Addition of Compelling effect handler.

This commit is contained in:
MobiusDev 2017-09-28 14:51:37 +00:00
parent eb0b1368f7
commit 4e0858a5d6
12 changed files with 196 additions and 0 deletions

View File

@ -74,6 +74,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("ChangeHairColor", ChangeHairColor::new);
EffectHandler.getInstance().registerHandler("ChangeHairStyle", ChangeHairStyle::new);
EffectHandler.getInstance().registerHandler("ClassChange", ClassChange::new);
EffectHandler.getInstance().registerHandler("Compelling", Compelling::new);
EffectHandler.getInstance().registerHandler("Confuse", Confuse::new);
EffectHandler.getInstance().registerHandler("ConsumeBody", ConsumeBody::new);
EffectHandler.getInstance().registerHandler("ConvertItem", ConvertItem::new);

View File

@ -0,0 +1,47 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public final class Compelling extends AbstractEffect
{
public Compelling(StatsSet params)
{
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
effected.setRunning();
effected.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, effector.getLocation());
}
}

View File

@ -42,6 +42,7 @@ ChangeHairColor: Changes the Player's hair color.
ChangeHairStyle: Changes the Player's Hair style.
CheapShot: Oldschool cheap shot SA effect. Has a chance to consume less soulshots during attack.
ClassChange: Switch to the given subclass index. Main class, Dual class, Sub-class 1, Sub-Class 2.
Compelling: Force target to move at caster. (l2jmobius)
Confuse: Causes the target to attack random target.
ConsumeBody: Removes target NPC's corpse.
ConvertItem: Kamael's Change Weapon skill effect.

View File

@ -74,6 +74,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("ChangeHairColor", ChangeHairColor::new);
EffectHandler.getInstance().registerHandler("ChangeHairStyle", ChangeHairStyle::new);
EffectHandler.getInstance().registerHandler("ClassChange", ClassChange::new);
EffectHandler.getInstance().registerHandler("Compelling", Compelling::new);
EffectHandler.getInstance().registerHandler("Confuse", Confuse::new);
EffectHandler.getInstance().registerHandler("ConsumeBody", ConsumeBody::new);
EffectHandler.getInstance().registerHandler("ConvertItem", ConvertItem::new);

View File

@ -0,0 +1,47 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public final class Compelling extends AbstractEffect
{
public Compelling(StatsSet params)
{
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
effected.setRunning();
effected.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, effector.getLocation());
}
}

View File

@ -42,6 +42,7 @@ ChangeHairColor: Changes the Player's hair color.
ChangeHairStyle: Changes the Player's Hair style.
CheapShot: Oldschool cheap shot SA effect. Has a chance to consume less soulshots during attack.
ClassChange: Switch to the given subclass index. Main class, Dual class, Sub-class 1, Sub-Class 2.
Compelling: Force target to move at caster. (l2jmobius)
Confuse: Causes the target to attack random target.
ConsumeBody: Removes target NPC's corpse.
ConvertItem: Kamael's Change Weapon skill effect.

View File

@ -74,6 +74,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("ChangeHairColor", ChangeHairColor::new);
EffectHandler.getInstance().registerHandler("ChangeHairStyle", ChangeHairStyle::new);
EffectHandler.getInstance().registerHandler("ClassChange", ClassChange::new);
EffectHandler.getInstance().registerHandler("Compelling", Compelling::new);
EffectHandler.getInstance().registerHandler("Confuse", Confuse::new);
EffectHandler.getInstance().registerHandler("ConsumeBody", ConsumeBody::new);
EffectHandler.getInstance().registerHandler("ConvertItem", ConvertItem::new);

View File

@ -0,0 +1,47 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public final class Compelling extends AbstractEffect
{
public Compelling(StatsSet params)
{
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
effected.setRunning();
effected.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, effector.getLocation());
}
}

View File

@ -42,6 +42,7 @@ ChangeHairColor: Changes the Player's hair color.
ChangeHairStyle: Changes the Player's Hair style.
CheapShot: Oldschool cheap shot SA effect. Has a chance to consume less soulshots during attack.
ClassChange: Switch to the given subclass index. Main class, Dual class, Sub-class 1, Sub-Class 2.
Compelling: Force target to move at caster. (l2jmobius)
Confuse: Causes the target to attack random target.
ConsumeBody: Removes target NPC's corpse.
ConvertItem: Kamael's Change Weapon skill effect.

View File

@ -74,6 +74,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("ChangeHairColor", ChangeHairColor::new);
EffectHandler.getInstance().registerHandler("ChangeHairStyle", ChangeHairStyle::new);
EffectHandler.getInstance().registerHandler("ClassChange", ClassChange::new);
EffectHandler.getInstance().registerHandler("Compelling", Compelling::new);
EffectHandler.getInstance().registerHandler("Confuse", Confuse::new);
EffectHandler.getInstance().registerHandler("ConsumeBody", ConsumeBody::new);
EffectHandler.getInstance().registerHandler("ConvertItem", ConvertItem::new);

View File

@ -0,0 +1,47 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public final class Compelling extends AbstractEffect
{
public Compelling(StatsSet params)
{
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
effected.setRunning();
effected.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, effector.getLocation());
}
}

View File

@ -42,6 +42,7 @@ ChangeHairColor: Changes the Player's hair color.
ChangeHairStyle: Changes the Player's Hair style.
CheapShot: Oldschool cheap shot SA effect. Has a chance to consume less soulshots during attack.
ClassChange: Switch to the given subclass index. Main class, Dual class, Sub-class 1, Sub-Class 2.
Compelling: Force target to move at caster. (l2jmobius)
Confuse: Causes the target to attack random target.
ConsumeBody: Removes target NPC's corpse.
ConvertItem: Kamael's Change Weapon skill effect.