Antharas Earring stats.

Contributed by Anax.
This commit is contained in:
MobiusDevelopment 2019-08-21 13:50:50 +00:00
parent 359479b570
commit 4e4b62b925
12 changed files with 529 additions and 68 deletions

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@ -1028,10 +1028,11 @@
<set name="material" val="WOOD" />
<set name="weight" val="10" />
<skills>
<skill id="3558" level="1" /> <!-- Antharas' Earring -->
<skill id="3558" level="12" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">74</stat>
<stat type="maxMp">28</stat>
</stats>
</item>
<item id="90993" name="Damaged Antharas' Earring" type="Armor">

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@ -9,10 +9,11 @@
<set name="material" val="SILVER" />
<set name="weight" val="120" />
<skills>
<skill id="3558" level="1" /> <!-- Antharas' Earring -->
<skill id="3558" level="13" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">84</stat>
<stat type="maxMp">34</stat>
</stats>
</item>
</list>

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@ -1366,37 +1366,136 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<BLEED>40</BLEED>
<DERANGEMENT>30</DERANGEMENT>
<SHOCK>30</SHOCK>
<BLEED>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">20</value>
<value level="14">30</value>
</BLEED>
<DERANGEMENT>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
</DERANGEMENT>
<SHOCK>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
</SHOCK>
</effect>
<effect name="DefenceTrait">
<SHOCK>30</SHOCK>
<DERANGEMENT>30</DERANGEMENT>
<BLEED>40</BLEED>
<BLEED>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">20</value>
<value level="14">30</value>
</BLEED>
<DERANGEMENT>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
</DERANGEMENT>
<SHOCK>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
</SHOCK>
</effect>
<effect name="VampiricAttack">
<amount>4</amount>
<amount>
<value level="12">2</value>
<value level="13">3</value>
<value level="14">6</value>
</amount>
<chance>30</chance>
</effect>
<effect name="HealEffect">
<amount>10</amount>
<amount>
<value level="9">2</value>
<value level="10">2</value>
<value level="11">2</value>
<value level="12">6</value>
<value level="13">10</value>
<value level="14">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>EARTH</attribute>
</effect>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-3</value>
<value level="13">-4</value>
<value level="14">-6</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-3</value>
<value level="13">-4</value>
<value level="14">-6</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="13">7</value>
<value level="14">15</value>
</amount>
</effect>
<effect name="StatUp">
<amount>
<value level="14">1</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="14">1</value>
</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="3559" toLevel="2" name="Zaken's Earring">

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@ -1028,10 +1028,11 @@
<set name="material" val="WOOD" />
<set name="weight" val="10" />
<skills>
<skill id="3558" level="1" /> <!-- Antharas' Earring -->
<skill id="3558" level="12" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">74</stat>
<stat type="maxMp">28</stat>
</stats>
</item>
<item id="90993" name="Damaged Antharas' Earring" type="Armor">

View File

@ -489,10 +489,11 @@
<set name="material" val="SILVER" />
<set name="weight" val="120" />
<skills>
<skill id="3558" level="1" /> <!-- Antharas' Earring -->
<skill id="3558" level="13" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">84</stat>
<stat type="maxMp">34</stat>
</stats>
</item>
<item id="91139" name="Enhanced Antharas' Earring" type="Armor">
@ -503,6 +504,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3558" level="14" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">94</stat>
<stat type="maxMp">40</stat>

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@ -1381,37 +1381,136 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<BLEED>40</BLEED>
<DERANGEMENT>30</DERANGEMENT>
<SHOCK>30</SHOCK>
<BLEED>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">20</value>
<value level="14">30</value>
</BLEED>
<DERANGEMENT>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
</DERANGEMENT>
<SHOCK>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
</SHOCK>
</effect>
<effect name="DefenceTrait">
<SHOCK>30</SHOCK>
<DERANGEMENT>30</DERANGEMENT>
<BLEED>40</BLEED>
<BLEED>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">20</value>
<value level="14">30</value>
</BLEED>
<DERANGEMENT>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
</DERANGEMENT>
<SHOCK>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
</SHOCK>
</effect>
<effect name="VampiricAttack">
<amount>4</amount>
<amount>
<value level="12">2</value>
<value level="13">3</value>
<value level="14">6</value>
</amount>
<chance>30</chance>
</effect>
<effect name="HealEffect">
<amount>10</amount>
<amount>
<value level="9">2</value>
<value level="10">2</value>
<value level="11">2</value>
<value level="12">6</value>
<value level="13">10</value>
<value level="14">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>EARTH</attribute>
</effect>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-3</value>
<value level="13">-4</value>
<value level="14">-6</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-3</value>
<value level="13">-4</value>
<value level="14">-6</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="13">7</value>
<value level="14">15</value>
</amount>
</effect>
<effect name="StatUp">
<amount>
<value level="14">1</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="14">1</value>
</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="3559" toLevel="2" name="Zaken's Earring">

