Various skill adjustments.
Contributed by gamelike85.
This commit is contained in:
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67dca6cdad
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791dd9b66f
@ -651,39 +651,85 @@
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<condition name="OpHaveSummon" />
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</conditions>
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<effects>
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<!-- Pvp FIXME -->
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<effect name="PvpPhysicalAttackDamageBonus">
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<!-- FIX ME: EFFECT NOT REALIZED -->
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<effect name="AttackAttributeAdd">
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<amount>450</amount>
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</effect>
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<effect name="MaxHp">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PAtk">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalSkillPower">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDamageBonus">
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<effect name="SkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDamageBonus">
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<effect name="MagicCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DamageByAttack">
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<amount>-5</amount>
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<type>PK</type>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>FIRE</attribute>
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</effect>
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<!-- Pve FIXME -->
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<effect name="PveMagicalSkillDamageBonus">
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<amount>15</amount>
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<mode>PER</mode>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<amount>15</amount>
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<mode>PER</mode>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="PvePhysicalSkillDamageBonus">
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<amount>15</amount>
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<mode>PER</mode>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="DamageByAttack">
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<amount>-5</amount>
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<type>ENEMY_ALL</type>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>HOLY</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>DARK</attribute>
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</effect>
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</effects>
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</skill>
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@ -1006,8 +1006,8 @@
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<reuseDelay>10000</reuseDelay>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@ -654,39 +654,85 @@
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<condition name="OpHaveSummon" />
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</conditions>
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<effects>
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<!-- Pvp FIXME -->
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<effect name="PvpPhysicalAttackDamageBonus">
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<!-- FIX ME: EFFECT NOT REALIZED -->
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<effect name="AttackAttributeAdd">
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<amount>450</amount>
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</effect>
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<effect name="MaxHp">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PAtk">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalSkillPower">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDamageBonus">
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<effect name="SkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDamageBonus">
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<effect name="MagicCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DamageByAttack">
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<amount>-5</amount>
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<type>PK</type>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>FIRE</attribute>
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</effect>
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<!-- Pve FIXME -->
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<effect name="PveMagicalSkillDamageBonus">
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<amount>15</amount>
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<mode>PER</mode>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<amount>15</amount>
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<mode>PER</mode>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="PvePhysicalSkillDamageBonus">
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<amount>15</amount>
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<mode>PER</mode>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="DamageByAttack">
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<amount>-5</amount>
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<type>ENEMY_ALL</type>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>HOLY</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>DARK</attribute>
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</effect>
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</effects>
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</skill>
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@ -1242,8 +1242,8 @@
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<reuseDelay>10000</reuseDelay>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@ -663,39 +663,85 @@
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<condition name="OpHaveSummon" />
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</conditions>
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<effects>
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<!-- Pvp FIXME -->
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<effect name="PvpPhysicalAttackDamageBonus">
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<!-- FIX ME: EFFECT NOT REALIZED -->
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<effect name="AttackAttributeAdd">
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<amount>450</amount>
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</effect>
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<effect name="MaxHp">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PAtk">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalSkillPower">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDamageBonus">
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<effect name="SkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDamageBonus">
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<effect name="MagicCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DamageByAttack">
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<amount>-5</amount>
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<type>PK</type>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>FIRE</attribute>
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</effect>
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<!-- Pve FIXME -->
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<effect name="PveMagicalSkillDamageBonus">
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<amount>15</amount>
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<mode>PER</mode>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<amount>15</amount>
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<mode>PER</mode>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="PvePhysicalSkillDamageBonus">
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<amount>15</amount>
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<mode>PER</mode>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="DamageByAttack">
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<amount>-5</amount>
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<type>ENEMY_ALL</type>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>HOLY</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>300</amount>
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<attribute>DARK</attribute>
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</effect>
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</effects>
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</skill>
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@ -1242,8 +1242,8 @@
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<reuseDelay>10000</reuseDelay>
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@ -468,7 +468,7 @@
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<!-- Deals M. Attack of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit is possible. -->
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<icon>icon.skill11011</icon>
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@ -562,7 +562,7 @@
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<!-- Deals M. Attack of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit is possible. -->
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<icon>icon.skill11011</icon>
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<attributeType>WATER</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@ -656,7 +656,7 @@
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<!-- Deals M. Attack of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit is possible. -->
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<icon>icon.skill11011</icon>
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<attributeType>WIND</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@ -750,7 +750,7 @@
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<!-- Deals M. Attack of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit is possible. -->
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<icon>icon.skill11011</icon>
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<attributeType>EARTH</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@ -843,6 +843,8 @@
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<skill id="11016" toLevel="11" name="Elemental Spike (Holy)">
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<!-- Deals M. Attack of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit is possible. -->
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<icon>icon.skill11011</icon>
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<attributeType>HOLY</attributeType>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<reuseDelayGroup>11011</reuseDelayGroup>
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<magicLvl>
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@ -896,8 +898,6 @@
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<isMagic>1</isMagic>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<attributeType>HOLY</attributeType>
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<attributeValue>20</attributeValue>
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<effects>
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<effect name="CallSkill">
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<skillId>11081</skillId> <!-- Holy Attribute -->
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@ -1055,7 +1055,7 @@
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<!-- Deals M. Attack of $s1 power added with attribute damage on the target and inflicts Ignite. Over-hit is possible. -->
