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@@ -120,7 +120,10 @@
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<value level="28">105</value>
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</magicLvl>
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<nextAction>CAST</nextAction>
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<magicCriticalRate>6</magicCriticalRate>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="28">6</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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</magicCriticalRate>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -160,6 +163,30 @@
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<value level="26">231</value>
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<value level="27">235</value>
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<value level="28">239</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
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</power>
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<debuffModifier>1.1</debuffModifier>
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</effect>
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@@ -255,7 +282,10 @@
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<value level="19">103</value>
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<value level="20">105</value>
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</magicLvl>
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<magicCriticalRate>6</magicCriticalRate>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="20">6</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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</magicCriticalRate>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -292,6 +322,30 @@
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<value level="18">711</value>
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<value level="19">725</value>
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<value level="20">739</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
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|
</power>
|
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|
|
<debuffModifier>1.1</debuffModifier>
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|
</effect>
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@@ -307,6 +361,10 @@
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<abnormalType>STUN</abnormalType>
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<abnormalTime>5</abnormalTime>
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<abnormalVisualEffect>WIND_STUN</abnormalVisualEffect>
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<activateRate>
|
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<value fromLevel="1" toLevel="25">120</value>
|
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|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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</activateRate>
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|
<icon>icon.skill30004</icon>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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@@ -410,14 +468,44 @@
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<value level="23">584</value>
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<value level="24">594</value>
|
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<value level="25">604</value>
|
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|
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<value fromLevel="21" toLevel="25" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
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|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
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|
<value fromLevel="21" toLevel="25" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
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|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
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|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
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|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
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|
<value fromLevel="21" toLevel="25" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
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|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
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|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
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|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
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|
