Fixed RequestLuckyGamePlay inventory visual issue.
This commit is contained in:
parent
f3ae6c0559
commit
5646221b7d
@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
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@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
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final InventoryUpdate iu = new InventoryUpdate();
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for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
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{
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for (ItemHolder r : reward.getValue())
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{
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final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
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iu.addItem(item);
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if (reward.getKey() == LuckyGameItemType.UNIQUE)
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_OF_S3_THROUGH_FORTUNE_READING);
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@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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}
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}
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player.sendInventoryUpdate(iu);
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player.sendItemList(false);
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player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
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if (blackCat && (playCount < 50))
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@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
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@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
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final InventoryUpdate iu = new InventoryUpdate();
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for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
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{
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for (ItemHolder r : reward.getValue())
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{
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final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
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iu.addItem(item);
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if (reward.getKey() == LuckyGameItemType.UNIQUE)
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_OF_S3_THROUGH_FORTUNE_READING);
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@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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}
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}
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player.sendInventoryUpdate(iu);
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player.sendItemList(false);
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player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
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if (blackCat && (playCount < 50))
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@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
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@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
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final InventoryUpdate iu = new InventoryUpdate();
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for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
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{
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for (ItemHolder r : reward.getValue())
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{
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final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
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iu.addItem(item);
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if (reward.getKey() == LuckyGameItemType.UNIQUE)
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_OF_S3_THROUGH_FORTUNE_READING);
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@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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}
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}
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player.sendInventoryUpdate(iu);
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player.sendItemList(false);
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player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
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if (blackCat && (playCount < 50))
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@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
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@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
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final InventoryUpdate iu = new InventoryUpdate();
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for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
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{
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for (ItemHolder r : reward.getValue())
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{
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final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
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iu.addItem(item);
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if (reward.getKey() == LuckyGameItemType.UNIQUE)
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_OF_S3_THROUGH_FORTUNE_READING);
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@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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}
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}
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player.sendInventoryUpdate(iu);
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player.sendItemList(false);
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player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
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if (blackCat && (playCount < 50))
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@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
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@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
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final InventoryUpdate iu = new InventoryUpdate();
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for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
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{
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for (ItemHolder r : reward.getValue())
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{
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final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
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iu.addItem(item);
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if (reward.getKey() == LuckyGameItemType.UNIQUE)
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_OF_S3_THROUGH_FORTUNE_READING);
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@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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}
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}
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player.sendInventoryUpdate(iu);
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player.sendItemList();
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player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
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if (blackCat && (playCount < 50))
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@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
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@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
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final InventoryUpdate iu = new InventoryUpdate();
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for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
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{
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for (ItemHolder r : reward.getValue())
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{
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final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
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iu.addItem(item);
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if (reward.getKey() == LuckyGameItemType.UNIQUE)