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<icon>icon.skill11018</icon>
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@ -1145,7 +1145,7 @@
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<!-- Deals M. Attack of $s1 power added with attribute damage on the target and inflicts Slow. Overlapped Slow effects result in Frozen. Over-hit is possible. -->
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<icon>icon.skill11018</icon>
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<attributeType>WATER</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@ -1235,7 +1235,7 @@
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<!-- Deals M. Attack of $s1 power added with attribute damage on the target and pushes it. Over-hit is possible. -->
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<icon>icon.skill11018</icon>
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<attributeType>WIND</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@ -1325,7 +1325,7 @@
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<!-- Deals M. Attack of $s1 power added with attribute damage on the target and inflicts Hold. Over-hit is possible. -->
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<icon>icon.skill11018</icon>
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<attributeType>EARTH</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@ -1414,6 +1414,8 @@
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<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
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<!-- Deals M. Attack of $s1 power added with attribute damage on the target and inflicts Stun. Over-hit is possible. -->
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<icon>icon.skill11018</icon>
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<attributeType>HOLY</attributeType>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<reuseDelayGroup>11017</reuseDelayGroup>
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<magicLvl>
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@ -1468,8 +1470,6 @@
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<isMagic>1</isMagic>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<attributeType>HOLY</attributeType>
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<attributeValue>20</attributeValue>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@ -1618,7 +1618,7 @@
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<abnormalTime>10</abnormalTime>
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||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
@ -1726,7 +1726,7 @@
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<abnormalVisualEffect>ICE_ELEMENTALDESTROY</abnormalVisualEffect>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1833,12 +1833,12 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11023</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -1935,7 +1935,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2058,7 +2058,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2245,7 +2245,7 @@
|
||||
<value level="1">-696</value>
|
||||
<value level="2">-704</value>
|
||||
<value level="3">-709</value>
|
||||
<value level="4">-709</value>
|
||||
<value level="4">-714</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="4">5</value>
|
||||
@ -2460,8 +2460,8 @@
|
||||
<skillId>11038</skillId> <!-- Elemental Blast (Earth) -->
|
||||
</item>
|
||||
</attachSkillList>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
@ -2499,10 +2499,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2582,10 +2582,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2665,10 +2665,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2748,10 +2748,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2875,8 +2875,8 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<canDoubleCast>true</canDoubleCast>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
@ -2915,6 +2915,9 @@
|
||||
<affectRange>150</affectRange>
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<doubleCastSkill>11045</doubleCastSkill>
|
||||
<magicLvl>
|
||||
@ -2975,9 +2978,6 @@
|
||||
<skillId>11044</skillId> <!-- Elemental Final Storm (Earth) -->
|
||||
</item>
|
||||
</attachSkillList>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -3014,10 +3014,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>10</attributeValue> <!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3097,10 +3097,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3180,10 +3180,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3263,10 +3263,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3345,7 +3345,12 @@
|
||||
<icon>icon.skill11040</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -3389,9 +3394,6 @@
|
||||
</magicCriticalRate>
|
||||
<canDoubleCast>true</canDoubleCast>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -4303,7 +4305,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="BlockControl" />
|
||||
@ -4487,14 +4489,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>
|
||||
<value level="1">13323</value>
|
||||
<value level="2">13324</value>
|
||||
<value level="3">13325</value>
|
||||
<value level="4">13458</value>
|
||||
<value level="5">13459</value>
|
||||
<value level="6">13460</value>
|
||||
</npcId>
|
||||
<npcId>13323</npcId>
|
||||
<npcCount>1</npcCount>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -4503,11 +4498,11 @@
|
||||
<!-- Pulls the enemies near you to the center. -->
|
||||
<icon>icon.skill1469</icon>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>DERANGEMENT</abnormalType>
|
||||
<activateRate>50</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
<affectRange>200</affectRange>
|
||||
<operateType>A2</operateType>
|
||||
<trait>PULL</trait>
|
||||
<effectPoint>-709</effectPoint>
|
||||
@ -4523,9 +4518,17 @@
|
||||
<effects>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>650</delay>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
<effect name="AddHate">
|
||||
<power>
|
||||
<value level="1">586900</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">693700</value>
|
||||
<value level="5">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -4756,7 +4759,6 @@
|
||||
<hitTime>6750</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-704</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -4834,13 +4836,12 @@
|
||||
<hitTime>10000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -5147,7 +5148,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_FIRE</abnormalType>
|
||||
@ -5183,7 +5184,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_WATER</abnormalType>
|
||||
@ -5219,7 +5220,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_WIND</abnormalType>
|
||||
|
@ -99,8 +99,8 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -201,10 +201,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -288,10 +288,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -398,10 +398,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -507,10 +507,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -626,11 +626,11 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -713,8 +713,8 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -802,10 +802,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Holy -->
|
||||
<attributeValue>100</attributeValue> <!-- Holy -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -911,10 +911,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Water -->
|
||||
<attributeValue>100</attributeValue> <!-- Water -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1022,7 +1022,7 @@
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1110,10 +1110,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Fire -->
|
||||
<attributeValue>100</attributeValue> <!-- Fire -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1196,10 +1196,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Dark -->
|
||||
<attributeValue>100</attributeValue> <!-- Dark -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1283,8 +1283,8 @@
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1371,10 +1371,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Wind -->
|
||||
<attributeValue>100</attributeValue> <!-- Wind -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1480,11 +1480,11 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1567,8 +1567,8 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1656,10 +1656,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<attributeType>EARTH</attributeType> <!-- Earth -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1765,10 +1765,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1927,7 +1927,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1965,7 +1965,7 @@
|
||||
<value level="3">icon.skill0000</value>
|
||||
</icon>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2003,7 +2003,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2043,7 +2043,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2225,8 +2225,8 @@
|
||||
<channelingTickInterval>2</channelingTickInterval>
|
||||
<effectPoint>-676</effectPoint>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>15000</hitTime>
|
||||
<attributeValue>100</attributeValue>
|
||||
<hitTime>12000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
@ -2235,7 +2235,7 @@
|
||||
<mpInitialConsume>52</mpInitialConsume>
|
||||
<mpPerChanneling>80</mpPerChanneling>
|
||||
<operateType>CA1</operateType>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>4</hitCancelTime>
|
||||
@ -2277,7 +2277,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2319,7 +2319,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2368,7 +2368,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2457,7 +2457,7 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2495,7 +2495,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2536,7 +2536,7 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2644,24 +2644,30 @@
|
||||
<value level="5">5</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime> <!-- Guessed -->
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<abnormalType>AIRBIND</abnormalType>
|
||||
<abnormalVisualEffect>
|
||||
<value level="1">TORNADO_SLOW</value>
|
||||
<value level="2">TORNADO_SLOW</value>
|
||||
<value level="3">TORNADO_SLOW</value>
|
||||
<value level="4">TORNADO_SLOW</value>
|
||||
<value level="5">TORNADO</value>
|
||||
<value level="2">TORNADO_SLOW;AIRBIND</value>
|
||||
<value level="3">TORNADO_SLOW;AIRBIND</value>
|
||||
<value level="4">TORNADO_SLOW;AIRBIND</value>
|
||||
<value level="5">TORNADO;AIRBIND</value>
|
||||
</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<activateRate>30</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isMagic>4</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>AIRBIND</trait>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="BlockControl" />
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">-10</value>
|
||||
@ -2732,7 +2738,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>MD_DOWN_AWAKEN</abnormalType>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2972,7 +2978,7 @@
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -3029,7 +3035,7 @@
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<activateRate>100</activateRate>
|
||||
<activateRate>90</activateRate>
|
||||
<magicLvl>97</magicLvl>
|
||||
<trait>SHOCK</trait>
|
||||
<isMagic>2</isMagic>
|
||||
@ -3048,7 +3054,7 @@
|
||||
<skill id="11175" toLevel="6" name="Shadow Snare Zone">
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<abnormalType>COMBINATION</abnormalType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
@ -3056,7 +3062,7 @@
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<activateRate>100</activateRate>
|
||||
<activateRate>90</activateRate>
|
||||
<magicLvl>97</magicLvl>
|
||||
<trait>SHOCK</trait>
|
||||
<isMagic>2</isMagic>
|
||||
@ -3130,7 +3136,7 @@
|
||||
<reuseDelayGroup>11177</reuseDelayGroup>
|
||||
<allStanceSkillId>11189</allStanceSkillId> <!-- Double Casting skill Id -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -3598,7 +3604,7 @@
