Vital Stone improvements.
Contributed by Liamxroy.
This commit is contained in:
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0205eb4231
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@ -887,6 +887,9 @@
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="5" />
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<skills>
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<skill id="18568" level="1" /> <!-- Vital Stone -->
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</skills>
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</item>
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<item id="26477" name="Vital Stone" additionalName="Lv. 2" type="Armor">
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<!-- Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
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@ -904,6 +907,9 @@
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="5" />
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<skills>
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<skill id="18568" level="2" /> <!-- Vital Stone -->
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</skills>
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</item>
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<item id="26478" name="Vital Stone" additionalName="Lv. 3" type="Armor">
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<!-- Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
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@ -921,6 +927,10 @@
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="5" />
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<skills>
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<skill id="18568" level="3" /> <!-- Vital Stone -->
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<skill id="27439" level="1" /> <!-- Vital Stone - Vital Wind -->
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</skills>
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</item>
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<item id="26479" name="Vital Stone" additionalName="Lv. 4" type="Armor">
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<!-- Increases Vitality Status Bonus EXP by 20% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
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@ -938,6 +948,10 @@
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="5" />
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<skills>
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<skill id="18568" level="4" /> <!-- Vital Stone -->
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<skill id="27439" level="2" /> <!-- Vital Stone - Vital Wind -->
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</skills>
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</item>
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<item id="26480" name="Vital Stone" additionalName="Lv. 5" type="Armor">
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<!-- Increases Vitality Status Bonus EXP by 30% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
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@ -946,10 +960,19 @@
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<set name="compoundChance" val="33" />
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<set name="bodypart" val="brooch_jewel" />
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<set name="default_action" val="EQUIP" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_freightable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="5" />
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<skills>
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<skill id="18568" level="5" /> <!-- Vital Stone -->
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<skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind -->
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</skills>
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</item>
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<item id="26481" name="Garnet" additionalName="Lv. 1" type="Armor">
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<!-- Resistance to Debuffs + 3%. Effect does not stack with additional jewels of the same type. -->
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@ -488,10 +488,25 @@
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</effects>
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</skill>
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<skill id="18568" toLevel="5" name="Vital Stone">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Vitality Status Bonus EXP by 3%. -->
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<!-- TODO Support for VitalityPointConsuptionSpeed -->
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<!-- TODO Support for VitalityStatusBonusExp -->
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<!-- Level 1 : Increases Vitality Status Bonus EXP by 3%. -->
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<!-- Level 2 : Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
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<!-- Level 3 : Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
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<!-- Level 4 : Increases Vitality Status Bonus EXP by 20% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
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<!-- Level 5 : Increases Vitality Status Bonus EXP by 30% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
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<icon>icon.etc_bm_jewel_vital</icon>
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<operateType>P</operateType>
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<effect name="ExpModify">
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<amount>
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<value level="1">3</value>
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<value level="2">6</value>
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<value level="3">12</value>
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<value level="4">20</value>
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<value level="5">30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</skill>
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<skill id="18570" toLevel="1" name="Function Test Item">
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<!-- AUTO GENERATED SKILL -->
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@ -204,12 +204,39 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="27439" toLevel="3" name="Vital Stone - Vital Wind">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 15 seconds when hunting monsters, Vitality Consumption + 20%, XP/SP Gain + 20%. Cooldown 20 minutes. -->
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<!-- TODO Vitality Consuption Core support -->
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<!-- For 15 seconds when hunting monsters, Vitality Consumption + 20%, XP/SP Gain + 20%. Cooldown 20 minutes. -->
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<icon>icon.etc_bm_jewel_vital</icon>
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<operateType>A2</operateType>
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<reuseDelay>1200000</reuseDelay>
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<hitTime>750</hitTime>
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<isMagic>4</isMagic>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ExpModify">
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<amount>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SpModify">
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<amount>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="27440" toLevel="5" name="Cat's Eye">
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<!-- AUTO GENERATED SKILL -->
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@ -887,6 +887,9 @@
