Addition of new skill condition for cloak enchant.
Contributed by CostyKiller.
This commit is contained in:
parent
db8aa344f6
commit
5e17feaabc
@ -53,6 +53,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
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@ -0,0 +1,55 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
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import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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* @author CostyKiller
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*/
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public class EquippedCloakEnchantSkillCondition implements ISkillCondition
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{
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private final int _amount;
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public EquippedCloakEnchantSkillCondition(StatSet params)
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{
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_amount = params.getInt("amount", 0);
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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if ((caster == null) || !caster.isPlayer())
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{
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return false;
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}
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final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
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if (cloak == null)
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{
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return false;
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}
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return cloak.getEnchantLevel() >= _amount;
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}
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}
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@ -4,130 +4,433 @@
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<!-- SP when hunting +$s1 -->
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<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SpModify">
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<amount>
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<value level="1">4</value>
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<value level="2">4.5</value>
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<value level="3">5</value>
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</amount>
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</effect>
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</effects>
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</skill>
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<skill id="28001" toLevel="3" name="Empire Legendary Cloak Augmentation">
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<!-- Has a chance to recover $s1 of damage as HP. -->
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<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="VampiricAttack">
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<amount>
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<value level="1">4</value>
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<value level="2">4.5</value>
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<value level="3">5</value>
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</amount>
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<chance>60</chance>
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</effect>
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</effects>
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</skill>
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<skill id="28002" toLevel="3" name="Empire Legendary Cloak Augmentation">
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<!-- P. Skill MP Consumption -$s1 -->
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<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="MagicMpCost">
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<amount>
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<value level="1">-3</value>
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<value level="2">-4</value>
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<value level="3">-5</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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</effects>
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</skill>
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<skill id="28003" toLevel="3" name="Empire Legendary Cloak Augmentation">
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<!-- M. Skill MP Consumption -$s1 -->
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<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="MagicMpCost">
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<amount>
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<value level="1">-3</value>
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<value level="2">-4</value>
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<value level="3">-5</value>
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</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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</effects>
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</skill>
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<skill id="28004" toLevel="3" name="Empire Legendary Cloak Augmentation">
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<!-- Reflect $s1 of received damage -->
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<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="DamageShield">
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<amount>
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<value level="1">7</value>
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<value level="2">8</value>
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<value level="3">10</value>
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</amount>
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</effect>
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</effects>
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</skill>
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<skill id="28005" toLevel="3" name="Empire Legendary Cloak Augmentation">
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<!-- Fixed Damage Resistance +$s1 -->
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<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="RealDamageResist">
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<amount>
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<value level="1">5</value>
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<value level="2">7</value>
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<value level="3">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="28006" toLevel="3" name="Empire Legendary Cloak Augmentation">
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<!-- Has a $s1 chance to return all status effects to the enemy. -->
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<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="ReflectSkill">
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<amount>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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</amount>
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<type>PHYSICAL</type>
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</effect>
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<effect name="ReflectSkill">
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<amount>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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</amount>
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<type>MAGIC</type>
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</effect>
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</effects>
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</skill>
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<skill id="28007" toLevel="1" name="Empire Legendary Cloak Augmentation">
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<!-- When using a single attack skill, there's a chance for Silence to be activated. -->
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<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
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<operateType>P</operateType>
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<magicLevel>99</magicLevel>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="TriggerSkillByMagicType">
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<magicTypes>0;1</magicTypes>
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<skillId>28008</skillId> <!-- Legendary Cloak - Silence -->
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<skillLevel>1</skillLevel>
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<chance>30</chance>
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<targetType>ENEMY</targetType>
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</effect>
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</effects>
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</skill>
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<skill id="28008" toLevel="1" name="Legendary Cloak - Silence">
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<!-- Skills are sealed momentarily because of Silence. Ignores debuff immunity. -->
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<icon>icon.skill1064</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<isDebuff>true</isDebuff>
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<castRange>1000</castRange>
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<reuseDelay>300000</reuseDelay>
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<effectPoint>-100</effectPoint>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>5</abnormalTime>
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<activateRate>100</activateRate>
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<abnormalType>SILENCE</abnormalType>
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<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<trait>DERANGEMENT</trait>
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<effects>
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<effect name="Mute" />
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<effect name="PhysicalMute" />
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</effects>
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</skill>
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<skill id="28009" toLevel="1" name="Empire Legendary Cloak Augmentation">
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<!-- When receiving a fatal attack, CP/HP recovers by 100% for 1 min. When the effect is applied the buff disappears. Can be used when the equipped cloak is +15 or higher. -->
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<icon>icon.skill19211</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<hitTime>1500</hitTime>
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<coolTime>300</coolTime>
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<reuseDelay>300000</reuseDelay>
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<effectPoint>867</effectPoint>
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<hitTime>1500</hitTime>
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<coolTime>300</coolTime>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>60</abnormalTime>
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<abnormalType>SHILLIEN_PROTECTION</abnormalType>
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<abnormalVisualEffect>SHILLIEN_PROTECTION</abnormalVisualEffect>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="IgnoreDeath" />
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<effect name="TriggerSkillByDeathBlow">
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<chance>100</chance>
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<skillId>19221</skillId> <!-- Power of Darkness -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="28010" toLevel="3" name="Empire Legendary Cloak Augmentation">
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<!-- Activates a shield that has a chance to absorb $s1 damage when hit. -->
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<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="TriggerSkillByDamage">
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<chance>30</chance>
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<allowSkillAttack>true</allowSkillAttack>
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<allowNormalAttack>true</allowNormalAttack>
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<skillId>28011</skillId> <!-- Legendary Cloak - Barrier -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="28011" toLevel="3" name="Legendary Cloak - Barrier">
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<!-- Activates a shield that has a chance to absorb $s2 damage when hit for $s1. -->
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<icon>icon.skill1514</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>60000</reuseDelay>
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<effectPoint>867</effectPoint>
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<abnormalType>ABSORB</abnormalType>
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<abnormalVisualEffect>AVE_ABSORB2_SHIELD</abnormalVisualEffect>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>99</magicLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="AbsorbDamage">
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<damage>
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<value level="1">10000</value>
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<value level="2">15000</value>