<value fromLevel="21" toLevel="25" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
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|
<value fromLevel="21" toLevel="25" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
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|
<value fromLevel="21" toLevel="25" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
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|
<value fromLevel="21" toLevel="25" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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|
<value fromLevel="21" toLevel="25" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
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|
<value fromLevel="21" toLevel="25" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
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|
<value fromLevel="21" toLevel="25" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
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|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
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|
<value fromLevel="21" toLevel="25" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
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|
<value fromLevel="21" toLevel="25" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
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|
<value fromLevel="21" toLevel="25" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
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<value fromLevel="21" toLevel="25" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
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|
<value fromLevel="21" toLevel="25" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
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|
</power>
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|
|
</effect>
|
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|
|
<effect name="BlockActions">
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|
|
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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|
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</effect>
|
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|
|
<effect name="MagicalDefence" fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3030">
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<amount>
|
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<value fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
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</amount>
|
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|
|
<mode>PER</mode>
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|
</effect>
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</effects>
|
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|
|
</skill>
|
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|
|
<skill id="30005" fromLevel="4" toLevel="4" name="Storm Sign">
|
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|
|
<skill id="30005" fromLevel="4" toLevel="4" name="Hydro Strike">
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|
|
<!-- Updated to Ertheia -->
|
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|
|
<!-- M. Def. - 50%, Speed - 100. -->
|
|
|
|
|
<abnormalLvl>4</abnormalLvl>
|
|
|
|
|
@@ -450,6 +538,10 @@
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<abnormalType>STUN</abnormalType>
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|
<abnormalTime>1</abnormalTime>
|
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|
|
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
|
|
|
|
<activateRate>
|
|
|
|
|
<value fromLevel="1" toLevel="11">120</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
|
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|
|
</activateRate>
|
|
|
|
|
<affectLimit>5-10</affectLimit> <!-- Unconfirmed -->
|
|
|
|
|
<affectRange>100</affectRange> <!-- Unconfirmed -->
|
|
|
|
|
<operateType>A1</operateType>
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|
@@ -490,6 +582,10 @@
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<isMagic>1</isMagic>
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|
<isDebuff>true</isDebuff>
|
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|
|
<trait>KNOCKBACK</trait>
|
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|
|
<magicCriticalRate>
|
|
|
|
|
<value fromLevel="1" toLevel="11">6</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
|
|
|
|
</magicCriticalRate>
|
|
|
|
|
<conditions>
|
|
|
|
|
<condition name="EquipWeapon">
|
|
|
|
|
<weaponType>
|
|
|
|
|
@@ -517,6 +613,30 @@
|
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|
|
<value level="9">359</value>
|
|
|
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|