|
||||
<icon>icon.skill10879</icon>
|
||||
<reuseDelayGroup>11177</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
|
@ -653,39 +653,85 @@
|
||||
<condition name="OpHaveSummon" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<!-- Pvp FIXME -->
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<!-- FIX ME: EFFECT NOT REALIZED -->
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>450</amount>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<!-- Pve FIXME -->
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -552,8 +552,8 @@
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>5</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>5</skillLevel> <!-- Holy Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -577,8 +577,8 @@
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>6</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>6</skillLevel> <!-- Dark Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -639,7 +639,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -734,7 +734,7 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
|
@ -412,7 +412,6 @@
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<activateRate>100</activateRate> <!-- Guessed -->
|
||||
<trait>KNOCKBACK</trait> <!-- Guessed -->
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -428,6 +427,7 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<trait>KNOCKBACK</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
@ -445,7 +445,6 @@
|
||||
<abnormalType>ROOT_MAGICALLY</abnormalType>
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<trait>HOLD</trait> <!-- Guessed -->
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -461,6 +460,7 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<trait>HOLD</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
@ -474,7 +474,6 @@
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<trait>SHOCK</trait> <!-- Guessed -->
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -490,6 +489,7 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<trait>SHOCK</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
@ -505,7 +505,7 @@
|
||||
<abnormalTime>4</abnormalTime>
|
||||
<abnormalType>FREEZE</abnormalType>
|
||||
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
|
||||
<activateRate>18</activateRate> <!-- Guessed -->
|
||||
<activateRate>80</activateRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -520,7 +520,7 @@
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>60</affectRange>
|
||||
<affectRange>40</affectRange>
|
||||
<trait>PARALYZE</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
@ -537,7 +537,6 @@
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>100</activateRate> <!-- Guessed -->
|
||||
<trait>SHOCK</trait> <!-- Guessed -->
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -550,6 +549,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>SHOCK</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
@ -569,7 +569,6 @@
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>90</activateRate> <!-- Guessed -->
|
||||
<trait>KNOCKDOWN</trait> <!-- Guessed -->
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -582,6 +581,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>KNOCKBACK</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
|
@ -1174,8 +1174,8 @@
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
|
@ -468,7 +468,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -562,7 +562,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -656,7 +656,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -750,7 +750,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -843,6 +843,8 @@
|
||||
<skill id="11016" toLevel="11" name="Elemental Spike (Holy)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelayGroup>11011</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -896,8 +898,6 @@
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<effects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11081</skillId> <!-- Holy Attribute -->
|
||||
@ -1055,7 +1055,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Ignite. Over-hit. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1145,7 +1145,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Slow. Overlapped Slow effects result in Frozen. Over-hit. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1235,7 +1235,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and pushes it. Over-hit. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1325,7 +1325,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Hold. Over-hit. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1414,6 +1414,8 @@
|
||||
<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Stun. Over-hit. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelayGroup>11017</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -1468,8 +1470,6 @@
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -1618,7 +1618,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
@ -1726,7 +1726,7 @@
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<abnormalVisualEffect>ICE_ELEMENTALDESTROY</abnormalVisualEffect>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1833,12 +1833,12 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11023</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -1935,7 +1935,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2058,7 +2058,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2245,7 +2245,7 @@
|
||||
<value level="1">-696</value>
|
||||
<value level="2">-704</value>
|
||||
<value level="3">-709</value>
|
||||
<value level="4">-709</value>
|
||||
<value level="4">-714</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="4">5</value>
|
||||
@ -2460,8 +2460,8 @@
|
||||
<skillId>11038</skillId> <!-- Elemental Blast (Earth) -->
|
||||
</item>
|
||||
</attachSkillList>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
@ -2499,10 +2499,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2582,10 +2582,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2665,10 +2665,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2748,10 +2748,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2875,8 +2875,8 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<canDoubleCast>true</canDoubleCast>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
@ -2915,6 +2915,9 @@
|
||||
<affectRange>150</affectRange>
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<doubleCastSkill>11045</doubleCastSkill>
|
||||
<magicLvl>
|
||||
@ -2975,9 +2978,6 @@
|
||||
<skillId>11044</skillId> <!-- Elemental Final Storm (Earth) -->
|
||||
</item>
|
||||
</attachSkillList>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -3014,10 +3014,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>10</attributeValue> <!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3097,10 +3097,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3180,10 +3180,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3263,10 +3263,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3345,7 +3345,12 @@
|
||||
<icon>icon.skill11040</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -3389,9 +3394,6 @@
|
||||
</magicCriticalRate>
|
||||
<canDoubleCast>true</canDoubleCast>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -4303,7 +4305,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="BlockControl" />
|
||||
@ -4838,8 +4840,8 @@
|
||||
<effectPoint>-709</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -5146,7 +5148,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_FIRE</abnormalType>
|
||||
@ -5182,7 +5184,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_WATER</abnormalType>
|
||||
@ -5218,7 +5220,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_WIND</abnormalType>
|
||||
|
@ -99,8 +99,8 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -201,10 +201,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -288,10 +288,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -398,10 +398,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -507,10 +507,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -626,11 +626,11 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -713,8 +713,8 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -802,10 +802,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Holy -->
|
||||
<attributeValue>100</attributeValue> <!-- Holy -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -911,10 +911,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Water -->
|
||||
<attributeValue>100</attributeValue> <!-- Water -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1022,7 +1022,7 @@
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1110,10 +1110,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Fire -->
|
||||
<attributeValue>100</attributeValue> <!-- Fire -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1196,10 +1196,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Dark -->
|
||||
<attributeValue>100</attributeValue> <!-- Dark -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1283,8 +1283,8 @@
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1371,10 +1371,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Wind -->
|
||||
<attributeValue>100</attributeValue> <!-- Wind -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1480,11 +1480,11 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1567,8 +1567,8 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1656,10 +1656,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<attributeType>EARTH</attributeType> <!-- Earth -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1765,10 +1765,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1927,7 +1927,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1965,7 +1965,7 @@
|
||||
<value level="3">icon.skill0000</value>
|
||||
</icon>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2003,7 +2003,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2043,7 +2043,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2225,8 +2225,8 @@
|
||||
<channelingTickInterval>2</channelingTickInterval>
|
||||
<effectPoint>-676</effectPoint>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>15000</hitTime>
|
||||
<attributeValue>100</attributeValue>
|
||||
<hitTime>12000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
@ -2235,7 +2235,7 @@
|
||||
<mpInitialConsume>52</mpInitialConsume>
|
||||
<mpPerChanneling>80</mpPerChanneling>
|
||||
<operateType>CA1</operateType>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>4</hitCancelTime>
|
||||
@ -2277,7 +2277,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2319,7 +2319,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2368,7 +2368,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2457,7 +2457,7 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2495,7 +2495,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2536,7 +2536,7 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2644,24 +2644,30 @@
|
||||
<value level="5">5</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime> <!-- Guessed -->
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<abnormalType>AIRBIND</abnormalType>
|
||||
<abnormalVisualEffect>
|
||||
<value level="1">TORNADO_SLOW</value>
|
||||
<value level="2">TORNADO_SLOW</value>
|
||||
<value level="3">TORNADO_SLOW</value>
|
||||
<value level="4">TORNADO_SLOW</value>
|
||||
<value level="5">TORNADO</value>
|
||||
<value level="2">TORNADO_SLOW;AIRBIND</value>
|
||||
<value level="3">TORNADO_SLOW;AIRBIND</value>
|
||||
<value level="4">TORNADO_SLOW;AIRBIND</value>
|
||||
<value level="5">TORNADO;AIRBIND</value>
|
||||
</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<activateRate>30</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isMagic>4</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>AIRBIND</trait>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="BlockControl" />
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">-10</value>
|
||||