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<value level="3">30000</value>
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</damage>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="28012" toLevel="3" name="Empire Legendary Cloak Augmentation">
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<!-- P./M. Skill Power +$s1 -->
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<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalSkillPower">
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<amount>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalSkillPower">
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<amount>
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<value level="1">5</value>
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<value level="2">10</value>
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<value level="3">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="28013" toLevel="1" name="Empire Legendary Cloak Augmentation">
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<!-- Resurrects from death with full recovery. Buffs/debuffs stay when dying. However, the Noblesse Blessing and Lucky Charms disappear. Can be used when the equipped cloak is +15 or higher. -->
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<icon>icon.skill11826</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<castRange>600</castRange>
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<hitTime>4000</hitTime>
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<reuseDelay>3600000</reuseDelay>
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<effectPoint>867</effectPoint>
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<abnormalLevel>2</abnormalLevel>
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<abnormalType>RESURRECTION_SPECIAL</abnormalType>
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<abnormalTime>3600</abnormalTime>
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<staticReuse>true</staticReuse>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquippedCloakEnchant">
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<amount>15</amount>
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</condition>
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</conditions>
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<effects>
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<effect name="ResurrectionSpecial">
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<power>100</power>
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<hpPercent>100</hpPercent>
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<mpPercent>100</mpPercent>
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<cpPercent>100</cpPercent>
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</effect>
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</effects>
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</skill>
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<skill id="28014" toLevel="1" name="Empire Legendary Cloak Augmentation">
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<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 seconds by twisting the space. When hit inside the circle, you will receive damage. -->
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<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="TriggerSkillByDamage">
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<chance>5</chance>
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<minDamage>100</minDamage>
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<skillId>28015</skillId> <!-- Legendary Cloak - Spallation -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="28015" toLevel="1" name="Legendary Cloak - Spallation">
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<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 seconds by twisting the space. When hit inside the circle, you will receive damage. -->
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<icon>icon.skill30515</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<abnormalType>NONE</abnormalType>
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<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>180000</reuseDelay>
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<effectPoint>379</effectPoint>
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<effects>
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<effect name="SphericBarrier">
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<amount>150</amount>
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</effect>
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</effects>
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</skill>
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<skill id="28016" toLevel="1" name="Empire Legendary Cloak Augmentation">
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<!-- Invincibility activated for 5 seconds if damage received when HP is below 30%. This effect is only activated once every 5 minutes. -->
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<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>85</magicLevel>
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<operateType>P</operateType>
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<effects>
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<effect name="TriggerSkillByHpPercent">
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<skillId>28017</skillId> <!-- Legendary Cloak - Invincibility -->
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<skillLevel>1</skillLevel>
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<percentTo>30</percentTo>
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</effect>
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</effects>
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</skill>
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<skill id="28017" toLevel="1" name="Legendary Cloak - Invincibility">
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<!-- Become invincible. -->
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<icon>icon.skill1917</icon>
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<operateType>A1</operateType>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>5</abnormalTime>
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<abnormalType>INVINCIBILITY</abnormalType>
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<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
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<isTriggeredSkill>true</isTriggeredSkill>
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<magicLevel>99</magicLevel>
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<operateType>A2</operateType>
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<hitTime>200</hitTime>
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<reuseDelay>300000</reuseDelay>
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<staticReuse>true</staticReuse>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="RemainHpPer">
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<amount>30</amount>
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<percentType>LESS</percentType>
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<affectType>CASTER</affectType>
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</condition>
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</conditions>
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<effects>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_HP</type>
|
||||
</effect>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_MP</type>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
<SLEEP>100</SLEEP>
|
||||
<DERANGEMENT>100</DERANGEMENT>
|
||||
<CHANGEBODY>100</CHANGEBODY>
|
||||
<PARALYZE>100</PARALYZE>
|
||||
<SHOCK>100</SHOCK>
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<TURN_STONE>100</TURN_STONE>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28018" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 seconds by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28019</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28019" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 seconds by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28020" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Bonus EXP obtained in Vitality state +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VitalityExpRate">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28021" toLevel="1" name="Scroll: Enchant Cloak">
|
||||
<operateType>A1</operateType>
|
||||
@ -149,11 +452,49 @@
|
||||
</skill>
|
||||
<skill id="28023" toLevel="1" name="Scroll: Ancient Cloak">
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLevel>1</magicLevel>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>ITEM</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="28024" toLevel="1" name="Spirit Stone Pack - Legendary">
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>28602</itemConsumeId>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="20">
|
||||
<item id="28597" count="1" /> <!-- Cloak Augmenting Stone Ancient Kingdom -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28598" count="1" /> <!-- Cloak Augmenting Stone Elmoreden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28599" count="1" /> <!-- Cloak Augmenting Stone Aden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28600" count="1" /> <!-- Cloak Augmenting Stone Elmore -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28601" count="1" /> <!-- Cloak Augmenting Stone Ferios -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28025" toLevel="2" name="Dragon's Treasure Chest">
|
||||
<!-- Double-click to obtain an item. -->
|
||||
|
@ -668,7 +668,6 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="mode">
|
||||
@ -1113,12 +1112,8 @@
|
||||
<xs:element name="pAccuracyAmount" type="xs:decimal" />
|
||||
<xs:element name="pAccuracyMode" type="xs:string" />
|
||||
<xs:element name="hpPercent" type="xs:unsignedByte" />
|
||||
<xs:element name="mpPercent" type="xs:unsignedByte" />
|
||||
<xs:element name="cpPercent" type="xs:unsignedByte" />
|
||||
<xs:element name="attribute" type="xs:string" />
|
||||
<xs:element name="attackerType" type="xs:string" />
|
||||
<xs:element name="minAttackerLevel" type="xs:unsignedByte" />
|
||||
<xs:element name="maxAttackerLevel" type="xs:unsignedByte" />
|
||||
<xs:element name="minDamage">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -2068,6 +2063,8 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="mpPercent" type="xs:unsignedByte" />
|
||||
<xs:element name="cpPercent" type="xs:unsignedByte" />
|
||||
<xs:element name="FIRE" type="xs:byte" />
|
||||
<xs:element name="hp" type="xs:unsignedByte" />
|
||||
<xs:element name="mp" type="xs:unsignedByte" />
|
||||
@ -2095,6 +2092,7 @@
|
||||
<xs:element name="skills" type="xs:string" />
|
||||
<xs:element name="isSummonSpawn" type="xs:boolean" />
|
||||
<xs:element name="randomOffset" type="xs:unsignedByte" />
|
||||
<xs:element name="percentTo" type="xs:unsignedByte" />
|
||||
<xs:element name="debuffModifier" type="xs:decimal" />
|
||||
<xs:element name="HATE">
|
||||
<xs:complexType mixed="true">
|
||||
@ -2247,45 +2245,47 @@
|
||||
<xs:element maxOccurs="unbounded" name="condition">
|
||||
<xs:complexType>
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element minOccurs="0" name="type" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="level" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="hasAbnormal" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="alignment" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="amount" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="percentType" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="skillIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedShort" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="classIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="armorType">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="item" type="xs:string" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="minLevel" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="maxLevel" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="affectType" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="isWithin" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="includeMe" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="weaponType">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:choice maxOccurs="unbounded">
|
||||
<xs:element name="classIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="affectType" type="xs:string" />
|
||||
<xs:element name="isWithin" type="xs:boolean" />
|
||||
<xs:element name="armorType">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="item" type="xs:string" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="minLevel" type="xs:unsignedByte" />
|
||||
<xs:element name="maxLevel" type="xs:unsignedByte" />
|
||||
<xs:element name="includeMe" type="xs:boolean" />
|
||||
<xs:element name="weaponType">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="skillIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedShort" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="amount" type="xs:unsignedByte" />
|
||||
<xs:element name="percentType" type="xs:string" />
|
||||
<xs:element name="alignment" type="xs:string" />
|
||||
<xs:element name="type" type="xs:string" />
|
||||
<xs:element name="level" type="xs:unsignedByte" />
|
||||
<xs:element name="hasAbnormal" type="xs:boolean" />
|
||||
</xs:choice>
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
</xs:complexType>
|
||||
|
@ -53,6 +53,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
|
||||
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author CostyKiller
|
||||
*/
|
||||
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final int _amount;
|
||||
|
||||
public EquippedCloakEnchantSkillCondition(StatSet params)
|
||||
{
|
||||
_amount = params.getInt("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
if ((caster == null) || !caster.isPlayer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
|
||||
