Various skill adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-01 12:32:58 +00:00
parent 67dca6cdad
commit 791dd9b66f
42 changed files with 1609 additions and 1093 deletions

View File

@@ -268,8 +268,8 @@
<attribute>FIRE</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId> <!-- Fire Attribute -->
<skillLevel>1</skillLevel>
<skillId>19404</skillId>
<skillLevel>1</skillLevel> <!-- Fire Attribute -->
</effect>
</effects>
</skill>
@@ -294,8 +294,8 @@
<attribute>WATER</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId> <!-- Fire Attribute -->
<skillLevel>2</skillLevel>
<skillId>19404</skillId>
<skillLevel>2</skillLevel> <!-- Water Attribute -->
</effect>
</effects>
</skill>
@@ -319,8 +319,8 @@
<attribute>WIND</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId> <!-- Fire Attribute -->
<skillLevel>3</skillLevel>
<skillId>19404</skillId>
<skillLevel>3</skillLevel> <!-- Wind Attribute -->
</effect>
</effects>
</skill>
@@ -468,7 +468,7 @@
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit. -->
<icon>icon.skill11011</icon>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -562,7 +562,7 @@
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit. -->
<icon>icon.skill11011</icon>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -656,7 +656,7 @@
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit. -->
<icon>icon.skill11011</icon>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -750,7 +750,7 @@
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit. -->
<icon>icon.skill11011</icon>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -843,6 +843,8 @@
<skill id="11016" toLevel="11" name="Elemental Spike (Holy)">
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit. -->
<icon>icon.skill11011</icon>
<attributeType>HOLY</attributeType>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<reuseDelayGroup>11011</reuseDelayGroup>
<magicLvl>
@@ -896,8 +898,6 @@
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<effects>
<effect name="CallSkill">
<skillId>11081</skillId> <!-- Holy Attribute -->
@@ -1055,7 +1055,7 @@
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Ignite. Over-hit. -->
<icon>icon.skill11018</icon>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1145,7 +1145,7 @@
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Slow. Overlapped Slow effects result in Frozen. Over-hit. -->
<icon>icon.skill11018</icon>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1235,7 +1235,7 @@
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and pushes it. Over-hit. -->
<icon>icon.skill11018</icon>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1325,7 +1325,7 @@
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Hold. Over-hit. -->
<icon>icon.skill11018</icon>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1414,6 +1414,8 @@
<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Stun. Over-hit. -->
<icon>icon.skill11018</icon>
<attributeType>HOLY</attributeType>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<reuseDelayGroup>11017</reuseDelayGroup>
<magicLvl>
@@ -1468,8 +1470,6 @@
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<effects>
<effect name="MagicalAttack">
<power>
@@ -1618,7 +1618,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
@@ -1726,7 +1726,7 @@
<abnormalType>BODY_DESTRUCTION</abnormalType>
<abnormalVisualEffect>ICE_ELEMENTALDESTROY</abnormalVisualEffect>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1833,12 +1833,12 @@
<abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11023</reuseDelayGroup>
<magicLvl>
@@ -1935,7 +1935,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2058,7 +2058,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2245,7 +2245,7 @@
<value level="1">-696</value>