@ -2732,7 +2738,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>MD_DOWN_AWAKEN</abnormalType>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2972,7 +2978,7 @@
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -3029,7 +3035,7 @@
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<activateRate>100</activateRate>
|
||||
<activateRate>90</activateRate>
|
||||
<magicLvl>97</magicLvl>
|
||||
<trait>SHOCK</trait>
|
||||
<isMagic>2</isMagic>
|
||||
@ -3048,7 +3054,7 @@
|
||||
<skill id="11175" toLevel="6" name="Shadow Snare Zone">
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<abnormalType>COMBINATION</abnormalType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
@ -3056,7 +3062,7 @@
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<activateRate>100</activateRate>
|
||||
<activateRate>90</activateRate>
|
||||
<magicLvl>97</magicLvl>
|
||||
<trait>SHOCK</trait>
|
||||
<isMagic>2</isMagic>
|
||||
@ -3130,7 +3136,7 @@
|
||||
<reuseDelayGroup>11177</reuseDelayGroup>
|
||||
<allStanceSkillId>11189</allStanceSkillId> <!-- Double Casting skill Id -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -3598,7 +3604,7 @@
|
||||
<icon>icon.skill10879</icon>
|
||||
<reuseDelayGroup>11177</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
|
@ -675,39 +675,85 @@
|
||||
<condition name="OpHaveSummon" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<!-- Pvp FIXME -->
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<!-- FIX ME: EFFECT NOT REALIZED -->
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>450</amount>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<!-- Pve FIXME -->
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -619,8 +619,8 @@
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>5</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>5</skillLevel> <!-- Holy Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -644,8 +644,8 @@
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>6</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>6</skillLevel> <!-- Dark Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -706,7 +706,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -801,7 +801,7 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
|
@ -505,7 +505,7 @@
|
||||
<abnormalTime>4</abnormalTime>
|
||||
<abnormalType>FREEZE</abnormalType>
|
||||
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
|
||||
<activateRate>20</activateRate> <!-- Guessed -->
|
||||
<activateRate>80</activateRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -520,7 +520,7 @@
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>60</affectRange>
|
||||
<affectRange>40</affectRange>
|
||||
<trait>PARALYZE</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
@ -1979,7 +1979,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19444" toLevel="1" name="War Drumb">
|
||||
<skill id="19444" toLevel="1" name="War Drum">
|
||||
<!-- For 150 seconds, party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. -->
|
||||
<icon>icon.skill19444</icon>
|
||||
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
|
||||
@ -2133,12 +2133,19 @@
|
||||
<!-- For $s1, P. Atk. and M. Atk. +$s2. Canceled if Prophecy of Might is cast. -->
|
||||
<icon>icon.skill11866</icon>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<reuseDelay>
|
||||
<value level="1">600000</value>
|
||||
<value level="2">3000</value>
|
||||
</reuseDelay>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>PD_UP_DMAGIC</abnormalType> <!-- NOT RETAIL: FIXME -->
|
||||
<abnormalTime>
|
||||
<value level="1">300</value>
|
||||
<value level="2">1</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>PD_UP_DMAGIC</abnormalType>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<effectPoint>707</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@ -2149,13 +2156,22 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>15</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">0</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>15</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">0</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReuseSkillById" fromLevel="1" toLevel="1">
|
||||
<skillId>19204</skillId>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<castSkillId>19204</castSkillId>
|
||||
<skillId>19447</skillId> <!-- Glaring -->
|
||||
@ -2168,8 +2184,10 @@
|
||||
<skill id="19448" toLevel="11" name="Rampageous Beat">
|
||||
<!-- Attacks the target with $s1 Power added to P. Atk. and resets the durations of nearby allies' War/ Marching/ Relax buffs with a certain probability. Requires a sword, blunt, dual sword, or dual blunt to be equipped. Over-hit. Critical. -->
|
||||
<icon>icon.skill11511</icon>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<castRange>40</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1410</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -2197,10 +2215,6 @@
|
||||
<value level="10">168</value>
|
||||
<value level="11">172</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-692</value>
|
||||
<value level="2">-696</value>
|
||||
@ -2214,14 +2228,10 @@
|
||||
<value level="10">-712</value>
|
||||
<value level="11">-712</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
|
@ -1174,8 +1174,8 @@
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
|
@ -268,8 +268,8 @@
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>1</skillLevel> <!-- Fire Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -294,8 +294,8 @@
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>2</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>2</skillLevel> <!-- Water Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -319,8 +319,8 @@
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>3</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>3</skillLevel> <!-- Wind Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -468,7 +468,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -562,7 +562,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -656,7 +656,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -750,7 +750,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -843,6 +843,8 @@
|
||||
<skill id="11016" toLevel="11" name="Elemental Spike (Holy)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelayGroup>11011</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -896,8 +898,6 @@
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<effects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11081</skillId> <!-- Holy Attribute -->
|
||||
@ -1055,7 +1055,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Ignite. Over-hit. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1145,7 +1145,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Slow. Overlapped Slow effects result in Frozen. Over-hit. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1235,7 +1235,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and pushes it. Over-hit. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1325,7 +1325,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Hold. Over-hit. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1414,6 +1414,8 @@
|
||||
<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Stun. Over-hit. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelayGroup>11017</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -1468,8 +1470,6 @@
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -1618,7 +1618,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
@ -1726,7 +1726,7 @@
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<abnormalVisualEffect>ICE_ELEMENTALDESTROY</abnormalVisualEffect>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1833,12 +1833,12 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11023</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -1935,7 +1935,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2058,7 +2058,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2245,7 +2245,7 @@
|
||||
<value level="1">-696</value>
|
||||
<value level="2">-704</value>
|
||||
<value level="3">-709</value>
|
||||
<value level="4">-709</value>
|
||||
<value level="4">-714</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="4">5</value>
|
||||
@ -2460,8 +2460,8 @@
|
||||
<skillId>11038</skillId> <!-- Elemental Blast (Earth) -->
|
||||
</item>
|
||||
</attachSkillList>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
@ -2499,10 +2499,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2582,10 +2582,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2665,10 +2665,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2748,10 +2748,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2875,8 +2875,8 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<canDoubleCast>true</canDoubleCast>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
@ -2915,6 +2915,9 @@
|
||||
<affectRange>150</affectRange>
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<doubleCastSkill>11045</doubleCastSkill>
|
||||
<magicLvl>
|
||||
@ -2975,9 +2978,6 @@
|
||||
<skillId>11044</skillId> <!-- Elemental Final Storm (Earth) -->
|
||||
</item>
|
||||
</attachSkillList>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -3014,10 +3014,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>10</attributeValue> <!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3097,10 +3097,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3180,10 +3180,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3263,10 +3263,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3345,7 +3345,12 @@
|
||||
<icon>icon.skill11040</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -3389,9 +3394,6 @@
|
||||
</magicCriticalRate>
|
||||
<canDoubleCast>true</canDoubleCast>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -4303,7 +4305,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="BlockControl" />
|
||||
@ -4838,8 +4840,8 @@
|
||||
<effectPoint>-709</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -5146,7 +5148,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_FIRE</abnormalType>
|
||||
@ -5182,7 +5184,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_WATER</abnormalType>
|
||||
@ -5218,7 +5220,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_WIND</abnormalType>
|
||||
|
@ -99,8 +99,8 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -201,10 +201,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -288,10 +288,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -398,10 +398,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -507,10 +507,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -626,11 +626,11 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -713,8 +713,8 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -802,10 +802,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Holy -->
|
||||
<attributeValue>100</attributeValue> <!-- Holy -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -911,10 +911,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Water -->
|
||||
<attributeValue>100</attributeValue> <!-- Water -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1022,7 +1022,7 @@
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1110,10 +1110,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Fire -->
|
||||
<attributeValue>100</attributeValue> <!-- Fire -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1196,10 +1196,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Dark -->
|
||||
<attributeValue>100</attributeValue> <!-- Dark -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1283,8 +1283,8 @@
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1371,10 +1371,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Wind -->
|
||||
<attributeValue>100</attributeValue> <!-- Wind -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1480,11 +1480,11 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1567,8 +1567,8 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1656,10 +1656,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<attributeType>EARTH</attributeType> <!-- Earth -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1765,10 +1765,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1927,7 +1927,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1965,7 +1965,7 @@