<value level="10">365</value>
|
|
|
|
|
<value level="11">371</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
|
|
|
|
</power>
|
|
|
|
|
</effect>
|
|
|
|
|
</effects>
|
|
|
|
|
@@ -568,6 +688,10 @@
|
|
|
|
|
<hitTime>4000</hitTime>
|
|
|
|
|
<coolTime>500</coolTime>
|
|
|
|
|
<isMagic>1</isMagic>
|
|
|
|
|
<magicCriticalRate>
|
|
|
|
|
<value fromLevel="1" toLevel="15">6</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
|
|
|
|
</magicCriticalRate>
|
|
|
|
|
<conditions>
|
|
|
|
|
<condition name="EquipWeapon">
|
|
|
|
|
<weaponType>
|
|
|
|
|
@@ -599,6 +723,30 @@
|
|
|
|
|
<value level="13">536</value>
|
|
|
|
|
<value level="14">546</value>
|
|
|
|
|
<value level="15">556</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
|
|
|
|
</power>
|
|
|
|
|
</effect>
|
|
|
|
|
<effect name="DispelBySlot">
|
|
|
|
|
@@ -615,8 +763,9 @@
|
|
|
|
|
</selfEffects>
|
|
|
|
|
</skill>
|
|
|
|
|
<skill id="30008" toLevel="5" name="Wind Blend">
|
|
|
|
|
<!-- Updated to HELIOS -->
|
|
|
|
|
<!-- For 5 seconds, blends into the wind. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. -->
|
|
|
|
|
<!-- Updated to IO -->
|
|
|
|
|
<!-- For 3 sec., blends into the wind. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. -->
|
|
|
|
|
<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
|
|
|
|
|
<icon>icon.skill30008</icon>
|
|
|
|
|
<abnormalLvl>
|
|
|
|
|
<value level="1">1</value>
|
|
|
|
|
@@ -625,7 +774,7 @@
|
|
|
|
|
<value level="4">4</value>
|
|
|
|
|
<value level="5">5</value>
|
|
|
|
|
</abnormalLvl>
|
|
|
|
|
<abnormalTime>5</abnormalTime>
|
|
|
|
|
<abnormalTime>3</abnormalTime>
|
|
|
|
|
<effectPoint>687</effectPoint>
|
|
|
|
|
<operateType>A2</operateType>
|
|
|
|
|
<targetType>SELF</targetType>
|
|
|
|
|
@@ -661,25 +810,8 @@
|
|
|
|
|
</condition>
|
|
|
|
|
</conditions>
|
|
|
|
|
<effects>
|
|
|
|
|
<effect name="PhysicalDefence">
|
|
|
|
|
<amount>
|
|
|
|
|
<value level="1">0</value>
|
|
|
|
|
<value level="2">20</value>
|
|
|
|
|
<value level="3">30</value>
|
|
|
|
|
<value level="4">40</value>
|
|
|
|
|
<value level="5">50</value>
|
|
|
|
|
</amount>
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
</effect>
|
|
|
|
|
<effect name="MagicalDefence">
|
|
|
|
|
<amount>
|
|
|
|
|
<value level="1">0</value>
|
|
|
|
|
<value level="2">20</value>
|
|
|
|
|
<value level="3">30</value>
|
|
|
|
|
<value level="4">40</value>
|
|
|
|
|
<value level="5">50</value>
|
|
|
|
|
</amount>
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
<effect name="ReduceDamage">
|
|
|
|
|
<amount>50</amount>
|
|
|
|
|
</effect>
|
|
|
|
|
</effects>
|
|
|
|
|
<endEffects>
|
|
|
|
|
@@ -696,8 +828,8 @@
|
|
|
|
|
</endEffects>
|
|
|
|
|
</skill>
|
|
|
|
|
<skill id="30009" toLevel="10" name="Deceptive Blink">
|
|
|
|
|
<!-- Updated to HELIOS -->
|
|
|
|
|
<!-- The caster is assimilated into the wind, and teleports to the rear. Assimiliation lasts for 5 seconds, and speed increases by 50 while assimilated. Requires a sword or blunt weapon. -->
|
|
|
|
|
<!-- Updated to Ertheia -->
|
|
|
|
|
<!-- For 5 sec., blends into the wind and teleports backward, and Speed + 100. Requires a sword or blunt weapon. -->
|
|
|
|
|
<icon>icon.skill30009</icon>
|
|
|
|
|
<abnormalLvl>
|
|
|
|
|
<value level="1">1</value>
|
|
|
|
|
@@ -751,9 +883,21 @@
|
|
|
|
|
</effect>
|
|
|
|
|
<effect name="Hide" />
|
|
|
|
|
<effect name="Speed">
|
|
|
|
|
<amount>50</amount>
|
|
|
|
|
<amount>100</amount>
|
|
|
|
|
<mode>DIFF</mode>
|
|
|
|
|
</effect>
|
|
|
|
|
<effect name="PhysicalDefence" fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1030">
|
|
|
|
|
<amount>
|
|
|
|
|
<value fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
|
|
|
|
</amount>
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
</effect>
|
|
|
|
|
<effect name="MagicalDefence" fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2030">
|
|
|
|
|
<amount>
|
|
|
|
|
<value fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
|
|
|
|
</amount>
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
</effect>
|
|
|
|
|
</effects>
|
|
|
|
|
</skill>
|
|
|
|
|
<skill id="30010" toLevel="2" name="Windy Refuge">
|
|
|
|
|
@@ -761,7 +905,10 @@
|
|
|
|
|
<!-- Cancels all debuffs and recovers HP/MP for 10 sec. inside a refuge of wind. Cannot move. -->
|
|
|
|
|
<icon>icon.skill30010</icon>
|
|
|
|
|
<abnormalLvl>1</abnormalLvl>
|
|
|
|
|
<abnormalTime>10</abnormalTime>
|
|
|
|
|
<abnormalTime>
|
|
|
|
|
<value fromLevel="1" toLevel="2">10</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
|
|
|
|
|
</abnormalTime>
|
|
|
|
|
<abnormalVisualEffect>WIND_HIDE</abnormalVisualEffect>
|
|
|
|
|
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
|
|
|
|
<effectPoint>687</effectPoint>
|
|
|
|
|
@@ -795,6 +942,40 @@
|
|
|
|
|
<power>10</power>
|
|
|
