Addition of new skill condition for cloak enchant.

Contributed by CostyKiller.
This commit is contained in:
MobiusDevelopment
2022-01-11 04:56:31 +00:00
parent db8aa344f6
commit 5e17feaabc
51 changed files with 4178 additions and 151 deletions

View File

@@ -53,6 +53,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("ConsumeBody", ConsumeBodySkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EnergySaved", EnergySavedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipArmor", EquipArmorSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquippedCloakEnchant", EquippedCloakEnchantSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipShield", EquipShieldSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipSigil", EquipSigilSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("EquipWeapon", EquipWeaponSkillCondition::new);

View File

@@ -0,0 +1,55 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;
/**
* @author CostyKiller
*/
public class EquippedCloakEnchantSkillCondition implements ISkillCondition
{
private final int _amount;
public EquippedCloakEnchantSkillCondition(StatSet params)
{
_amount = params.getInt("amount", 0);
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
if ((caster == null) || !caster.isPlayer())
{
return false;
}
final Item cloak = caster.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CLOAK);
if (cloak == null)
{
return false;
}
return cloak.getEnchantLevel() >= _amount;
}
}