ClassMaster optional reward fixes.
This commit is contained in:
parent
79646b1e2a
commit
6fe2a25cc8
@ -376,19 +376,41 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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final ClassChangeData data = getClassChangeData(classDataIndex);
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if ((data != null) && (data.getItemsRequired().size() > 0))
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if (data != null)
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{
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for (ItemHolder ri : data.getItemsRequired())
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// Required items.
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if (data.getItemsRequired().size() > 0)
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{
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if (player.getInventory().getInventoryItemCount(ri.getId(), -1) < ri.getCount())
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for (ItemHolder ri : data.getItemsRequired())
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{
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player.sendMessage("You do not have enough items.");
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return null; // No class change if payment failed.
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if (player.getInventory().getInventoryItemCount(ri.getId(), -1) < ri.getCount())
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{
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player.sendMessage("You do not have enough items.");
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return null; // No class change if payment failed.
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}
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}
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for (ItemHolder ri : data.getItemsRequired())
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{
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player.destroyItemByItemId(getClass().getSimpleName(), ri.getId(), ri.getCount(), npc, true);
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}
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}
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for (ItemHolder ri : data.getItemsRequired())
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// Give possible rewards.
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if (data.getItemsRewarded().size() > 0)
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{
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player.destroyItemByItemId(getClass().getSimpleName(), ri.getId(), ri.getCount(), npc, true);
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for (ItemHolder ri : data.getItemsRewarded())
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{
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giveItems(player, ri);
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}
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}
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// Give possible nobless status reward.
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if (data.isRewardNoblesse())
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{
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player.setNoble(true);
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}
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// Give possible hero status reward.
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if (data.isRewardHero())
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{
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player.setHero(true);
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}
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}
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@ -782,6 +804,45 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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else
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{
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final ClassChangeData data = _classChangeData.stream().filter(ccd -> ccd.isInCategory(player)).findFirst().get();
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if (data != null)
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{
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// Required items.
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if (data.getItemsRequired().size() > 0)
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{
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for (ItemHolder ri : data.getItemsRequired())
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{
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if (player.getInventory().getInventoryItemCount(ri.getId(), -1) < ri.getCount())
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{
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player.sendMessage("You do not have enough items.");
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return false; // No class change if payment failed.
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}
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}
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for (ItemHolder ri : data.getItemsRequired())
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{
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player.destroyItemByItemId(getClass().getSimpleName(), ri.getId(), ri.getCount(), player, true);
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}
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}
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// Give possible rewards.
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if (data.getItemsRewarded().size() > 0)
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{
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for (ItemHolder ri : data.getItemsRewarded())
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{
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giveItems(player, ri);
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}
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}
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// Give possible nobless status reward.
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if (data.isRewardNoblesse())
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{
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player.setNoble(true);
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}
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// Give possible hero status reward.
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if (data.isRewardHero())
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{
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player.setHero(true);
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}
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}
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player.setClassId(newClass.getId());
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if (player.isSubClassActive())
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{
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@ -376,19 +376,41 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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final ClassChangeData data = getClassChangeData(classDataIndex);
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if ((data != null) && (data.getItemsRequired().size() > 0))
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if (data != null)
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{
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for (ItemHolder ri : data.getItemsRequired())
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// Required items.
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if (data.getItemsRequired().size() > 0)
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{
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if (player.getInventory().getInventoryItemCount(ri.getId(), -1) < ri.getCount())
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for (ItemHolder ri : data.getItemsRequired())
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{
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player.sendMessage("You do not have enough items.");
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return null; // No class change if payment failed.
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if (player.getInventory().getInventoryItemCount(ri.getId(), -1) < ri.getCount())
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{
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player.sendMessage("You do not have enough items.");
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return null; // No class change if payment failed.
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}
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}
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for (ItemHolder ri : data.getItemsRequired())
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{
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player.destroyItemByItemId(getClass().getSimpleName(), ri.getId(), ri.getCount(), npc, true);
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}
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}
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for (ItemHolder ri : data.getItemsRequired())
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// Give possible rewards.
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if (data.getItemsRewarded().size() > 0)
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{
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player.destroyItemByItemId(getClass().getSimpleName(), ri.getId(), ri.getCount(), npc, true);
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for (ItemHolder ri : data.getItemsRewarded())
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{
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giveItems(player, ri);
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}
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}
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// Give possible nobless status reward.
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if (data.isRewardNoblesse())
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{
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player.setNobleLevel(1);
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}
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// Give possible hero status reward.
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if (data.isRewardHero())
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{
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player.setHero(true);
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}
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}
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@ -782,6 +804,45 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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else
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{
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final ClassChangeData data = _classChangeData.stream().filter(ccd -> ccd.isInCategory(player)).findFirst().get();
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if (data != null)
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{
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// Required items.
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if (data.getItemsRequired().size() > 0)
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{
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for (ItemHolder ri : data.getItemsRequired())
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{
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if (player.getInventory().getInventoryItemCount(ri.getId(), -1) < ri.getCount())
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{
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player.sendMessage("You do not have enough items.");
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return false; // No class change if payment failed.
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}
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}
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for (ItemHolder ri : data.getItemsRequired())
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{
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player.destroyItemByItemId(getClass().getSimpleName(), ri.getId(), ri.getCount(), player, true);
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}
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}
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// Give possible rewards.
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if (data.getItemsRewarded().size() > 0)
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{
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for (ItemHolder ri : data.getItemsRewarded())
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{
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giveItems(player, ri);
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}
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}
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// Give possible nobless status reward.
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if (data.isRewardNoblesse())
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{
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player.setNobleLevel(1);
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}
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// Give possible hero status reward.
