Addition of new skill condition for cloak enchant.
Contributed by CostyKiller.
This commit is contained in:
@@ -53,6 +53,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);
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@@ -0,0 +1,55 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
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import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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* @author CostyKiller
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*/
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public class EquippedCloakEnchantSkillCondition implements ISkillCondition
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{
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private final int _amount;
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public EquippedCloakEnchantSkillCondition(StatSet params)
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{
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_amount = params.getInt("amount", 0);
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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if ((caster == null) || !caster.isPlayer())
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{
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return false;
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}
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final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
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if (cloak == null)
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{
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return false;
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}
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return cloak.getEnchantLevel() >= _amount;
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}
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}
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