<value level="2">-704</value>
<value level="3">-709</value>
<value level="4">-709</value>
<value level="4">-714</value>
</effectPoint>
<magicCriticalRate>
<value fromLevel="1" toLevel="4">5</value>
@@ -2460,8 +2460,8 @@
<skillId>11038</skillId> <!-- Elemental Blast (Earth) -->
</item>
</attachSkillList>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
@@ -2499,10 +2499,10 @@
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>FIRE</attributeType>
<attributeValue>10</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11034</reuseDelayGroup>
<magicLvl>
@@ -2582,10 +2582,10 @@
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>WATER</attributeType>
<attributeValue>10</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11034</reuseDelayGroup>
<magicLvl>
@@ -2665,10 +2665,10 @@
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>WIND</attributeType>
<attributeValue>10</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11034</reuseDelayGroup>
<magicLvl>
@@ -2748,10 +2748,10 @@
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>EARTH</attributeType>
<attributeValue>10</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11034</reuseDelayGroup>
<magicLvl>
@@ -2875,8 +2875,8 @@
<magicCriticalRate>5</magicCriticalRate>
<canDoubleCast>true</canDoubleCast>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
@@ -2915,6 +2915,9 @@
<affectRange>150</affectRange>
<attachToggleGroupId>1</attachToggleGroupId>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<doubleCastSkill>11045</doubleCastSkill>
<magicLvl>
@@ -2975,9 +2978,6 @@
<skillId>11044</skillId> <!-- Elemental Final Storm (Earth) -->
</item>
</attachSkillList>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
@@ -3014,10 +3014,10 @@
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<attributeType>FIRE</attributeType>
<attributeValue>10</attributeValue> <!-- TODO : Check me, Glory days says no attribute -->
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<magicLvl>
@@ -3097,10 +3097,10 @@
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<attributeType>WATER</attributeType>
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<magicLvl>
@@ -3180,10 +3180,10 @@
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<attributeType>WIND</attributeType>
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<magicLvl>
@@ -3263,10 +3263,10 @@
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<attributeType>EARTH</attributeType>
<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<magicLvl>
@@ -3345,7 +3345,12 @@
<icon>icon.skill11040</icon>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<attributeType>HOLY</attributeType>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<magicLvl>
<value level="1">85</value>
@@ -3389,9 +3394,6 @@
</magicCriticalRate>
<canDoubleCast>true</canDoubleCast>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
@@ -4303,7 +4305,7 @@
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockControl" />
@@ -4838,8 +4840,8 @@
<effectPoint>-709</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="OpCheckAbnormal">
@@ -5146,7 +5148,7 @@
<activateRate>100</activateRate>
<basicProperty>NONE</basicProperty>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A4</operateType>
<isMagic>4</isMagic>
<abnormalType>MULTI_DEBUFF_FIRE</abnormalType>
@@ -5182,7 +5184,7 @@
<activateRate>100</activateRate>
<basicProperty>NONE</basicProperty>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A4</operateType>
<isMagic>4</isMagic>
<abnormalType>MULTI_DEBUFF_WATER</abnormalType>
@@ -5218,7 +5220,7 @@
<activateRate>100</activateRate>
<basicProperty>NONE</basicProperty>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A4</operateType>
<isMagic>4</isMagic>
<abnormalType>MULTI_DEBUFF_WIND</abnormalType>