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@ -1028,10 +1028,11 @@
<set name="material" val="WOOD" />
<set name="weight" val="10" />
<skills>
<skill id="3558" level="1" /> <!-- Antharas' Earring -->
<skill id="3558" level="12" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">74</stat>
<stat type="maxMp">28</stat>
</stats>
</item>
<item id="90993" name="Damaged Antharas' Earring" type="Armor">

View File

@ -489,10 +489,11 @@
<set name="material" val="SILVER" />
<set name="weight" val="120" />
<skills>
<skill id="3558" level="1" /> <!-- Antharas' Earring -->
<skill id="3558" level="13" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">84</stat>
<stat type="maxMp">34</stat>
</stats>
</item>
<item id="91139" name="Enhanced Antharas' Earring" type="Armor">
@ -503,6 +504,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3558" level="14" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">94</stat>
<stat type="maxMp">40</stat>

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@ -1414,37 +1414,160 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<BLEED>40</BLEED>
<DERANGEMENT>30</DERANGEMENT>
<SHOCK>30</SHOCK>
<BLEED>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">20</value>
<value level="14">30</value>
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</BLEED>
<DERANGEMENT>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
<SHOCK>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
</effect>
<effect name="DefenceTrait">
<SHOCK>30</SHOCK>
<DERANGEMENT>30</DERANGEMENT>
<BLEED>40</BLEED>
<BLEED>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">20</value>
<value level="14">30</value>
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</BLEED>
<DERANGEMENT>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
<SHOCK>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
</effect>
<effect name="VampiricAttack">
<amount>4</amount>
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">2</value>
<value level="13">3</value>
<value level="14">6</value>
<value level="15">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<chance>30</chance>
</effect>
<effect name="HealEffect">
<amount>10</amount>
<amount>
<value level="9">2</value>
<value level="10">2</value>
<value level="11">2</value>
<value level="12">6</value>
<value level="13">10</value>
<value level="14">15</value>
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>EARTH</attribute>
</effect>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-3</value>
<value level="13">-4</value>
<value level="14">-6</value>
<value level="15">-6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-3</value>
<value level="13">-4</value>
<value level="14">-6</value>
<value level="15">-6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="13">7</value>
<value level="14">15</value>
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
</effect>
<effect name="StatUp">
<amount>
<value level="14">1</value>
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="14">1</value>
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="3559" toLevel="15" name="Damaged Zaken's Earring">

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@ -1028,10 +1028,11 @@
<set name="material" val="WOOD" />
<set name="weight" val="10" />
<skills>
<skill id="3558" level="1" /> <!-- Antharas' Earring -->
<skill id="3558" level="12" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">74</stat>
<stat type="maxMp">28</stat>
</stats>
</item>
<item id="90993" name="Damaged Antharas' Earring" type="Armor">

View File

@ -489,10 +489,11 @@
<set name="material" val="SILVER" />
<set name="weight" val="120" />
<skills>
<skill id="3558" level="1" /> <!-- Antharas' Earring -->
<skill id="3558" level="13" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">84</stat>
<stat type="maxMp">34</stat>
</stats>
</item>
<item id="91139" name="Enhanced Antharas' Earring" type="Armor">
@ -503,6 +504,9 @@
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3558" level="14" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">94</stat>
<stat type="maxMp">40</stat>

View File

@ -1414,37 +1414,160 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<BLEED>40</BLEED>
<DERANGEMENT>30</DERANGEMENT>
<SHOCK>30</SHOCK>
<BLEED>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">20</value>
<value level="14">30</value>
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</BLEED>
<DERANGEMENT>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
<SHOCK>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
</effect>
<effect name="DefenceTrait">
<SHOCK>30</SHOCK>
<DERANGEMENT>30</DERANGEMENT>
<BLEED>40</BLEED>
<BLEED>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">20</value>
<value level="14">30</value>
<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</BLEED>
<DERANGEMENT>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</DERANGEMENT>
<SHOCK>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
<value level="15">20</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</SHOCK>
</effect>
<effect name="VampiricAttack">
<amount>4</amount>
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">2</value>
<value level="13">3</value>
<value level="14">6</value>
<value level="15">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<chance>30</chance>
</effect>
<effect name="HealEffect">
<amount>10</amount>
<amount>
<value level="9">2</value>
<value level="10">2</value>
<value level="11">2</value>
<value level="12">6</value>
<value level="13">10</value>
<value level="14">15</value>
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>EARTH</attribute>
</effect>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-3</value>
<value level="13">-4</value>
<value level="14">-6</value>
<value level="15">-6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-3</value>
<value level="13">-4</value>
<value level="14">-6</value>
<value level="15">-6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="13">7</value>
<value level="14">15</value>
<value level="15">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
</effect>
<effect name="StatUp">
<amount>
<value level="14">1</value>
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="14">1</value>
<value level="15">1</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="3559" toLevel="15" name="Damaged Zaken's Earring">