" toLevel="9" name="Chain Hydra">
<!-- Pulls target and nearby enemies to make them attack you.?Requires a shield. -->
<icon>icon.skill10016</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<operateType>A1</operateType>
<affectRange>200</affectRange>
<activateRate>
<value fromLevel="1" toLevel="9">150</value>
@ -1221,7 +1219,6 @@
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<operateType>A2</operateType>
<mpConsume>
<value level="1">123</value>
<value level="2">127</value>
@ -1255,14 +1252,18 @@
<basicProperty>PHYSICAL</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>

View File

@ -123,7 +123,7 @@
<skill id="16106" toLevel="5" name="Chain Smash">
<!-- Pulls target toward you. -->
<icon>icon.skill10015</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<mpConsume>
<value level="1">50</value>
<value level="2">65</value>
@ -136,24 +136,12 @@
<coolTime>1000</coolTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">