Fixed NPC Death Bomb (4614) skill.
Thanks to ver.
This commit is contained in:
@@ -296,12 +296,13 @@
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<set name="target" val="ONE" />
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<set name="reuseDelay" val="10000" />
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<set name="hitTime" val="1500" />
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<!-- test -->
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<set name="skillType" val="MDAM" />
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<set name="isMagic" val="true" />
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<set name="operateType" val="ACTIVE" />
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<set name="castRange" val="600" />
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<set name="effectRange" val="1100" />
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<set name="isSuicideAttack" val="true" />
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<set name="maxChance" val="30" />
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</skill>
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<skill id="4615" levels="12" name="Bleed">
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<!-- You suffer a wound that continually reduces HP. Effect 2. -->
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@@ -880,6 +880,11 @@ public class AttackableAI extends CreatureAI
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if (((sk.getSkillType() == SkillType.BUFF) || (sk.getSkillType() == SkillType.HEAL) || inRange) && !_actor.isSkillDisabled(sk) && (_actor.getCurrentMp() >= _actor.getStat().getMpConsume(sk)) && !sk.isPassive() && (Rnd.get(100) <= 5))
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{
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if (sk.isSuicideAttack() && ((_actor.getCurrentHp() > (_actor.getMaxHp() / 3)) || (Rnd.get(100) > sk.getMaxChance())))
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{
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continue;
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}
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if ((sk.getSkillType() == SkillType.BUFF) || (sk.getSkillType() == SkillType.HEAL))
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{
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if ((sk.getSkillType() == SkillType.HEAL) && (_actor.getCurrentHp() > (int) (_actor.getMaxHp() / 1.5)))
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@@ -962,12 +967,18 @@ public class AttackableAI extends CreatureAI
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_actor.setTarget(_actor);
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}
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}
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// GeoData Los Check here
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if (!useSkillSelf && !GeoEngine.getInstance().canSeeTarget(_actor, _actor.getTarget()))
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{
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return;
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}
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if (sk.isSuicideAttack() && ((_actor.getCurrentHp() > (_actor.getMaxHp() / 3)) || (Rnd.get(100) > sk.getMaxChance())))
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{
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continue;
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}
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final WorldObject oldTarget = _actor.getTarget();
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clientStopMoving(null);
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_accessor.doCast(sk);
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@@ -137,8 +137,8 @@ public class Mdam implements ISkillHandler
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if (skill.isSuicideAttack())
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{
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creature.doDie(null);
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creature.setCurrentHp(0);
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creature.doDie(null);
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}
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}
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@@ -342,10 +342,10 @@ public class Pdam implements ISkillHandler
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creature.removeSs();
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}
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if (skill.isSuicideAttack() && !creature.isInvul())
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if (skill.isSuicideAttack())
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{
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creature.doDie(null);
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creature.setCurrentHp(0);
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creature.doDie(null);
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}
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}
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@@ -296,12 +296,13 @@
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<set name="target" val="ONE" />
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<set name="reuseDelay" val="10000" />
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<set name="hitTime" val="1500" />
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<!-- test -->
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<set name="skillType" val="MDAM" />
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<set name="isMagic" val="true" />
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<set name="operateType" val="ACTIVE" />
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<set name="castRange" val="600" />
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<set name="effectRange" val="1100" />
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<set name="isSuicideAttack" val="true" />
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<set name="maxChance" val="30" />
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</skill>
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<skill id="4615" levels="12" name="Bleed">
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<!-- You suffer a wound that continually reduces HP. Effect 2. -->
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@@ -222,6 +222,7 @@
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<set name="effectRange" val="120" />
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<set name="skillTime" val="2000" />
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<set name="hitTime" val="2000" />
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<set name="isSuicideAttack" val="true" />
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<set name="isMagic" val="false" />
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</skill>
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<skill id="5012" levels="1" name="Breath of Scarlet">
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@@ -1539,6 +1540,7 @@
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<set name="skillRadius" val="250" />
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<set name="target" val="AREA" />
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<set name="skillType" val="MDAM" />
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<set name="isSuicideAttack" val="true" />
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<set name="operateType" val="ACTIVE" />
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<set name="castRange" val="-1" />
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</skill>
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@@ -1574,6 +1576,7 @@
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<set name="skillRadius" val="100" />
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<set name="target" val="AREA" />
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<set name="skillType" val="MDAM" />
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<set name="isSuicideAttack" val="true" />
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<set name="operateType" val="ACTIVE" />
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<set name="castRange" val="-1" />
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</skill>
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@@ -880,6 +880,11 @@ public class AttackableAI extends CreatureAI
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if (((sk.getSkillType() == SkillType.BUFF) || (sk.getSkillType() == SkillType.HEAL) || inRange) && !_actor.isSkillDisabled(sk) && (_actor.getCurrentMp() >= _actor.getStat().getMpConsume(sk)) && !sk.isPassive() && (Rnd.get(100) <= 5))
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{
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if (sk.isSuicideAttack() && ((_actor.getCurrentHp() > (_actor.getMaxHp() / 3)) || (Rnd.get(100) > sk.getMaxChance())))
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{
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continue;
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}
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if ((sk.getSkillType() == SkillType.BUFF) || (sk.getSkillType() == SkillType.HEAL))
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{
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if ((sk.getSkillType() == SkillType.HEAL) && (_actor.getCurrentHp() > (int) (_actor.getMaxHp() / 1.5)))
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@@ -962,12 +967,18 @@ public class AttackableAI extends CreatureAI
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_actor.setTarget(_actor);
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}
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}
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// GeoData Los Check here
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if (!useSkillSelf && !GeoEngine.getInstance().canSeeTarget(_actor, _actor.getTarget()))
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{
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return;
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}
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if (sk.isSuicideAttack() && ((_actor.getCurrentHp() > (_actor.getMaxHp() / 3)) || (Rnd.get(100) > sk.getMaxChance())))
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{
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continue;
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}
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final WorldObject oldTarget = _actor.getTarget();
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clientStopMoving(null);
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_accessor.doCast(sk);
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@@ -137,8 +137,8 @@ public class Mdam implements ISkillHandler
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if (skill.isSuicideAttack())
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{
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creature.doDie(null);
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creature.setCurrentHp(0);
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creature.doDie(null);
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}
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}
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@@ -351,10 +351,10 @@ public class Pdam implements ISkillHandler
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creature.removeSs();
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}
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if (skill.isSuicideAttack() && !creature.isInvul())
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if (skill.isSuicideAttack())
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{
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creature.doDie(null);
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creature.setCurrentHp(0);
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creature.doDie(null);
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}
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}
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