Ertheia skill enchants.
Contributed by Liamxroy.
This commit is contained in:
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@ -1440,6 +1440,8 @@
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<PARALYZE>100</PARALYZE>
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<CHANGEBODY>100</CHANGEBODY>
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<KNOCKDOWN>100</KNOCKDOWN>
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<ZONE>100</ZONE>
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<PSYCHIC>100</PSYCHIC>
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</effect>
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</effects>
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</skill>
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@ -510,7 +510,9 @@ public enum AbnormalType
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MAX(284),
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AIRBIND(365),
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KNOCKDOWN(367),
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EARTHWORM_DEBUFF(424);
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EARTHWORM_DEBUFF(424),
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INSIDE_POSITION(593),
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STEEL_MIND(596);
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private int _clientId;
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@ -74,7 +74,9 @@ public enum TraitType
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DEPORT(50, 3),
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CHANGEBODY(51, 3),
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TWOHANDCROSSBOW(52, 1),
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NONE(53, 0);
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ZONE(53, 3),
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PSYCHIC(54, 3),
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NONE(55, 0);
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private final int _id;
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private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
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@ -1440,6 +1440,8 @@
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<PARALYZE>100</PARALYZE>
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<CHANGEBODY>100</CHANGEBODY>
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<KNOCKDOWN>100</KNOCKDOWN>
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<ZONE>100</ZONE>
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<PSYCHIC>100</PSYCHIC>
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</effect>
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</effects>
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</skill>
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@ -633,6 +633,7 @@
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>11</abnormalTime>
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<abnormalType>AURA</abnormalType>
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<abnormalVisualEffect>PHOENIX_AURA</abnormalVisualEffect>
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<affectRange>1000</affectRange>
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<canBeDispelled>false</canBeDispelled>
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<magicCriticalRate>5</magicCriticalRate>
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@ -2879,6 +2879,11 @@
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<value level="2">20</value>
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<value level="3">20</value>
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</PULL>
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<ZONE>
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<value level="1">15</value>
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<value level="2">20</value>
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<value level="3">20</value>
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</ZONE>
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<KNOCKBACK>
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<value level="1">15</value>
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<value level="2">20</value>
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@ -120,7 +120,10 @@
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<value level="28">105</value>
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</magicLvl>
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<nextAction>CAST</nextAction>
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<magicCriticalRate>6</magicCriticalRate>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="28">6</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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</magicCriticalRate>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@ -160,6 +163,30 @@
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<value level="26">231</value>
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<value level="27">235</value>
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<value level="28">239</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
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<value fromLevel="24" toLevel="28" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
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</power>
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<debuffModifier>1.1</debuffModifier>
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</effect>
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@ -255,7 +282,10 @@
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<value level="19">103</value>
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<value level="20">105</value>
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</magicLvl>
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<magicCriticalRate>6</magicCriticalRate>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="20">6</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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</magicCriticalRate>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@ -292,6 +322,30 @@
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<value level="18">711</value>
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<value level="19">725</value>
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<value level="20">739</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
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<value fromLevel="16" toLevel="20" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
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</power>
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<debuffModifier>1.1</debuffModifier>
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</effect>
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@ -307,6 +361,10 @@
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<abnormalType>STUN</abnormalType>
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<abnormalTime>5</abnormalTime>
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<abnormalVisualEffect>WIND_STUN</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="25">120</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
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</activateRate>
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<icon>icon.skill30004</icon>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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@ -410,11 +468,41 @@
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<value level="23">584</value>
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<value level="24">594</value>
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<value level="25">604</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
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<value fromLevel="21" toLevel="25" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
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</power>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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<effect name="MagicalDefence" fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3030">