if (cloak == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return cloak.getEnchantLevel() >= _amount;
|
||||
}
|
||||
}
|
@ -4,130 +4,433 @@
|
||||
<!-- SP when hunting +$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4.5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28001" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to recover $s1 of damage as HP. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4.5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<chance>60</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28002" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- P. Skill MP Consumption -$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28003" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- M. Skill MP Consumption -$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28004" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Reflect $s1 of received damage -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>
|
||||
<value level="1">7</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28005" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Fixed damage resistance +$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="RealDamageResist">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28006" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a $s1 chance to return all status effects to the enemy. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<type>PHYSICAL</type>
|
||||
</effect>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<type>MAGIC</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28007" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- When using a single attack skill, there's a chance for Silence to be activated. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLevel>99</magicLevel>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<magicTypes>0;1</magicTypes>
|
||||
<skillId>28008</skillId> <!-- Legendary Cloak - Silence -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28008" toLevel="1" name="Legendary Cloak - Silence">
|
||||
<!-- Skills are sealed momentarily because of Silence. Ignores debuff immunity. -->
|
||||
<icon>icon.skill1064</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>1000</castRange>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<activateRate>100</activateRate>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<effects>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalMute" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28009" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- When receiving a fatal attack, CP/ HP recovers by 100% for 1 min. When the effect is applied the buff disappears. Can be used when the equipped cloak is +15 or higher. -->
|
||||
<icon>icon.skill19211</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>SHILLIEN_PROTECTION</abnormalType>
|
||||
<abnormalVisualEffect>SHILLIEN_PROTECTION</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="IgnoreDeath" />
|
||||
<effect name="TriggerSkillByDeathBlow">
|
||||
<chance>100</chance>
|
||||
<skillId>19221</skillId> <!-- Power of Darkness -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28010" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Activates a shield that has a chance to absorb $s1 damage when hit. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>30</chance>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
<allowNormalAttack>true</allowNormalAttack>
|
||||
<skillId>28011</skillId> <!-- Legendary Cloak - Barrier -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28011" toLevel="3" name="Legendary Cloak - Barrier">
|
||||
<!-- Activates a shield that has a chance to absorb $s2 damage when hit for $s1. -->
|
||||
<icon>icon.skill1514</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<abnormalType>ABSORB</abnormalType>
|
||||
<abnormalVisualEffect>AVE_ABSORB2_SHIELD</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>99</magicLevel>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AbsorbDamage">
|
||||
<damage>
|
||||
<value level="1">10000</value>
|
||||
<value level="2">15000</value>
|
||||
<value level="3">30000</value>
|
||||
</damage>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28012" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- P./ M. Skill Power +$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28013" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Resurrects from death with full recovery. Buffs/ debuffs stay when dying. However, the Noblesse Blessing and Lucky Charms disappear. Can be used when the equipped cloak is +15 or higher. -->
|
||||
<icon>icon.skill11826</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>600</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquippedCloakEnchant">
|
||||
<amount>15</amount>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ResurrectionSpecial">
|
||||
<power>100</power>
|
||||
<hpPercent>100</hpPercent>
|
||||
<mpPercent>100</mpPercent>
|
||||
<cpPercent>100</cpPercent>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28014" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 seconds by twisting the space. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28015</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28015" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 seconds by twisting the space. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28016" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Invincibility activated for 5 seconds if damage received when HP is below 30%. This effect is only activated once every 5 minutes. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>85</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByHpPercent">
|
||||
<skillId>28017</skillId> <!-- Legendary Cloak - Invincibility -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<percentTo>30</percentTo>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28017" toLevel="1" name="Legendary Cloak - Invincibility">
|
||||
<!-- Become invincible. -->
|
||||
<icon>icon.skill1917</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>INVINCIBILITY</abnormalType>
|
||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLevel>99</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>200</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="RemainHpPer">
|
||||
<amount>30</amount>
|
||||
<percentType>LESS</percentType>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_HP</type>
|
||||
</effect>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_MP</type>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
<SLEEP>100</SLEEP>
|
||||
<DERANGEMENT>100</DERANGEMENT>
|
||||
<CHANGEBODY>100</CHANGEBODY>
|
||||
<PARALYZE>100</PARALYZE>
|
||||
<SHOCK>100</SHOCK>
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<TURN_STONE>100</TURN_STONE>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28018" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 seconds by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28019</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28019" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 seconds by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28020" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Bonus EXP obtained in Vitality state +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VitalityExpRate">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28021" toLevel="1" name="Scroll: Enchant Cloak">
|
||||
<operateType>A1</operateType>
|
||||
@ -149,11 +452,49 @@
|
||||
</skill>
|
||||
<skill id="28023" toLevel="1" name="Scroll: Ancient Cloak">
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLevel>1</magicLevel>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>ITEM</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="28024" toLevel="1" name="Spirit Stone Pack - Legendary">
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>28602</itemConsumeId>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="20">
|
||||
<item id="28597" count="1" /> <!-- Cloak Augmenting Stone Ancient Kingdom -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28598" count="1" /> <!-- Cloak Augmenting Stone Elmoreden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28599" count="1" /> <!-- Cloak Augmenting Stone Aden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28600" count="1" /> <!-- Cloak Augmenting Stone Elmore -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28601" count="1" /> <!-- Cloak Augmenting Stone Ferios -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28025" toLevel="2" name="Dragon's Treasure Chest">
|
||||
<!-- Double-click to obtain an item. -->
|
||||
|
@ -2096,6 +2096,7 @@
|
||||
<xs:element name="replacementSkillId" type="xs:unsignedShort" />
|
||||
<xs:element name="isSummonSpawn" type="xs:boolean" />
|
||||
<xs:element name="randomOffset" type="xs:unsignedByte" />
|
||||
<xs:element name="percentTo" type="xs:unsignedByte" />
|
||||
<xs:element name="debuffModifier" type="xs:decimal" />
|
||||
<xs:element name="HATE">
|
||||
<xs:complexType mixed="true">
|
||||
|
@ -53,6 +53,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
|
||||
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author CostyKiller
|
||||
*/
|
||||
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final int _amount;
|
||||
|
||||
public EquippedCloakEnchantSkillCondition(StatSet params)
|
||||
{
|
||||
_amount = params.getInt("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
if ((caster == null) || !caster.isPlayer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
|
||||
if (cloak == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return cloak.getEnchantLevel() >= _amount;
|
||||
}
|
||||
}
|
@ -4,130 +4,433 @@
|
||||
<!-- SP when hunting +$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4.5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28001" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to recover $s1 of damage as HP. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4.5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<chance>60</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28002" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- P. Skill MP Consumption -$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28003" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- M. Skill MP Consumption -$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28004" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Reflect $s1 of received damage -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>
|
||||
<value level="1">7</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28005" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Fixed Damage Resistance +$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="RealDamageResist">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28006" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a $s1 chance to return all status effects to the enemy. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<type>PHYSICAL</type>
|
||||
</effect>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<type>MAGIC</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28007" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- When using a single attack skill, there's a chance for Silence to be activated. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLevel>99</magicLevel>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<magicTypes>0;1</magicTypes>
|
||||
<skillId>28008</skillId> <!-- Legendary Cloak - Silence -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28008" toLevel="1" name="Legendary Cloak - Silence">
|
||||
<!-- Skills are sealed momentarily because of Silence. Ignores debuff immunity. -->
|
||||
<icon>icon.skill1064</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>1000</castRange>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<activateRate>100</activateRate>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<effects>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalMute" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28009" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- When receiving a fatal attack, CP/ HP recovers by 100% for 1 min. When the effect is applied the buff disappears. Can be used when the equipped cloak is +15 or higher. -->
|
||||
<icon>icon.skill19211</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>SHILLIEN_PROTECTION</abnormalType>
|
||||
<abnormalVisualEffect>SHILLIEN_PROTECTION</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="IgnoreDeath" />
|
||||
<effect name="TriggerSkillByDeathBlow">
|
||||
<chance>100</chance>
|
||||
<skillId>19221</skillId> <!-- Power of Darkness -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28010" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Activates a shield that has a chance to absorb $s1 damage when hit. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>30</chance>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
<allowNormalAttack>true</allowNormalAttack>
|
||||
<skillId>28011</skillId> <!-- Legendary Cloak - Barrier -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28011" toLevel="3" name="Legendary Cloak - Barrier">
|
||||
<!-- Activates a shield that has a chance to absorb $s2 damage when hit for $s1. -->
|
||||
<icon>icon.skill1514</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<abnormalType>ABSORB</abnormalType>
|
||||
<abnormalVisualEffect>AVE_ABSORB2_SHIELD</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>99</magicLevel>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AbsorbDamage">
|
||||
<damage>
|
||||
<value level="1">10000</value>
|
||||
<value level="2">15000</value>
|
||||
<value level="3">30000</value>
|
||||
</damage>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28012" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- P./ M. Skill Power +$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28013" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Resurrects from death with full recovery. Buffs/ debuffs stay when dying. However, the Noblesse Blessing and Lucky Charms disappear. Can be used when the equipped cloak is +15 or higher. -->
|
||||
<icon>icon.skill11826</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>600</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquippedCloakEnchant">