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="5" />
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<skills>
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<skill id="18568" level="1" /> <!-- Vital Stone -->
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</skills>
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</item>
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<item id="26477" name="Vital Stone" additionalName="Lv. 2" type="Armor">
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<!-- Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
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@ -904,6 +907,9 @@
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="5" />
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<skills>
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<skill id="18568" level="2" /> <!-- Vital Stone -->
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</skills>
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</item>
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<item id="26478" name="Vital Stone" additionalName="Lv. 3" type="Armor">
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<!-- Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
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@ -921,6 +927,10 @@
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="5" />
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<skills>
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<skill id="18568" level="3" /> <!-- Vital Stone -->
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<skill id="27439" level="1" /> <!-- Vital Stone - Vital Wind -->
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</skills>
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</item>
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<item id="26479" name="Vital Stone" additionalName="Lv. 4" type="Armor">
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<!-- Increases Vitality Status Bonus EXP by 20% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
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@ -938,6 +948,10 @@
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="5" />
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<skills>
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<skill id="18568" level="4" /> <!-- Vital Stone -->
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<skill id="27439" level="2" /> <!-- Vital Stone - Vital Wind -->
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</skills>
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</item>
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<item id="26480" name="Vital Stone" additionalName="Lv. 5" type="Armor">
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<!-- Increases Vitality Status Bonus EXP by 30% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
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@ -946,10 +960,19 @@
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<set name="compoundChance" val="33" />
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<set name="bodypart" val="brooch_jewel" />
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<set name="default_action" val="EQUIP" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_freightable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="5" />
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<skills>
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<skill id="18568" level="5" /> <!-- Vital Stone -->
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<skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind -->
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</skills>
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</item>
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<item id="26481" name="Garnet" additionalName="Lv. 1" type="Armor">
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<!-- Resistance to Debuffs + 3%. Effect does not stack with additional jewels of the same type. -->
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@ -488,10 +488,25 @@
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</effects>
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</skill>
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<skill id="18568" toLevel="5" name="Greater Vital Stone">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increases Vitality Status Bonus EXP by 3%. -->
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<!-- TODO Support for VitalityPointConsuptionSpeed -->
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<!-- TODO Support for VitalityStatusBonusExp -->
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<!-- Level 1 : Increases Vitality Status Bonus EXP by 3%. -->
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<!-- Level 2 : Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
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<!-- Level 3 : Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
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<!-- Level 4 : Increases Vitality Status Bonus EXP by 20% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
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<!-- Level 5 : Increases Vitality Status Bonus EXP by 30% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
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<icon>icon.etc_bm_jewel_vital</icon>
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<operateType>P</operateType>
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<effect name="ExpModify">
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<amount>
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<value level="1">3</value>
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<value level="2">6</value>
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<value level="3">12</value>
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<value level="4">20</value>
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<value level="5">30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</skill>
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<skill id="18569" toLevel="1" name="Reward Fishing Rod Pack">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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@ -204,12 +204,39 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="27439" toLevel="3" name="Vital Stone - Vital Wind">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 15 seconds when hunting monsters, Vitality Consumption + 20%, XP/SP Gain + 20%. Cooldown 20 minutes. -->
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<!-- TODO Vitality Consuption Core support -->
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<!-- For 15 seconds when hunting monsters, Vitality Consumption + 20%, XP/SP Gain + 20%. Cooldown 20 minutes. -->
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<icon>icon.etc_bm_jewel_vital</icon>
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<operateType>A2</operateType>
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<reuseDelay>1200000</reuseDelay>
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<hitTime>750</hitTime>
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<isMagic>4</isMagic>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ExpModify">
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<amount>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SpModify">
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<amount>
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<value level="1">10</value>
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<value level="2">15</value>
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<value level="3">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="27440" toLevel="5" name="Greater Cat's Eye">
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<!-- AUTO GENERATED SKILL -->
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