|
||||
<value level="3">icon.skill0000</value>
|
||||
</icon>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2003,7 +2003,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2043,7 +2043,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2225,8 +2225,8 @@
|
||||
<channelingTickInterval>2</channelingTickInterval>
|
||||
<effectPoint>-676</effectPoint>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>15000</hitTime>
|
||||
<attributeValue>100</attributeValue>
|
||||
<hitTime>12000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
@ -2235,7 +2235,7 @@
|
||||
<mpInitialConsume>52</mpInitialConsume>
|
||||
<mpPerChanneling>80</mpPerChanneling>
|
||||
<operateType>CA1</operateType>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>4</hitCancelTime>
|
||||
@ -2277,7 +2277,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2319,7 +2319,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2368,7 +2368,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2457,7 +2457,7 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2495,7 +2495,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2536,7 +2536,7 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2644,24 +2644,30 @@
|
||||
<value level="5">5</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime> <!-- Guessed -->
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<abnormalType>AIRBIND</abnormalType>
|
||||
<abnormalVisualEffect>
|
||||
<value level="1">TORNADO_SLOW</value>
|
||||
<value level="2">TORNADO_SLOW</value>
|
||||
<value level="3">TORNADO_SLOW</value>
|
||||
<value level="4">TORNADO_SLOW</value>
|
||||
<value level="5">TORNADO</value>
|
||||
<value level="2">TORNADO_SLOW;AIRBIND</value>
|
||||
<value level="3">TORNADO_SLOW;AIRBIND</value>
|
||||
<value level="4">TORNADO_SLOW;AIRBIND</value>
|
||||
<value level="5">TORNADO;AIRBIND</value>
|
||||
</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<activateRate>30</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isMagic>4</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>AIRBIND</trait>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="BlockControl" />
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">-10</value>
|
||||
@ -2728,10 +2734,11 @@
|
||||
<skill id="11150" toLevel="11" name="Elemental Crash (Dark)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases M. Defense by $s2. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>MD_DOWN_AWAKEN</abnormalType>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2971,7 +2978,7 @@
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -3028,7 +3035,7 @@
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<activateRate>100</activateRate>
|
||||
<activateRate>90</activateRate>
|
||||
<magicLvl>97</magicLvl>
|
||||
<trait>SHOCK</trait>
|
||||
<isMagic>2</isMagic>
|
||||
@ -3047,7 +3054,7 @@
|
||||
<skill id="11175" toLevel="6" name="Shadow Snare Zone">
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<abnormalType>COMBINATION</abnormalType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
@ -3055,7 +3062,7 @@
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<activateRate>100</activateRate>
|
||||
<activateRate>90</activateRate>
|
||||
<magicLvl>97</magicLvl>
|
||||
<trait>SHOCK</trait>
|
||||
<isMagic>2</isMagic>
|
||||
@ -3129,7 +3136,7 @@
|
||||
<reuseDelayGroup>11177</reuseDelayGroup>
|
||||
<allStanceSkillId>11189</allStanceSkillId> <!-- Double Casting skill Id -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -3597,7 +3604,7 @@
|
||||
<icon>icon.skill10879</icon>
|
||||
<reuseDelayGroup>11177</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
|
@ -675,39 +675,85 @@
|
||||
<condition name="OpHaveSummon" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<!-- Pvp FIXME -->
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<!-- FIX ME: EFFECT NOT REALIZED -->
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>450</amount>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<!-- Pve FIXME -->
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -619,8 +619,8 @@
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>5</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>5</skillLevel> <!-- Holy Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -644,8 +644,8 @@
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>6</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>6</skillLevel> <!-- Dark Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -706,7 +706,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -801,7 +801,7 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
|
@ -505,7 +505,7 @@
|
||||
<abnormalTime>4</abnormalTime>
|
||||
<abnormalType>FREEZE</abnormalType>
|
||||
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
|
||||
<activateRate>20</activateRate> <!-- Guessed -->
|
||||
<activateRate>80</activateRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -520,7 +520,7 @@
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>60</affectRange>
|
||||
<affectRange>40</affectRange>
|
||||
<trait>PARALYZE</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
@ -2132,12 +2132,19 @@
|
||||
<!-- For $s1, P. Atk. and M. Atk. +$s2. Canceled if Prophecy of Might is cast. -->
|
||||
<icon>icon.skill11866</icon>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<reuseDelay>
|
||||
<value level="1">600000</value>
|
||||
<value level="2">3000</value>
|
||||
</reuseDelay>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>PD_UP_DMAGIC</abnormalType> <!-- NOT RETAIL: FIXME -->
|
||||
<abnormalTime>
|
||||
<value level="1">300</value>
|
||||
<value level="2">1</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>PD_UP_DMAGIC</abnormalType>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<effectPoint>707</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@ -2148,13 +2155,22 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>15</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">0</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>15</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">0</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReuseSkillById" fromLevel="1" toLevel="1">
|
||||
<skillId>19204</skillId>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<castSkillId>19204</castSkillId>
|
||||
<skillId>19447</skillId> <!-- Glaring -->
|
||||
@ -2167,8 +2183,10 @@
|
||||
<skill id="19448" toLevel="11" name="Rampageous Beat">
|
||||
<!-- Attacks the target with $s1 Power added to P. Atk. and resets the durations of nearby allies' War/ Marching/ Relax buffs with a certain probability. Requires a sword, blunt weapon, dual sword, or dual blunt weapon to be equipped. Over-hit. Critical. -->
|
||||
<icon>icon.skill11511</icon>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<castRange>40</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1410</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -2196,10 +2214,6 @@
|
||||
<value level="10">168</value>
|
||||
<value level="11">172</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-692</value>
|
||||
<value level="2">-696</value>
|
||||
@ -2213,14 +2227,10 @@
|
||||
<value level="10">-712</value>
|
||||
<value level="11">-712</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
|
@ -1174,8 +1174,8 @@
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
|
@ -268,8 +268,8 @@
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>1</skillLevel> <!-- Fire Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -294,8 +294,8 @@
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>2</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>2</skillLevel> <!-- Water Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -319,8 +319,8 @@
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>3</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>3</skillLevel> <!-- Wind Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -344,8 +344,8 @@
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>4</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>4</skillLevel> <!-- Earth Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -476,7 +476,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -578,7 +578,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -680,7 +680,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -782,7 +782,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -883,6 +883,8 @@
|
||||
<skill id="11016" toLevel="13" name="Elemental Spike (Holy)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelayGroup>11011</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -942,8 +944,6 @@
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<effects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11081</skillId> <!-- Holy Attribute -->
|
||||
@ -1111,7 +1111,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Ignite. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1209,7 +1209,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Slow. Overlapped Slow effects result in Frozen. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1307,7 +1307,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and pushes it. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1405,7 +1405,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Hold. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1502,6 +1502,8 @@
|
||||
<skill id="11022" toLevel="13" name="Elemental Crash (Holy)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Stun. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelayGroup>11017</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -1562,8 +1564,6 @@
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -1714,7 +1714,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
@ -1830,7 +1830,7 @@
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<abnormalVisualEffect>ICE_ELEMENTALDESTROY</abnormalVisualEffect>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1945,12 +1945,12 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11023</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2055,7 +2055,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2186,7 +2186,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2604,8 +2604,8 @@
|
||||
<skillId>11038</skillId> <!-- Elemental Blast (Earth) -->
|
||||
</item>
|
||||
</attachSkillList>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
@ -2643,10 +2643,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2726,10 +2726,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2809,10 +2809,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2892,10 +2892,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3019,8 +3019,8 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<canDoubleCast>true</canDoubleCast>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
@ -3059,6 +3059,9 @@
|
||||
<affectRange>150</affectRange>
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<doubleCastSkill>11045</doubleCastSkill>
|
||||
<magicLvl>
|
||||
@ -3119,9 +3122,6 @@
|
||||
<skillId>11044</skillId> <!-- Elemental Final Storm (Earth) -->
|
||||
</item>
|
||||
</attachSkillList>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -3158,10 +3158,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>10</attributeValue> <!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3241,10 +3241,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3324,10 +3324,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3407,10 +3407,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3489,7 +3489,12 @@
|
||||
<icon>icon.skill11040</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -3533,9 +3538,6 @@
|
||||
</magicCriticalRate>
|
||||
<canDoubleCast>true</canDoubleCast>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -4497,7 +4499,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="BlockControl" />
|
||||
@ -5066,8 +5068,8 @@
|
||||
<effectPoint>-709</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -5376,7 +5378,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_FIRE</abnormalType>