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if (data.isRewardHero())
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{
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player.setHero(true);
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}
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}
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player.setClassId(newClass.getId());
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if (player.isSubClassActive())
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{
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@ -376,19 +376,41 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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final ClassChangeData data = getClassChangeData(classDataIndex);
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if ((data != null) && (data.getItemsRequired().size() > 0))
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if (data != null)
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{
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for (ItemHolder ri : data.getItemsRequired())
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// Required items.
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if (data.getItemsRequired().size() > 0)
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{
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if (player.getInventory().getInventoryItemCount(ri.getId(), -1) < ri.getCount())
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for (ItemHolder ri : data.getItemsRequired())
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{
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player.sendMessage("You do not have enough items.");
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return null; // No class change if payment failed.
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if (player.getInventory().getInventoryItemCount(ri.getId(), -1) < ri.getCount())
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{
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player.sendMessage("You do not have enough items.");
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return null; // No class change if payment failed.
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}
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}
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for (ItemHolder ri : data.getItemsRequired())
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{
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player.destroyItemByItemId(getClass().getSimpleName(), ri.getId(), ri.getCount(), npc, true);
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}
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}
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for (ItemHolder ri : data.getItemsRequired())
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// Give possible rewards.
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if (data.getItemsRewarded().size() > 0)
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{
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player.destroyItemByItemId(getClass().getSimpleName(), ri.getId(), ri.getCount(), npc, true);
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for (ItemHolder ri : data.getItemsRewarded())
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{
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giveItems(player, ri);
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}
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}
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// Give possible nobless status reward.
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if (data.isRewardNoblesse())
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{
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player.setNobleLevel(1);
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}
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// Give possible hero status reward.
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if (data.isRewardHero())
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{
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player.setHero(true);
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}
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}
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@ -782,6 +804,45 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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else
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{
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final ClassChangeData data = _classChangeData.stream().filter(ccd -> ccd.isInCategory(player)).findFirst().get();
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if (data != null)
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{
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// Required items.
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if (data.getItemsRequired().size() > 0)
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{
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for (ItemHolder ri : data.getItemsRequired())
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{
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if (player.getInventory().getInventoryItemCount(ri.getId(), -1) < ri.getCount())
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{
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player.sendMessage("You do not have enough items.");
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return false; // No class change if payment failed.
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}
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}
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for (ItemHolder ri : data.getItemsRequired())
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{
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player.destroyItemByItemId(getClass().getSimpleName(), ri.getId(), ri.getCount(), player, true);
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}
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}
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// Give possible rewards.
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if (data.getItemsRewarded().size() > 0)
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{
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for (ItemHolder ri : data.getItemsRewarded())
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{
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giveItems(player, ri);
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}
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}
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// Give possible nobless status reward.
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if (data.isRewardNoblesse())
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{
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player.setNobleLevel(1);
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}
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// Give possible hero status reward.
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if (data.isRewardHero())
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{
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player.setHero(true);
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}
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}
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player.setClassId(newClass.getId());
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if (player.isSubClassActive())
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{
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@ -344,19 +344,41 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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final ClassChangeData data = getClassChangeData(classDataIndex);
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if ((data != null) && (data.getItemsRequired().size() > 0))
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if (data != null)
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{
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for (ItemHolder ri : data.getItemsRequired())
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// Required items.
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if (data.getItemsRequired().size() > 0)
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{
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if (player.getInventory().getInventoryItemCount(ri.getId(), -1) < ri.getCount())
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for (ItemHolder ri : data.getItemsRequired())
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{
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player.sendMessage("You do not have enough items.");
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return null; // No class change if payment failed.
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if (player.getInventory().getInventoryItemCount(ri.getId(), -1) < ri.getCount())
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{
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player.sendMessage("You do not have enough items.");
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return null; // No class change if payment failed.
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}
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}
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for (ItemHolder ri : data.getItemsRequired())
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{
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player.destroyItemByItemId(getClass().getSimpleName(), ri.getId(), ri.getCount(), npc, true);
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}
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}
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for (ItemHolder ri : data.getItemsRequired())
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// Give possible rewards.
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if (data.getItemsRewarded().size() > 0)
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{
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player.destroyItemByItemId(getClass().getSimpleName(), ri.getId(), ri.getCount(), npc, true);
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for (ItemHolder ri : data.getItemsRewarded())
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{
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giveItems(player, ri);
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}
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}
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// Give possible nobless status reward.
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if (data.isRewardNoblesse())
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{
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player.setNoble(true);
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}
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// Give possible hero status reward.
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if (data.isRewardHero())
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{
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player.setHero(true);
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}
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}
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@ -750,6 +772,45 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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else
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{
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final ClassChangeData data = _classChangeData.stream().filter(ccd -> ccd.isInCategory(player)).findFirst().get();
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if (data != null)
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{
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// Required items.
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if (data.getItemsRequired().size() > 0)
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{
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for (ItemHolder ri : data.getItemsRequired())
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{
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if (player.getInventory().getInventoryItemCount(ri.getId(), -1) < ri.getCount())
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{
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player.sendMessage("You do not have enough items.");
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return false; // No class change if payment failed.
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}
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}
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for (ItemHolder ri : data.getItemsRequired())
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{
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player.destroyItemByItemId(getClass().getSimpleName(), ri.getId(), ri.getCount(), player, true);
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}
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}
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// Give possible rewards.
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if (data.getItemsRewarded().size() > 0)
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{
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for (ItemHolder ri : data.getItemsRewarded())
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{
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giveItems(player, ri);
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}
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}
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// Give possible nobless status reward.
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if (data.isRewardNoblesse())
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{
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player.setNoble(true);
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}
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// Give possible hero status reward.
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if (data.isRewardHero())
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{
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player.setHero(true);
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}
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}
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player.setClassId(newClass.getId());
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if (player.isSubClassActive())
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{
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