Proper Lightning Force skill.
Contributed by gamelike85.
This commit is contained in:
@@ -2298,65 +2298,30 @@
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<value level="2">icon.skill10284_2</value>
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<value level="2">icon.skill10284_2</value>
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<value level="3">icon.skill10284_3</value>
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<value level="3">icon.skill10284_3</value>
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</icon>
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</icon>
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<operateType>A2</operateType>
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<castRange>400</castRange>
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<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<effectRange>900</effectRange>
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<magicLvl>85</magicLvl>
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<abnormalLvl>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="1">2</value>
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<value level="2">2</value>
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<value level="2">3</value>
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<value level="3">3</value>
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<value level="3">4</value>
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</abnormalLvl>
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</abnormalLvl>
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<abnormalTime>
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<abnormalTime>
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<value level="1">30</value>
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<value level="1">30</value>
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<value level="2">20</value>
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<value level="2">20</value>
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<value level="3">15</value>
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<value level="3">15</value>
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</abnormalTime>
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</abnormalTime>
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<isMagic>4</isMagic>
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<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
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<isMagic>4</isMagic> <!-- Item Skill -->
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<isTriggeredSkill>true</isTriggeredSkill>
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<magicLvl>95</magicLvl>
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<operateType>A2</operateType>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>-5</magicCriticalRate>
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<effectRange>900</effectRange>
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<castRange>400</castRange>
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<rideState>NONE</rideState>
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<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<isTriggeredSkill>true</isTriggeredSkill>
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<conditions>
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<effects>
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<condition name="EquipWeapon">
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<effect name="DispelBySlotProbability">
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<dispel>WEAPON_MASTER_SPECIAL</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot" fromLevel="3" toLevel="3">
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<slot>WEAPON_MASTER_SPECIAL</slot>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
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<isCritical>true</isCritical>
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<attackerType>L2Character</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>107</maxAttackerLevel>
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<chance>20</chance>
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<targetType>SELF</targetType>
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<minDamage>1</minDamage>
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<skillId>10284</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
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<isCritical>true</isCritical>
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<attackerType>L2Character</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>107</maxAttackerLevel>
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<chance>10</chance>
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<targetType>SELF</targetType>
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<minDamage>1</minDamage>
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<skillId>10284</skillId>
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<skillLevel>3</skillLevel>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</amount>
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<mode>PER</mode>
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<weaponType>
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<weaponType>
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<item>DUAL</item>
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<item>DUAL</item>
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<item>POLE</item>
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<item>POLE</item>
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@@ -2365,6 +2330,36 @@
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<item>DUALFIST</item>
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<item>DUALFIST</item>
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<item>DUALBLUNT</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="TriggerSkillByAttack">
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<!-- Lightning Force -->
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<isCritical>true</isCritical>
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<attackerType>L2Character</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>107</maxAttackerLevel>
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<chance>
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<value level="1">30</value>
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<value level="2">20</value>
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<value level="3">0</value>
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</chance>
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<targetType>SELF</targetType>
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<minDamage>1</minDamage>
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<skillId>10284</skillId>
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<skillLevel>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">0</value>
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</skillLevel>
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</effect>
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<effect name="PAtk">
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<amount>
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||||||
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="Speed">
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<effect name="Speed">
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<amount>
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<amount>
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@@ -2321,65 +2321,30 @@
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<value level="2">icon.skill10284_2</value>
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<value level="2">icon.skill10284_2</value>
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||||||
<value level="3">icon.skill10284_3</value>
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<value level="3">icon.skill10284_3</value>
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</icon>
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</icon>
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<operateType>A2</operateType>
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<castRange>400</castRange>
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<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<effectRange>900</effectRange>
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<magicLvl>85</magicLvl>
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<abnormalLvl>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="1">2</value>
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<value level="2">2</value>
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<value level="2">3</value>
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||||||
<value level="3">3</value>
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<value level="3">4</value>
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||||||
</abnormalLvl>
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</abnormalLvl>
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<abnormalTime>
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<abnormalTime>
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<value level="1">30</value>
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<value level="1">30</value>
