Addition of new skill condition for cloak enchant.
Contributed by CostyKiller.
This commit is contained in:
@@ -668,7 +668,6 @@
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
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</xs:complexType>
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</xs:element>
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<xs:element name="mode">
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@@ -1113,12 +1112,8 @@
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<xs:element name="pAccuracyAmount" type="xs:decimal" />
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<xs:element name="pAccuracyMode" type="xs:string" />
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<xs:element name="hpPercent" type="xs:unsignedByte" />
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<xs:element name="mpPercent" type="xs:unsignedByte" />
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<xs:element name="cpPercent" type="xs:unsignedByte" />
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<xs:element name="attribute" type="xs:string" />
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<xs:element name="attackerType" type="xs:string" />
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<xs:element name="minAttackerLevel" type="xs:unsignedByte" />
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<xs:element name="maxAttackerLevel" type="xs:unsignedByte" />
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<xs:element name="minDamage">
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<xs:complexType mixed="true">
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<xs:sequence minOccurs="0">
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@@ -2053,6 +2048,8 @@
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="mpPercent" type="xs:unsignedByte" />
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<xs:element name="cpPercent" type="xs:unsignedByte" />
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<xs:element name="FIRE" type="xs:byte" />
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<xs:element name="hp" type="xs:unsignedByte" />
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<xs:element name="mp" type="xs:unsignedByte" />
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@@ -2081,6 +2078,7 @@
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<xs:element name="skills" type="xs:string" />
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<xs:element name="isSummonSpawn" type="xs:boolean" />
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<xs:element name="randomOffset" type="xs:unsignedByte" />
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<xs:element name="percentTo" type="xs:unsignedByte" />
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<xs:element name="debuffModifier" type="xs:decimal" />
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<xs:element name="HATE">
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<xs:complexType mixed="true">
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@@ -2233,45 +2231,47 @@
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<xs:element maxOccurs="unbounded" name="condition">
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<xs:complexType>
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<xs:sequence minOccurs="0">
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<xs:element minOccurs="0" name="type" type="xs:string" />
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<xs:element minOccurs="0" name="level" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="hasAbnormal" type="xs:boolean" />
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<xs:element minOccurs="0" name="alignment" type="xs:string" />
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<xs:element minOccurs="0" name="amount" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="percentType" type="xs:string" />
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<xs:element minOccurs="0" name="skillIds">
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<xs:complexType>
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<xs:sequence>
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<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedShort" />
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element minOccurs="0" name="classIds">
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<xs:complexType>
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<xs:sequence>
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<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element minOccurs="0" name="armorType">
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<xs:complexType>
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<xs:sequence>
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<xs:element name="item" type="xs:string" />
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element minOccurs="0" name="minLevel" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="maxLevel" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="affectType" type="xs:string" />
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<xs:element minOccurs="0" name="isWithin" type="xs:boolean" />
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<xs:element minOccurs="0" name="includeMe" type="xs:boolean" />
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<xs:element minOccurs="0" name="weaponType">
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<xs:complexType>
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<xs:sequence>
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<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:choice maxOccurs="unbounded">
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<xs:element name="classIds">
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<xs:complexType>
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<xs:sequence>
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<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="affectType" type="xs:string" />
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<xs:element name="isWithin" type="xs:boolean" />
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<xs:element name="armorType">
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<xs:complexType>
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<xs:sequence>
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<xs:element name="item" type="xs:string" />
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="minLevel" type="xs:unsignedByte" />
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<xs:element name="maxLevel" type="xs:unsignedByte" />
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<xs:element name="includeMe" type="xs:boolean" />
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<xs:element name="weaponType">
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<xs:complexType>
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<xs:sequence>
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<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="skillIds">
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<xs:complexType>
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<xs:sequence>
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<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedShort" />
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="amount" type="xs:unsignedByte" />
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<xs:element name="percentType" type="xs:string" />
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<xs:element name="alignment" type="xs:string" />
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<xs:element name="type" type="xs:string" />
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<xs:element name="level" type="xs:unsignedByte" />
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<xs:element name="hasAbnormal" type="xs:boolean" />
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</xs:choice>
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</xs:sequence>
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<xs:attribute name="name" type="xs:string" use="required" />
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</xs:complexType>
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