|
||||
<amount>15</amount>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ResurrectionSpecial">
|
||||
<power>100</power>
|
||||
<hpPercent>100</hpPercent>
|
||||
<mpPercent>100</mpPercent>
|
||||
<cpPercent>100</cpPercent>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28014" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 sec. by twisting the space. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28015</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28015" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 sec. by twisting the space. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28016" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Invincibility activated for 5 sec. if damage received when HP is below 30%. This effect is only activated once every 5 min. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>85</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByHpPercent">
|
||||
<skillId>28017</skillId> <!-- Legendary Cloak - Invincibility -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<percentTo>30</percentTo>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28017" toLevel="1" name="Legendary Cloak - Invincibility">
|
||||
<!-- Become invincible. -->
|
||||
<icon>icon.skill1917</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>INVINCIBILITY</abnormalType>
|
||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLevel>99</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>200</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="RemainHpPer">
|
||||
<amount>30</amount>
|
||||
<percentType>LESS</percentType>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_HP</type>
|
||||
</effect>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_MP</type>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
<SLEEP>100</SLEEP>
|
||||
<DERANGEMENT>100</DERANGEMENT>
|
||||
<CHANGEBODY>100</CHANGEBODY>
|
||||
<PARALYZE>100</PARALYZE>
|
||||
<SHOCK>100</SHOCK>
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<TURN_STONE>100</TURN_STONE>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28018" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 sec. by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28019</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28019" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 sec. by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28020" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Vitality Bonus +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VitalityExpRate">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28021" toLevel="1" name="Scroll: Enchant Cloak">
|
||||
<operateType>A1</operateType>
|
||||
@ -149,11 +452,49 @@
|
||||
</skill>
|
||||
<skill id="28023" toLevel="1" name="Scroll: Ancient Cloak">
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLevel>1</magicLevel>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>ITEM</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="28024" toLevel="1" name="Spirit Stone Pack - Legendary">
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>28602</itemConsumeId>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="20">
|
||||
<item id="28597" count="1" /> <!-- Cloak Augmenting Stone Ancient Kingdom -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28598" count="1" /> <!-- Cloak Augmenting Stone Elmoreden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28599" count="1" /> <!-- Cloak Augmenting Stone Aden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28600" count="1" /> <!-- Cloak Augmenting Stone Elmore -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28601" count="1" /> <!-- Cloak Augmenting Stone Ferios -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28025" toLevel="2" name="Dragon's Treasure Chest">
|
||||
<!-- Double-click to obtain an item. -->
|
||||
|
@ -2001,6 +2001,7 @@
|
||||
<xs:element name="replacementSkillId" type="xs:unsignedShort" />
|
||||
<xs:element name="isSummonSpawn" type="xs:boolean" />
|
||||
<xs:element name="randomOffset" type="xs:unsignedByte" />
|
||||
<xs:element name="percentTo" type="xs:unsignedByte" />
|
||||
<xs:element name="debuffModifier" type="xs:decimal" />
|
||||
<xs:element name="HATE">
|
||||
<xs:complexType mixed="true">
|
||||
|
@ -53,6 +53,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
|
||||
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author CostyKiller
|
||||
*/
|
||||
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final int _amount;
|
||||
|
||||
public EquippedCloakEnchantSkillCondition(StatSet params)
|
||||
{
|
||||
_amount = params.getInt("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
if ((caster == null) || !caster.isPlayer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
|
||||
if (cloak == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return cloak.getEnchantLevel() >= _amount;
|
||||
}
|
||||
}
|
@ -4,130 +4,433 @@
|
||||
<!-- SP when hunting +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4.5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28001" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to recover $s1 of damage as HP. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4.5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<chance>60</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28002" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- P. Skill MP Consumption -$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28003" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- M. Skill MP Consumption -$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28004" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Reflect $s1 of received damage -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>
|
||||
<value level="1">7</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28005" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Fixed Damage Resistance +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="RealDamageResist">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28006" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a $s1 chance to return all status effects to the enemy. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<type>PHYSICAL</type>
|
||||
</effect>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<type>MAGIC</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28007" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- When using a single attack skill, there's a chance for Silence to be activated. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLevel>99</magicLevel>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<magicTypes>0;1</magicTypes>
|
||||
<skillId>28008</skillId> <!-- Legendary Cloak - Silence -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28008" toLevel="1" name="Legendary Cloak - Silence">
|
||||
<!-- Skills are sealed momentarily because of Silence. Ignores debuff immunity. -->
|
||||
<icon>icon.skill1064</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>1000</castRange>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<activateRate>100</activateRate>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<effects>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalMute" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28009" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- When receiving a fatal attack, CP/ HP recovers by 100% for 1 min. When the effect is applied the buff disappears. Can be used when the equipped cloak is +15 or higher. -->
|
||||
<icon>icon.skill19211</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>SHILLIEN_PROTECTION</abnormalType>
|
||||
<abnormalVisualEffect>SHILLIEN_PROTECTION</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="IgnoreDeath" />
|
||||
<effect name="TriggerSkillByDeathBlow">
|
||||
<chance>100</chance>
|
||||
<skillId>19221</skillId> <!-- Power of Darkness -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28010" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Activates a shield that has a chance to absorb $s1 damage when hit. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>30</chance>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
<allowNormalAttack>true</allowNormalAttack>
|
||||
<skillId>28011</skillId> <!-- Legendary Cloak - Barrier -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28011" toLevel="3" name="Legendary Cloak - Barrier">
|
||||
<!-- Activates a shield that has a chance to absorb $s2 damage when hit for $s1. -->
|
||||
<icon>icon.skill1514</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<abnormalType>ABSORB</abnormalType>
|
||||
<abnormalVisualEffect>AVE_ABSORB2_SHIELD</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>99</magicLevel>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AbsorbDamage">
|
||||
<damage>
|
||||
<value level="1">10000</value>
|
||||
<value level="2">15000</value>
|
||||
<value level="3">30000</value>
|
||||
</damage>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28012" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- P./ M. Skill Power +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28013" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Resurrects from death with full recovery. Buffs/ debuffs stay when dying. However, the Noblesse Blessing and Lucky Charms disappear. Can be used when the equipped cloak is +15 or higher. -->
|
||||
<icon>icon.skill11826</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>600</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquippedCloakEnchant">
|
||||
<amount>15</amount>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ResurrectionSpecial">
|
||||
<power>100</power>
|
||||
<hpPercent>100</hpPercent>
|
||||
<mpPercent>100</mpPercent>
|
||||
<cpPercent>100</cpPercent>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28014" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 sec. by twisting the space. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28015</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28015" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 sec. by twisting the space. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28016" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Invincibility activated for 5 sec. if damage received when HP is below 30%. This effect is only activated once every 5 min. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>85</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByHpPercent">
|
||||
<skillId>28017</skillId> <!-- Legendary Cloak - Invincibility -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<percentTo>30</percentTo>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28017" toLevel="1" name="Legendary Cloak - Invincibility">
|
||||
<!-- Become invincible. -->
|
||||
<icon>icon.skill1917</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>INVINCIBILITY</abnormalType>
|
||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLevel>99</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>200</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="RemainHpPer">
|
||||
<amount>30</amount>
|
||||
<percentType>LESS</percentType>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_HP</type>
|
||||
</effect>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_MP</type>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
<SLEEP>100</SLEEP>
|
||||
<DERANGEMENT>100</DERANGEMENT>
|
||||
<CHANGEBODY>100</CHANGEBODY>
|
||||
<PARALYZE>100</PARALYZE>
|
||||
<SHOCK>100</SHOCK>
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<TURN_STONE>100</TURN_STONE>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28018" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 sec. by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28019</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28019" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 sec. by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28020" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Vitality Bonus +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VitalityExpRate">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28021" toLevel="1" name="Scroll: Enchant Cloak">
|
||||
<operateType>A1</operateType>
|
||||
@ -149,11 +452,49 @@
|
||||
</skill>
|
||||
<skill id="28023" toLevel="1" name="Scroll: Ancient Cloak">
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLevel>1</magicLevel>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>ITEM</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="28024" toLevel="1" name="Spirit Stone Pack - Legendary">
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>28602</itemConsumeId>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="20">
|
||||
<item id="28597" count="1" /> <!-- Cloak Augmenting Stone Ancient Kingdom -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28598" count="1" /> <!-- Cloak Augmenting Stone Elmoreden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28599" count="1" /> <!-- Cloak Augmenting Stone Aden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28600" count="1" /> <!-- Cloak Augmenting Stone Elmore -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28601" count="1" /> <!-- Cloak Augmenting Stone Ferios -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28025" toLevel="2" name="Dragon's Treasure Chest">
|
||||
<!-- Double-click to obtain an item. -->
|
||||
|
@ -2001,6 +2001,7 @@
|
||||
<xs:element name="replacementSkillId" type="xs:unsignedShort" />
|
||||
<xs:element name="isSummonSpawn" type="xs:boolean" />
|
||||
<xs:element name="randomOffset" type="xs:unsignedByte" />
|
||||
<xs:element name="percentTo" type="xs:unsignedByte" />
|
||||
<xs:element name="debuffModifier" type="xs:decimal" />
|
||||
<xs:element name="HATE">
|
||||
<xs:complexType mixed="true">
|
||||
|
@ -53,6 +53,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
|
||||
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author CostyKiller
|
||||
*/
|
||||
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final int _amount;
|
||||
|
||||
public EquippedCloakEnchantSkillCondition(StatSet params)
|
||||
{
|
||||
_amount = params.getInt("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