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_OF_S3_THROUGH_FORTUNE_READING);
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@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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}
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}
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player.sendInventoryUpdate(iu);
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player.sendItemList();
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player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
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if (blackCat && (playCount < 50))
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@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
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@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
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final InventoryUpdate iu = new InventoryUpdate();
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for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
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{
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for (ItemHolder r : reward.getValue())
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{
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final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
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iu.addItem(item);
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if (reward.getKey() == LuckyGameItemType.UNIQUE)
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_OF_S3_THROUGH_FORTUNE_READING);
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@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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}
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}
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player.sendInventoryUpdate(iu);
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player.sendItemList();
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player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
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if (blackCat && (playCount < 50))
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@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
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@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
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final InventoryUpdate iu = new InventoryUpdate();
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for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
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{
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for (ItemHolder r : reward.getValue())
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{
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final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
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iu.addItem(item);
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if (reward.getKey() == LuckyGameItemType.UNIQUE)
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_X_S3_IN_THE_STANDARD_LUCKY_GAME);
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@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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}
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}
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player.sendInventoryUpdate(iu);
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player.sendItemList();
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player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
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if (blackCat && (playCount < 50))
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@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
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@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
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final InventoryUpdate iu = new InventoryUpdate();
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for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
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{
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for (ItemHolder r : reward.getValue())
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{
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final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
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iu.addItem(item);
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if (reward.getKey() == LuckyGameItemType.UNIQUE)
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_X_S3_IN_THE_STANDARD_LUCKY_GAME);
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@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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}
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}
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player.sendInventoryUpdate(iu);
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player.sendItemList();
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player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
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if (blackCat && (playCount < 50))
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@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
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@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
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final InventoryUpdate iu = new InventoryUpdate();
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for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
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{
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for (ItemHolder r : reward.getValue())
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{
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final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
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iu.addItem(item);
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if (reward.getKey() == LuckyGameItemType.UNIQUE)
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_X_S3_IN_THE_STANDARD_LUCKY_GAME);
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@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
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}
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}
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player.sendInventoryUpdate(iu);
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player.sendItemList();
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player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
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if (blackCat && (playCount < 50))
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@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
|
||||
|
||||
@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
|
||||
|
||||
final InventoryUpdate iu = new InventoryUpdate();
|
||||
for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
|
||||
{
|
||||
for (ItemHolder r : reward.getValue())
|
||||
{
|
||||
final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
|
||||
iu.addItem(item);
|
||||
if (reward.getKey() == LuckyGameItemType.UNIQUE)
|
||||
{
|
||||
final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_X_S3_IN_THE_STANDARD_LUCKY_GAME);
|
||||
@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.sendInventoryUpdate(iu);
|
||||
player.sendItemList();
|
||||
|
||||
player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
|
||||
if (blackCat && (playCount < 50))
|
||||
|
@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||
import org.l2jmobius.gameserver.network.GameClient;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
|
||||
|
||||
@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
|
||||
|
||||
final InventoryUpdate iu = new InventoryUpdate();
|
||||
for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
|
||||
{
|
||||
for (ItemHolder r : reward.getValue())
|
||||
{
|
||||
final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
|
||||
iu.addItem(item);
|
||||
if (reward.getKey() == LuckyGameItemType.UNIQUE)
|
||||
{
|
||||
final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_OF_S3_THROUGH_FORTUNE_READING);
|
||||
@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.sendInventoryUpdate(iu);
|
||||
player.sendItemList(false);
|
||||
|
||||
player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
|
||||
if (blackCat && (playCount < 50))
|
||||
|
@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||
import org.l2jmobius.gameserver.network.GameClient;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