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<value level="2">20</value>
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<value level="2">20</value>
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<value level="3">15</value>
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<value level="3">15</value>
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||||||
</abnormalTime>
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</abnormalTime>
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||||||
<isMagic>4</isMagic>
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<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
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||||||
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<isMagic>4</isMagic> <!-- Item Skill -->
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||||||
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<isTriggeredSkill>true</isTriggeredSkill>
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||||||
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<magicLvl>95</magicLvl>
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||||||
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<operateType>A2</operateType>
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||||||
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<basicProperty>NONE</basicProperty>
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||||||
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<magicCriticalRate>-5</magicCriticalRate>
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||||||
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<effectRange>900</effectRange>
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||||||
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<castRange>400</castRange>
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||||||
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<rideState>NONE</rideState>
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||||||
<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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||||||
<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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||||||
<isTriggeredSkill>true</isTriggeredSkill>
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<conditions>
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||||||
<effects>
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<condition name="EquipWeapon">
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||||||
<effect name="DispelBySlotProbability">
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<dispel>WEAPON_MASTER_SPECIAL</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot" fromLevel="3" toLevel="3">
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<slot>WEAPON_MASTER_SPECIAL</slot>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
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<isCritical>true</isCritical>
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<attackerType>L2Character</attackerType>
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||||||
<minAttackerLevel>1</minAttackerLevel>
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||||||
<maxAttackerLevel>107</maxAttackerLevel>
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||||||
<chance>20</chance>
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<targetType>SELF</targetType>
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<minDamage>1</minDamage>
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<skillId>10284</skillId>
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<skillLevel>2</skillLevel>
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</effect>
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||||||
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
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<isCritical>true</isCritical>
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<attackerType>L2Character</attackerType>
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||||||
<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>107</maxAttackerLevel>
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<chance>10</chance>
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<targetType>SELF</targetType>
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<minDamage>1</minDamage>
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<skillId>10284</skillId>
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<skillLevel>3</skillLevel>
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</effect>
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<effect name="PAtk">
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<amount>
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||||||
<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">30</value>
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||||||
</amount>
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||||||
<mode>PER</mode>
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||||||
<weaponType>
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<weaponType>
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<item>DUAL</item>
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<item>DUAL</item>
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<item>POLE</item>
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<item>POLE</item>
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@@ -2388,6 +2353,36 @@
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|||||||
<item>DUALFIST</item>
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<item>DUALFIST</item>
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<item>DUALBLUNT</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</weaponType>
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||||||
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</condition>
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</conditions>
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<effects>
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||||||
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<effect name="TriggerSkillByAttack">
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||||||
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<!-- Lightning Force -->
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||||||
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<isCritical>true</isCritical>
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||||||
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<attackerType>L2Character</attackerType>
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||||||
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<minAttackerLevel>1</minAttackerLevel>
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||||||
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<maxAttackerLevel>107</maxAttackerLevel>
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<chance>
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||||||
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<value level="1">30</value>
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<value level="2">20</value>
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<value level="3">0</value>
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</chance>
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||||||
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<targetType>SELF</targetType>
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<minDamage>1</minDamage>
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||||||
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<skillId>10284</skillId>
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<skillLevel>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">0</value>
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</skillLevel>
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</effect>
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||||||
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<effect name="PAtk">
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<amount>
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||||||
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</amount>
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||||||
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="Speed">
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<effect name="Speed">
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<amount>
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<amount>
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||||||
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@@ -2326,65 +2326,30 @@
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|||||||
<value level="2">icon.skill10284_2</value>
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<value level="2">icon.skill10284_2</value>
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||||||
<value level="3">icon.skill10284_3</value>
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<value level="3">icon.skill10284_3</value>
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||||||
</icon>
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</icon>
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||||||
<operateType>A2</operateType>
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||||||
<castRange>400</castRange>