|
||||
@ -5412,7 +5414,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_WATER</abnormalType>
|
||||
@ -5448,7 +5450,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_WIND</abnormalType>
|
||||
|
@ -101,8 +101,8 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -209,10 +209,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -302,10 +302,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -426,10 +426,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -549,10 +549,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -682,11 +682,11 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -769,8 +769,8 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -864,10 +864,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Holy -->
|
||||
<attributeValue>100</attributeValue> <!-- Holy -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -987,10 +987,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Water -->
|
||||
<attributeValue>100</attributeValue> <!-- Water -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1112,7 +1112,7 @@
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1206,10 +1206,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Fire -->
|
||||
<attributeValue>100</attributeValue> <!-- Fire -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1298,10 +1298,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Dark -->
|
||||
<attributeValue>100</attributeValue> <!-- Dark -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1391,8 +1391,8 @@
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1485,10 +1485,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Wind -->
|
||||
<attributeValue>100</attributeValue> <!-- Wind -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1608,11 +1608,11 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1701,8 +1701,8 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1796,10 +1796,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<attributeType>EARTH</attributeType> <!-- Earth -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1919,10 +1919,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -2087,7 +2087,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2125,7 +2125,7 @@
|
||||
<value level="3">icon.skill0000</value>
|
||||
</icon>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2163,7 +2163,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2203,7 +2203,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2385,8 +2385,8 @@
|
||||
<channelingTickInterval>2</channelingTickInterval>
|
||||
<effectPoint>-676</effectPoint>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>15000</hitTime>
|
||||
<attributeValue>100</attributeValue>
|
||||
<hitTime>12000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
@ -2395,7 +2395,7 @@
|
||||
<mpInitialConsume>52</mpInitialConsume>
|
||||
<mpPerChanneling>80</mpPerChanneling>
|
||||
<operateType>CA1</operateType>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>4</hitCancelTime>
|
||||
@ -2437,7 +2437,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2479,7 +2479,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2528,7 +2528,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2617,7 +2617,7 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2655,7 +2655,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2696,7 +2696,7 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2815,7 +2815,7 @@
|
||||
<activateRate>30</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2898,7 +2898,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>MD_DOWN_AWAKEN</abnormalType>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -3146,7 +3146,7 @@
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -3304,7 +3304,7 @@
|
||||
<reuseDelayGroup>11177</reuseDelayGroup>
|
||||
<allStanceSkillId>11189</allStanceSkillId> <!-- Double Casting skill Id -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -3772,7 +3772,7 @@
|
||||
<icon>icon.skill10879</icon>
|
||||
<reuseDelayGroup>11177</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
|
@ -675,39 +675,85 @@
|
||||
<condition name="OpHaveSummon" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<!-- Pvp FIXME -->
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<!-- FIX ME: EFFECT NOT REALIZED -->
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>450</amount>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<!-- Pve FIXME -->
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -655,8 +655,8 @@
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>5</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>5</skillLevel> <!-- Holy Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -680,8 +680,8 @@
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>6</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>6</skillLevel> <!-- Dark Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -748,7 +748,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -845,7 +845,7 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
|
@ -523,7 +523,7 @@
|
||||
<abnormalTime>4</abnormalTime>
|
||||
<abnormalType>FREEZE</abnormalType>
|
||||
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
|
||||
<activateRate>20</activateRate> <!-- Guessed -->
|
||||
<activateRate>80</activateRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -540,7 +540,7 @@
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>60</affectRange>
|
||||
<affectRange>40</affectRange>
|
||||
<trait>PARALYZE</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
@ -777,7 +777,7 @@
|
||||
<!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P./ M. Def. by $s3 for $s2. Requires a sword, blunt weapon, dual sword or dual blunt to be equipped. Over-hit. Critical. -->
|
||||
<icon>icon.skill11510</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalLvl>4</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
|
||||
<activateRate>
|
||||
@ -892,7 +892,7 @@
|
||||
<effectPoint>566</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>
|
||||
@ -917,7 +917,6 @@
|
||||
<value level="8">51</value>
|
||||
<value level="9">53</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -2224,12 +2223,19 @@
|
||||
<!-- For $s1, P. Atk. and M. Atk. +$s2. Canceled if Prophecy of Might is cast. -->
|
||||
<icon>icon.skill11866</icon>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<reuseDelay>
|
||||
<value level="1">600000</value>
|
||||
<value level="2">3000</value>
|
||||
</reuseDelay>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>PD_UP_DMAGIC</abnormalType> <!-- NOT RETAIL: FIXME -->
|
||||
<abnormalTime>
|
||||
<value level="1">300</value>
|
||||
<value level="2">1</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>PD_UP_DMAGIC</abnormalType>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<effectPoint>707</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@ -2240,13 +2246,22 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>15</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">0</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>15</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">0</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReuseSkillById" fromLevel="1" toLevel="1">
|
||||
<skillId>19204</skillId>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<castSkillId>19204</castSkillId>
|
||||
<skillId>19447</skillId> <!-- Glaring -->
|
||||
@ -2259,8 +2274,10 @@
|
||||
<skill id="19448" toLevel="13" name="Rampageous Beat">
|
||||
<!-- Attacks the target with $s1 Power added to P. Atk. and resets the durations of nearby allies' War/ Marching/ Relax buffs with a certain probability. Requires a sword, blunt weapon, dual sword, or dual blunt weapon to be equipped. Over-hit. Critical. -->
|
||||
<icon>icon.skill11511</icon>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<castRange>40</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1410</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -2292,10 +2309,6 @@
|
||||
<value level="12">176</value>
|
||||
<value level="13">180</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-692</value>
|
||||
<value level="2">-696</value>
|
||||
@ -2311,14 +2324,10 @@
|
||||
<value level="12">-712</value>
|
||||
<value level="13">-712</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
|
@ -1208,6 +1208,25 @@
|
||||
<value level="16">39</value>
|
||||
<value level="17">40</value>
|
||||
</mpConsume>
|
||||
<magicLvl>
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">86</value>
|
||||
<value level="7">88</value>
|
||||
<value level="8">90</value>
|
||||
<value level="9">92</value>
|
||||
<value level="10">94</value>
|
||||
<value level="11">96</value>
|
||||
<value level="12">98</value>
|
||||
<value level="13">101</value>
|
||||
<value level="14">103</value>
|
||||
<value level="15">105</value>
|
||||
<value level="16">107</value>
|
||||
<value level="17">109</value>
|
||||
</magicLvl>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="17">600</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{base + (10 * subIndex)}</value>
|
||||
@ -1217,8 +1236,8 @@
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
|
@ -268,8 +268,8 @@
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>1</skillLevel> <!-- Fire Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -294,8 +294,8 @@
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>2</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>2</skillLevel> <!-- Water Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -319,8 +319,8 @@
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>3</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>3</skillLevel> <!-- Wind Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -344,8 +344,8 @@
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>4</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>4</skillLevel> <!-- Earth Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -476,7 +476,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -578,7 +578,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -680,7 +680,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -782,7 +782,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -883,6 +883,8 @@
|
||||
<skill id="11016" toLevel="13" name="Elemental Spike (Holy)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelayGroup>11011</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -942,8 +944,6 @@
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<effects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11081</skillId> <!-- Holy Attribute -->
|
||||
@ -1111,7 +1111,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Ignite. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1209,7 +1209,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Slow. Overlapped Slow effects result in Frozen. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1307,7 +1307,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and pushes it. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1405,7 +1405,7 @@
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Hold. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1502,6 +1502,8 @@
|
||||
<skill id="11022" toLevel="13" name="Elemental Crash (Holy)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Stun. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelayGroup>11017</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -1562,8 +1564,6 @@
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -1714,7 +1714,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
@ -1830,7 +1830,7 @@
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<abnormalVisualEffect>ICE_ELEMENTALDESTROY</abnormalVisualEffect>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1945,12 +1945,12 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11023</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2055,7 +2055,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2186,7 +2186,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2604,8 +2604,8 @@
|
||||
<skillId>11038</skillId> <!-- Elemental Blast (Earth) -->
|
||||
</item>
|
||||