|
|
<ticks>5</ticks>
|
|
|
|
|
</effect>
|
|
|
|
|
<effect name="Heal" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
|
|
|
|
|
<power>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2021" toSubLevel="2021">4594</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2022" toSubLevel="2022">4684</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2023" toSubLevel="2023">4774</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2024" toSubLevel="2024">4864</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2025" toSubLevel="2025">4955</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2026" toSubLevel="2026">5044</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2027" toSubLevel="2027">5135</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2028" toSubLevel="2028">5224</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2029" toSubLevel="2029">5315</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="2030" toSubLevel="2030">5405</value>
|
|
|
|
|
</power>
|
|
|
|
|
</effect>
|
|
|
|
|
</effects>
|
|
|
|
|
</skill>
|
|
|
|
|
<skill id="30011" toLevel="15" name="Threatening Wind">
|
|
|
|
|
@@ -839,7 +1020,7 @@
|
|
|
|
|
<value level="14">37</value>
|
|
|
|
|
<value level="15">38</value>
|
|
|
|
|
</mpConsume>
|
|
|
|
|
<castRange>600</castRange>
|
|
|
|
|
<castRange>900</castRange>
|
|
|
|
|
<hitTime>1200</hitTime>
|
|
|
|
|
<coolTime>500</coolTime>
|
|
|
|
|
<reuseDelay>15000</reuseDelay>
|
|
|
|
|
@@ -861,13 +1042,17 @@
|
|
|
|
|
</effects>
|
|
|
|
|
</skill>
|
|
|
|
|
<skill id="30012" toLevel="25" name="Air Rush">
|
|
|
|
|
<!-- Updated to HELIOS -->
|
|
|
|
|
<!-- Updated to IO -->
|
|
|
|
|
<!-- Knocks down target and attacks with 57 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. -->
|
|
|
|
|
<icon>icon.skill30012</icon>
|
|
|
|
|
<abnormalLvl>1</abnormalLvl>
|
|
|
|
|
<abnormalTime>5</abnormalTime>
|
|
|
|
|
<abnormalType>STUN</abnormalType>
|
|
|
|
|
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
|
|
|
|
<activateRate>
|
|
|
|
|
<value fromLevel="1" toLevel="25">120</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
|
|
|
|
</activateRate>
|
|
|
|
|
<operateType>DA2</operateType>
|
|
|
|
|
<targetType>ENEMY</targetType>
|
|
|
|
|
<affectScope>SINGLE</affectScope>
|
|
|
|
|
@@ -899,7 +1084,10 @@
|
|
|
|
|
<value level="25">73</value>
|
|
|
|
|
</mpConsume>
|
|
|
|
|
<effectPoint>-696</effectPoint>
|
|
|
|
|
<castRange>600</castRange>
|
|
|
|
|
<castRange>
|
|
|
|
|
<value fromLevel="1" toLevel="25">900</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3030">{base + 10 * subIndex}</value>
|
|
|
|
|
</castRange>
|
|
|
|
|
<hitTime>1000</hitTime>
|
|
|
|
|
<coolTime>500</coolTime>
|
|
|
|
|
<reuseDelay>7000</reuseDelay>
|
|
|
|
|
@@ -946,6 +1134,30 @@
|
|
|
|
|
<value level="23">535</value>
|
|
|
|
|
<value level="24">545</value>
|
|
|
|
|
<value level="25">555</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
|
|
|
|
<value fromLevel="21" toLevel="25" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
|
|
|
|
</power>
|
|
|
|
|
</effect>
|
|
|
|
|
<effect name="DispelBySlot">
|
|
|
|
|
@@ -990,11 +1202,17 @@
|
|
|
|
|
</effects>
|
|
|
|
|
</skill>
|
|
|
|
|
<skill id="30014" toLevel="15" name="Compelling Wind">
|
|
|
|
|
<!-- AUTO GENERATED SKILL -->
|
|
|
|
|
<!-- Updated to Underground -->
|
|
|
|
|
<!-- Sends a breeze that pushes target toward you. Requires a sword / blunt weapon. -->
|
|
|
|
|
<abnormalLevel>1</abnormalLevel>
|
|
|
|
|
<abnormalTime>5</abnormalTime>
|
|
|
|
|
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
|
|
|
|
|
<activateRate>
|
|
|
|
|
<value fromLevel="1" toLevel="15">50</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
|
|
|
|
</activateRate>
|
|
|
|
|
<basicProperty>MAGIC</basicProperty>
|
|
|
|
|
<trait>PSYCHIC</trait> <!-- retail confirmed {trait_psychic} -->
|
|
|
|
|
<icon>icon.skill30014</icon>
|
|
|
|
|
<effectPoint>-1371</effectPoint>
|
|
|
|
|
<operateType>A2</operateType>
|
|
|
|
|
@@ -1015,7 +1233,10 @@
|
|
|
|
|
<value level="14">37</value>
|
|
|
|
|
<value level="15">38</value>
|
|
|
|
|
</mpConsume>
|
|
|
|
|
<castRange>600</castRange>
|
|
|
|
|
<castRange>
|
|
|
|
|
<value fromLevel="1" toLevel="15">600</value>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3030">{base + 10 * subIndex}</value>
|
|
|
|
|
</castRange>
|
|
|
|
|
<hitTime>1200</hitTime>
|
|
|
|
|
<coolTime>500</coolTime>
|
|
|
|
|
<reuseDelay>10000</reuseDelay>
|
|
|
|
|
@@ -1031,6 +1252,16 @@
|
|
|
|
|
</weaponType>
|
|
|
|
|
</condition>
|
|
|
|
|
</conditions>
|
|
|
|
|
<effects>
|
|
|
|
|
<effect name="Compelling" />
|
|
|
|
|
<effect name="BlockControl" />
|
|
|
|
|
<effect name="MagicalDefence" fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">
|
|
|
|
|
<amount>
|
|
|
|
|
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