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<amount>
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<value fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="30005" fromLevel="4" toLevel="4" name="Hydro Strike">
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@ -450,6 +538,10 @@
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<abnormalType>STUN</abnormalType>
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<abnormalTime>1</abnormalTime>
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<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="11">120</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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</activateRate>
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<affectLimit>5-10</affectLimit> <!-- Unconfirmed -->
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<affectRange>100</affectRange> <!-- Unconfirmed -->
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<operateType>A1</operateType>
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@ -490,6 +582,10 @@
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<isMagic>1</isMagic>
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<isDebuff>true</isDebuff>
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<trait>KNOCKBACK</trait>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="11">6</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
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</magicCriticalRate>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@ -517,6 +613,30 @@
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<value level="9">359</value>
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<value level="10">365</value>
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<value level="11">371</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -568,6 +688,10 @@
|
||||
<hitTime>4000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="15">6</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -599,6 +723,30 @@
|
||||
<value level="13">536</value>
|
||||
<value level="14">546</value>
|
||||
<value level="15">556</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlot">
|
||||
@ -617,6 +765,7 @@
|
||||
<skill id="30008" toLevel="5" name="Wind Blend">
|
||||
<!-- Updated to IO -->
|
||||
<!-- For 3 sec., blends into the wind. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. -->
|
||||
<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
|
||||
<icon>icon.skill30008</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
@ -737,6 +886,18 @@
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30010" toLevel="2" name="Windy Refuge">
|
||||
@ -744,7 +905,10 @@
|
||||
<!-- Cancels all debuffs and recovers HP/MP for 10 sec. inside a refuge of wind. Cannot move. -->
|
||||
<icon>icon.skill30010</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="2">10</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalVisualEffect>WIND_HIDE</abnormalVisualEffect>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<effectPoint>687</effectPoint>
|
||||
@ -778,6 +942,40 @@
|
||||
<power>10</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="Heal" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2021" toSubLevel="2021">4594</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2022" toSubLevel="2022">4684</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2023" toSubLevel="2023">4774</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2024" toSubLevel="2024">4864</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2025" toSubLevel="2025">4955</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2026" toSubLevel="2026">5044</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2027" toSubLevel="2027">5135</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2028" toSubLevel="2028">5224</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2029" toSubLevel="2029">5315</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2030" toSubLevel="2030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30011" toLevel="15" name="Threatening Wind">
|
||||
@ -851,6 +1049,10 @@
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="25">120</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<operateType>DA2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -882,7 +1084,10 @@
|
||||
<value level="25">73</value>
|
||||
</mpConsume>
|
||||
<effectPoint>-696</effectPoint>
|
||||
<castRange>900</castRange>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="25">900</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3030">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
@ -929,6 +1134,30 @@
|
||||
<value level="23">535</value>
|
||||
<value level="24">545</value>
|
||||
<value level="25">555</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlot">
|
||||
@ -973,11 +1202,17 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30014" toLevel="15" name="Compelling Wind">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Updated to Underground -->
|
||||
<!-- Sends a breeze that pushes target toward you. Requires a sword / blunt weapon. -->
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="15">50</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<trait>PSYCHIC</trait> <!-- retail confirmed {trait_psychic} -->
|
||||
<icon>icon.skill30014</icon>
|
||||
<effectPoint>-1371</effectPoint>
|
||||
<operateType>A2</operateType>
|
||||
@ -998,7 +1233,10 @@
|
||||
<value level="14">37</value>
|
||||
<value level="15">38</value>
|
||||
</mpConsume>
|
||||
<castRange>900</castRange>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="15">600</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3030">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
@ -1014,6 +1252,16 @@
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Compelling" />
|
||||
<effect name="BlockControl" />
|
||||
<effect name="MagicalDefence" fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30015" toLevel="1" name="Mass Compelling Wind">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@ -1046,7 +1294,11 @@
|
||||
<!-- For 30 sec., M. Critical Rate + 100%, P./M. Def. + 30%. -->
|
||||
<icon>icon.skill30016</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">30</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
@ -1067,6 +1319,7 @@
|
||||
<KNOCKBACK>90</KNOCKBACK>
|
||||
<HATE>90</HATE>
|
||||
<PULL>90</PULL>
|
||||
<ZONE>90</ZONE>
|
||||
<AIRBIND>90</AIRBIND>
|
||||
<AGGRESSION>90</AGGRESSION>
|
||||
</effect>
|
||||
@ -1087,6 +1340,12 @@
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30017" toLevel="4" name="Squall">
|
||||
@ -1161,6 +1420,18 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30018" toLevel="1" name="Windy Illusion">
|
||||
@ -1207,6 +1478,10 @@
|
||||
<value level="11">11</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">80</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -1269,6 +1544,30 @@
|
||||
<value level="9">743</value>
|
||||
<value level="10">757</value>
|
||||
<value level="11">771</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
<debuffModifier>1.1</debuffModifier>
|
||||
</effect>
|
||||
@ -1291,7 +1590,11 @@
|
||||
<!-- For 30 sec., Received P./M. Critical Damage - 50%, and Speed + 70. Has a chance of striking an attacker with lightning and branding them with Storm Sign Stage 4. Requires a sword or blunt weapon. -->
|
||||
<icon>icon.skill30020</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalVisualEffect>SAYHA_FURY</abnormalVisualEffect>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
@ -1330,6 +1633,18 @@
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30022" toLevel="2" name="Sayha's Blessing">
|
||||
@ -1337,7 +1652,11 @@
|
||||
<!-- For 30 sec., nearby party members' Speed + 50, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 30. Requires a sword or blunt weapon. -->
|
||||
<icon>icon.skill30022</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="2">30</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
@ -1377,6 +1696,10 @@
|
||||
<value level="1">30</value>
|
||||
<value level="2">40</value>
|
||||
</PULL>
|
||||
<ZONE>
|
||||
<value level="1">30</value>
