Various skill adjustments.
Contributed by gamelike85.
This commit is contained in:
@@ -468,7 +468,7 @@
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit. -->
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<icon>icon.skill11011</icon>
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -562,7 +562,7 @@
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit. -->
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<icon>icon.skill11011</icon>
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<attributeType>WATER</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -656,7 +656,7 @@
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit. -->
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<icon>icon.skill11011</icon>
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<attributeType>WIND</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -750,7 +750,7 @@
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit. -->
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<icon>icon.skill11011</icon>
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<attributeType>EARTH</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -843,6 +843,8 @@
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<skill id="11016" toLevel="11" name="Elemental Spike (Holy)">
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding attribute defense. Over-hit. -->
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<icon>icon.skill11011</icon>
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<attributeType>HOLY</attributeType>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<reuseDelayGroup>11011</reuseDelayGroup>
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<magicLvl>
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@@ -896,8 +898,6 @@
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<isMagic>1</isMagic>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<attributeType>HOLY</attributeType>
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<attributeValue>20</attributeValue>
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<effects>
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<effect name="CallSkill">
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<skillId>11081</skillId> <!-- Holy Attribute -->
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@@ -1055,7 +1055,7 @@
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Ignite. Over-hit. -->
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<icon>icon.skill11018</icon>
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -1145,7 +1145,7 @@
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Slow. Overlapped Slow effects result in Frozen. Over-hit. -->
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<icon>icon.skill11018</icon>
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<attributeType>WATER</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -1235,7 +1235,7 @@
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and pushes it. Over-hit. -->
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<icon>icon.skill11018</icon>
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<attributeType>WIND</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -1325,7 +1325,7 @@
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Hold. Over-hit. -->
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<icon>icon.skill11018</icon>
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<attributeType>EARTH</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -1414,6 +1414,8 @@
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<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
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<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Stun. Over-hit. -->
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<icon>icon.skill11018</icon>
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<attributeType>HOLY</attributeType>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<reuseDelayGroup>11017</reuseDelayGroup>
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<magicLvl>
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@@ -1468,8 +1470,6 @@
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<isMagic>1</isMagic>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<attributeType>HOLY</attributeType>
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<attributeValue>20</attributeValue>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@@ -1618,7 +1618,7 @@
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<abnormalTime>10</abnormalTime>
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<abnormalType>BODY_DESTRUCTION</abnormalType>
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SQUARE</affectScope>
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@@ -1726,7 +1726,7 @@
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<abnormalType>BODY_DESTRUCTION</abnormalType>
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<abnormalVisualEffect>ICE_ELEMENTALDESTROY</abnormalVisualEffect>
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<attributeType>WATER</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -1833,12 +1833,12 @@
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<abnormalTime>10</abnormalTime>
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<abnormalType>BODY_DESTRUCTION</abnormalType>
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<attributeType>WIND</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A2</operateType>
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<affectLimit>5-12</affectLimit>
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<affectRange>150</affectRange>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11023</reuseDelayGroup>
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<magicLvl>
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@@ -1935,7 +1935,7 @@
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<abnormalTime>10</abnormalTime>
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<abnormalType>BODY_DESTRUCTION</abnormalType>
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<attributeType>EARTH</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -2058,7 +2058,7 @@
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<abnormalTime>10</abnormalTime>
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<abnormalType>BODY_DESTRUCTION</abnormalType>
