Correct implementation of Mass Lightning Strike.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment 2022-01-11 04:30:27 +00:00
parent 4fc9d70c1e
commit db8aa344f6
3 changed files with 44 additions and 76 deletions

View File

@ -45,27 +45,18 @@
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="1">40</value>
</activateRate>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>100</affectRange>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<itemConsumeId>1785</itemConsumeId>
<itemConsumeCount>
<value level="1">1</value>
</itemConsumeCount>
<lvlBonusRate>1</lvlBonusRate>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skll10094</icon>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
<itemConsumeCount>1</itemConsumeCount>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<magicLevel>
<value level="1">85</value>
</magicLevel>
<mpConsume>
<value level="1">140</value>
</mpConsume>
<isMagic>0</isMagic>
<magicLevel>80</magicLevel>
<mpConsume>140</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>400</castRange>
<hitTime>1500</hitTime>
@ -74,20 +65,15 @@
<effectPoint>-828</effectPoint>
<isDebuff>true</isDebuff>
<trait>PARALYZE</trait>
<conditions>
<condition name="EquipShield" />
</conditions>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">11997</value>
</power>
<power>1997</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
</effect>
<effect name="DefenceTrait">
<PARALYZE>100</PARALYZE>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>

View File

@ -616,7 +616,7 @@
</xs:element>
<xs:element name="item" type="xs:string" />
<xs:element name="expMultiplier" type="xs:decimal" />
<xs:element name="allowedSkills" type="xs:unsignedShort" />
<xs:element name="allowedSkills" type="xs:string" />
<xs:element name="ticks" type="xs:unsignedByte" />
<xs:element name="percentage">
<xs:complexType mixed="true">
@ -836,12 +836,8 @@
<xs:element name="accuracyAmount" type="xs:unsignedByte" />
<xs:element name="accuracyMode" type="xs:string" />
<xs:element name="hpPercent" type="xs:unsignedByte" />
<xs:element name="mpPercent" type="xs:unsignedByte" />
<xs:element name="cpPercent" type="xs:unsignedByte" />
<xs:element name="attribute" type="xs:string" />
<xs:element name="attackerType" type="xs:string" />
<xs:element name="minAttackerLevel" type="xs:unsignedByte" />
<xs:element name="maxAttackerLevel" type="xs:unsignedByte" />
<xs:element name="minDamage">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -1661,6 +1657,7 @@
<xs:element name="condition">
<xs:complexType>
<xs:sequence>
<xs:element minOccurs="0" name="maxLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="alignment" type="xs:string" />
<xs:element minOccurs="0" name="classIds">
<xs:complexType>
@ -1669,6 +1666,8 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="affectType" type="xs:string" />
<xs:element minOccurs="0" name="isWithin" type="xs:boolean" />
<xs:element minOccurs="0" name="armorType">
<xs:complexType>
<xs:sequence>
@ -1677,9 +1676,6 @@
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="minLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="maxLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="affectType" type="xs:string" />
<xs:element minOccurs="0" name="isWithin" type="xs:boolean" />
<xs:element minOccurs="0" name="includeMe" type="xs:boolean" />
<xs:element minOccurs="0" name="weaponType">
<xs:complexType>
@ -1760,21 +1756,12 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="blockedInOlympiad" type="xs:boolean" />
<xs:element name="channelingSkillId" type="xs:unsignedShort" />
<xs:element name="mpPerChanneling" type="xs:unsignedByte" />
<xs:element name="channelingStart" type="xs:decimal" />
<xs:element name="channelingTickInterval" type="xs:unsignedByte" />
<xs:element name="removedOnDamage" type="xs:boolean" />
<xs:element name="removedOnAnyActionExceptMove" type="xs:boolean" />
<xs:element name="itemConsumeSteps" type="xs:unsignedByte" />
<xs:element name="soulMaxConsumeCount" type="xs:unsignedByte" />
<xs:element name="targetConditions">
<xs:complexType>
<xs:sequence>
<xs:element name="condition">
<xs:complexType>
<xs:sequence>
<xs:sequence minOccurs="0">
<xs:element minOccurs="0" name="distance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="classIds">
<xs:complexType>
@ -1797,6 +1784,15 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="blockedInOlympiad" type="xs:boolean" />
<xs:element name="channelingSkillId" type="xs:unsignedShort" />
<xs:element name="mpPerChanneling" type="xs:unsignedByte" />
<xs:element name="channelingStart" type="xs:decimal" />
<xs:element name="channelingTickInterval" type="xs:unsignedByte" />
<xs:element name="removedOnDamage" type="xs:boolean" />
<xs:element name="removedOnAnyActionExceptMove" type="xs:boolean" />
<xs:element name="itemConsumeSteps" type="xs:unsignedByte" />
<xs:element name="soulMaxConsumeCount" type="xs:unsignedByte" />
<xs:element name="endEffects">
<xs:complexType>
<xs:sequence>

View File

@ -45,27 +45,18 @@
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="1">40</value>
</activateRate>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>100</affectRange>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<itemConsumeId>1785</itemConsumeId>
<itemConsumeCount>
<value level="1">1</value>
</itemConsumeCount>
<lvlBonusRate>1</lvlBonusRate>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skll10094</icon>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
<itemConsumeCount>1</itemConsumeCount>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<magicLevel>
<value level="1">85</value>
</magicLevel>
<mpConsume>
<value level="1">140</value>
</mpConsume>
<isMagic>0</isMagic>
<magicLevel>80</magicLevel>
<mpConsume>140</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>400</castRange>
<hitTime>1500</hitTime>
@ -74,20 +65,15 @@
<effectPoint>-828</effectPoint>
<isDebuff>true</isDebuff>
<trait>PARALYZE</trait>
<conditions>
<condition name="EquipShield" />
</conditions>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">11997</value>
</power>
<power>1997</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
</effect>
<effect name="DefenceTrait">
<PARALYZE>100</PARALYZE>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>