if ((caster == null) || !caster.isPlayer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
|
||||
if (cloak == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return cloak.getEnchantLevel() >= _amount;
|
||||
}
|
||||
}
|
@ -4,130 +4,433 @@
|
||||
<!-- SP when hunting +$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4.5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28001" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to recover $s1 of damage as HP. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4.5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<chance>60</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28002" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- P. Skill MP Consumption -$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28003" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- M. Skill MP Consumption -$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28004" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Reflect $s1 of received damage -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>
|
||||
<value level="1">7</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28005" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Fixed Damage Resistance +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="RealDamageResist">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28006" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a $s1 chance to return all status effects to the enemy. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<type>PHYSICAL</type>
|
||||
</effect>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<type>MAGIC</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28007" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- When using a single attack skill, there's a chance for Silence to be activated. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLevel>99</magicLevel>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<magicTypes>0;1</magicTypes>
|
||||
<skillId>28008</skillId> <!-- Legendary Cloak - Silence -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28008" toLevel="1" name="Legendary Cloak - Silence">
|
||||
<!-- Skills are sealed momentarily because of Silence. Ignores debuff immunity. -->
|
||||
<icon>icon.skill1064</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>1000</castRange>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<activateRate>100</activateRate>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<effects>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalMute" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28009" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- When receiving a fatal attack, CP/ HP recovers by 100% for 1 min When the effect is applied the buff disappears. Can be used when the equipped cloak is +15 or higher. -->
|
||||
<icon>icon.skill19211</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>SHILLIEN_PROTECTION</abnormalType>
|
||||
<abnormalVisualEffect>SHILLIEN_PROTECTION</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="IgnoreDeath" />
|
||||
<effect name="TriggerSkillByDeathBlow">
|
||||
<chance>100</chance>
|
||||
<skillId>19221</skillId> <!-- Power of Darkness -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28010" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Activates a shield that has a chance to absorb $s1 damage when hit. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>30</chance>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
<allowNormalAttack>true</allowNormalAttack>
|
||||
<skillId>28011</skillId> <!-- Legendary Cloak - Barrier -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28011" toLevel="3" name="Legendary Cloak - Barrier">
|
||||
<!-- Activates a shield that has a chance to absorb $s2 damage when hit for $s1 -->
|
||||
<icon>icon.skill1514</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<abnormalType>ABSORB</abnormalType>
|
||||
<abnormalVisualEffect>AVE_ABSORB2_SHIELD</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>99</magicLevel>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AbsorbDamage">
|
||||
<damage>
|
||||
<value level="1">10000</value>
|
||||
<value level="2">15000</value>
|
||||
<value level="3">30000</value>
|
||||
</damage>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28012" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- P./ M. Skill Power +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28013" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Resurrects from death with full recovery. Buffs/ debuffs stay when dying. However, the Noblesse Blessing and Lucky Charms disappear. Can be used when the equipped cloak is +15 or higher. -->
|
||||
<icon>icon.skill11826</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>600</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquippedCloakEnchant">
|
||||
<amount>15</amount>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ResurrectionSpecial">
|
||||
<power>100</power>
|
||||
<hpPercent>100</hpPercent>
|
||||
<mpPercent>100</mpPercent>
|
||||
<cpPercent>100</cpPercent>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28014" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 sec. by twisting the space. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28015</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28015" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 sec. by twisting the space. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28016" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Invincibility activated for 5 sec. if damage received when HP is below 30%. This effect is only activated once every 5 min. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>85</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByHpPercent">
|
||||
<skillId>28017</skillId> <!-- Legendary Cloak - Invincibility -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<percentTo>30</percentTo>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28017" toLevel="1" name="Legendary Cloak - Invincibility">
|
||||
<!-- Become invincible. -->
|
||||
<icon>icon.skill1917</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>INVINCIBILITY</abnormalType>
|
||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLevel>99</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>200</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="RemainHpPer">
|
||||
<amount>30</amount>
|
||||
<percentType>LESS</percentType>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_HP</type>
|
||||
</effect>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_MP</type>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
<SLEEP>100</SLEEP>
|
||||
<DERANGEMENT>100</DERANGEMENT>
|
||||
<CHANGEBODY>100</CHANGEBODY>
|
||||
<PARALYZE>100</PARALYZE>
|
||||
<SHOCK>100</SHOCK>
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<TURN_STONE>100</TURN_STONE>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28018" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 sec. by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28019</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28019" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 sec. by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28020" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Vitality Bonus +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VitalityExpRate">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28021" toLevel="1" name="Scroll: Enchant Cloak">
|
||||
<operateType>A1</operateType>
|
||||
@ -149,11 +452,49 @@
|
||||
</skill>
|
||||
<skill id="28023" toLevel="1" name="Scroll: Ancient Cloak">
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLevel>1</magicLevel>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>ITEM</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="28024" toLevel="1" name="Spirit Stone Pack - Legendary">
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>28602</itemConsumeId>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="20">
|
||||
<item id="28597" count="1" /> <!-- Cloak Augmenting Stone Ancient Kingdom -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28598" count="1" /> <!-- Cloak Augmenting Stone Elmoreden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28599" count="1" /> <!-- Cloak Augmenting Stone Aden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28600" count="1" /> <!-- Cloak Augmenting Stone Elmore -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28601" count="1" /> <!-- Cloak Augmenting Stone Ferios -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28025" toLevel="2" name="Dragon's Treasure Chest">
|
||||
<!-- Double-click to obtain an item. -->
|
||||
|
@ -2015,6 +2015,7 @@
|
||||
<xs:element name="replacementSkillId" type="xs:unsignedShort" />
|
||||
<xs:element name="isSummonSpawn" type="xs:boolean" />
|
||||
<xs:element name="randomOffset" type="xs:unsignedByte" />
|
||||
<xs:element name="percentTo" type="xs:unsignedByte" />
|
||||
<xs:element name="debuffModifier" type="xs:decimal" />
|
||||
<xs:element name="HATE">
|
||||
<xs:complexType mixed="true">
|
||||
|
@ -54,6 +54,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
|
||||
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author CostyKiller
|
||||
*/
|
||||
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final int _amount;
|
||||
|
||||
public EquippedCloakEnchantSkillCondition(StatSet params)
|
||||
{
|
||||
_amount = params.getInt("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
if ((caster == null) || !caster.isPlayer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
|
||||
if (cloak == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return cloak.getEnchantLevel() >= _amount;
|
||||
}
|
||||
}
|
@ -4,130 +4,433 @@
|
||||
<!-- SP when hunting +$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4.5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28001" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to recover $s1 of damage as HP. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4.5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<chance>60</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28002" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- P. Skill MP Consumption -$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28003" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- M. Skill MP Consumption -$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28004" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Reflects $s1 of the received damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>
|
||||
<value level="1">7</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28005" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Fixed Damage Resistance +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="RealDamageResist">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28006" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a $s1 chance to return all status effects to the enemy. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<type>PHYSICAL</type>
|
||||
</effect>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<type>MAGIC</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28007" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- When using a single attack skill, there's a chance for Silence to be activated. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLevel>99</magicLevel>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<magicTypes>0;1</magicTypes>
|
||||
<skillId>28008</skillId> <!-- Legendary Cloak - Silence -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28008" toLevel="1" name="Legendary Cloak - Silence">
|
||||
<!-- Skills are sealed momentarily because of Silence. Ignores debuff immunity. -->
|
||||
<icon>icon.skill1064</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>1000</castRange>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<activateRate>100</activateRate>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<effects>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalMute" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28009" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- When receiving a fatal attack, CP/ HP recovers by $s2 for $s1 When the effect is applied the buff disappears. Can be used when the equipped cloak is +15 or higher. -->
|
||||
<icon>icon.skill19211</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>SHILLIEN_PROTECTION</abnormalType>
|
||||
<abnormalVisualEffect>SHILLIEN_PROTECTION</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="IgnoreDeath" />
|
||||
<effect name="TriggerSkillByDeathBlow">
|
||||
<chance>100</chance>
|
||||
<skillId>19221</skillId> <!-- Power of Darkness -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28010" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Activates a shield that has a chance to absorb $s1 damage when hit. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>30</chance>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
<allowNormalAttack>true</allowNormalAttack>
|
||||
<skillId>28011</skillId> <!-- Legendary Cloak - Barrier -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28011" toLevel="3" name="Legendary Cloak - Barrier">
|
||||
<!-- Activates a shield that has a chance to absorb $s2 damage when hit for $s1 -->
|
||||
<icon>icon.skill1514</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<abnormalType>ABSORB</abnormalType>
|
||||
<abnormalVisualEffect>AVE_ABSORB2_SHIELD</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>99</magicLevel>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AbsorbDamage">
|
||||
<damage>
|
||||
<value level="1">10000</value>
|
||||
<value level="2">15000</value>
|
||||
<value level="3">30000</value>
|
||||
</damage>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28012" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- P./ M. Skill Power +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28013" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Resurrects from death with full recovery. Buffs/ debuffs stay when dying. However, the Noblesse Blessing and Lucky Charms disappear. Can be used when the equipped cloak is +15 or higher. -->
|
||||