</attachSkillList>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
@ -2643,10 +2643,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2726,10 +2726,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2809,10 +2809,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2892,10 +2892,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3019,8 +3019,8 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<canDoubleCast>true</canDoubleCast>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
@ -3059,6 +3059,9 @@
|
||||
<affectRange>150</affectRange>
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<doubleCastSkill>11045</doubleCastSkill>
|
||||
<magicLvl>
|
||||
@ -3119,9 +3122,6 @@
|
||||
<skillId>11044</skillId> <!-- Elemental Final Storm (Earth) -->
|
||||
</item>
|
||||
</attachSkillList>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -3158,10 +3158,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>10</attributeValue> <!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3241,10 +3241,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3324,10 +3324,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3407,10 +3407,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3489,7 +3489,12 @@
|
||||
<icon>icon.skill11040</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -3533,9 +3538,6 @@
|
||||
</magicCriticalRate>
|
||||
<canDoubleCast>true</canDoubleCast>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -4497,7 +4499,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="BlockControl" />
|
||||
@ -5066,8 +5068,8 @@
|
||||
<effectPoint>-709</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -5376,7 +5378,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_FIRE</abnormalType>
|
||||
@ -5412,7 +5414,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_WATER</abnormalType>
|
||||
@ -5448,7 +5450,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_WIND</abnormalType>
|
||||
|
@ -84,7 +84,7 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
</skill>
|
||||
<skill id="11106" toLevel="9" name="Elemental Burst">
|
||||
<!-- Explodes Destruction to deal M. Atk. of $s1 power on the target and the nearby enemies. Effect: Fire - Ignite, Water - Frozen on a single target, Wind - Knock Back, Earth - Hold. -->
|
||||
<!-- Explodes Destruction to deal M. Atk. of 523 power on the target and the nearby enemies. Effect: Fire - Ignite, Water - Frozen on a single target, Wind - Knock Back, Earth - Hold. -->
|
||||
<icon>icon.skill11865</icon>
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<abnormalTime>
|
||||
@ -101,8 +101,8 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -209,10 +209,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -302,10 +302,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -426,10 +426,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -549,10 +549,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -682,11 +682,11 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -769,8 +769,8 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -864,10 +864,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Holy -->
|
||||
<attributeValue>100</attributeValue> <!-- Holy -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -987,10 +987,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Water -->
|
||||
<attributeValue>100</attributeValue> <!-- Water -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1112,7 +1112,7 @@
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1206,10 +1206,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Fire -->
|
||||
<attributeValue>100</attributeValue> <!-- Fire -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1298,10 +1298,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Dark -->
|
||||
<attributeValue>100</attributeValue> <!-- Dark -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1391,8 +1391,8 @@
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1485,10 +1485,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Wind -->
|
||||
<attributeValue>100</attributeValue> <!-- Wind -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1608,11 +1608,11 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1701,8 +1701,8 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1796,10 +1796,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<attributeType>EARTH</attributeType> <!-- Earth -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1919,10 +1919,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -2087,7 +2087,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2125,7 +2125,7 @@
|
||||
<value level="3">icon.skill0000</value>
|
||||
</icon>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2163,7 +2163,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2203,7 +2203,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2385,7 +2385,7 @@
|
||||
<channelingTickInterval>2</channelingTickInterval>
|
||||
<effectPoint>-676</effectPoint>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<hitTime>12000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
@ -2437,7 +2437,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2479,7 +2479,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2528,7 +2528,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2617,7 +2617,7 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2655,7 +2655,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2696,7 +2696,7 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2815,7 +2815,7 @@
|
||||
<activateRate>30</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2898,7 +2898,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>MD_DOWN_AWAKEN</abnormalType>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -3146,7 +3146,7 @@
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -3304,7 +3304,7 @@
|
||||
<reuseDelayGroup>11177</reuseDelayGroup>
|
||||
<allStanceSkillId>11189</allStanceSkillId> <!-- Double Casting skill Id -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -3772,7 +3772,7 @@
|
||||
<icon>icon.skill10879</icon>
|
||||
<reuseDelayGroup>11177</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
|
@ -679,39 +679,85 @@
|
||||
<condition name="OpHaveSummon" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<!-- Pvp FIXME -->
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<!-- FIX ME: EFFECT NOT REALIZED -->
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>450</amount>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<!-- Pve FIXME -->
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -655,8 +655,8 @@
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>5</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>5</skillLevel> <!-- Holy Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -680,8 +680,8 @@
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>6</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>6</skillLevel> <!-- Dark Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -748,7 +748,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -845,7 +845,7 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
|
@ -523,7 +523,7 @@
|
||||
<abnormalTime>4</abnormalTime>
|
||||
<abnormalType>FREEZE</abnormalType>
|
||||
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
|
||||
<activateRate>20</activateRate> <!-- Guessed -->
|
||||
<activateRate>80</activateRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -540,7 +540,7 @@
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>60</affectRange>
|
||||
<affectRange>40</affectRange>
|
||||
<trait>PARALYZE</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
@ -904,7 +904,7 @@
|
||||
<effectPoint>566</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>
|
||||
@ -2240,7 +2240,7 @@
|
||||
<value level="1">300</value>
|
||||
<value level="2">1</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>PD_UP_DMAGIC</abnormalType> <!-- NOT RETAIL: FIXME -->
|
||||
<abnormalType>PD_UP_DMAGIC</abnormalType>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<effectPoint>707</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
|
@ -1215,6 +1215,25 @@
|
||||
<value level="16">39</value>
|
||||
<value level="17">40</value>
|
||||
</mpConsume>
|
||||
<magicLvl>
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">86</value>
|
||||
<value level="7">88</value>
|
||||
<value level="8">90</value>
|
||||
<value level="9">92</value>
|
||||
<value level="10">94</value>
|
||||
<value level="11">96</value>
|
||||
<value level="12">98</value>
|
||||
<value level="13">101</value>
|
||||
<value level="14">103</value>
|
||||
<value level="15">105</value>
|
||||
<value level="16">107</value>
|
||||
<value level="17">109</value>
|
||||
</magicLvl>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="17">600</value>
|
||||
<value fromLevel="11" toLevel="17" fromSubLevel="3001" toSubLevel="3020">{base + (10 * subIndex)}</value>
|
||||
@ -1224,8 +1243,8 @@
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
|
@ -468,7 +468,7 @@
|
||||
<!-- Deals M. Attack of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -562,7 +562,7 @@
|
||||
<!-- Deals M. Attack of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -656,7 +656,7 @@
|
||||
<!-- Deals M. Attack of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -750,7 +750,7 @@
|
||||
<!-- Deals M. Attack of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -843,6 +843,8 @@
|
||||
<skill id="11016" toLevel="11" name="Elemental Spike (Holy)">
|
||||
<!-- Deals M. Attack of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelayGroup>11011</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -896,8 +898,6 @@
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<effects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>11081</skillId> <!-- Holy Attribute -->
|
||||
@ -1055,7 +1055,7 @@
|
||||
<!-- Deals M. Attack of $s1 power added with attribute damage on the target and inflicts Ignite. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1145,7 +1145,7 @@
|
||||
<!-- Deals M. Attack of $s1 power added with attribute damage on the target and inflicts Slow. Overlapped Slow effects result in Frozen. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1235,7 +1235,7 @@
|
||||
<!-- Deals M. Attack of $s1 power added with attribute damage on the target and pushes it. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1325,7 +1325,7 @@
|
||||
<!-- Deals M. Attack of $s1 power added with attribute damage on the target and inflicts Hold. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1414,6 +1414,8 @@
|
||||
<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
|
||||
<!-- Deals M. Attack of $s1 power added with attribute damage on the target and inflicts Stun. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelayGroup>11017</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -1468,8 +1470,6 @@
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -1618,7 +1618,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
@ -1726,7 +1726,7 @@
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<abnormalVisualEffect>ICE_ELEMENTALDESTROY</abnormalVisualEffect>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1833,12 +1833,12 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11023</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -1935,7 +1935,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2058,7 +2058,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BODY_DESTRUCTION</abnormalType>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2245,7 +2245,7 @@
|
||||
<value level="1">-696</value>
|
||||
<value level="2">-704</value>
|
||||
<value level="3">-709</value>
|
||||
<value level="4">-709</value>
|
||||
<value level="4">-714</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="4">5</value>
|
||||
@ -2460,8 +2460,8 @@
|
||||
<skillId>11038</skillId> <!-- Elemental Blast (Earth) -->
|
||||
</item>
|
||||
</attachSkillList>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