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||||||
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
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||||||
<basicProperty>NONE</basicProperty>
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||||||
<rideState>NONE</rideState>
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||||||
<magicCriticalRate>5</magicCriticalRate>
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||||||
<effectRange>900</effectRange>
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||||||
<magicLvl>85</magicLvl>
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||||||
<abnormalLvl>
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<abnormalLvl>
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||||||
<value level="1">1</value>
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<value level="1">2</value>
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||||||
<value level="2">2</value>
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<value level="2">3</value>
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||||||
<value level="3">3</value>
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<value level="3">4</value>
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||||||
</abnormalLvl>
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</abnormalLvl>
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||||||
<abnormalTime>
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<abnormalTime>
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||||||
<value level="1">30</value>
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<value level="1">30</value>
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||||||
<value level="2">20</value>
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<value level="2">20</value>
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||||||
<value level="3">15</value>
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<value level="3">15</value>
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||||||
</abnormalTime>
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</abnormalTime>
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||||||
<isMagic>4</isMagic>
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<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
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||||||
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<isMagic>4</isMagic> <!-- Item Skill -->
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||||||
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<isTriggeredSkill>true</isTriggeredSkill>
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||||||
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<magicLvl>95</magicLvl>
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||||||
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<operateType>A2</operateType>
|
||||||
|
<basicProperty>NONE</basicProperty>
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||||||
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<magicCriticalRate>-5</magicCriticalRate>
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||||||
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<effectRange>900</effectRange>
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||||||
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<castRange>400</castRange>
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||||||
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<rideState>NONE</rideState>
|
||||||
<targetType>TARGET</targetType>
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<targetType>TARGET</targetType>
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||||||
<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
|
||||||
<isTriggeredSkill>true</isTriggeredSkill>
|
<conditions>
|
||||||
<effects>
|
<condition name="EquipWeapon">
|
||||||
<effect name="DispelBySlotProbability">
|
|
||||||
<dispel>WEAPON_MASTER_SPECIAL</dispel>
|
|
||||||
<rate>100</rate>
|
|
||||||
</effect>
|
|
||||||
<effect name="BlockAbnormalSlot" fromLevel="3" toLevel="3">
|
|
||||||
<slot>WEAPON_MASTER_SPECIAL</slot>
|
|
||||||
</effect>
|
|
||||||
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
|
|
||||||
<isCritical>false</isCritical>
|
|
||||||
<attackerType>L2Character</attackerType>
|
|
||||||
<minAttackerLevel>1</minAttackerLevel>
|
|
||||||
<maxAttackerLevel>107</maxAttackerLevel>
|
|
||||||
<chance>20</chance>
|
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||||||
<targetType>SELF</targetType>
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||||||
<minDamage>1</minDamage>
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||||||
<skillId>10284</skillId>
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||||||
<skillLevel>2</skillLevel>
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||||||
</effect>
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||||||
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
|
|
||||||
<isCritical>false</isCritical>
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||||||
<attackerType>L2Character</attackerType>
|
|
||||||
<minAttackerLevel>1</minAttackerLevel>
|
|
||||||
<maxAttackerLevel>107</maxAttackerLevel>
|
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||||||
<chance>10</chance>
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||||||
<targetType>SELF</targetType>
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||||||
<minDamage>1</minDamage>
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|
||||||
<skillId>10284</skillId>
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||||||
<skillLevel>3</skillLevel>
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||||||
</effect>
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||||||
<effect name="PAtk">
|
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||||||
<amount>
|
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||||||
<value level="1">10</value>
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||||||
<value level="2">20</value>
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||||||
<value level="3">30</value>
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||||||
</amount>
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||||||
<mode>PER</mode>
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|
||||||
<weaponType>
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<weaponType>
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||||||
<item>DUAL</item>
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<item>DUAL</item>
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||||||
<item>POLE</item>
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<item>POLE</item>
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||||||
@@ -2393,6 +2358,36 @@
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|||||||
<item>DUALFIST</item>
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<item>DUALFIST</item>
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||||||
<item>DUALBLUNT</item>
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<item>DUALBLUNT</item>
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||||||
</weaponType>
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</weaponType>
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||||||
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</condition>
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||||||
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</conditions>
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||||||
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<effects>
|
||||||
|
<effect name="TriggerSkillByAttack">
|
||||||
|
<!-- Lightning Force -->
|
||||||
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<isCritical>false</isCritical>
|
||||||
|
<attackerType>L2Character</attackerType>
|
||||||
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<minAttackerLevel>1</minAttackerLevel>
|
||||||
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<maxAttackerLevel>107</maxAttackerLevel>
|
||||||
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<chance>
|
||||||
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<value level="1">30</value>
|
||||||
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<value level="2">20</value>
|
||||||
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<value level="3">0</value>
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||||||
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</chance>
|
||||||
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<targetType>SELF</targetType>
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||||||
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<minDamage>1</minDamage>
|
||||||
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<skillId>10284</skillId>
|
||||||
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<skillLevel>
|
||||||
|
<value level="1">2</value>
|
||||||
|
<value level="2">3</value>
|
||||||
|
<value level="3">0</value>
|
||||||
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</skillLevel>
|
||||||
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</effect>
|
||||||
|
<effect name="PAtk">
|
||||||
|
<amount>
|
||||||
|
<value level="1">10</value>
|
||||||
|
<value level="2">20</value>
|
||||||
|
<value level="3">30</value>
|
||||||
|
</amount>
|
||||||
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Speed">
|
<effect name="Speed">
|
||||||
<amount>
|
<amount>
|
||||||
|
Reference in New Issue
Block a user