Proper Lightning Force skill.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-09-22 17:42:54 +00:00
parent efb5392845
commit 6e7b1ab07b
3 changed files with 135 additions and 150 deletions

View File

@@ -2298,65 +2298,30 @@
<value level="2">icon.skill10284_2</value> <value level="2">icon.skill10284_2</value>
<value level="3">icon.skill10284_3</value> <value level="3">icon.skill10284_3</value>
</icon> </icon>
<operateType>A2</operateType>
<castRange>400</castRange>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>900</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">4</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value level="1">30</value> <value level="1">30</value>
<value level="2">20</value> <value level="2">20</value>
<value level="3">15</value> <value level="3">15</value>
</abnormalTime> </abnormalTime>
<isMagic>4</isMagic> <abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<castRange>400</castRange>
<rideState>NONE</rideState>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill> <conditions>
<effects> <condition name="EquipWeapon">
<effect name="DispelBySlotProbability">
<dispel>WEAPON_MASTER_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot" fromLevel="3" toLevel="3">
<slot>WEAPON_MASTER_SPECIAL</slot>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<isCritical>true</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>20</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>2</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<isCritical>true</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>10</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>3</skillLevel>
</effect>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
<weaponType> <weaponType>
<item>DUAL</item> <item>DUAL</item>
<item>POLE</item> <item>POLE</item>
@@ -2365,6 +2330,36 @@
<item>DUALFIST</item> <item>DUALFIST</item>
<item>DUALBLUNT</item> <item>DUALBLUNT</item>
</weaponType> </weaponType>
</condition>
</conditions>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Lightning Force -->
<isCritical>true</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">0</value>
</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
</effect>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount> <amount>

View File

@@ -2321,65 +2321,30 @@
<value level="2">icon.skill10284_2</value> <value level="2">icon.skill10284_2</value>
<value level="3">icon.skill10284_3</value> <value level="3">icon.skill10284_3</value>
</icon> </icon>
<operateType>A2</operateType>
<castRange>400</castRange>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>900</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">4</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value level="1">30</value> <value level="1">30</value>
<value level="2">20</value> <value level="2">20</value>
<value level="3">15</value> <value level="3">15</value>
</abnormalTime> </abnormalTime>
<isMagic>4</isMagic> <abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<castRange>400</castRange>
<rideState>NONE</rideState>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill> <conditions>
<effects> <condition name="EquipWeapon">
<effect name="DispelBySlotProbability">
<dispel>WEAPON_MASTER_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot" fromLevel="3" toLevel="3">
<slot>WEAPON_MASTER_SPECIAL</slot>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<isCritical>true</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>20</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>2</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<isCritical>true</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>10</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>3</skillLevel>
</effect>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
<weaponType> <weaponType>
<item>DUAL</item> <item>DUAL</item>
<item>POLE</item> <item>POLE</item>
@@ -2388,6 +2353,36 @@
<item>DUALFIST</item> <item>DUALFIST</item>
<item>DUALBLUNT</item> <item>DUALBLUNT</item>
</weaponType> </weaponType>
</condition>
</conditions>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Lightning Force -->
<isCritical>true</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">0</value>
</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
</effect>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount> <amount>

View File

@@ -2326,65 +2326,30 @@
<value level="2">icon.skill10284_2</value> <value level="2">icon.skill10284_2</value>
<value level="3">icon.skill10284_3</value> <value level="3">icon.skill10284_3</value>
</icon> </icon>
<operateType>A2</operateType>
<castRange>400</castRange>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>900</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl> <abnormalLvl>
<value level="1">1</value> <value level="1">2</value>
<value level="2">2</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">4</value>
</abnormalLvl> </abnormalLvl>
<abnormalTime> <abnormalTime>
<value level="1">30</value> <value level="1">30</value>
<value level="2">20</value> <value level="2">20</value>
<value level="3">15</value> <value level="3">15</value>
</abnormalTime> </abnormalTime>
<isMagic>4</isMagic> <abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<castRange>400</castRange>
<rideState>NONE</rideState>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill> <conditions>
<effects> <condition name="EquipWeapon">
<effect name="DispelBySlotProbability">
<dispel>WEAPON_MASTER_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot" fromLevel="3" toLevel="3">
<slot>WEAPON_MASTER_SPECIAL</slot>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<isCritical>false</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>20</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>2</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<isCritical>false</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>10</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>3</skillLevel>
</effect>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
<weaponType> <weaponType>
<item>DUAL</item> <item>DUAL</item>
<item>POLE</item> <item>POLE</item>
@@ -2393,6 +2358,36 @@
<item>DUALFIST</item> <item>DUALFIST</item>
<item>DUALBLUNT</item> <item>DUALBLUNT</item>
</weaponType> </weaponType>
</condition>
</conditions>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Lightning Force -->
<isCritical>false</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">0</value>
</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
</effect>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount> <amount>