<icon>icon.skill11826</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>600</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquippedCloakEnchant">
|
||||
<amount>15</amount>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ResurrectionSpecial">
|
||||
<power>100</power>
|
||||
<hpPercent>100</hpPercent>
|
||||
<mpPercent>100</mpPercent>
|
||||
<cpPercent>100</cpPercent>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28014" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 sec. by twisting the space. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28015</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28015" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 sec. by twisting the space. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28016" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Invincibility activated for 5 sec. if damage received when HP is below 30%. This effect is only activated once every 5 min. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>85</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByHpPercent">
|
||||
<skillId>28017</skillId> <!-- Legendary Cloak - Invincibility -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<percentTo>30</percentTo>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28017" toLevel="1" name="Legendary Cloak - Invincibility">
|
||||
<!-- Grants invincibility. -->
|
||||
<icon>icon.skill1917</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>INVINCIBILITY</abnormalType>
|
||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLevel>99</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>200</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="RemainHpPer">
|
||||
<amount>30</amount>
|
||||
<percentType>LESS</percentType>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_HP</type>
|
||||
</effect>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_MP</type>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
<SLEEP>100</SLEEP>
|
||||
<DERANGEMENT>100</DERANGEMENT>
|
||||
<CHANGEBODY>100</CHANGEBODY>
|
||||
<PARALYZE>100</PARALYZE>
|
||||
<SHOCK>100</SHOCK>
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<TURN_STONE>100</TURN_STONE>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28018" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 sec. by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28019</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28019" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 sec. by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28020" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Vitality Bonus +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VitalityExpRate">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28021" toLevel="1" name="Scroll: Enchant Cloak">
|
||||
<operateType>A1</operateType>
|
||||
@ -149,11 +452,49 @@
|
||||
</skill>
|
||||
<skill id="28023" toLevel="1" name="Scroll: Ancient Cloak">
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLevel>1</magicLevel>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>ITEM</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="28024" toLevel="1" name="Spirit Stone Pack - Legendary">
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>28602</itemConsumeId>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="20">
|
||||
<item id="28597" count="1" /> <!-- Cloak Augmenting Stone Ancient Kingdom -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28598" count="1" /> <!-- Cloak Augmenting Stone Elmoreden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28599" count="1" /> <!-- Cloak Augmenting Stone Aden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28600" count="1" /> <!-- Cloak Augmenting Stone Elmore -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28601" count="1" /> <!-- Cloak Augmenting Stone Ferios -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28025" toLevel="2" name="Dragon's Treasure Chest">
|
||||
<!-- Double-click to obtain an item. -->
|
||||
|
@ -2025,6 +2025,7 @@
|
||||
<xs:element name="replacementSkillId" type="xs:unsignedShort" />
|
||||
<xs:element name="isSummonSpawn" type="xs:boolean" />
|
||||
<xs:element name="randomOffset" type="xs:unsignedByte" />
|
||||
<xs:element name="percentTo" type="xs:unsignedByte" />
|
||||
<xs:element name="debuffModifier" type="xs:decimal" />
|
||||
<xs:element name="HATE">
|
||||
<xs:complexType mixed="true">
|
||||
|
@ -54,6 +54,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
|
||||
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author CostyKiller
|
||||
*/
|
||||
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final int _amount;
|
||||
|
||||
public EquippedCloakEnchantSkillCondition(StatSet params)
|
||||
{
|
||||
_amount = params.getInt("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
if ((caster == null) || !caster.isPlayer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
|
||||
if (cloak == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return cloak.getEnchantLevel() >= _amount;
|
||||
}
|
||||
}
|
@ -4,130 +4,433 @@
|
||||
<!-- SP when hunting +$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4.5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28001" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to recover $s1 of damage as HP. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4.5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<chance>60</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28002" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- P. Skill MP Consumption -$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28003" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- M. Skill MP Consumption -$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28004" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Reflects $s1 of the received damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>
|
||||
<value level="1">7</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28005" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Fixed Damage Resistance +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="RealDamageResist">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28006" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a $s1 chance to return all status effects to the enemy. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<type>PHYSICAL</type>
|
||||
</effect>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<type>MAGIC</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28007" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- When using a single attack skill, there's a chance for Silence to be activated. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLevel>99</magicLevel>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<magicTypes>0;1</magicTypes>
|
||||
<skillId>28008</skillId> <!-- Legendary Cloak - Silence -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28008" toLevel="1" name="Legendary Cloak - Silence">
|
||||
<!-- Skills are sealed momentarily because of Silence. Ignores debuff immunity. -->
|
||||
<icon>icon.skill1064</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>1000</castRange>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<activateRate>100</activateRate>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<effects>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalMute" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28009" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- When receiving a fatal attack, CP/ HP recovers by $s2 for $s1 When the effect is applied the buff disappears. Can be used when the equipped cloak is +15 or higher. -->
|
||||
<icon>icon.skill19211</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>SHILLIEN_PROTECTION</abnormalType>
|
||||
<abnormalVisualEffect>SHILLIEN_PROTECTION</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="IgnoreDeath" />
|
||||
<effect name="TriggerSkillByDeathBlow">
|
||||
<chance>100</chance>
|
||||
<skillId>19221</skillId> <!-- Power of Darkness -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28010" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Activates a shield that has a chance to absorb $s1 damage when hit. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>30</chance>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
<allowNormalAttack>true</allowNormalAttack>
|
||||
<skillId>28011</skillId> <!-- Legendary Cloak - Barrier -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28011" toLevel="3" name="Legendary Cloak - Barrier">
|
||||
<!-- Activates a shield that has a chance to absorb $s2 damage when hit for $s1 -->
|
||||
<icon>icon.skill1514</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<abnormalType>ABSORB</abnormalType>
|
||||
<abnormalVisualEffect>AVE_ABSORB2_SHIELD</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>99</magicLevel>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AbsorbDamage">
|
||||
<damage>
|
||||
<value level="1">10000</value>
|
||||
<value level="2">15000</value>
|
||||
<value level="3">30000</value>
|
||||
</damage>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28012" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- P./ M. Skill Power +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28013" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Resurrects from death with full recovery. Buffs/ debuffs stay when dying. However, the Noblesse Blessing and Lucky Charms disappear. Can be used when the equipped cloak is +15 or higher. -->
|
||||
<icon>icon.skill11826</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>600</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquippedCloakEnchant">
|
||||
<amount>15</amount>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ResurrectionSpecial">
|
||||
<power>100</power>
|
||||
<hpPercent>100</hpPercent>
|
||||
<mpPercent>100</mpPercent>
|
||||
<cpPercent>100</cpPercent>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28014" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 sec. by twisting the space. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28015</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28015" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 sec. by twisting the space. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28016" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Invincibility activated for 5 sec. if damage received when HP is below 30%. This effect is only activated once every 5 min. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>85</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByHpPercent">
|
||||
<skillId>28017</skillId> <!-- Legendary Cloak - Invincibility -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<percentTo>30</percentTo>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28017" toLevel="1" name="Legendary Cloak - Invincibility">
|
||||
<!-- Grants invincibility. -->
|
||||
<icon>icon.skill1917</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>INVINCIBILITY</abnormalType>
|
||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLevel>99</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>200</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="RemainHpPer">
|
||||
<amount>30</amount>
|
||||
<percentType>LESS</percentType>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_HP</type>
|
||||
</effect>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_MP</type>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
<SLEEP>100</SLEEP>
|
||||
<DERANGEMENT>100</DERANGEMENT>
|
||||
<CHANGEBODY>100</CHANGEBODY>
|
||||
<PARALYZE>100</PARALYZE>
|
||||
<SHOCK>100</SHOCK>
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<TURN_STONE>100</TURN_STONE>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28018" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 sec. by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28019</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28019" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 sec. by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28020" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Vitality bonus +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VitalityExpRate">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28021" toLevel="1" name="Scroll: Enchant Cloak">
|
||||
<operateType>A1</operateType>
|
||||
@ -149,11 +452,49 @@
|
||||
</skill>
|
||||
<skill id="28023" toLevel="1" name="Scroll: Enchant Ancient Cloak">
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLevel>1</magicLevel>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>ITEM</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="28024" toLevel="1" name="Spirit Stone Pack - Legendary">
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>28602</itemConsumeId>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="20">
|
||||
<item id="28597" count="1" /> <!-- Cloak Augmenting Stone Ancient Kingdom -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28598" count="1" /> <!-- Cloak Augmenting Stone Elmoreden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28599" count="1" /> <!-- Cloak Augmenting Stone Aden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28600" count="1" /> <!-- Cloak Augmenting Stone Elmore -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28601" count="1" /> <!-- Cloak Augmenting Stone Ferios -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28025" toLevel="2" name="Dragon's Treasure Chest">
|
||||
<!-- Double-click to obtain an item. -->
|
||||
|
@ -2025,6 +2025,7 @@
|
||||
<xs:element name="replacementSkillId" type="xs:unsignedShort" />
|
||||
<xs:element name="isSummonSpawn" type="xs:boolean" />
|
||||
<xs:element name="randomOffset" type="xs:unsignedByte" />
|
||||
<xs:element name="percentTo" type="xs:unsignedByte" />
|
||||
<xs:element name="debuffModifier" type="xs:decimal" />
|
||||
<xs:element name="HATE">
|
||||
<xs:complexType mixed="true">
|
||||
|
@ -54,6 +54,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
|
||||
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author CostyKiller
|
||||
*/
|
||||
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final int _amount;
|
||||
|
||||
public EquippedCloakEnchantSkillCondition(StatSet params)
|
||||
{
|
||||
_amount = params.getInt("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