|
||||
<value level="2">40</value>
|
||||
</ZONE>
|
||||
<AIRBIND>
|
||||
<value level="1">30</value>
|
||||
<value level="2">40</value>
|
||||
@ -1393,6 +1716,18 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30023" toLevel="1" name="Decoy Lock">
|
||||
@ -1452,6 +1787,7 @@
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>30005</skillId> <!-- Storm Sign Lv. 4 -->
|
||||
<skillLevel>4</skillLevel>
|
||||
<chance>10</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1461,6 +1797,10 @@
|
||||
<!-- Attacks nearby target with 448 Power added to M. Atk. and locks them inside a storm for 5 sec. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
|
||||
<icon>icon.iconskill30007</icon>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="4">90</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit> <!-- Unconfirmed -->
|
||||
<affectRange>200</affectRange> <!-- Unconfirmed -->
|
||||
<effectPoint>-707</effectPoint>
|
||||
@ -1480,6 +1820,10 @@
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<isMagic>7</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="4">6</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -1495,6 +1839,30 @@
|
||||
<value level="2">465</value>
|
||||
<value level="3">473</value>
|
||||
<value level="4">481</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
<debuffModifier>1.1</debuffModifier>
|
||||
</effect>
|
||||
@ -1957,6 +2325,10 @@
|
||||
<value level="1">0</value>
|
||||
<value level="2">30</value>
|
||||
</PULL>
|
||||
<ZONE>
|
||||
<value level="1">0</value>
|
||||
<value level="2">30</value>
|
||||
</ZONE>
|
||||
<HATE>
|
||||
<value level="1">0</value>
|
||||
<value level="2">30</value>
|
||||
|
@ -3,9 +3,14 @@
|
||||
<skill id="30500" toLevel="28" name="Lateral Hit">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Attacks target with 22 Power added to P. Atk., and decreases their P. Def. by 10% for 20 sec. 20% more damage if target is Stunned. Requires a fist weapon. -->
|
||||
<icon>icon.skill30500</icon>
|
||||
<abnormalLvl>4</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>PD_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="28">80</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30500</icon>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-687</effectPoint>
|
||||
@ -115,8 +120,12 @@
|
||||
<value level="26">47996</value>
|
||||
<value level="27">49514</value>
|
||||
<value level="28">51032</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="28">15</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance> <!-- Unconfirmed -->
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<damageModifier>1.2</damageModifier>
|
||||
<overHit>true</overHit>
|
||||
@ -239,10 +248,14 @@
|
||||
<value level="25">71115</value>
|
||||
<value level="26">73365</value>
|
||||
<value level="27">75615</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<pDefMod>0.7</pDefMod>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>15</criticalChance>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="27">15</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -254,7 +267,10 @@
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>100</activateRate>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="24">100</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
@ -333,6 +349,12 @@
|
||||
<distance>50</distance>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30503" toLevel="11" name="Spinning Kick">
|
||||
@ -396,9 +418,13 @@
|
||||
<value level="9">88893</value>
|
||||
<value level="10">91705</value>
|
||||
<value level="11">94517</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">15</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -478,9 +504,13 @@
|
||||
<value level="14">88893</value>
|
||||
<value level="15">91705</value>
|
||||
<value level="16">94517</value>
|
||||
<value fromLevel="12" toLevel="16" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<pDefMod>0.5</pDefMod>
|
||||
<criticalChance>15</criticalChance>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="16">15</value>
|
||||
<value fromLevel="12" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -488,10 +518,13 @@
|
||||
<skill id="30505" toLevel="10" name="Pressure Punch">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Attacks target with 17266 Power added to P. Atk, causing target to tumble toward you. Requires a fist weapon. -->
|
||||
<icon>icon.skill30505</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<activateRate> <!-- Guessed -->
|
||||
<value fromLevel="1" toLevel="10">80</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30505</icon>
|
||||
<affectRange>200</affectRange>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<coolTime>500</coolTime>
|
||||
@ -549,6 +582,7 @@
|
||||
<value level="8">39823</value>
|
||||
<value level="9">41083</value>
|
||||
<value level="10">42343</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
@ -557,16 +591,26 @@
|
||||
<speed>333</speed>
|
||||
<animationSpeed>333</animationSpeed>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30506" toLevel="14" name="Distant Kick">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Attacks frontal target with 5164 Power added to P. Atk. and blows them away. Requires a fist weapon. -->
|
||||
<icon>icon.skill30506</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalTime>2</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="14">80</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30506</icon>
|
||||
<affectRange>200</affectRange>
|
||||
<castRange>80</castRange>
|
||||
<coolTime>1000</coolTime>
|
||||
@ -638,6 +682,7 @@
|
||||
<value level="12">49769</value>
|
||||
<value level="13">51343</value>
|
||||
<value level="14">52917</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||
</effect>
|
||||
@ -646,17 +691,26 @@
|
||||
<distance>100</distance>
|
||||
<animationSpeed>0</animationSpeed>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30507" toLevel="24" name="Left Sidestep">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Disables targeting and finds weakness to the enemy's left. Enemy is stunned for 5 sec. Requires a fist weapon. -->
|
||||
<icon>icon.skill30507</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate> <!-- Unconfirmed -->
|
||||
<activateRate> <!-- Unconfirmed -->
|
||||
<value fromLevel="1" toLevel="24">80</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30507</icon>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>900</effectRange> <!-- Unconfirmed -->
|
||||
<operateType>DA4</operateType>
|
||||
@ -689,7 +743,10 @@
|
||||
<value level="24">30</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>300</castRange>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="24">300</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1001" toSubLevel="1030">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>100</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
@ -712,9 +769,9 @@
|
||||
<skill id="30508" toLevel="27" name="Right Sidestep">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
|
||||
<icon>icon.skill30508</icon>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>REAL_TARGET</abnormalType>
|
||||
<icon>icon.skill30508</icon>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>900</effectRange> <!-- Unconfirmed -->
|
||||
<operateType>DA5</operateType>
|
||||
@ -750,7 +807,10 @@
|
||||
<value level="27">34</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>300</castRange>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="27">300</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="1001" toSubLevel="1030">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>100</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
@ -772,6 +832,12 @@
|
||||
<effect name="TargetCancel">
|
||||
<chance>90</chance>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30509" toLevel="5" name="Back Step">
|
||||
@ -886,6 +952,13 @@
|
||||
<value level="4">25</value>
|
||||
<value level="5">30</value>
|
||||
</PULL>
|
||||
<ZONE>
|
||||
<value level="1">0</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">20</value>
|
||||
<value level="4">25</value>
|
||||
<value level="5">30</value>
|
||||
</ZONE>
|
||||
<AIRBIND>
|
||||
<value level="1">0</value>
|
||||
<value level="2">15</value>
