ClassMaster auto learn skill fixes.
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parent
4756112896
commit
79646b1e2a
@ -52,7 +52,6 @@ import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogin
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPressTutorialMark;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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import com.l2jmobius.gameserver.network.serverpackets.TutorialCloseHtml;
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@ -404,26 +403,16 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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if (player.isInCategory(CategoryType.AWAKEN_GROUP))
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{
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if (Config.AUTO_LEARN_SKILLS) // needs better cleanup
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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for (Skill skill : SkillTreesData.getInstance().getAllAvailableSkills(player, player.getClassId().getParent(), Config.AUTO_LEARN_FS_SKILLS, true))
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{
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player.removeSkill(skill, true);
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}
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for (Skill skill : SkillTreesData.getInstance().getAllAvailableSkills(player, player.getClassId(), Config.AUTO_LEARN_FS_SKILLS, true))
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{
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player.addSkill(skill, true);
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}
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}
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else
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{
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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}
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if (Config.AUTO_LEARN_SKILLS)
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{
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.broadcastUserInfo();
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player.sendSkillList();
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@ -802,6 +791,20 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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{
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player.setBaseClass(player.getActiveClass());
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}
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if (player.isInCategory(CategoryType.AWAKEN_GROUP))
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{
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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}
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if (Config.AUTO_LEARN_SKILLS)
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{
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.broadcastUserInfo();
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player.sendSkillList();
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return true;
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}
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@ -4219,7 +4219,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// Remove all its Func objects from the L2Character calculator set
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if (oldSkill != null)
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{
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// Stop casting if this skill is used right now
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abortCast(s -> s.getSkill().getId() == skillId);
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@ -52,7 +52,6 @@ import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogin
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPressTutorialMark;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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import com.l2jmobius.gameserver.network.serverpackets.TutorialCloseHtml;
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@ -404,26 +403,16 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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if (player.isInCategory(CategoryType.AWAKEN_GROUP))
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{
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if (Config.AUTO_LEARN_SKILLS) // needs better cleanup
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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for (Skill skill : SkillTreesData.getInstance().getAllAvailableSkills(player, player.getClassId().getParent(), Config.AUTO_LEARN_FS_SKILLS, true))
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{
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player.removeSkill(skill, true);
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}
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for (Skill skill : SkillTreesData.getInstance().getAllAvailableSkills(player, player.getClassId(), Config.AUTO_LEARN_FS_SKILLS, true))
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{
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player.addSkill(skill, true);
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}
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}
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else
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{
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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}
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if (Config.AUTO_LEARN_SKILLS)
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{
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.broadcastUserInfo();
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player.sendSkillList();
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@ -802,6 +791,20 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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{
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player.setBaseClass(player.getActiveClass());
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}
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if (player.isInCategory(CategoryType.AWAKEN_GROUP))
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{
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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}
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if (Config.AUTO_LEARN_SKILLS)
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{
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.broadcastUserInfo();
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player.sendSkillList();
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return true;
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}
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@ -4223,7 +4223,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// Remove all its Func objects from the L2Character calculator set
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if (oldSkill != null)
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{
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// Stop casting if this skill is used right now
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abortCast(s -> s.getSkill().getId() == skillId);
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@ -52,7 +52,6 @@ import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogin
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPressTutorialMark;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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import com.l2jmobius.gameserver.network.serverpackets.TutorialCloseHtml;
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@ -404,26 +403,16 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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if (player.isInCategory(CategoryType.AWAKEN_GROUP))
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{
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if (Config.AUTO_LEARN_SKILLS) // needs better cleanup
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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for (Skill skill : SkillTreesData.getInstance().getAllAvailableSkills(player, player.getClassId().getParent(), Config.AUTO_LEARN_FS_SKILLS, true))
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{
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player.removeSkill(skill, true);
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}
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for (Skill skill : SkillTreesData.getInstance().getAllAvailableSkills(player, player.getClassId(), Config.AUTO_LEARN_FS_SKILLS, true))
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{
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player.addSkill(skill, true);
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}
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}
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else
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{
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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}
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if (Config.AUTO_LEARN_SKILLS)
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{
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.broadcastUserInfo();
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player.sendSkillList();
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@ -802,6 +791,20 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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{
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player.setBaseClass(player.getActiveClass());
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}
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if (player.isInCategory(CategoryType.AWAKEN_GROUP))
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{
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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}
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if (Config.AUTO_LEARN_SKILLS)
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{
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.broadcastUserInfo();
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player.sendSkillList();
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return true;
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}
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@ -4223,7 +4223,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// Remove all its Func objects from the L2Character calculator set
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if (oldSkill != null)
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{
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// Stop casting if this skill is used right now
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abortCast(s -> s.getSkill().getId() == skillId);
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@ -52,7 +52,6 @@ import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogin
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPressTutorialMark;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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import com.l2jmobius.gameserver.network.serverpackets.TutorialCloseHtml;
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@ -372,26 +371,16 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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if (player.isInCategory(CategoryType.AWAKEN_GROUP))
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{
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if (Config.AUTO_LEARN_SKILLS) // needs better cleanup
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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for (Skill skill : SkillTreesData.getInstance().getAllAvailableSkills(player, player.getClassId().getParent(), Config.AUTO_LEARN_FS_SKILLS, true))
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{
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player.removeSkill(skill, true);
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}
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for (Skill skill : SkillTreesData.getInstance().getAllAvailableSkills(player, player.getClassId(), Config.AUTO_LEARN_FS_SKILLS, true))
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{
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player.addSkill(skill, true);
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}
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}
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else
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{
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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}
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if (Config.AUTO_LEARN_SKILLS)
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{
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.broadcastUserInfo();
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player.sendSkillList();
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@ -770,6 +759,20 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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{
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player.setBaseClass(player.getActiveClass());
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}
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if (player.isInCategory(CategoryType.AWAKEN_GROUP))
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{
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SkillTreesData.getInstance().cleanSkillUponAwakening(player);
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for (L2SkillLearn skill : SkillTreesData.getInstance().getRaceSkillTree(player.getRace()))
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{
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player.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
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}
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}
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if (Config.AUTO_LEARN_SKILLS)
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{
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player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true);
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}
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player.store(false); // Save player cause if server crashes before this char is saved, he will lose class and the money payed for class change.
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player.broadcastUserInfo();
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player.sendSkillList();
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return true;
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}
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@ -4223,7 +4223,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// Remove all its Func objects from the L2Character calculator set
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if (oldSkill != null)
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{
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// Stop casting if this skill is used right now
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abortCast(s -> s.getSkill().getId() == skillId);
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