@ -2499,10 +2499,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2582,10 +2582,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2665,10 +2665,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2748,10 +2748,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11034</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -2875,8 +2875,8 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<canDoubleCast>true</canDoubleCast>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
@ -2915,6 +2915,9 @@
|
||||
<affectRange>150</affectRange>
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<doubleCastSkill>11045</doubleCastSkill>
|
||||
<magicLvl>
|
||||
@ -2975,9 +2978,6 @@
|
||||
<skillId>11044</skillId> <!-- Elemental Final Storm (Earth) -->
|
||||
</item>
|
||||
</attachSkillList>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -3014,10 +3014,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>10</attributeValue> <!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3097,10 +3097,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3180,10 +3180,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3263,10 +3263,10 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
@ -3345,7 +3345,12 @@
|
||||
<icon>icon.skill11040</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<reuseDelayGroup>11040</reuseDelayGroup>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@ -3389,9 +3394,6 @@
|
||||
</magicCriticalRate>
|
||||
<canDoubleCast>true</canDoubleCast>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -4303,7 +4305,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="BlockControl" />
|
||||
@ -4487,14 +4489,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>
|
||||
<value level="1">13323</value>
|
||||
<value level="2">13324</value>
|
||||
<value level="3">13325</value>
|
||||
<value level="4">13458</value>
|
||||
<value level="5">13459</value>
|
||||
<value level="6">13460</value>
|
||||
</npcId>
|
||||
<npcId>13323</npcId>
|
||||
<npcCount>1</npcCount>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -4503,11 +4498,11 @@
|
||||
<!-- Pulls the enemies near you to the center. -->
|
||||
<icon>icon.skill1469</icon>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>DERANGEMENT</abnormalType>
|
||||
<activateRate>50</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
<affectRange>200</affectRange>
|
||||
<operateType>A2</operateType>
|
||||
<trait>PULL</trait>
|
||||
<effectPoint>-709</effectPoint>
|
||||
@ -4523,9 +4518,17 @@
|
||||
<effects>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>650</delay>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
<effect name="AddHate">
|
||||
<power>
|
||||
<value level="1">586900</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">0</value>
|
||||
<value level="4">693700</value>
|
||||
<value level="5">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -4756,7 +4759,6 @@
|
||||
<hitTime>6750</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-704</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -4835,13 +4837,12 @@
|
||||
<hitTime>10000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="OpCheckAbnormal">
|
||||
@ -5149,7 +5150,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_FIRE</abnormalType>
|
||||
@ -5185,7 +5186,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_WATER</abnormalType>
|
||||
@ -5221,7 +5222,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_WIND</abnormalType>
|
||||
|
@ -99,8 +99,8 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -201,10 +201,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -288,10 +288,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -398,10 +398,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -507,10 +507,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -626,11 +626,11 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -713,8 +713,8 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -802,10 +802,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Holy -->
|
||||
<attributeValue>100</attributeValue> <!-- Holy -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -911,10 +911,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Water -->
|
||||
<attributeValue>100</attributeValue> <!-- Water -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1022,7 +1022,7 @@
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1110,10 +1110,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Fire -->
|
||||
<attributeValue>100</attributeValue> <!-- Fire -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1196,10 +1196,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Dark -->
|
||||
<attributeValue>100</attributeValue> <!-- Dark -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1283,8 +1283,8 @@
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1371,10 +1371,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Wind -->
|
||||
<attributeValue>100</attributeValue> <!-- Wind -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1480,11 +1480,11 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1567,8 +1567,8 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1656,10 +1656,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<attributeType>EARTH</attributeType> <!-- Earth -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1765,10 +1765,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -1927,7 +1927,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1965,7 +1965,7 @@
|
||||
<value level="3">icon.skill0000</value>
|
||||
</icon>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2003,7 +2003,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2043,7 +2043,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2225,8 +2225,8 @@
|
||||
<channelingTickInterval>2</channelingTickInterval>
|
||||
<effectPoint>-676</effectPoint>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>15000</hitTime>
|
||||
<attributeValue>100</attributeValue>
|
||||
<hitTime>12000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
@ -2235,7 +2235,7 @@
|
||||
<mpInitialConsume>52</mpInitialConsume>
|
||||
<mpPerChanneling>80</mpPerChanneling>
|
||||
<operateType>CA1</operateType>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>4</hitCancelTime>
|
||||
@ -2277,7 +2277,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2319,7 +2319,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2368,7 +2368,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@ -2457,7 +2457,7 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2495,7 +2495,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2536,7 +2536,7 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2644,24 +2644,30 @@
|
||||
<value level="5">5</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime> <!-- Guessed -->
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<abnormalType>AIRBIND</abnormalType>
|
||||
<abnormalVisualEffect>
|
||||
<value level="1">TORNADO_SLOW</value>
|
||||
<value level="2">TORNADO_SLOW</value>
|
||||
<value level="3">TORNADO_SLOW</value>
|
||||
<value level="4">TORNADO_SLOW</value>
|
||||
<value level="5">TORNADO</value>
|
||||
<value level="2">TORNADO_SLOW;AIRBIND</value>
|
||||
<value level="3">TORNADO_SLOW;AIRBIND</value>
|
||||
<value level="4">TORNADO_SLOW;AIRBIND</value>
|
||||
<value level="5">TORNADO;AIRBIND</value>
|
||||
</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<activateRate>30</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isMagic>4</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>AIRBIND</trait>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="BlockControl" />
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">-10</value>
|
||||
@ -2732,7 +2738,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>MD_DOWN_AWAKEN</abnormalType>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2972,7 +2978,7 @@
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@ -3029,7 +3035,7 @@
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<activateRate>100</activateRate>
|
||||
<activateRate>90</activateRate>
|
||||
<magicLvl>97</magicLvl>
|
||||
<trait>SHOCK</trait>
|
||||
<isMagic>2</isMagic>
|
||||
@ -3048,7 +3054,7 @@
|
||||
<skill id="11175" toLevel="6" name="Shadow Snare Zone">
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<abnormalType>COMBINATION</abnormalType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
@ -3056,7 +3062,7 @@
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<activateRate>100</activateRate>
|
||||
<activateRate>90</activateRate>
|
||||
<magicLvl>97</magicLvl>
|
||||
<trait>SHOCK</trait>
|
||||
<isMagic>2</isMagic>
|
||||
@ -3130,7 +3136,7 @@
|
||||
<reuseDelayGroup>11177</reuseDelayGroup>
|
||||
<allStanceSkillId>11189</allStanceSkillId> <!-- Double Casting skill Id -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -3598,7 +3604,7 @@
|
||||
<icon>icon.skill10879</icon>
|
||||
<reuseDelayGroup>11177</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
|
@ -653,39 +653,85 @@
|
||||
<condition name="OpHaveSummon" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<!-- Pvp FIXME -->
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<!-- FIX ME: EFFECT NOT REALIZED -->
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>450</amount>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<!-- Pve FIXME -->
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -552,8 +552,8 @@
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>5</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>5</skillLevel> <!-- Holy Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -577,8 +577,8 @@
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>6</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>6</skillLevel> <!-- Dark Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -639,7 +639,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@ -734,7 +734,7 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
|
@ -412,7 +412,6 @@
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<activateRate>100</activateRate> <!-- Guessed -->
|
||||
<trait>KNOCKBACK</trait> <!-- Guessed -->
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -428,6 +427,7 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<trait>KNOCKBACK</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
@ -445,7 +445,6 @@
|
||||
<abnormalType>ROOT_MAGICALLY</abnormalType>
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<trait>HOLD</trait> <!-- Guessed -->
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -461,6 +460,7 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<trait>HOLD</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
@ -474,7 +474,6 @@
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<trait>SHOCK</trait> <!-- Guessed -->
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -490,6 +489,7 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<trait>SHOCK</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
@ -505,7 +505,7 @@
|
||||
<abnormalTime>4</abnormalTime>
|
||||
<abnormalType>FREEZE</abnormalType>
|
||||
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
|
||||
<activateRate>18</activateRate> <!-- Guessed -->
|
||||
<activateRate>80</activateRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -520,7 +520,7 @@
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>60</affectRange>
|
||||
<affectRange>40</affectRange>
|
||||
<trait>PARALYZE</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
@ -537,7 +537,6 @@
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>100</activateRate> <!-- Guessed -->
|
||||
<trait>SHOCK</trait> <!-- Guessed -->
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -550,6 +549,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>SHOCK</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
@ -569,7 +569,6 @@
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>90</activateRate> <!-- Guessed -->
|
||||
<trait>KNOCKDOWN</trait> <!-- Guessed -->
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -582,6 +581,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>KNOCKBACK</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
|
@ -1174,8 +1174,8 @@
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
|
Loading…
Reference in New Issue
Block a user