Changed CreatureAI offsetWithCollision added value to 100.

This commit is contained in:
MobiusDevelopment
2022-03-24 22:52:31 +00:00
parent e723bfd82d
commit 6e1c0b194e
27 changed files with 27 additions and 27 deletions

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -1028,7 +1028,7 @@ public class CreatureAI extends AbstractAI
return true;
}
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -1028,7 +1028,7 @@ public class CreatureAI extends AbstractAI
return true;
}
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -1029,7 +1029,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -1029,7 +1029,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}

View File

@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI
if (isFollowing())
{
// allow larger hit range when the target is moving (check is run only once per second)
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
{
return true;
}