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<attributeType>DARK</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -2245,7 +2245,7 @@
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<value level="1">-696</value>
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<value level="2">-704</value>
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<value level="3">-709</value>
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<value level="4">-709</value>
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<value level="4">-714</value>
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</effectPoint>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="4">5</value>
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@@ -2460,8 +2460,8 @@
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<skillId>11038</skillId> <!-- Elemental Blast (Earth) -->
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</item>
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</attachSkillList>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="MagicalAttack">
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@@ -2499,10 +2499,10 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>100</affectRange>
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<attributeType>FIRE</attributeType>
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<attributeValue>10</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11034</reuseDelayGroup>
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<magicLvl>
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@@ -2582,10 +2582,10 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>100</affectRange>
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<attributeType>WATER</attributeType>
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<attributeValue>10</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11034</reuseDelayGroup>
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<magicLvl>
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@@ -2665,10 +2665,10 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>100</affectRange>
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<attributeType>WIND</attributeType>
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<attributeValue>10</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11034</reuseDelayGroup>
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<magicLvl>
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@@ -2748,10 +2748,10 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>100</affectRange>
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<attributeType>EARTH</attributeType>
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<attributeValue>10</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11034</reuseDelayGroup>
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<magicLvl>
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@@ -2875,8 +2875,8 @@
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<magicCriticalRate>5</magicCriticalRate>
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<canDoubleCast>true</canDoubleCast>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="MagicalAttack">
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@@ -2915,6 +2915,9 @@
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<affectRange>150</affectRange>
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<attachToggleGroupId>1</attachToggleGroupId>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<doubleCastSkill>11045</doubleCastSkill>
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<magicLvl>
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@@ -2975,9 +2978,6 @@
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<skillId>11044</skillId> <!-- Elemental Final Storm (Earth) -->
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</item>
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</attachSkillList>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@@ -3014,10 +3014,10 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>150</affectRange>
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<attributeType>FIRE</attributeType>
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<attributeValue>10</attributeValue> <!-- TODO : Check me, Glory days says no attribute -->
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<magicLvl>
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@@ -3097,10 +3097,10 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>150</affectRange>
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<attributeType>WATER</attributeType>
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<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<magicLvl>
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@@ -3180,10 +3180,10 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>150</affectRange>
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<attributeType>WIND</attributeType>
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<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<magicLvl>
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@@ -3263,10 +3263,10 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>150</affectRange>
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<attributeType>EARTH</attributeType>
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<attributeValue>10</attributeValue><!-- TODO : Check me, Glory days says no attribute -->
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<magicLvl>
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@@ -3345,7 +3345,12 @@
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<icon>icon.skill11040</icon>
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<affectLimit>5-12</affectLimit>
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<affectRange>150</affectRange>
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<attributeType>HOLY</attributeType>
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<magicLvl>
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<value level="1">85</value>
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@@ -3389,9 +3394,6 @@
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</magicCriticalRate>
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<canDoubleCast>true</canDoubleCast>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@@ -4303,7 +4305,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