|
||||
@ -904,18 +977,40 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed" fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="5" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="5" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30512" toLevel="3" name="Distortion">
|
||||
<!-- Updated to IO -->
|
||||
<!-- For 60 sec., distorts space to attack from behind. Requires a fist weapon. -->
|
||||
<icon>icon.skill30512</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="3">60</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<icon>icon.skill30512</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -957,6 +1052,12 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30514" toLevel="3" name="Fluid Weave">
|
||||
@ -1025,11 +1126,15 @@
|
||||
<skill id="30515" toLevel="1" name="Spallation">
|
||||
<!-- Updated to Ertheia -->
|
||||
<!-- Creates a protective sphere that diffuses all ranged attacks and debuffs for 30 sec. Damaged if attacked within the sphere. Requires a fist weapon. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1049,17 +1154,25 @@
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30516" toLevel="1" name="Gravity Barrier">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Cancels all debuffs and becomes invincible against all debuffs and damage. -->
|
||||
<icon>icon.skill30516</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">10</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>INVINCIBILITY</abnormalType>
|
||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||
<canCastWhileDisabled>true</canCastWhileDisabled>
|
||||
<icon>icon.skill30516</icon>
|
||||
<operateType>A2</operateType>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<targetType>SELF</targetType>
|
||||
@ -1090,11 +1203,14 @@
|
||||
<skill id="30517" toLevel="11" name="Heavy Hand">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Increases the effect of gravity on nearby enemies to slow them down and block them from teleporting. Requires a fist weapon. -->
|
||||
<icon>icon.skill30517</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<activateRate>
|
||||
<value fromLevel="7" toLevel="11">80</value> <!-- Guessed -->
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30517</icon>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<affectRange>300</affectRange>
|
||||
<effectPoint>-379</effectPoint>
|
||||
@ -1132,16 +1248,25 @@
|
||||
<amount>-100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30518" toLevel="11" name="Reverse Weight">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Attacks nearby enemies with 19693 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies affected. Requires a fist weapon. -->
|
||||
<icon>icon.skill30518</icon>
|
||||
<abnormalTime>1</abnormalTime> <!-- Unconfirmed -->
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<activateRate>
|
||||
<value fromLevel="7" toLevel="11">80</value> <!-- Guessed -->
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30518</icon>
|
||||
<affectLimit>2-6</affectLimit>
|
||||
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
||||
<affectRange>300</affectRange> <!-- Unconfirmed -->
|
||||
@ -1190,6 +1315,7 @@
|
||||
<value level="9">49769</value>
|
||||
<value level="10">51343</value>
|
||||
<value level="11">52917</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -1198,18 +1324,40 @@
|
||||
<distance>50</distance>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30519" toLevel="1" name="Warped Space">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Updated to Underground -->
|
||||
<!-- Creates a warped space where the enemy is trapped and their abilities are decreased. Requires a fist weapon. -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<icon>icon.skill30519</icon>
|
||||
<operateType>A1</operateType>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
<operateType>A2</operateType>
|
||||
<magicLvl>98</magicLvl>
|
||||
<mpConsume>772</mpConsume>
|
||||
<hitTime>2500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<rideState>NONE</rideState>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>HOLD</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -1218,18 +1366,28 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>13432</npcId> <!-- Gravity Core -->
|
||||
<npcCount>1</npcCount>
|
||||
<effect name="Root" />
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30520" toLevel="3" name="Steel Mind">
|
||||
<!-- Updated to IO -->
|
||||
<!-- For 30 sec., HP stays at 1. Speed + 50, P. Atk. + 15%, P. Critical Damage + 10%, Skill Critical Damage + 10%, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 90. Normal attacks have normal damage x 5. When duration ends, 30% of HP is restored. Requires a fist weapon. -->
|
||||
<icon>icon.skill30520</icon>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="3">30</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalVisualEffect>PMENTAL_TRAIL</abnormalVisualEffect>
|
||||
<abnormalType>STEEL_MIND</abnormalType>
|
||||
<icon>icon.skill30520</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1262,6 +1420,7 @@
|
||||
<KNOCKDOWN>90</KNOCKDOWN>
|
||||
<KNOCKBACK>90</KNOCKBACK>
|
||||
<PULL>90</PULL>
|
||||
<ZONE>90</ZONE>
|
||||
<AIRBIND>90</AIRBIND>
|
||||
<AGGRESSION>90</AGGRESSION>
|
||||
</effect>
|
||||
@ -1447,9 +1606,13 @@
|
||||
<skill id="30530" toLevel="15" name="Crushing Air">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Crushes the air to decrease target's battle strength. Requires a fist weapon. -->
|
||||
<icon>icon.skill30530</icon>
|
||||
<abnormalTime>10</abnormalTime> <!-- Unconfirmed -->
|
||||
<abnormalVisualEffect>GRAVITY_SPACE_3</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="15">80</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30530</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1470,7 +1633,10 @@
|
||||
<value level="14">38</value>
|
||||
<value level="15">38</value>
|
||||
</mpConsume>
|
||||
<castRange>600</castRange>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="15">600</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@ -1489,13 +1655,26 @@
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="BlockEscape" />
|
||||
<effect name="PhysicalDefence" fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30532" toLevel="3" name="Inside Position">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Increases P. Critical Rate by 10. -->
|
||||
<icon>icon.skill30510</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>INSIDE_POSITION</abnormalType>
|
||||
<abnormalTime>10</abnormalTime> <!-- Unconfirmed -->
|
||||
<icon>icon.skill30510</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1503,15 +1682,6 @@
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<effects>
|
||||
<!-- TODO Skill Crit Rate -->
|
||||
<effect name="SkillCriticalDamage" fromLevel="3" toLevel="3">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage" fromLevel="3" toLevel="3">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
@ -1520,6 +1690,22 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalProbability">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">40</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage" fromLevel="3" toLevel="3">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage" fromLevel="3" toLevel="3">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30540" toLevel="17" name="Eminent Fist Weapon Mastery">
|
||||
@ -2081,6 +2267,10 @@
|
||||
<value level="1">0</value>
|
||||
<value level="2">30</value>
|
||||
</PULL>
|
||||
<ZONE>
|
||||
<value level="1">0</value>
|
||||
<value level="2">30</value>
|
||||
</ZONE>
|
||||
<KNOCKBACK>
|
||||
<value level="1">0</value>
|
||||
<value level="2">30</value>
|
||||
@ -2116,14 +2306,16 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30546" toLevel="11" name="Flying Knee Kick">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Lands a knee kick on the target. Target is knocked down for 3 seconds. Fist weapon must be equipped. -->
|
||||
<icon>icon.skill30546</icon>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">80</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate> <!-- Guessed -->
|
||||
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
||||
