Proper Lightning Force skill.
Contributed by gamelike85.
This commit is contained in:
		| @@ -2326,65 +2326,30 @@ | ||||
| 			<value level="2">icon.skill10284_2</value> | ||||
| 			<value level="3">icon.skill10284_3</value> | ||||
| 		</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<castRange>400</castRange> | ||||
| 		<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<rideState>NONE</rideState> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<effectRange>900</effectRange> | ||||
| 		<magicLvl>85</magicLvl> | ||||
| 		<abnormalLvl> | ||||
| 			<value level="1">1</value> | ||||
| 			<value level="2">2</value> | ||||
| 			<value level="3">3</value> | ||||
| 			<value level="1">2</value> | ||||
| 			<value level="2">3</value> | ||||
| 			<value level="3">4</value> | ||||
| 		</abnormalLvl> | ||||
| 		<abnormalTime> | ||||
| 			<value level="1">30</value> | ||||
| 			<value level="2">20</value> | ||||
| 			<value level="3">15</value> | ||||
| 		</abnormalTime> | ||||
| 		<isMagic>4</isMagic> | ||||
| 		<abnormalType>WEAPON_MASTER_SPECIAL</abnormalType>		 | ||||
| 		<isMagic>4</isMagic> <!-- Item Skill --> | ||||
| 		<isTriggeredSkill>true</isTriggeredSkill> | ||||
| 		<magicLvl>95</magicLvl> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<magicCriticalRate>-5</magicCriticalRate> | ||||
| 		<effectRange>900</effectRange> | ||||
| 		<castRange>400</castRange> | ||||
| 		<rideState>NONE</rideState> | ||||
| 		<targetType>TARGET</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<isTriggeredSkill>true</isTriggeredSkill> | ||||
| 		<effects> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
| 				<dispel>WEAPON_MASTER_SPECIAL</dispel> | ||||
| 				<rate>100</rate> | ||||
| 			</effect> | ||||
| 			<effect name="BlockAbnormalSlot" fromLevel="3" toLevel="3"> | ||||
| 				<slot>WEAPON_MASTER_SPECIAL</slot> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="1"> | ||||
| 				<isCritical>false</isCritical> | ||||
| 				<attackerType>L2Character</attackerType> | ||||
| 				<minAttackerLevel>1</minAttackerLevel> | ||||
| 				<maxAttackerLevel>107</maxAttackerLevel> | ||||
| 				<chance>20</chance> | ||||
| 				<targetType>SELF</targetType> | ||||
| 				<minDamage>1</minDamage> | ||||
| 				<skillId>10284</skillId> | ||||
| 				<skillLevel>2</skillLevel> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillByAttack" fromLevel="2" toLevel="2"> | ||||
| 				<isCritical>false</isCritical> | ||||
| 				<attackerType>L2Character</attackerType> | ||||
| 				<minAttackerLevel>1</minAttackerLevel> | ||||
| 				<maxAttackerLevel>107</maxAttackerLevel> | ||||
| 				<chance>10</chance> | ||||
| 				<targetType>SELF</targetType> | ||||
| 				<minDamage>1</minDamage> | ||||
| 				<skillId>10284</skillId> | ||||
| 				<skillLevel>3</skillLevel> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">10</value> | ||||
| 					<value level="2">20</value> | ||||
| 					<value level="3">30</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 		<conditions> | ||||
| 			<condition name="EquipWeapon"> | ||||
| 				<weaponType> | ||||
| 					<item>DUAL</item> | ||||
| 					<item>POLE</item> | ||||
| @@ -2393,6 +2358,36 @@ | ||||
| 					<item>DUALFIST</item> | ||||
| 					<item>DUALBLUNT</item> | ||||
| 				</weaponType> | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 		<effects>		 | ||||
| 			<effect name="TriggerSkillByAttack"> | ||||
| 				<!-- Lightning Force --> | ||||
| 				<isCritical>false</isCritical> | ||||
| 				<attackerType>L2Character</attackerType> | ||||
| 				<minAttackerLevel>1</minAttackerLevel> | ||||
| 				<maxAttackerLevel>107</maxAttackerLevel> | ||||
| 				<chance> | ||||
| 					<value level="1">30</value> | ||||
| 					<value level="2">20</value> | ||||
| 					<value level="3">0</value> | ||||
| 				</chance> | ||||
| 				<targetType>SELF</targetType> | ||||
| 				<minDamage>1</minDamage> | ||||
| 				<skillId>10284</skillId> | ||||
| 				<skillLevel> | ||||
| 					<value level="1">2</value> | ||||
| 					<value level="2">3</value> | ||||
| 					<value level="3">0</value> | ||||
| 				</skillLevel> | ||||
| 			</effect>		 | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">10</value> | ||||
| 					<value level="2">20</value> | ||||
| 					<value level="3">30</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount> | ||||
|   | ||||
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