|
|
|
|
</amount>
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
</effect>
|
|
|
|
|
</effects>
|
|
|
|
|
</skill>
|
|
|
|
|
<skill id="30015" toLevel="1" name="Mass Compelling Wind">
|
|
|
|
|
<!-- AUTO GENERATED SKILL -->
|
|
|
|
|
@@ -1063,7 +1294,11 @@
|
|
|
|
|
<!-- For 30 sec., M. Critical Rate + 100%, P./M. Def. + 30%. -->
|
|
|
|
|
<icon>icon.skill30016</icon>
|
|
|
|
|
<abnormalLvl>1</abnormalLvl>
|
|
|
|
|
<abnormalTime>30</abnormalTime>
|
|
|
|
|
<abnormalTime>
|
|
|
|
|
<value fromLevel="1" toLevel="4">30</value>
|
|
|
|
|
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
|
|
|
|
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
|
|
|
|
</abnormalTime>
|
|
|
|
|
<effectPoint>687</effectPoint>
|
|
|
|
|
<operateType>A2</operateType>
|
|
|
|
|
<targetType>SELF</targetType>
|
|
|
|
|
@@ -1084,6 +1319,7 @@
|
|
|
|
|
<KNOCKBACK>90</KNOCKBACK>
|
|
|
|
|
<HATE>90</HATE>
|
|
|
|
|
<PULL>90</PULL>
|
|
|
|
|
<ZONE>90</ZONE>
|
|
|
|
|
<AIRBIND>90</AIRBIND>
|
|
|
|
|
<AGGRESSION>90</AGGRESSION>
|
|
|
|
|
</effect>
|
|
|
|
|
@@ -1104,6 +1340,12 @@
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
<magicType>1</magicType>
|
|
|
|
|
</effect>
|
|
|
|
|
<effect name="MAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
|
|
|
|
<amount>
|
|
|
|
|
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
|
|
|
|
|
</amount>
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
</effect>
|
|
|
|
|
</effects>
|
|
|
|
|
</skill>
|
|
|
|
|
<skill id="30017" toLevel="4" name="Squall">
|
|
|
|
|
@@ -1178,6 +1420,18 @@
|
|
|
|
|
</amount>
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
</effect>
|
|
|
|
|
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
|
|
|
|
<amount>
|
|
|
|
|
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
|
|
|
|
</amount>
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
</effect>
|
|
|
|
|
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
|
|
|
|
<amount>
|
|
|
|
|
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
|
|
|
|
</amount>
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
</effect>
|
|
|
|
|
</effects>
|
|
|
|
|
</skill>
|
|
|
|
|
<skill id="30018" toLevel="1" name="Windy Illusion">
|
|
|
|
|
@@ -1224,6 +1478,10 @@
|
|
|
|
|
<value level="11">11</value>
|
|
|
|
|
</abnormalLvl>
|
|
|
|
|
<abnormalTime>10</abnormalTime>
|
|
|
|
|
<activateRate>
|
|
|
|
|
<value fromLevel="1" toLevel="11">80</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
|
|
|
|
</activateRate>
|
|
|
|
|
<effectPoint>-687</effectPoint>
|
|
|
|
|
<operateType>A2</operateType>
|
|
|
|
|
<targetType>ENEMY</targetType>
|
|
|
|
|
@@ -1286,6 +1544,30 @@
|
|
|
|
|
<value level="9">743</value>
|
|
|
|
|
<value level="10">757</value>
|
|
|
|
|
<value level="11">771</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
|
|
|
|
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
|
|
|
|
</power>
|
|
|
|
|
<debuffModifier>1.1</debuffModifier>
|
|
|
|
|
</effect>
|
|
|
|
|
@@ -1308,7 +1590,11 @@
|
|
|
|
|
<!-- For 30 sec., Received P./M. Critical Damage - 50%, and Speed + 70. Has a chance of striking an attacker with lightning and branding them with Storm Sign Stage 4. Requires a sword or blunt weapon. -->
|
|
|
|
|
<icon>icon.skill30020</icon>
|
|
|
|
|
<abnormalLvl>1</abnormalLvl>
|
|
|
|
|
<abnormalTime>30</abnormalTime>
|
|
|
|
|
<abnormalTime>
|
|
|
|
|
<value fromLevel="1" toLevel="1">30</value>
|
|
|
|
|
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
|
|
|
|
</abnormalTime>
|
|
|
|
|
<abnormalVisualEffect>SAYHA_FURY</abnormalVisualEffect>
|
|
|
|
|
<operateType>A2</operateType>
|
|
|
|
|
<targetType>SELF</targetType>
|
|
|
|
|
@@ -1347,6 +1633,18 @@
|
|
|
|
|
<amount>-50</amount>
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
</effect>
|
|
|
|
|
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
|
|
|
|
<amount>
|
|
|
|
|
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
|
|
|
|
</amount>
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
</effect>
|
|
|
|
|
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
|
|
|
|
<amount>
|
|
|
|
|
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
|
|
|
|
</amount>
|
|
|
|
|
<mode>PER</mode>
|
|
|
|
|
</effect>
|
|
|
|
|
</effects>
|
|
|
|
|
</skill>
|
|
|
|
|
<skill id="30022" toLevel="2" name="Sayha's Blessing">
|
|
|
|
|
@@ -1354,7 +1652,11 @@
|
|
|
|
|
<!-- For 30 sec., nearby party members' Speed + 50, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 30. Requires a sword or blunt weapon. -->
|
|
|
|
|
<icon>icon.skill30022</icon>
|
|
|
|
|
<abnormalLvl>1</abnormalLvl>
|
|
|
|
|
<abnormalTime>30</abnormalTime>
|
|
|
|
|
<abnormalTime>
|
|
|
|
|
<value fromLevel="1" toLevel="2">30</value>
|
|
|
|
|
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
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</abnormalTime>
