From 6e1c0b194ec9b24b39deb396075840bb22c8a80c Mon Sep 17 00:00:00 2001 From: MobiusDevelopment <8391001+MobiusDevelopment@users.noreply.github.com> Date: Thu, 24 Mar 2022 22:52:31 +0000 Subject: [PATCH] Changed CreatureAI offsetWithCollision added value to 100. --- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- .../java/org/l2jmobius/gameserver/ai/CreatureAI.java | 2 +- 27 files changed, 27 insertions(+), 27 deletions(-) diff --git a/L2J_Mobius_01.0_Ertheia/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_01.0_Ertheia/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bc1064766b..8eb3963246 100644 --- a/L2J_Mobius_01.0_Ertheia/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_01.0_Ertheia/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_02.5_Underground/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_02.5_Underground/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bc1064766b..8eb3963246 100644 --- a/L2J_Mobius_02.5_Underground/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_02.5_Underground/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_03.0_Helios/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_03.0_Helios/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bc1064766b..8eb3963246 100644 --- a/L2J_Mobius_03.0_Helios/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_03.0_Helios/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_04.0_GrandCrusade/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_04.0_GrandCrusade/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bc1064766b..8eb3963246 100644 --- a/L2J_Mobius_04.0_GrandCrusade/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_04.0_GrandCrusade/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_05.0_Salvation/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_05.0_Salvation/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bc1064766b..8eb3963246 100644 --- a/L2J_Mobius_05.0_Salvation/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_05.0_Salvation/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_05.5_EtinasFate/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_05.5_EtinasFate/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bc1064766b..8eb3963246 100644 --- a/L2J_Mobius_05.5_EtinasFate/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_05.5_EtinasFate/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_06.0_Fafurion/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_06.0_Fafurion/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bc1064766b..8eb3963246 100644 --- a/L2J_Mobius_06.0_Fafurion/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_06.0_Fafurion/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_07.0_PreludeOfWar/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_07.0_PreludeOfWar/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bc1064766b..8eb3963246 100644 --- a/L2J_Mobius_07.0_PreludeOfWar/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_07.0_PreludeOfWar/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bc1064766b..8eb3963246 100644 --- a/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_08.2_Homunculus/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bc1064766b..8eb3963246 100644 --- a/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_09.2_ReturnOfTheQueenAnt/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_10.1_MasterClass/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_10.1_MasterClass/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bf374e391b..8f7866d103 100644 --- a/L2J_Mobius_10.1_MasterClass/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_10.1_MasterClass/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_10.2_MasterClass/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_10.2_MasterClass/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bf374e391b..8f7866d103 100644 --- a/L2J_Mobius_10.2_MasterClass/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_10.2_MasterClass/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_C4_ScionsOfDestiny/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_C4_ScionsOfDestiny/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bbac7725e1..b6fbae25ef 100644 --- a/L2J_Mobius_C4_ScionsOfDestiny/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_C4_ScionsOfDestiny/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -1028,7 +1028,7 @@ public class CreatureAI extends AbstractAI return true; } // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bbac7725e1..b6fbae25ef 100644 --- a/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -1028,7 +1028,7 @@ public class CreatureAI extends AbstractAI return true; } // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_CT_2.4_Epilogue/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_CT_2.4_Epilogue/java/org/l2jmobius/gameserver/ai/CreatureAI.java index 582a1e8fef..73a0418cd1 100644 --- a/L2J_Mobius_CT_2.4_Epilogue/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_CT_2.4_Epilogue/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -1029,7 +1029,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/ai/CreatureAI.java index 582a1e8fef..73a0418cd1 100644 --- a/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_CT_2.6_HighFive/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -1029,7 +1029,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_Classic_2.0_Saviors/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_2.0_Saviors/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bf374e391b..8f7866d103 100644 --- a/L2J_Mobius_Classic_2.0_Saviors/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_Classic_2.0_Saviors/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_Classic_2.1_Zaken/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_2.1_Zaken/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bf374e391b..8f7866d103 100644 --- a/L2J_Mobius_Classic_2.1_Zaken/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_Classic_2.1_Zaken/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_Classic_2.2_Antharas/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_2.2_Antharas/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bf374e391b..8f7866d103 100644 --- a/L2J_Mobius_Classic_2.2_Antharas/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_Classic_2.2_Antharas/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_Classic_2.3_SevenSigns/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_2.3_SevenSigns/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bf374e391b..8f7866d103 100644 --- a/L2J_Mobius_Classic_2.3_SevenSigns/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_Classic_2.3_SevenSigns/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_Classic_2.4_SecretOfEmpire/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_2.4_SecretOfEmpire/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bf374e391b..8f7866d103 100644 --- a/L2J_Mobius_Classic_2.4_SecretOfEmpire/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_Classic_2.4_SecretOfEmpire/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bf374e391b..8f7866d103 100644 --- a/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_Classic_Interlude/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Classic_Interlude/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bf374e391b..8f7866d103 100644 --- a/L2J_Mobius_Classic_Interlude/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_Classic_Interlude/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_Essence_4.2_DwellingOfSpirits/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Essence_4.2_DwellingOfSpirits/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bf374e391b..8f7866d103 100644 --- a/L2J_Mobius_Essence_4.2_DwellingOfSpirits/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_Essence_4.2_DwellingOfSpirits/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_Essence_5.2_FrostLord/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Essence_5.2_FrostLord/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bf374e391b..8f7866d103 100644 --- a/L2J_Mobius_Essence_5.2_FrostLord/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_Essence_5.2_FrostLord/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_Essence_6.1_BattleChronicle/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Essence_6.1_BattleChronicle/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bf374e391b..8f7866d103 100644 --- a/L2J_Mobius_Essence_6.1_BattleChronicle/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_Essence_6.1_BattleChronicle/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; } diff --git a/L2J_Mobius_Essence_6.2_Vanguard/java/org/l2jmobius/gameserver/ai/CreatureAI.java b/L2J_Mobius_Essence_6.2_Vanguard/java/org/l2jmobius/gameserver/ai/CreatureAI.java index bf374e391b..8f7866d103 100644 --- a/L2J_Mobius_Essence_6.2_Vanguard/java/org/l2jmobius/gameserver/ai/CreatureAI.java +++ b/L2J_Mobius_Essence_6.2_Vanguard/java/org/l2jmobius/gameserver/ai/CreatureAI.java @@ -990,7 +990,7 @@ public class CreatureAI extends AbstractAI if (isFollowing()) { // allow larger hit range when the target is moving (check is run only once per second) - if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30)) + if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100)) { return true; }