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<effect name="BlockControl" />
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@@ -4838,8 +4840,8 @@
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<effectPoint>-709</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="OpCheckAbnormal">
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@@ -5146,7 +5148,7 @@
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<activateRate>100</activateRate>
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<basicProperty>NONE</basicProperty>
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>100</attributeValue>
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<operateType>A4</operateType>
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<isMagic>4</isMagic>
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<abnormalType>MULTI_DEBUFF_FIRE</abnormalType>
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||||
@@ -5182,7 +5184,7 @@
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<activateRate>100</activateRate>
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<basicProperty>NONE</basicProperty>
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<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
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<operateType>A4</operateType>
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||||
<isMagic>4</isMagic>
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||||
<abnormalType>MULTI_DEBUFF_WATER</abnormalType>
|
||||
@@ -5218,7 +5220,7 @@
|
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<activateRate>100</activateRate>
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||||
<basicProperty>NONE</basicProperty>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A4</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalType>MULTI_DEBUFF_WIND</abnormalType>
|
||||
|
@@ -99,8 +99,8 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -201,10 +201,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -288,10 +288,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -398,10 +398,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -507,10 +507,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>EARTH</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -626,11 +626,11 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<reuseDelayGroup>11106</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -713,8 +713,8 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -802,10 +802,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<attributeType>HOLY</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Holy -->
|
||||
<attributeValue>100</attributeValue> <!-- Holy -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -911,10 +911,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11112</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Water -->
|
||||
<attributeValue>100</attributeValue> <!-- Water -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1022,7 +1022,7 @@
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1110,10 +1110,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Fire -->
|
||||
<attributeValue>100</attributeValue> <!-- Fire -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1196,10 +1196,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11115</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Dark -->
|
||||
<attributeValue>100</attributeValue> <!-- Dark -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1283,8 +1283,8 @@
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1371,10 +1371,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue> <!-- Wind -->
|
||||
<attributeValue>100</attributeValue> <!-- Wind -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1480,11 +1480,11 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11118</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1567,8 +1567,8 @@
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1656,10 +1656,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<attributeType>EARTH</attributeType> <!-- Earth -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1765,10 +1765,10 @@
|
||||
<icon>icon.skill11865</icon>
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<attributeType>DARK</attributeType> <!-- Dark -->
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1927,7 +1927,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -1965,7 +1965,7 @@
|
||||
<value level="3">icon.skill0000</value>
|
||||
</icon>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2003,7 +2003,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2043,7 +2043,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2225,8 +2225,8 @@
|
||||
<channelingTickInterval>2</channelingTickInterval>
|
||||
<effectPoint>-676</effectPoint>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>15000</hitTime>
|
||||
<attributeValue>100</attributeValue>
|
||||
<hitTime>12000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
@@ -2235,7 +2235,7 @@
|
||||
<mpInitialConsume>52</mpInitialConsume>
|
||||
<mpPerChanneling>80</mpPerChanneling>
|
||||
<operateType>CA1</operateType>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>4</hitCancelTime>
|
||||
@@ -2277,7 +2277,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@@ -2319,7 +2319,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@@ -2368,7 +2368,7 @@
|
||||
<channelingTickInterval>1</channelingTickInterval>
|
||||
<channelingStart>2</channelingStart>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<itemConsumeCount>5</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>CA1</operateType>
|
||||
@@ -2457,7 +2457,7 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2495,7 +2495,7 @@
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2536,7 +2536,7 @@
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2644,24 +2644,30 @@
|
||||
<value level="5">5</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime> <!-- Guessed -->
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<abnormalType>AIRBIND</abnormalType>
|
||||
<abnormalVisualEffect>
|
||||
<value level="1">TORNADO_SLOW</value>
|
||||
<value level="2">TORNADO_SLOW</value>
|
||||
<value level="3">TORNADO_SLOW</value>
|
||||
<value level="4">TORNADO_SLOW</value>
|
||||
<value level="5">TORNADO</value>
|
||||
<value level="2">TORNADO_SLOW;AIRBIND</value>