if ((caster == null) || !caster.isPlayer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
|
||||
if (cloak == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return cloak.getEnchantLevel() >= _amount;
|
||||
}
|
||||
}
|
@ -4,130 +4,433 @@
|
||||
<!-- SP when hunting +$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4.5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28001" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to recover $s1 of damage as HP. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4.5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<chance>60</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28002" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- P. Skill MP Consumption -$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28003" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- M. Skill MP Consumption -$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28004" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Reflects $s1 of the received damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>
|
||||
<value level="1">7</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28005" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Fixed Damage Resistance +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="RealDamageResist">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28006" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a $s1 chance to return all status effects to the enemy. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<type>PHYSICAL</type>
|
||||
</effect>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<type>MAGIC</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28007" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- When using a single attack skill, there's a chance for Silence to be activated. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLevel>99</magicLevel>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<magicTypes>0;1</magicTypes>
|
||||
<skillId>28008</skillId> <!-- Legendary Cloak - Silence -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28008" toLevel="1" name="Legendary Cloak - Silence">
|
||||
<!-- Skills are sealed momentarily because of Silence. Ignores debuff immunity. -->
|
||||
<icon>icon.skill1064</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>1000</castRange>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<activateRate>100</activateRate>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<effects>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalMute" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28009" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- When receiving a fatal attack, CP/ HP recovers by $s2 for $s1 When the effect is applied the buff disappears. Can be used when the equipped cloak is +15 or higher. -->
|
||||
<icon>icon.skill19211</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>SHILLIEN_PROTECTION</abnormalType>
|
||||
<abnormalVisualEffect>SHILLIEN_PROTECTION</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="IgnoreDeath" />
|
||||
<effect name="TriggerSkillByDeathBlow">
|
||||
<chance>100</chance>
|
||||
<skillId>19221</skillId> <!-- Power of Darkness -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28010" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Activates a shield that has a chance to absorb $s1 damage when hit. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>30</chance>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
<allowNormalAttack>true</allowNormalAttack>
|
||||
<skillId>28011</skillId> <!-- Legendary Cloak - Barrier -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28011" toLevel="3" name="Legendary Cloak - Barrier">
|
||||
<!-- Activates a shield that has a chance to absorb $s2 damage when hit for $s1 -->
|
||||
<icon>icon.skill1514</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<abnormalType>ABSORB</abnormalType>
|
||||
<abnormalVisualEffect>AVE_ABSORB2_SHIELD</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>99</magicLevel>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AbsorbDamage">
|
||||
<damage>
|
||||
<value level="1">10000</value>
|
||||
<value level="2">15000</value>
|
||||
<value level="3">30000</value>
|
||||
</damage>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28012" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- P./ M. Skill Power +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28013" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Resurrects from death with full recovery. Buffs/ debuffs stay when dying. However, the Noblesse Blessing and Lucky Charms disappear. Can be used when the equipped cloak is +15 or higher. -->
|
||||
<icon>icon.skill11826</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>600</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquippedCloakEnchant">
|
||||
<amount>15</amount>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ResurrectionSpecial">
|
||||
<power>100</power>
|
||||
<hpPercent>100</hpPercent>
|
||||
<mpPercent>100</mpPercent>
|
||||
<cpPercent>100</cpPercent>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28014" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 sec. by twisting the space. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28015</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28015" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 sec. by twisting the space. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28016" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Invincibility activated for 5 sec. if damage received when HP is below 30%. This effect is only activated once every 5 min. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>85</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByHpPercent">
|
||||
<skillId>28017</skillId> <!-- Legendary Cloak - Invincibility -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<percentTo>30</percentTo>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28017" toLevel="1" name="Legendary Cloak - Invincibility">
|
||||
<!-- Grants invincibility. -->
|
||||
<icon>icon.skill1917</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>INVINCIBILITY</abnormalType>
|
||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLevel>99</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>200</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="RemainHpPer">
|
||||
<amount>30</amount>
|
||||
<percentType>LESS</percentType>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_HP</type>
|
||||
</effect>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_MP</type>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
<SLEEP>100</SLEEP>
|
||||
<DERANGEMENT>100</DERANGEMENT>
|
||||
<CHANGEBODY>100</CHANGEBODY>
|
||||
<PARALYZE>100</PARALYZE>
|
||||
<SHOCK>100</SHOCK>
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<TURN_STONE>100</TURN_STONE>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28018" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 sec. by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28019</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28019" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 sec. by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28020" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Vitality bonus +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VitalityExpRate">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28021" toLevel="1" name="Scroll: Enchant Cloak">
|
||||
<operateType>A1</operateType>
|
||||
@ -149,11 +452,49 @@
|
||||
</skill>
|
||||
<skill id="28023" toLevel="1" name="Scroll: Enchant Ancient Cloak">
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLevel>1</magicLevel>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>ITEM</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="28024" toLevel="1" name="Spirit Stone Pack - Legendary">
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>28602</itemConsumeId>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="20">
|
||||
<item id="28597" count="1" /> <!-- Cloak Augmenting Stone Ancient Kingdom -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28598" count="1" /> <!-- Cloak Augmenting Stone Elmoreden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28599" count="1" /> <!-- Cloak Augmenting Stone Aden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28600" count="1" /> <!-- Cloak Augmenting Stone Elmore -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28601" count="1" /> <!-- Cloak Augmenting Stone Ferios -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28025" toLevel="2" name="Dragon's Treasure Chest">
|
||||
<!-- Double-click to obtain an item. -->
|
||||
|
@ -53,6 +53,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
|
||||
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author CostyKiller
|
||||
*/
|
||||
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final int _amount;
|
||||
|
||||
public EquippedCloakEnchantSkillCondition(StatSet params)
|
||||
{
|
||||
_amount = params.getInt("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
if ((caster == null) || !caster.isPlayer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
|
||||
if (cloak == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return cloak.getEnchantLevel() >= _amount;
|
||||
}
|
||||
}
|
@ -53,6 +53,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
|
||||
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author CostyKiller
|
||||
*/
|
||||
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final int _amount;
|
||||
|
||||
public EquippedCloakEnchantSkillCondition(StatSet params)
|
||||
{
|
||||
_amount = params.getInt("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
if ((caster == null) || !caster.isPlayer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
|
||||
if (cloak == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return cloak.getEnchantLevel() >= _amount;
|
||||
}
|
||||
}
|
@ -53,6 +53,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
|
||||
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author CostyKiller
|
||||
*/
|
||||
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final int _amount;
|
||||
|
||||
public EquippedCloakEnchantSkillCondition(StatSet params)
|
||||
{
|
||||
_amount = params.getInt("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
if ((caster == null) || !caster.isPlayer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
|
||||
if (cloak == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return cloak.getEnchantLevel() >= _amount;
|
||||
}
|
||||
}
|
@ -53,6 +53,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
|
||||
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author CostyKiller
|
||||
*/
|
||||
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final int _amount;
|
||||
|
||||
public EquippedCloakEnchantSkillCondition(StatSet params)
|
||||
{
|
||||
_amount = params.getInt("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
if ((caster == null) || !caster.isPlayer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
|
||||
if (cloak == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return cloak.getEnchantLevel() >= _amount;
|
||||
}
|
||||
}
|
@ -53,6 +53,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
|
||||
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author CostyKiller
|
||||
*/
|
||||
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final int _amount;
|
||||
|
||||
public EquippedCloakEnchantSkillCondition(StatSet params)
|
||||
{
|
||||
_amount = params.getInt("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
if ((caster == null) || !caster.isPlayer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
|
||||
if (cloak == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return cloak.getEnchantLevel() >= _amount;
|
||||
}
|
||||
}
|
@ -53,6 +53,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
|
||||
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author CostyKiller
|
||||
*/
|
||||
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final int _amount;
|
||||
|
||||
public EquippedCloakEnchantSkillCondition(StatSet params)
|
||||
{
|
||||
_amount = params.getInt("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
if ((caster == null) || !caster.isPlayer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
|
||||
if (cloak == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return cloak.getEnchantLevel() >= _amount;
|
||||
}
|
||||
}
|
@ -4,130 +4,433 @@
|
||||
<!-- SP when hunting +$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SpModify">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4.5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28001" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to recover $s1 of damage as HP. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">4.5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<chance>60</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28002" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- P. Skill MP Consumption -$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28003" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- M. Skill MP Consumption -$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-3</value>
|
||||
<value level="2">-4</value>
|
||||
<value level="3">-5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28004" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Reflect $s1 of received damage -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>
|
||||
<value level="1">7</value>
|
||||
<value level="2">8</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28005" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Fixed Damage Resistance +$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="RealDamageResist">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28006" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a $s1 chance to return all status effects to the enemy. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<type>PHYSICAL</type>
|
||||
</effect>
|
||||