View File

@@ -99,8 +99,8 @@
<activateRate>80</activateRate> <!-- Guessed -->
<reuseDelayGroup>11106</reuseDelayGroup>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -201,10 +201,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11106</reuseDelayGroup>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -288,10 +288,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11106</reuseDelayGroup>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -398,10 +398,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11106</reuseDelayGroup>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -507,10 +507,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11106</reuseDelayGroup>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -626,11 +626,11 @@
<activateRate>80</activateRate> <!-- Guessed -->
<reuseDelayGroup>11106</reuseDelayGroup>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<reuseDelay>6700</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -713,8 +713,8 @@
<attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>11112</reuseDelayGroup>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -802,10 +802,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11112</reuseDelayGroup>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue> <!-- Holy -->
<attributeValue>100</attributeValue> <!-- Holy -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -911,10 +911,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11112</reuseDelayGroup>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue> <!-- Water -->
<attributeValue>100</attributeValue> <!-- Water -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1022,7 +1022,7 @@
<reuseDelayGroup>11115</reuseDelayGroup>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1110,10 +1110,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11115</reuseDelayGroup>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <!-- Fire -->
<attributeValue>100</attributeValue> <!-- Fire -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1196,10 +1196,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11115</reuseDelayGroup>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue> <!-- Dark -->
<attributeValue>100</attributeValue> <!-- Dark -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1283,8 +1283,8 @@
<reuseDelayGroup>11118</reuseDelayGroup>
<operateType>A1</operateType>
<reuseDelay>6700</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1371,10 +1371,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11118</reuseDelayGroup>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue> <!-- Wind -->
<attributeValue>100</attributeValue> <!-- Wind -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1480,11 +1480,11 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11118</reuseDelayGroup>
<attributeType>DARK</attributeType> <!-- Dark -->
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1567,8 +1567,8 @@
<attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>11121</reuseDelayGroup>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1656,10 +1656,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11121</reuseDelayGroup>
<attributeType>EARTH</attributeType> <!-- Earth -->
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1765,10 +1765,10 @@
<icon>icon.skill11865</icon>
<reuseDelayGroup>11121</reuseDelayGroup>
<attributeType>DARK</attributeType> <!-- Dark -->
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1927,7 +1927,7 @@
<activateRate>80</activateRate> <!-- Guessed -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1965,7 +1965,7 @@
<value level="3">icon.skill0000</value>
</icon>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2003,7 +2003,7 @@
<activateRate>80</activateRate> <!-- Guessed -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2043,7 +2043,7 @@
<activateRate>80</activateRate> <!-- Guessed -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2225,8 +2225,8 @@
<channelingTickInterval>2</channelingTickInterval>
<effectPoint>-676</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>15000</hitTime>
<attributeValue>100</attributeValue>
<hitTime>12000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
@@ -2235,7 +2235,7 @@
<mpInitialConsume>52</mpInitialConsume>
<mpPerChanneling>80</mpPerChanneling>
<operateType>CA1</operateType>
<reuseDelay>1800000</reuseDelay>
<reuseDelay>120000</reuseDelay>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>4</hitCancelTime>
@@ -2277,7 +2277,7 @@
<channelingTickInterval>1</channelingTickInterval>
<channelingStart>2</channelingStart>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>CA1</operateType>
@@ -2319,7 +2319,7 @@
<channelingTickInterval>1</channelingTickInterval>
<channelingStart>2</channelingStart>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>CA1</operateType>
@@ -2368,7 +2368,7 @@
<channelingTickInterval>1</channelingTickInterval>
<channelingStart>2</channelingStart>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>CA1</operateType>
@@ -2457,7 +2457,7 @@
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2495,7 +2495,7 @@
<activateRate>80</activateRate> <!-- Guessed -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2536,7 +2536,7 @@
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2644,24 +2644,30 @@
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime> <!-- Guessed -->
<abnormalType>SPEED_DOWN</abnormalType>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>
<value level="1">TORNADO_SLOW</value>
<value level="2">TORNADO_SLOW</value>
<value level="3">TORNADO_SLOW</value>
<value level="4">TORNADO_SLOW</value>
<value level="5">TORNADO</value>
<value level="2">TORNADO_SLOW;AIRBIND</value>
<value level="3">TORNADO_SLOW;AIRBIND</value>
<value level="4">TORNADO_SLOW;AIRBIND</value>
<value level="5">TORNADO;AIRBIND</value>
</abnormalVisualEffect>
<activateRate>80</activateRate>
<activateRate>30</activateRate>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>4</isMagic>
<isDebuff>true</isDebuff>
<trait>AIRBIND</trait>
<effects>
<effect name="AirBind" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="BlockControl" />
<effect name="Speed">
<amount>
<value level="1">-10</value>
@@ -2728,10 +2734,11 @@
<skill id="11150" toLevel="11" name="Elemental Crash (Dark)">
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases M. Defense by $s2. -->
<icon>icon.skill11018</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MD_DOWN_AWAKEN</abnormalType>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2971,7 +2978,7 @@
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -3028,7 +3035,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<activateRate>100</activateRate>
<activateRate>90</activateRate>
<magicLvl>97</magicLvl>
<trait>SHOCK</trait>
<isMagic>2</isMagic>
@@ -3047,7 +3054,7 @@
<skill id="11175" toLevel="6" name="Shadow Snare Zone">
<operateType>A2</operateType>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalTime>7</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
@@ -3055,7 +3062,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<activateRate>100</activateRate>
<activateRate>90</activateRate>
<magicLvl>97</magicLvl>
<trait>SHOCK</trait>
<isMagic>2</isMagic>
@@ -3129,7 +3136,7 @@
<reuseDelayGroup>11177</reuseDelayGroup>
<allStanceSkillId>11189</allStanceSkillId> <!-- Double Casting skill Id -->
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -3597,7 +3604,7 @@
<icon>icon.skill10879</icon>
<reuseDelayGroup>11177</reuseDelayGroup>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>