<icon>icon.skill30546</icon>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>DA2</operateType>
|
||||
<trait>KNOCKDOWN</trait>
|
||||
@ -2155,7 +2347,10 @@
|
||||
<value level="10">33</value>
|
||||
<value level="11">34</value>
|
||||
</mpConsume>
|
||||
<castRange>300</castRange>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="11">300</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>100</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
@ -2177,6 +2372,12 @@
|
||||
<distance>50</distance>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30547" toLevel="4" name="Stamp Punch">
|
||||
@ -2218,6 +2419,10 @@
|
||||
<value level="4">102392</value>
|
||||
</power>
|
||||
<pDefMod>0.5</pDefMod>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="4">15</value> <!-- Guessed -->
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -22,11 +22,14 @@
|
||||
<mpConsume>1</mpConsume>
|
||||
<abnormalType>STEALTH</abnormalType>
|
||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||
<rideState>NONE</rideState>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="SilentMove">
|
||||
<chance>100</chance>
|
||||
<effect name="ChameleonRest">
|
||||
<power>2</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -510,7 +510,9 @@ public enum AbnormalType
|
||||
MAX(284),
|
||||
AIRBIND(365),
|
||||
KNOCKDOWN(367),
|
||||
EARTHWORM_DEBUFF(424);
|
||||
EARTHWORM_DEBUFF(424),
|
||||
INSIDE_POSITION(593),
|
||||
STEEL_MIND(596);
|
||||
|
||||
private int _clientId;
|
||||
|
||||
|
@ -74,7 +74,9 @@ public enum TraitType
|
||||
DEPORT(50, 3),
|
||||
CHANGEBODY(51, 3),
|
||||
TWOHANDCROSSBOW(52, 1),
|
||||
NONE(53, 0);
|
||||
ZONE(53, 3),
|
||||
PSYCHIC(54, 3),
|
||||
NONE(55, 0);
|
||||
|
||||
private final int _id;
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
|
@ -1440,6 +1440,8 @@
|
||||
<PARALYZE>100</PARALYZE>
|
||||
<CHANGEBODY>100</CHANGEBODY>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<ZONE>100</ZONE>
|
||||
<PSYCHIC>100</PSYCHIC>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -647,6 +647,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>11</abnormalTime>
|
||||
<abnormalType>AURA</abnormalType>
|
||||
<abnormalVisualEffect>PHOENIX_AURA</abnormalVisualEffect>
|
||||
<affectRange>1000</affectRange>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
|
@ -3048,6 +3048,11 @@
|
||||
<value level="2">20</value>
|
||||
<value level="3">20</value>
|
||||
</PULL>
|
||||
<ZONE>
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">20</value>
|
||||
</ZONE>
|
||||
<KNOCKBACK>
|
||||
<value level="1">15</value>
|
||||
<value level="2">20</value>
|
||||
|
@ -120,7 +120,10 @@
|
||||
<value level="28">105</value>
|
||||
</magicLvl>
|
||||
<nextAction>CAST</nextAction>
|
||||
<magicCriticalRate>6</magicCriticalRate>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="28">6</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -160,6 +163,30 @@
|
||||
<value level="26">231</value>
|
||||
<value level="27">235</value>
|
||||
<value level="28">239</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
<debuffModifier>1.1</debuffModifier>
|
||||
</effect>
|
||||
@ -255,7 +282,10 @@
|
||||
<value level="19">103</value>
|
||||
<value level="20">105</value>
|
||||
</magicLvl>
|
||||
<magicCriticalRate>6</magicCriticalRate>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="20">6</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -292,6 +322,30 @@
|
||||
<value level="18">711</value>
|
||||
<value level="19">725</value>
|
||||
<value level="20">739</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="16" toLevel="20" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
<debuffModifier>1.1</debuffModifier>
|
||||
</effect>
|
||||
@ -307,6 +361,10 @@
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalVisualEffect>WIND_STUN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="25">120</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30004</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -410,14 +468,44 @@
|
||||
<value level="23">584</value>
|
||||
<value level="24">594</value>
|
||||
<value level="25">604</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30005" fromLevel="4" toLevel="4" name="Storm Sign">
|
||||
<skill id="30005" fromLevel="4" toLevel="4" name="Hydro Strike">
|
||||
<!-- Updated to Ertheia -->
|
||||
<!-- M. Def. - 50%, Speed - 100. -->
|
||||
<abnormalLvl>4</abnormalLvl>
|
||||
@ -450,6 +538,10 @@
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">120</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>5-10</affectLimit> <!-- Unconfirmed -->
|
||||
<affectRange>100</affectRange> <!-- Unconfirmed -->
|
||||
<operateType>A1</operateType>
|
||||
@ -490,6 +582,10 @@
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>KNOCKBACK</trait>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">6</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -517,6 +613,30 @@
|
||||
<value level="9">359</value>
|
||||
<value level="10">365</value>
|
||||
<value level="11">371</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -568,6 +688,10 @@
|
||||
<hitTime>4000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<isMagic>1</isMagic>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="15">6</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -599,6 +723,30 @@
|
||||
<value level="13">536</value>
|
||||
<value level="14">546</value>
|
||||
<value level="15">556</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlot">
|
||||
@ -615,8 +763,9 @@
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="30008" toLevel="5" name="Wind Blend">
|
||||
<!-- Updated to HELIOS -->
|
||||
<!-- For 5 seconds, blends into the wind. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. -->
|
||||
<!-- Updated to IO -->
|
||||
<!-- For 3 sec., blends into the wind. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. -->
|
||||
<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
|
||||
<icon>icon.skill30008</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
@ -625,7 +774,7 @@
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
@ -661,25 +810,8 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">50</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">20</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">50</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="ReduceDamage">
|
||||
<amount>50</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
<endEffects>
|
||||
@ -696,8 +828,8 @@
|
||||
</endEffects>
|
||||
</skill>
|
||||
<skill id="30009" toLevel="10" name="Deceptive Blink">
|
||||
<!-- Updated to HELIOS -->
|
||||
<!-- The caster is assimilated into the wind, and teleports to the rear. Assimiliation lasts for 5 seconds, and speed increases by 50 while assimilated. Requires a sword or blunt weapon. -->
|
||||
<!-- Updated to Ertheia -->
|
||||
<!-- For 5 sec., blends into the wind and teleports backward, and Speed + 100. Requires a sword or blunt weapon. -->
|
||||
<icon>icon.skill30009</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
@ -751,9 +883,21 @@
|
||||
</effect>
|
||||
<effect name="Hide" />
|
||||
<effect name="Speed">
|
||||
<amount>50</amount>
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="9" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="9" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30010" toLevel="2" name="Windy Refuge">
|
||||
@ -761,7 +905,10 @@
|
||||
<!-- Cancels all debuffs and recovers HP/MP for 10 sec. inside a refuge of wind. Cannot move. -->
|
||||
<icon>icon.skill30010</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="2">10</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalVisualEffect>WIND_HIDE</abnormalVisualEffect>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<effectPoint>687</effectPoint>
|
||||
@ -795,6 +942,40 @@
|
||||
<power>10</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="Heal" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
|
||||