<effect name="ReflectSkill">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<type>MAGIC</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28007" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- When using a single attack skill, there's a chance for Silence to be activated. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicLevel>99</magicLevel>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByMagicType">
|
||||
<magicTypes>0;1</magicTypes>
|
||||
<skillId>28008</skillId> <!-- Legendary Cloak - Silence -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>30</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28008" toLevel="1" name="Legendary Cloak - Silence">
|
||||
<!-- Skills are sealed momentarily because of Silence. Ignores debuff immunity. -->
|
||||
<icon>icon.skill1064</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>1000</castRange>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<activateRate>100</activateRate>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<effects>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalMute" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28009" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- When receiving a fatal attack, CP/HP recovers by 100% for 1 min. When the effect is applied the buff disappears. Can be used when the equipped cloak is +15 or higher. -->
|
||||
<icon>icon.skill19211</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalType>SHILLIEN_PROTECTION</abnormalType>
|
||||
<abnormalVisualEffect>SHILLIEN_PROTECTION</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="IgnoreDeath" />
|
||||
<effect name="TriggerSkillByDeathBlow">
|
||||
<chance>100</chance>
|
||||
<skillId>19221</skillId> <!-- Power of Darkness -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28010" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Activates a shield that has a chance to absorb $s1 damage when hit. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>30</chance>
|
||||
<allowSkillAttack>true</allowSkillAttack>
|
||||
<allowNormalAttack>true</allowNormalAttack>
|
||||
<skillId>28011</skillId> <!-- Legendary Cloak - Barrier -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28011" toLevel="3" name="Legendary Cloak - Barrier">
|
||||
<!-- Activates a shield that has a chance to absorb $s2 damage when hit for $s1. -->
|
||||
<icon>icon.skill1514</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<abnormalType>ABSORB</abnormalType>
|
||||
<abnormalVisualEffect>AVE_ABSORB2_SHIELD</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>99</magicLevel>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="AbsorbDamage">
|
||||
<damage>
|
||||
<value level="1">10000</value>
|
||||
<value level="2">15000</value>
|
||||
<value level="3">30000</value>
|
||||
</damage>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28012" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- P./M. Skill Power +$s1 -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28013" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Resurrects from death with full recovery. Buffs/debuffs stay when dying. However, the Noblesse Blessing and Lucky Charms disappear. Can be used when the equipped cloak is +15 or higher. -->
|
||||
<icon>icon.skill11826</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<castRange>600</castRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<effectPoint>867</effectPoint>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquippedCloakEnchant">
|
||||
<amount>15</amount>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ResurrectionSpecial">
|
||||
<power>100</power>
|
||||
<hpPercent>100</hpPercent>
|
||||
<mpPercent>100</mpPercent>
|
||||
<cpPercent>100</cpPercent>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28014" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 seconds by twisting the space. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28015</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28015" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 30 seconds by twisting the space. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>180000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28016" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Invincibility activated for 5 seconds if damage received when HP is below 30%. This effect is only activated once every 5 minutes. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>85</magicLevel>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByHpPercent">
|
||||
<skillId>28017</skillId> <!-- Legendary Cloak - Invincibility -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<percentTo>30</percentTo>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28017" toLevel="1" name="Legendary Cloak - Invincibility">
|
||||
<!-- Become invincible. -->
|
||||
<icon>icon.skill1917</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>INVINCIBILITY</abnormalType>
|
||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLevel>99</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>200</hitTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="RemainHpPer">
|
||||
<amount>30</amount>
|
||||
<percentType>LESS</percentType>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_HP</type>
|
||||
</effect>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_MP</type>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
<SLEEP>100</SLEEP>
|
||||
<DERANGEMENT>100</DERANGEMENT>
|
||||
<CHANGEBODY>100</CHANGEBODY>
|
||||
<PARALYZE>100</PARALYZE>
|
||||
<SHOCK>100</SHOCK>
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<TURN_STONE>100</TURN_STONE>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28018" toLevel="1" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 seconds by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<chance>5</chance>
|
||||
<minDamage>100</minDamage>
|
||||
<skillId>28019</skillId> <!-- Legendary Cloak - Spallation -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28019" toLevel="1" name="Legendary Cloak - Spallation">
|
||||
<!-- Has a chance to create a circle around when hit that cancels any ranged attacks and debuffs for 15 seconds by twisting the space, and Speed +100. When hit inside the circle, you will receive damage. -->
|
||||
<icon>icon.skill30515</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>NONE</abnormalType>
|
||||
<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<effectPoint>379</effectPoint>
|
||||
<effects>
|
||||
<effect name="SphericBarrier">
|
||||
<amount>150</amount>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28020" toLevel="3" name="Empire Legendary Cloak Augmentation">
|
||||
<!-- Bonus EXP obtained in Vitality state +$s1. -->
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="VitalityExpRate">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">20</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28021" toLevel="1" name="Scroll: Enchant Cloak">
|
||||
<operateType>A1</operateType>
|
||||
@ -149,11 +452,49 @@
|
||||
</skill>
|
||||
<skill id="28023" toLevel="1" name="Scroll: Ancient Cloak">
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLevel>1</magicLevel>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>ITEM</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
</skill>
|
||||
<skill id="28024" toLevel="1" name="Spirit Stone Pack - Legendary">
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>28602</itemConsumeId>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="20">
|
||||
<item id="28597" count="1" /> <!-- Cloak Augmenting Stone Ancient Kingdom -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28598" count="1" /> <!-- Cloak Augmenting Stone Elmoreden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28599" count="1" /> <!-- Cloak Augmenting Stone Aden -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28600" count="1" /> <!-- Cloak Augmenting Stone Elmore -->
|
||||
</item>
|
||||
<item chance="20">
|
||||
<item id="28601" count="1" /> <!-- Cloak Augmenting Stone Ferios -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28025" toLevel="2" name="Dragon's Treasure Chest">
|
||||
<!-- Double-click to obtain an item. -->
|
||||
|
@ -668,7 +668,6 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="mode">
|
||||
@ -1113,12 +1112,8 @@
|
||||
<xs:element name="pAccuracyAmount" type="xs:decimal" />
|
||||
<xs:element name="pAccuracyMode" type="xs:string" />
|
||||
<xs:element name="hpPercent" type="xs:unsignedByte" />
|
||||
<xs:element name="mpPercent" type="xs:unsignedByte" />
|
||||
<xs:element name="cpPercent" type="xs:unsignedByte" />
|
||||
<xs:element name="attribute" type="xs:string" />
|
||||
<xs:element name="attackerType" type="xs:string" />
|
||||
<xs:element name="minAttackerLevel" type="xs:unsignedByte" />
|
||||
<xs:element name="maxAttackerLevel" type="xs:unsignedByte" />
|
||||
<xs:element name="minDamage">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -2053,6 +2048,8 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="mpPercent" type="xs:unsignedByte" />
|
||||
<xs:element name="cpPercent" type="xs:unsignedByte" />
|
||||
<xs:element name="FIRE" type="xs:byte" />
|
||||
<xs:element name="hp" type="xs:unsignedByte" />
|
||||
<xs:element name="mp" type="xs:unsignedByte" />
|
||||
@ -2081,6 +2078,7 @@
|
||||
<xs:element name="skills" type="xs:string" />
|
||||
<xs:element name="isSummonSpawn" type="xs:boolean" />
|
||||
<xs:element name="randomOffset" type="xs:unsignedByte" />
|
||||
<xs:element name="percentTo" type="xs:unsignedByte" />
|
||||
<xs:element name="debuffModifier" type="xs:decimal" />
|
||||
<xs:element name="HATE">
|
||||
<xs:complexType mixed="true">
|
||||
@ -2233,45 +2231,47 @@
|
||||
<xs:element maxOccurs="unbounded" name="condition">
|
||||
<xs:complexType>
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element minOccurs="0" name="type" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="level" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="hasAbnormal" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="alignment" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="amount" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="percentType" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="skillIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedShort" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="classIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="armorType">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="item" type="xs:string" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="minLevel" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="maxLevel" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="affectType" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="isWithin" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="includeMe" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="weaponType">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:choice maxOccurs="unbounded">
|
||||
<xs:element name="classIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="affectType" type="xs:string" />
|
||||
<xs:element name="isWithin" type="xs:boolean" />
|
||||
<xs:element name="armorType">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="item" type="xs:string" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="minLevel" type="xs:unsignedByte" />
|
||||
<xs:element name="maxLevel" type="xs:unsignedByte" />
|
||||
<xs:element name="includeMe" type="xs:boolean" />
|
||||
<xs:element name="weaponType">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="skillIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedShort" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="amount" type="xs:unsignedByte" />
|
||||
<xs:element name="percentType" type="xs:string" />
|
||||
<xs:element name="alignment" type="xs:string" />
|
||||
<xs:element name="type" type="xs:string" />
|
||||
<xs:element name="level" type="xs:unsignedByte" />
|
||||
<xs:element name="hasAbnormal" type="xs:boolean" />
|
||||
</xs:choice>
|
||||
</xs:sequence>
|
||||
<xs:attribute name="name" type="xs:string" use="required" />
|
||||
</xs:complexType>
|
||||
|
@ -55,6 +55,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("DeathPoints", DeathPointsSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
|
||||
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author CostyKiller
|
||||
*/
|
||||
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final int _amount;
|
||||
|
||||
public EquippedCloakEnchantSkillCondition(StatSet params)
|
||||
{
|
||||
_amount = params.getInt("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
if ((caster == null) || !caster.isPlayer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
|
||||
if (cloak == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return cloak.getEnchantLevel() >= _amount;
|
||||
}
|
||||
}
|
@ -55,6 +55,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("DeathPoints", DeathPointsSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
|
||||
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author CostyKiller
|
||||
*/
|
||||
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final int _amount;
|
||||
|
||||
public EquippedCloakEnchantSkillCondition(StatSet params)
|
||||
{
|
||||
_amount = params.getInt("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
if ((caster == null) || !caster.isPlayer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
|
||||
if (cloak == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return cloak.getEnchantLevel() >= _amount;
|
||||
}
|
||||
}
|
@ -55,6 +55,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("DeathPoints", DeathPointsSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
|
||||
|
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.item.instance.Item;
|
||||
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author CostyKiller
|
||||
*/
|
||||
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final int _amount;
|
||||
|
||||
public EquippedCloakEnchantSkillCondition(StatSet params)
|
||||
{
|
||||
_amount = params.getInt("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
if ((caster == null) || !caster.isPlayer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
|
||||
if (cloak == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return cloak.getEnchantLevel() >= _amount;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user