|
||||
|
||||
@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
|
||||
|
||||
final InventoryUpdate iu = new InventoryUpdate();
|
||||
for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
|
||||
{
|
||||
for (ItemHolder r : reward.getValue())
|
||||
{
|
||||
final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
|
||||
iu.addItem(item);
|
||||
if (reward.getKey() == LuckyGameItemType.UNIQUE)
|
||||
{
|
||||
final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_OF_S3_THROUGH_FORTUNE_READING);
|
||||
@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.sendInventoryUpdate(iu);
|
||||
player.sendItemList(false);
|
||||
|
||||
player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
|
||||
if (blackCat && (playCount < 50))
|
||||
|
@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||
import org.l2jmobius.gameserver.network.GameClient;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
|
||||
|
||||
@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
|
||||
|
||||
final InventoryUpdate iu = new InventoryUpdate();
|
||||
for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
|
||||
{
|
||||
for (ItemHolder r : reward.getValue())
|
||||
{
|
||||
final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
|
||||
iu.addItem(item);
|
||||
if (reward.getKey() == LuckyGameItemType.UNIQUE)
|
||||
{
|
||||
final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_OF_S3_THROUGH_FORTUNE_READING);
|
||||
@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.sendInventoryUpdate(iu);
|
||||
player.sendItemList();
|
||||
|
||||
player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
|
||||
if (blackCat && (playCount < 50))
|
||||
|
@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||
import org.l2jmobius.gameserver.network.GameClient;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
|
||||
|
||||
@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
|
||||
|
||||
final InventoryUpdate iu = new InventoryUpdate();
|
||||
for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
|
||||
{
|
||||
for (ItemHolder r : reward.getValue())
|
||||
{
|
||||
final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
|
||||
iu.addItem(item);
|
||||
if (reward.getKey() == LuckyGameItemType.UNIQUE)
|
||||
{
|
||||
final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_OF_S3_THROUGH_FORTUNE_READING);
|
||||
@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.sendInventoryUpdate(iu);
|
||||
player.sendItemList();
|
||||
|
||||
player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
|
||||
if (blackCat && (playCount < 50))
|
||||
|
@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||
import org.l2jmobius.gameserver.network.GameClient;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
|
||||
|
||||
@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
|
||||
|
||||
final InventoryUpdate iu = new InventoryUpdate();
|
||||
for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
|
||||
{
|
||||
for (ItemHolder r : reward.getValue())
|
||||
{
|
||||
final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
|
||||
iu.addItem(item);
|
||||
if (reward.getKey() == LuckyGameItemType.UNIQUE)
|
||||
{
|
||||
final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_OF_S3_THROUGH_FORTUNE_READING);
|
||||
@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.sendInventoryUpdate(iu);
|
||||
player.sendItemList();
|
||||
|
||||
player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
|
||||
if (blackCat && (playCount < 50))
|
||||
|
@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||
import org.l2jmobius.gameserver.network.GameClient;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
|
||||
|
||||
@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
|
||||
|
||||
final InventoryUpdate iu = new InventoryUpdate();
|
||||
for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
|
||||
{
|
||||
for (ItemHolder r : reward.getValue())
|
||||
{
|
||||
final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
|
||||
iu.addItem(item);
|
||||
if (reward.getKey() == LuckyGameItemType.UNIQUE)
|
||||
{
|
||||
final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_OF_S3_THROUGH_FORTUNE_READING);
|
||||
@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.sendInventoryUpdate(iu);
|
||||
player.sendItemList();
|
||||
|
||||
player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
|
||||
if (blackCat && (playCount < 50))
|
||||
|
@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||
import org.l2jmobius.gameserver.network.GameClient;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
|
||||
|
||||
@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
|
||||
|
||||
final InventoryUpdate iu = new InventoryUpdate();
|
||||
for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
|
||||
{
|
||||
for (ItemHolder r : reward.getValue())
|
||||
{
|
||||
final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
|
||||
iu.addItem(item);
|
||||
if (reward.getKey() == LuckyGameItemType.UNIQUE)
|
||||
{
|
||||
final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_OF_S3_THROUGH_FORTUNE_READING);
|
||||
@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.sendInventoryUpdate(iu);
|
||||
player.sendItemList(false);
|
||||
|
||||
player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
|
||||
if (blackCat && (playCount < 50))
|
||||
|
@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||
import org.l2jmobius.gameserver.network.GameClient;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
|
||||
|
||||
@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
|
||||
|
||||
final InventoryUpdate iu = new InventoryUpdate();
|
||||
for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
|
||||
{
|
||||
for (ItemHolder r : reward.getValue())
|
||||
{
|
||||
final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
|
||||
iu.addItem(item);
|
||||
if (reward.getKey() == LuckyGameItemType.UNIQUE)
|
||||
{
|
||||
final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_OF_S3_THROUGH_FORTUNE_READING);
|
||||
@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.sendInventoryUpdate(iu);
|
||||
player.sendItemList();
|
||||
|
||||
player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
|
||||
if (blackCat && (playCount < 50))
|
||||
|
@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||
import org.l2jmobius.gameserver.network.GameClient;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
|
||||
|
||||
@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
|
||||
|
||||
final InventoryUpdate iu = new InventoryUpdate();
|
||||
for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
|
||||
{
|
||||
for (ItemHolder r : reward.getValue())
|
||||
{
|
||||
final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
|
||||
iu.addItem(item);
|
||||
if (reward.getKey() == LuckyGameItemType.UNIQUE)
|
||||
{
|
||||
final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_X_S3_IN_THE_STANDARD_LUCKY_GAME);
|
||||
@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.sendInventoryUpdate(iu);
|
||||
player.sendItemList();
|
||||
|
||||
player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
|
||||
if (blackCat && (playCount < 50))
|
||||
|
@ -38,7 +38,6 @@ import org.l2jmobius.gameserver.model.variables.PlayerVariables;
|
||||
import org.l2jmobius.gameserver.network.GameClient;
|
||||
import org.l2jmobius.gameserver.network.SystemMessageId;
|
||||
import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
||||
import org.l2jmobius.gameserver.network.serverpackets.luckygame.ExBettingLuckyGameResult;
|
||||
|
||||
@ -150,13 +149,11 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
|
||||
player.sendPacket(new ExBettingLuckyGameResult(LuckyGameResultType.SUCCESS, _type, rewards, (int) (_type == LuckyGameType.LUXURY ? player.getInventory().getInventoryItemCount(LUXURY_FORTUNE_READING_TICKET, -1) : player.getInventory().getInventoryItemCount(FORTUNE_READING_TICKET, -1))));
|
||||
|
||||
final InventoryUpdate iu = new InventoryUpdate();
|
||||
for (Entry<LuckyGameItemType, List<ItemHolder>> reward : rewards.entrySet())
|
||||
{
|
||||
for (ItemHolder r : reward.getValue())
|
||||
{
|
||||
final Item item = player.addItem("LuckyGame", r.getId(), r.getCount(), player, true);
|
||||
iu.addItem(item);
|
||||
if (reward.getKey() == LuckyGameItemType.UNIQUE)
|
||||
{
|
||||
final SystemMessage sm = new SystemMessage(SystemMessageId.CONGRATULATIONS_C1_HAS_OBTAINED_S2_X_S3_IN_THE_STANDARD_LUCKY_GAME);
|
||||
@ -169,7 +166,7 @@ public class RequestLuckyGamePlay implements IClientIncomingPacket
|
||||
}
|
||||
}
|
||||
|
||||
player.sendInventoryUpdate(iu);
|
||||
player.sendItemList();
|
||||
|
||||
player.getVariables().set(PlayerVariables.FORTUNE_TELLING_VARIABLE, playCount >= 50 ? (playCount - 50) : playCount);
|
||||
if (blackCat && (playCount < 50))
|
||||
|
Loading…
Reference in New Issue
Block a user