View File

@@ -675,39 +675,85 @@
<condition name="OpHaveSummon" />
</conditions>
<effects>
<!-- Pvp FIXME -->
<effect name="PvpPhysicalAttackDamageBonus">
<!-- FIX ME: EFFECT NOT REALIZED -->
<effect name="AttackAttributeAdd">
<amount>450</amount>
</effect>
<effect name="MaxHp">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<effect name="SkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<effect name="MagicCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<amount>-5</amount>
<type>PK</type>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>FIRE</attribute>
</effect>
<!-- Pve FIXME -->
<effect name="PveMagicalSkillDamageBonus">
<amount>15</amount>
<mode>PER</mode>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>WATER</attribute>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>15</amount>
<mode>PER</mode>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>WIND</attribute>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>15</amount>
<mode>PER</mode>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DamageByAttack">
<amount>-5</amount>
<type>ENEMY_ALL</type>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>300</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>

View File

@@ -619,8 +619,8 @@
<attribute>HOLY</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId> <!-- Fire Attribute -->
<skillLevel>5</skillLevel>
<skillId>19404</skillId>
<skillLevel>5</skillLevel> <!-- Holy Attribute -->
</effect>
</effects>
</skill>
@@ -644,8 +644,8 @@
<attribute>DARK</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId> <!-- Fire Attribute -->
<skillLevel>6</skillLevel>
<skillId>19404</skillId>
<skillLevel>6</skillLevel> <!-- Dark Attribute -->
</effect>
</effects>
</skill>
@@ -706,7 +706,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<attributeValue>100</attributeValue>
<effects>
<effect name="MagicalAttack">
<power>
@@ -801,7 +801,7 @@
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>10</attributeValue>
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>

View File

@@ -505,7 +505,7 @@
<abnormalTime>4</abnormalTime>
<abnormalType>FREEZE</abnormalType>
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
<activateRate>20</activateRate> <!-- Guessed -->
<activateRate>80</activateRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@@ -520,7 +520,7 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>60</affectRange>
<affectRange>40</affectRange>
<trait>PARALYZE</trait>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
@@ -2132,12 +2132,19 @@
<!-- For $s1, P. Atk. and M. Atk. +$s2. Canceled if Prophecy of Might is cast. -->
<icon>icon.skill11866</icon>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<reuseDelay>
<value level="1">600000</value>
<value level="2">3000</value>
</reuseDelay>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalType>PD_UP_DMAGIC</abnormalType> <!-- NOT RETAIL: FIXME -->
<abnormalTime>
<value level="1">300</value>
<value level="2">1</value>
</abnormalTime>
<abnormalType>PD_UP_DMAGIC</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
<effectPoint>707</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2148,13 +2155,22 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>15</amount>
<amount>
<value level="1">20</value>
<value level="2">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>15</amount>
<amount>
<value level="1">20</value>
<value level="2">0</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ReuseSkillById" fromLevel="1" toLevel="1">
<skillId>19204</skillId>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>19204</castSkillId>
<skillId>19447</skillId> <!-- Glaring -->
@@ -2167,8 +2183,10 @@
<skill id="19448" toLevel="11" name="Rampageous Beat">
<!-- Attacks the target with $s1 Power added to P. Atk. and resets the durations of nearby allies' War/ Marching/ Relax buffs with a certain probability. Requires a sword, blunt weapon, dual sword, or dual blunt weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill11511</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1410</hitTime>
<magicLvl>
<value level="1">85</value>
@@ -2196,10 +2214,6 @@
<value level="10">168</value>
<value level="11">172</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay>
<effectPoint>
<value level="1">-692</value>
<value level="2">-696</value>
@@ -2213,14 +2227,10 @@
<value level="10">-712</value>
<value level="11">-712</value>
</effectPoint>
<effectRange>400</effectRange>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>

View File

@@ -1174,8 +1174,8 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>