<power>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2021" toSubLevel="2021">4594</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2022" toSubLevel="2022">4684</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2023" toSubLevel="2023">4774</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2024" toSubLevel="2024">4864</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2025" toSubLevel="2025">4955</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2026" toSubLevel="2026">5044</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2027" toSubLevel="2027">5135</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2028" toSubLevel="2028">5224</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2029" toSubLevel="2029">5315</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2030" toSubLevel="2030">5405</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30011" toLevel="15" name="Threatening Wind">
|
||||
@ -839,7 +1020,7 @@
|
||||
<value level="14">37</value>
|
||||
<value level="15">38</value>
|
||||
</mpConsume>
|
||||
<castRange>600</castRange>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
@ -861,13 +1042,17 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30012" toLevel="25" name="Air Rush">
|
||||
<!-- Updated to HELIOS -->
|
||||
<!-- Updated to IO -->
|
||||
<!-- Knocks down target and attacks with 57 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. -->
|
||||
<icon>icon.skill30012</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="25">120</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<operateType>DA2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -899,7 +1084,10 @@
|
||||
<value level="25">73</value>
|
||||
</mpConsume>
|
||||
<effectPoint>-696</effectPoint>
|
||||
<castRange>600</castRange>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="25">900</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="3001" toSubLevel="3030">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
@ -946,6 +1134,30 @@
|
||||
<value level="23">535</value>
|
||||
<value level="24">545</value>
|
||||
<value level="25">555</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="21" toLevel="25" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DispelBySlot">
|
||||
@ -990,11 +1202,17 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30014" toLevel="15" name="Compelling Wind">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Updated to Underground -->
|
||||
<!-- Sends a breeze that pushes target toward you. Requires a sword / blunt weapon. -->
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="15">50</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<trait>PSYCHIC</trait> <!-- retail confirmed {trait_psychic} -->
|
||||
<icon>icon.skill30014</icon>
|
||||
<effectPoint>-1371</effectPoint>
|
||||
<operateType>A2</operateType>
|
||||
@ -1015,7 +1233,10 @@
|
||||
<value level="14">37</value>
|
||||
<value level="15">38</value>
|
||||
</mpConsume>
|
||||
<castRange>600</castRange>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="15">600</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3030">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
@ -1031,6 +1252,16 @@
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Compelling" />
|
||||
<effect name="BlockControl" />
|
||||
<effect name="MagicalDefence" fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30015" toLevel="1" name="Mass Compelling Wind">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@ -1063,7 +1294,11 @@
|
||||
<!-- For 30 sec., M. Critical Rate + 100%, P./M. Def. + 30%. -->
|
||||
<icon>icon.skill30016</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="4">30</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
@ -1084,6 +1319,7 @@
|
||||
<KNOCKBACK>90</KNOCKBACK>
|
||||
<HATE>90</HATE>
|
||||
<PULL>90</PULL>
|
||||
<ZONE>90</ZONE>
|
||||
<AIRBIND>90</AIRBIND>
|
||||
<AGGRESSION>90</AGGRESSION>
|
||||
</effect>
|
||||
@ -1104,6 +1340,12 @@
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30017" toLevel="4" name="Squall">
|
||||
@ -1178,6 +1420,18 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30018" toLevel="1" name="Windy Illusion">
|
||||
@ -1224,6 +1478,10 @@
|
||||
<value level="11">11</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">80</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -1286,6 +1544,30 @@
|
||||
<value level="9">743</value>
|
||||
<value level="10">757</value>
|
||||
<value level="11">771</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
<debuffModifier>1.1</debuffModifier>
|
||||
</effect>
|
||||
@ -1308,7 +1590,11 @@
|
||||
<!-- For 30 sec., Received P./M. Critical Damage - 50%, and Speed + 70. Has a chance of striking an attacker with lightning and branding them with Storm Sign Stage 4. Requires a sword or blunt weapon. -->
|
||||
<icon>icon.skill30020</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalVisualEffect>SAYHA_FURY</abnormalVisualEffect>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
@ -1347,6 +1633,18 @@
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30022" toLevel="2" name="Sayha's Blessing">
|
||||
@ -1354,7 +1652,11 @@
|
||||
<!-- For 30 sec., nearby party members' Speed + 50, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 30. Requires a sword or blunt weapon. -->
|
||||
<icon>icon.skill30022</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="2">30</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
@ -1394,6 +1696,10 @@
|
||||
<value level="1">30</value>
|
||||
<value level="2">40</value>
|
||||
</PULL>
|
||||
<ZONE>
|
||||
<value level="1">30</value>
|
||||
<value level="2">40</value>
|
||||
</ZONE>
|
||||
<AIRBIND>
|
||||
<value level="1">30</value>
|
||||
<value level="2">40</value>
|
||||
@ -1410,6 +1716,18 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30023" toLevel="1" name="Decoy Lock">
|
||||
@ -1469,6 +1787,7 @@
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>30005</skillId> <!-- Storm Sign Lv. 4 -->
|
||||
<skillLevel>4</skillLevel>
|
||||
<chance>10</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1478,6 +1797,10 @@
|
||||
<!-- Attacks nearby target with 448 Power added to M. Atk. and locks them inside a storm for 5 sec. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
|
||||
<icon>icon.iconskill30007</icon>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="4">90</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<affectLimit>10-10</affectLimit> <!-- Unconfirmed -->
|
||||
<affectRange>200</affectRange> <!-- Unconfirmed -->
|
||||
<effectPoint>-707</effectPoint>
|
||||
@ -1497,6 +1820,10 @@
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<isMagic>7</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="4">6</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -1512,6 +1839,30 @@
|
||||
<value level="2">465</value>
|
||||
<value level="3">473</value>
|
||||
<value level="4">481</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
|
||||
</power>
|
||||
<debuffModifier>1.1</debuffModifier>
|
||||
</effect>
|
||||
@ -1974,6 +2325,10 @@
|
||||
<value level="1">0</value>
|
||||
<value level="2">30</value>
|
||||
</PULL>
|
||||
<ZONE>
|
||||
<value level="1">0</value>
|
||||
<value level="2">30</value>
|
||||
</ZONE>
|
||||
<HATE>
|
||||
<value level="1">0</value>
|
||||
<value level="2">30</value>
|
||||
|
@ -3,9 +3,14 @@
|
||||
<skill id="30500" toLevel="28" name="Lateral Hit">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Attacks target with 22 Power added to P. Atk., and decreases their P. Def. by 10% for 20 sec. 20% more damage if target is Stunned. Requires a fist weapon. -->
|
||||
<icon>icon.skill30500</icon>
|
||||
<abnormalLvl>4</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<abnormalType>PD_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="28">80</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30500</icon>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-687</effectPoint>
|
||||
@ -115,8 +120,12 @@
|
||||
<value level="26">47996</value>
|
||||
<value level="27">49514</value>
|
||||
<value level="28">51032</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="28">15</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance> <!-- Unconfirmed -->
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<damageModifier>1.2</damageModifier>
|
||||
<overHit>true</overHit>
|
||||
@ -239,10 +248,14 @@
|
||||
<value level="25">71115</value>
|
||||
<value level="26">73365</value>
|
||||