|
||||
<value level="3">TORNADO_SLOW;AIRBIND</value>
|
||||
<value level="4">TORNADO_SLOW;AIRBIND</value>
|
||||
<value level="5">TORNADO;AIRBIND</value>
|
||||
</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<activateRate>30</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isMagic>4</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>AIRBIND</trait>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="BlockControl" />
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value level="1">-10</value>
|
||||
@@ -2732,7 +2738,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>MD_DOWN_AWAKEN</abnormalType>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -2972,7 +2978,7 @@
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -3029,7 +3035,7 @@
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<activateRate>100</activateRate>
|
||||
<activateRate>90</activateRate>
|
||||
<magicLvl>97</magicLvl>
|
||||
<trait>SHOCK</trait>
|
||||
<isMagic>2</isMagic>
|
||||
@@ -3048,7 +3054,7 @@
|
||||
<skill id="11175" toLevel="6" name="Shadow Snare Zone">
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<abnormalType>COMBINATION</abnormalType>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
@@ -3056,7 +3062,7 @@
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<activateRate>100</activateRate>
|
||||
<activateRate>90</activateRate>
|
||||
<magicLvl>97</magicLvl>
|
||||
<trait>SHOCK</trait>
|
||||
<isMagic>2</isMagic>
|
||||
@@ -3130,7 +3136,7 @@
|
||||
<reuseDelayGroup>11177</reuseDelayGroup>
|
||||
<allStanceSkillId>11189</allStanceSkillId> <!-- Double Casting skill Id -->
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -3598,7 +3604,7 @@
|
||||
<icon>icon.skill10879</icon>
|
||||
<reuseDelayGroup>11177</reuseDelayGroup>
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
|
@@ -675,39 +675,85 @@
|
||||
<condition name="OpHaveSummon" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<!-- Pvp FIXME -->
|
||||
<effect name="PvpPhysicalAttackDamageBonus">
|
||||
<!-- FIX ME: EFFECT NOT REALIZED -->
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>450</amount>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>PK</type>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<!-- Pve FIXME -->
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDamageBonus">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DamageByAttack">
|
||||
<amount>-5</amount>
|
||||
<type>ENEMY_ALL</type>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>300</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -619,8 +619,8 @@
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>5</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>5</skillLevel> <!-- Holy Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -644,8 +644,8 @@
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>19404</skillId> <!-- Fire Attribute -->
|
||||
<skillLevel>6</skillLevel>
|
||||
<skillId>19404</skillId>
|
||||
<skillLevel>6</skillLevel> <!-- Dark Attribute -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -706,7 +706,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
@@ -801,7 +801,7 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>10</attributeValue>
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
|
@@ -505,7 +505,7 @@
|
||||
<abnormalTime>4</abnormalTime>
|
||||
<abnormalType>FREEZE</abnormalType>
|
||||
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
|
||||
<activateRate>20</activateRate> <!-- Guessed -->
|
||||
<activateRate>80</activateRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@@ -520,7 +520,7 @@
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>60</affectRange>
|
||||
<affectRange>40</affectRange>
|
||||
<trait>PARALYZE</trait>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
@@ -1979,7 +1979,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19444" toLevel="1" name="War Drumb">
|
||||
<skill id="19444" toLevel="1" name="War Drum">
|
||||
<!-- For 150 seconds, party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. -->
|
||||
<icon>icon.skill19444</icon>
|
||||
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
|
||||
@@ -2133,12 +2133,19 @@
|
||||
<!-- For $s1, P. Atk. and M. Atk. +$s2. Canceled if Prophecy of Might is cast. -->
|
||||
<icon>icon.skill11866</icon>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<reuseDelay>
|
||||
<value level="1">600000</value>
|
||||
<value level="2">3000</value>
|
||||
</reuseDelay>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>PD_UP_DMAGIC</abnormalType> <!-- NOT RETAIL: FIXME -->
|
||||
<abnormalTime>
|
||||
<value level="1">300</value>
|
||||
<value level="2">1</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>PD_UP_DMAGIC</abnormalType>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<effectPoint>707</effectPoint>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
@@ -2149,13 +2156,22 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>15</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">0</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>15</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">0</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReuseSkillById" fromLevel="1" toLevel="1">
|
||||
<skillId>19204</skillId>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<castSkillId>19204</castSkillId>
|
||||
<skillId>19447</skillId> <!-- Glaring -->
|
||||
@@ -2168,8 +2184,10 @@
|
||||
<skill id="19448" toLevel="11" name="Rampageous Beat">
|
||||
<!-- Attacks the target with $s1 Power added to P. Atk. and resets the durations of nearby allies' War/ Marching/ Relax buffs with a certain probability. Requires a sword, blunt, dual sword, or dual blunt to be equipped. Over-hit. Critical. -->
|
||||
<icon>icon.skill11511</icon>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<castRange>40</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1410</hitTime>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@@ -2197,10 +2215,6 @@
|
||||
<value level="10">168</value>
|
||||
<value level="11">172</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-692</value>
|
||||
<value level="2">-696</value>
|
||||
@@ -2214,14 +2228,10 @@
|
||||
<value level="10">-712</value>
|
||||
<value level="11">-712</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
|
@@ -1174,8 +1174,8 @@
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
|
Reference in New Issue
Block a user