Proper Lightning Force skill.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-09-22 17:42:54 +00:00
parent efb5392845
commit 6e7b1ab07b
3 changed files with 135 additions and 150 deletions

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@ -2298,65 +2298,30 @@
<value level="2">icon.skill10284_2</value>
<value level="3">icon.skill10284_3</value>
</icon>
<operateType>A2</operateType>
<castRange>400</castRange>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>900</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
<abnormalTime>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">15</value>
</abnormalTime>
<isMagic>4</isMagic>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<castRange>400</castRange>
<rideState>NONE</rideState>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="DispelBySlotProbability">
<dispel>WEAPON_MASTER_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot" fromLevel="3" toLevel="3">
<slot>WEAPON_MASTER_SPECIAL</slot>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<isCritical>true</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>20</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>2</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<isCritical>true</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>10</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>3</skillLevel>
</effect>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>POLE</item>
@ -2365,6 +2330,36 @@
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Lightning Force -->
<isCritical>true</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">0</value>
</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
</effect>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>

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@ -2321,65 +2321,30 @@
<value level="2">icon.skill10284_2</value>
<value level="3">icon.skill10284_3</value>
</icon>
<operateType>A2</operateType>
<castRange>400</castRange>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>900</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
<abnormalTime>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">15</value>
</abnormalTime>
<isMagic>4</isMagic>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<castRange>400</castRange>
<rideState>NONE</rideState>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="DispelBySlotProbability">
<dispel>WEAPON_MASTER_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot" fromLevel="3" toLevel="3">
<slot>WEAPON_MASTER_SPECIAL</slot>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<isCritical>true</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>20</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>2</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<isCritical>true</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>10</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>3</skillLevel>
</effect>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>POLE</item>
@ -2388,6 +2353,36 @@
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Lightning Force -->
<isCritical>true</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">0</value>
</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
</effect>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>

View File

@ -2326,65 +2326,30 @@
<value level="2">icon.skill10284_2</value>
<value level="3">icon.skill10284_3</value>
</icon>
<operateType>A2</operateType>
<castRange>400</castRange>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>900</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
<abnormalTime>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">15</value>
</abnormalTime>
<isMagic>4</isMagic>
<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>95</magicLvl>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>900</effectRange>
<castRange>400</castRange>
<rideState>NONE</rideState>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<isTriggeredSkill>true</isTriggeredSkill>
<effects>
<effect name="DispelBySlotProbability">
<dispel>WEAPON_MASTER_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot" fromLevel="3" toLevel="3">
<slot>WEAPON_MASTER_SPECIAL</slot>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1">
<isCritical>false</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>20</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>2</skillLevel>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2">
<isCritical>false</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>10</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>3</skillLevel>
</effect>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>POLE</item>
@ -2393,6 +2358,36 @@
<item>DUALFIST</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="TriggerSkillByAttack">
<!-- Lightning Force -->
<isCritical>false</isCritical>
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">20</value>
<value level="3">0</value>
</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10284</skillId>
<skillLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">0</value>
</skillLevel>
</effect>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>