<value level="27">75615</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<pDefMod>0.7</pDefMod>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>15</criticalChance>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="27">15</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -254,7 +267,10 @@
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>100</activateRate>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="24">100</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
@ -333,6 +349,12 @@
|
||||
<distance>50</distance>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30503" toLevel="11" name="Spinning Kick">
|
||||
@ -396,9 +418,13 @@
|
||||
<value level="9">88893</value>
|
||||
<value level="10">91705</value>
|
||||
<value level="11">94517</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">15</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -478,9 +504,13 @@
|
||||
<value level="14">88893</value>
|
||||
<value level="15">91705</value>
|
||||
<value level="16">94517</value>
|
||||
<value fromLevel="12" toLevel="16" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<pDefMod>0.5</pDefMod>
|
||||
<criticalChance>15</criticalChance>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="16">15</value>
|
||||
<value fromLevel="12" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -488,10 +518,13 @@
|
||||
<skill id="30505" toLevel="10" name="Pressure Punch">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Attacks target with 17266 Power added to P. Atk, causing target to tumble toward you. Requires a fist weapon. -->
|
||||
<icon>icon.skill30505</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<activateRate> <!-- Guessed -->
|
||||
<value fromLevel="1" toLevel="10">80</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30505</icon>
|
||||
<affectRange>200</affectRange>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<coolTime>500</coolTime>
|
||||
@ -549,6 +582,7 @@
|
||||
<value level="8">39823</value>
|
||||
<value level="9">41083</value>
|
||||
<value level="10">42343</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
@ -557,16 +591,26 @@
|
||||
<speed>333</speed>
|
||||
<animationSpeed>333</animationSpeed>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30506" toLevel="14" name="Distant Kick">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Attacks frontal target with 5164 Power added to P. Atk. and blows them away. Requires a fist weapon. -->
|
||||
<icon>icon.skill30506</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalTime>2</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="14">80</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30506</icon>
|
||||
<affectRange>200</affectRange>
|
||||
<castRange>80</castRange>
|
||||
<coolTime>1000</coolTime>
|
||||
@ -638,6 +682,7 @@
|
||||
<value level="12">49769</value>
|
||||
<value level="13">51343</value>
|
||||
<value level="14">52917</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||
</effect>
|
||||
@ -646,17 +691,26 @@
|
||||
<distance>100</distance>
|
||||
<animationSpeed>0</animationSpeed>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30507" toLevel="24" name="Left Sidestep">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Disables targeting and finds weakness to the enemy's left. Enemy is stunned for 5 sec. Requires a fist weapon. -->
|
||||
<icon>icon.skill30507</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate> <!-- Unconfirmed -->
|
||||
<activateRate> <!-- Unconfirmed -->
|
||||
<value fromLevel="1" toLevel="24">80</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30507</icon>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>900</effectRange> <!-- Unconfirmed -->
|
||||
<operateType>DA4</operateType>
|
||||
@ -689,7 +743,10 @@
|
||||
<value level="24">30</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>300</castRange>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="24">300</value>
|
||||
<value fromLevel="20" toLevel="24" fromSubLevel="1001" toSubLevel="1030">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>100</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
@ -712,9 +769,9 @@
|
||||
<skill id="30508" toLevel="27" name="Right Sidestep">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
|
||||
<icon>icon.skill30508</icon>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>REAL_TARGET</abnormalType>
|
||||
<icon>icon.skill30508</icon>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>900</effectRange> <!-- Unconfirmed -->
|
||||
<operateType>DA5</operateType>
|
||||
@ -750,7 +807,10 @@
|
||||
<value level="27">34</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>300</castRange>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="27">300</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="1001" toSubLevel="1030">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>100</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
@ -772,6 +832,12 @@
|
||||
<effect name="TargetCancel">
|
||||
<chance>90</chance>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30509" toLevel="5" name="Back Step">
|
||||
@ -939,18 +1005,40 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed" fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="5" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="5" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30512" toLevel="3" name="Distortion">
|
||||
<!-- Updated to IO -->
|
||||
<!-- For 60 sec., distorts space to attack from behind. Requires a fist weapon. -->
|
||||
<icon>icon.skill30512</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="3">60</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<icon>icon.skill30512</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -992,6 +1080,12 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30514" toLevel="3" name="Fluid Weave">
|
||||
@ -1060,11 +1154,15 @@
|
||||
<skill id="30515" toLevel="1" name="Spallation">
|
||||
<!-- Updated to Ertheia -->
|
||||
<!-- Creates a protective sphere that diffuses all ranged attacks and debuffs for 30 sec. Damaged if attacked within the sphere. Requires a fist weapon. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">30</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1084,17 +1182,25 @@
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30516" toLevel="1" name="Gravity Barrier">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Cancels all debuffs and becomes invincible against all debuffs and damage. -->
|
||||
<icon>icon.skill30516</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="1">10</value>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>INVINCIBILITY</abnormalType>
|
||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||
<canCastWhileDisabled>true</canCastWhileDisabled>
|
||||
<icon>icon.skill30516</icon>
|
||||
<operateType>A2</operateType>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<targetType>SELF</targetType>
|
||||
@ -1125,11 +1231,14 @@
|
||||
<skill id="30517" toLevel="11" name="Heavy Hand">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Increases the effect of gravity on nearby enemies to slow them down and block them from teleporting. Requires a fist weapon. -->
|
||||
<icon>icon.skill30517</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>BLOCK_ESCAPE</abnormalType>
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<activateRate>
|
||||
<value fromLevel="7" toLevel="11">80</value> <!-- Guessed -->
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30517</icon>
|
||||
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
|
||||
<affectRange>300</affectRange>
|
||||
<effectPoint>-379</effectPoint>
|
||||
@ -1167,16 +1276,25 @@
|
||||
<amount>-100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30518" toLevel="11" name="Reverse Weight">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Attacks nearby enemies with 19693 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies affected. Requires a fist weapon. -->
|
||||
<icon>icon.skill30518</icon>
|
||||
<abnormalTime>1</abnormalTime> <!-- Unconfirmed -->
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<activateRate>
|
||||
<value fromLevel="7" toLevel="11">80</value> <!-- Guessed -->
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30518</icon>
|
||||
<affectLimit>2-6</affectLimit>
|
||||
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
||||
<affectRange>300</affectRange> <!-- Unconfirmed -->