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<effectPoint>687</effectPoint>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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@@ -1394,6 +1696,10 @@
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<value level="1">30</value>
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<value level="2">40</value>
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</PULL>
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<ZONE>
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<value level="1">30</value>
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<value level="2">40</value>
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</ZONE>
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<AIRBIND>
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<value level="1">30</value>
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<value level="2">40</value>
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@@ -1410,6 +1716,18 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">
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<amount>
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<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
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<amount>
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<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="30023" toLevel="1" name="Decoy Lock">
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@@ -1469,6 +1787,7 @@
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</effect>
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<effect name="CallSkill">
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<skillId>30005</skillId> <!-- Storm Sign Lv. 4 -->
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<skillLevel>4</skillLevel>
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<chance>10</chance>
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</effect>
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</effects>
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|
@@ -1478,6 +1797,10 @@
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|
<!-- Attacks nearby target with 448 Power added to M. Atk. and locks them inside a storm for 5 sec. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
|
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|
|
<icon>icon.iconskill30007</icon>
|
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|
|
<abnormalTime>5</abnormalTime>
|
|
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|
|
<activateRate>
|
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|
|
<value fromLevel="1" toLevel="4">90</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
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|
|
</activateRate>
|
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|
|
<affectLimit>10-10</affectLimit> <!-- Unconfirmed -->
|
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|
|
<affectRange>200</affectRange> <!-- Unconfirmed -->
|
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|
|
<effectPoint>-707</effectPoint>
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|
@@ -1497,6 +1820,10 @@
|
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|
|
<reuseDelay>30000</reuseDelay>
|
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|
|
<isMagic>7</isMagic>
|
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|
|
<isDebuff>true</isDebuff>
|
|
|
|
|
<magicCriticalRate>
|
|
|
|
|
<value fromLevel="1" toLevel="4">6</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
|
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|
|
</magicCriticalRate>
|
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|
|
<conditions>
|
|
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|
|
<condition name="EquipWeapon">
|
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|
|
<weaponType>
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|
@@ -1512,6 +1839,30 @@
|
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|
|
<value level="2">465</value>
|
|
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|
|
<value level="3">473</value>
|
|
|
|
|
<value level="4">481</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
|
|
|
|
<value fromLevel="1" toLevel="4" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
|
|
|
|
</power>
|
|
|
|
|
<debuffModifier>1.1</debuffModifier>
|
|
|
|
|
</effect>
|
|
|
|
|
@@ -1974,6 +2325,10 @@
|
|
|
|
|
<value level="1">0</value>
|
|
|
|
|
<value level="2">30</value>
|
|
|
|
|
</PULL>
|
|
|
|
|
<ZONE>
|
|
|
|
|
<value level="1">0</value>
|
|
|
|
|
<value level="2">30</value>
|
|
|
|
|
</ZONE>
|
|
|
|
|
<HATE>
|
|
|
|
|
<value level="1">0</value>
|
|
|
|
|
<value level="2">30</value>
|
|
|
|
|
|