Vital Stone improvements.

Contributed by Liamxroy.
This commit is contained in:
MobiusDev 2017-09-22 17:25:28 +00:00
parent 0205eb4231
commit efb5392845
6 changed files with 138 additions and 8 deletions

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@ -887,6 +887,9 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="18568" level="1" /> <!-- Vital Stone -->
</skills>
</item>
<item id="26477" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
@ -904,6 +907,9 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="18568" level="2" /> <!-- Vital Stone -->
</skills>
</item>
<item id="26478" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
@ -921,6 +927,10 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="18568" level="3" /> <!-- Vital Stone -->
<skill id="27439" level="1" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="26479" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 20% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
@ -938,6 +948,10 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="18568" level="4" /> <!-- Vital Stone -->
<skill id="27439" level="2" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="26480" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 30% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
@ -946,10 +960,19 @@
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="18568" level="5" /> <!-- Vital Stone -->
<skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="26481" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Resistance to Debuffs + 3%. Effect does not stack with additional jewels of the same type. -->

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@ -488,10 +488,25 @@
</effects>
</skill>
<skill id="18568" toLevel="5" name="Vital Stone">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Vitality Status Bonus EXP by 3%. -->
<!-- TODO Support for VitalityPointConsuptionSpeed -->
<!-- TODO Support for VitalityStatusBonusExp -->
<!-- Level 1 : Increases Vitality Status Bonus EXP by 3%. -->
<!-- Level 2 : Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
<!-- Level 3 : Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<!-- Level 4 : Increases Vitality Status Bonus EXP by 20% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<!-- Level 5 : Increases Vitality Status Bonus EXP by 30% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<icon>icon.etc_bm_jewel_vital</icon>
<operateType>P</operateType>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">12</value>
<value level="4">20</value>
<value level="5">30</value>
</amount>
<mode>PER</mode>
</effect>
</skill>
<skill id="18570" toLevel="1" name="Function Test Item">
<!-- AUTO GENERATED SKILL -->

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@ -204,12 +204,39 @@
<operateType>A1</operateType>
</skill>
<skill id="27439" toLevel="3" name="Vital Stone - Vital Wind">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 seconds when hunting monsters, Vitality Consumption + 20%, XP/SP Gain + 20%. Cooldown 20 minutes. -->
<!-- TODO Vitality Consuption Core support -->
<!-- For 15 seconds when hunting monsters, Vitality Consumption + 20%, XP/SP Gain + 20%. Cooldown 20 minutes. -->
<icon>icon.etc_bm_jewel_vital</icon>
<operateType>A2</operateType>
<reuseDelay>1200000</reuseDelay>
<hitTime>750</hitTime>
<isMagic>4</isMagic>
<effects>
<effect name="VitalityPointsRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27440" toLevel="5" name="Cat's Eye">
<!-- AUTO GENERATED SKILL -->

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@ -887,6 +887,9 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="18568" level="1" /> <!-- Vital Stone -->
</skills>
</item>
<item id="26477" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
@ -904,6 +907,9 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="18568" level="2" /> <!-- Vital Stone -->
</skills>
</item>
<item id="26478" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
@ -921,6 +927,10 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="18568" level="3" /> <!-- Vital Stone -->
<skill id="27439" level="1" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="26479" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 20% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
@ -938,6 +948,10 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="18568" level="4" /> <!-- Vital Stone -->
<skill id="27439" level="2" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="26480" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 30% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
@ -946,10 +960,19 @@
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="5" />
<skills>
<skill id="18568" level="5" /> <!-- Vital Stone -->
<skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind -->
</skills>
</item>
<item id="26481" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Resistance to Debuffs + 3%. Effect does not stack with additional jewels of the same type. -->

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@ -488,10 +488,25 @@
</effects>
</skill>
<skill id="18568" toLevel="5" name="Greater Vital Stone">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Vitality Status Bonus EXP by 3%. -->
<!-- TODO Support for VitalityPointConsuptionSpeed -->
<!-- TODO Support for VitalityStatusBonusExp -->
<!-- Level 1 : Increases Vitality Status Bonus EXP by 3%. -->
<!-- Level 2 : Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
<!-- Level 3 : Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<!-- Level 4 : Increases Vitality Status Bonus EXP by 20% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<!-- Level 5 : Increases Vitality Status Bonus EXP by 30% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<icon>icon.etc_bm_jewel_vital</icon>
<operateType>P</operateType>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">12</value>
<value level="4">20</value>
<value level="5">30</value>
</amount>
<mode>PER</mode>
</effect>
</skill>
<skill id="18569" toLevel="1" name="Reward Fishing Rod Pack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->

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@ -204,12 +204,39 @@
<operateType>A1</operateType>
</skill>
<skill id="27439" toLevel="3" name="Vital Stone - Vital Wind">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 seconds when hunting monsters, Vitality Consumption + 20%, XP/SP Gain + 20%. Cooldown 20 minutes. -->
<!-- TODO Vitality Consuption Core support -->
<!-- For 15 seconds when hunting monsters, Vitality Consumption + 20%, XP/SP Gain + 20%. Cooldown 20 minutes. -->
<icon>icon.etc_bm_jewel_vital</icon>
<operateType>A2</operateType>
<reuseDelay>1200000</reuseDelay>
<hitTime>750</hitTime>
<isMagic>4</isMagic>
<effects>
<effect name="VitalityPointsRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27440" toLevel="5" name="Greater Cat's Eye">
<!-- AUTO GENERATED SKILL -->