|
||||
@ -1225,6 +1343,7 @@
|
||||
<value level="9">49769</value>
|
||||
<value level="10">51343</value>
|
||||
<value level="11">52917</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@ -1233,18 +1352,40 @@
|
||||
<distance>50</distance>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30519" toLevel="1" name="Warped Space">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Updated to Underground -->
|
||||
<!-- Creates a warped space where the enemy is trapped and their abilities are decreased. Requires a fist weapon. -->
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<icon>icon.skill30519</icon>
|
||||
<operateType>A1</operateType>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
<operateType>A2</operateType>
|
||||
<magicLvl>98</magicLvl>
|
||||
<mpConsume>772</mpConsume>
|
||||
<hitTime>2500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-707</effectPoint>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<rideState>NONE</rideState>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>HOLD</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
@ -1253,18 +1394,28 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>13432</npcId> <!-- Gravity Core -->
|
||||
<npcCount>1</npcCount>
|
||||
<effect name="Root" />
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30520" toLevel="3" name="Steel Mind">
|
||||
<!-- Updated to IO -->
|
||||
<!-- For 30 sec., HP stays at 1. Speed + 50, P. Atk. + 15%, P. Critical Damage + 10%, Skill Critical Damage + 10%, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 90. Normal attacks have normal damage x 5. When duration ends, 30% of HP is restored. Requires a fist weapon. -->
|
||||
<icon>icon.skill30520</icon>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="3">30</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalVisualEffect>PMENTAL_TRAIL</abnormalVisualEffect>
|
||||
<abnormalType>STEEL_MIND</abnormalType>
|
||||
<icon>icon.skill30520</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1297,6 +1448,7 @@
|
||||
<KNOCKDOWN>90</KNOCKDOWN>
|
||||
<KNOCKBACK>90</KNOCKBACK>
|
||||
<PULL>90</PULL>
|
||||
<ZONE>90</ZONE>
|
||||
<AIRBIND>90</AIRBIND>
|
||||
<AGGRESSION>90</AGGRESSION>
|
||||
</effect>
|
||||
@ -1482,9 +1634,13 @@
|
||||
<skill id="30530" toLevel="15" name="Crushing Air">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Crushes the air to decrease target's battle strength. Requires a fist weapon. -->
|
||||
<icon>icon.skill30530</icon>
|
||||
<abnormalTime>10</abnormalTime> <!-- Unconfirmed -->
|
||||
<abnormalVisualEffect>GRAVITY_SPACE_3</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="15">80</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<icon>icon.skill30530</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1505,7 +1661,10 @@
|
||||
<value level="14">38</value>
|
||||
<value level="15">38</value>
|
||||
</mpConsume>
|
||||
<castRange>600</castRange>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="15">600</value>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@ -1524,13 +1683,26 @@
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="BlockEscape" />
|
||||
<effect name="PhysicalDefence" fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30532" toLevel="3" name="Inside Position">
|
||||
<!-- Updated to HELIOS -->
|
||||
<!-- Updated to IO -->
|
||||
<!-- Increases P. Critical Rate by 10. -->
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>INSIDE_POSITION</abnormalType>
|
||||
<abnormalTime>10</abnormalTime> <!-- Unconfirmed -->
|
||||
<icon>icon.skill30510</icon>
|
||||
<abnormalTime>15</abnormalTime> <!-- Buff maintained period increased to 15 seconds -->
|
||||
<operateType>A2</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1538,14 +1710,6 @@
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage" fromLevel="3" toLevel="3">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage" fromLevel="3" toLevel="3">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
@ -1562,6 +1726,14 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage" fromLevel="3" toLevel="3">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage" fromLevel="3" toLevel="3">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30540" toLevel="17" name="Eminent Fist Weapon Mastery">
|
||||
@ -2123,6 +2295,10 @@
|
||||
<value level="1">0</value>
|
||||
<value level="2">30</value>
|
||||
</PULL>
|
||||
<ZONE>
|
||||
<value level="1">0</value>
|
||||
<value level="2">30</value>
|
||||
</ZONE>
|
||||
<KNOCKBACK>
|
||||
<value level="1">0</value>
|
||||
<value level="2">30</value>
|
||||
@ -2158,14 +2334,16 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30546" toLevel="11" name="Flying Knee Kick">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Lands a knee kick on the target. Target is knocked down for 3 seconds. Fist weapon must be equipped. -->
|
||||
<icon>icon.skill30546</icon>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate> <!-- Guessed -->
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">80</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</activateRate> <!-- Guessed -->
|
||||
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
|
||||
<icon>icon.skill30546</icon>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>DA2</operateType>
|
||||
<trait>KNOCKDOWN</trait>
|
||||
@ -2197,7 +2375,10 @@
|
||||
<value level="10">33</value>
|
||||
<value level="11">34</value>
|
||||
</mpConsume>
|
||||
<castRange>300</castRange>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="11">300</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>100</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
@ -2219,6 +2400,12 @@
|
||||
<distance>50</distance>
|
||||
<knockDown>true</knockDown>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30547" toLevel="4" name="Stamp Punch">
|
||||
@ -2260,6 +2447,10 @@
|
||||
<value level="4">102392</value>
|
||||
</power>
|
||||
<pDefMod>0.5</pDefMod>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="4">15</value> <!-- Guessed -->
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -22,11 +22,14 @@
|
||||
<mpConsume>1</mpConsume>
|
||||
<abnormalType>STEALTH</abnormalType>
|
||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||
<rideState>NONE</rideState>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="SilentMove">
|
||||
<chance>100</chance>
|
||||
<effect name="ChameleonRest">
|
||||
<power>2</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -510,7 +510,9 @@ public enum AbnormalType
|
||||
MAX(284),
|
||||
AIRBIND(365),
|
||||
KNOCKDOWN(367),
|
||||
EARTHWORM_DEBUFF(424);
|
||||
EARTHWORM_DEBUFF(424),
|
||||
INSIDE_POSITION(593),
|
||||
STEEL_MIND(596);
|
||||
|
||||
private int _clientId;
|
||||
|
||||
|
@ -74,7 +74,9 @@ public enum TraitType
|
||||
DEPORT(50, 3),
|
||||
CHANGEBODY(51, 3),
|
||||
TWOHANDCROSSBOW(52, 1),
|
||||
NONE(53, 0);
|
||||
ZONE(53, 3),
|
||||
PSYCHIC(54, 3),
|
||||
NONE(55, 0);
|
||||
|
||||
private final int _id;
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
|
@ -1428,6 +1428,8 @@
|
||||
<PARALYZE>100</PARALYZE>
|
||||
<CHANGEBODY>100</CHANGEBODY>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<ZONE>100</ZONE>
|
||||
<PSYCHIC>100</PSYCHIC>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -27,11 +27,14 @@
|
||||
<mpConsume>1</mpConsume>
|
||||
<abnormalType>STEALTH</abnormalType>
|
||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||
<rideState>NONE</rideState>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="SilentMove">
|
||||
<chance>100</chance>
|
||||
<effect name="ChameleonRest">
|
||||
<power>2</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -510,7 +510,9 @@ public enum AbnormalType
|
||||
MAX(284),
|
||||
AIRBIND(365),
|
||||
KNOCKDOWN(367),
|
||||
EARTHWORM_DEBUFF(424);
|
||||
EARTHWORM_DEBUFF(424),
|
||||
INSIDE_POSITION(593),
|
||||
STEEL_MIND(596);
|
||||
|
||||
private int _clientId;
|
||||
|
||||
|
@ -74,7 +74,9 @@ public enum TraitType
|
||||
DEPORT(50, 3),
|
||||
CHANGEBODY(51, 3),
|
||||
TWOHANDCROSSBOW(52, 1),
|
||||
NONE(53, 0);
|
||||
ZONE(53, 3),
|
||||
PSYCHIC(54, 3),
|
||||
NONE(55, 0);
|
||||
|
||||
private final int _id;
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
|
Loading…
Reference in New Issue
Block a user