Various code cleanups.
This commit is contained in:
parent
a706b4eb99
commit
359479b570
@ -550,7 +550,7 @@ abstract class AbstractAI implements Ctrl
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setTarget(pawn);
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_moveToPawnTimeout = GameTimeController.getGameTicks();
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_moveToPawnTimeout += /* 1000 */200 / GameTimeController.MILLIS_IN_TICK;
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_moveToPawnTimeout += /* 1000 */ 200 / GameTimeController.MILLIS_IN_TICK;
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if ((pawn == null) || (_accessor == null))
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{
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@ -560,6 +560,10 @@ abstract class AbstractAI implements Ctrl
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// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeController
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_accessor.moveTo(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
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// Mobius: Solves moving to wrong Z when not using geodata,
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// but probably is not accurate and you should use geodata.
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// _accessor.moveTo(pawn.getX(), pawn.getY(), _actor.getZ(), offset);
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if (!_actor.isMoving())
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{
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_actor.sendPacket(ActionFailed.STATIC_PACKET);
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@ -651,10 +655,6 @@ abstract class AbstractAI implements Ctrl
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*/
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protected void clientStopMoving(Location pos)
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{
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/*
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* if (true && _actor instanceof PlayerInstance){ LOGGER.warning("clientStopMoving();"); Thread.dumpStack(); }
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*/
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// Stop movement of the Creature
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if (_actor.isMoving())
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{
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@ -696,27 +696,6 @@ abstract class AbstractAI implements Ctrl
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_clientMoving = false;
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}
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/**
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* Start the actor Auto Attack client side by sending Server->Client packet AutoAttackStart <I>(broadcast)</I>.<BR>
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* <BR>
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* <FONT COLOR=#FF0000><B> <U>Caution</U> : Low level function, used by AI subclasses</B></FONT><BR>
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* <BR>
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*/
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/*
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* public void clientStartAutoAttack() { if(!isAutoAttacking()) { // Send a Server->Client packet AutoAttackStart to the actor and all PlayerInstance in its _knownPlayers _actor.broadcastPacket(new AutoAttackStart(_actor.getObjectId())); setAutoAttacking(true); }
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* AttackStanceTaskManager.getInstance().addAttackStanceTask(_actor); }
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*/
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/**
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* Stop the actor auto-attack client side by sending Server->Client packet AutoAttackStop <I>(broadcast)</I>.<BR>
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* <BR>
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* <FONT COLOR=#FF0000><B> <U>Caution</U> : Low level function, used by AI subclasses</B></FONT><BR>
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* <BR>
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*/
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/*
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* public void clientStopAutoAttack() { if(_actor instanceof PlayerInstance) { if(!AttackStanceTaskManager.getInstance().getAttackStanceTask(_actor) && isAutoAttacking()) { AttackStanceTaskManager.getInstance().addAttackStanceTask(_actor); } } else if(isAutoAttacking()) {
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* _actor.broadcastPacket(new AutoAttackStop(_actor.getObjectId())); } setAutoAttacking(false); }
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*/
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/**
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* Start the actor Auto Attack client side by sending Server->Client packet AutoAttackStart <I>(broadcast)</I>.<BR>
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* <BR>
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@ -330,18 +330,6 @@ public class CreatureAI extends AbstractAI
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if ((_actor instanceof PlayerInstance) && (_actor.isAttackingNow() || _actor.isCastingNow()) && !_actor.isMoving())
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{
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final PlayerInstance player = (PlayerInstance) _actor;
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// start MoveOnAttack Task
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// Schedule a move task
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if (!player.isMovingTaskDefined())
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{ // if not already started the task
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player.defineNewMovingTask(pos);
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}
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else
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{
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player.modifyMovingTask(pos);
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}
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// Cancel action client side by sending Server->Client packet ActionFailed to the PlayerInstance actor
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clientActionFailed();
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return;
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@ -27,7 +27,6 @@ import java.util.EmptyStackException;
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import java.util.Stack;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.gameserver.model.Location;
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import org.l2jmobius.gameserver.model.Skill;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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@ -178,17 +177,6 @@ public class PlayerAI extends CreatureAI
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}
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}
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@Override
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protected void clientStopMoving(Location pos)
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{
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super.clientStopMoving(pos);
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final PlayerInstance _player = (PlayerInstance) _actor;
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if (_player.getPosticipateSit())
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{
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_player.sitDown();
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}
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}
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@Override
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protected void onIntentionActive()
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{
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@ -836,17 +836,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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return;
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}
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// Like L2OFF wait that the hit task finish and then player can move
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if ((this instanceof PlayerInstance) && ((PlayerInstance) this).isMovingTaskDefined() && !((PlayerInstance) this).isAttackingNow())
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{
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final ItemInstance rhand = ((PlayerInstance) this).getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
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if (((rhand != null) && (rhand.getItemType() != WeaponType.BOW)) || (rhand == null))
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{
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((PlayerInstance) this).startMovingTask();
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return;
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}
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}
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if (isAlikeDead())
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{
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// If PlayerInstance is dead or the target is dead, the action is stoped
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@ -1089,6 +1078,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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wasSSCharged = (weaponInst != null) && (weaponInst.getChargedSoulshot() != ItemInstance.CHARGED_NONE);
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}
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// Mobius: Do not move when attack is launched.
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if (isMoving())
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{
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stopMove(getPosition().getWorldPosition());
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}
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// Get the Attack Speed of the Creature (delay (in milliseconds) before next attack)
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// the hit is calculated to happen halfway to the animation - might need further tuning e.g. in bow case
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final int timeAtk = calculateTimeBetweenAttacks(target, weaponItem);
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@ -1794,7 +1789,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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// Like L2OFF after a skill the player must stop the movement, unless it is toggle or potion.
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if (!skill.isToggle() && !skill.isPotion() && (this instanceof PlayerInstance))
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{
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((PlayerInstance) this).stopMove(null);
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stopMove(null);
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}
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// Start the effect as long as the player is casting.
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@ -2135,15 +2130,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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// Update active skills in progress (In Use and Not In Use because stacked) icones on client
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updateEffectIcons();
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// After dead mob check if the killer got a moving task actived
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if (killer instanceof PlayerInstance)
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{
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if (((PlayerInstance) killer).isMovingTaskDefined())
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{
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((PlayerInstance) killer).startMovingTask();
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}
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}
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return true;
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}
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@ -5688,7 +5674,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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// All data are contained in a CharPosition object
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if (pos != null)
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{
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getPosition().setXYZ(pos.getX(), pos.getY(), GeoEngine.getInstance().getHeight(pos.getX(), pos.getY(), pos.getZ()));
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getPosition().setXYZ(pos.getX(), pos.getY(), pos.getZ());
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setHeading(pos.getHeading());
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if (this instanceof PlayerInstance)
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@ -5853,12 +5839,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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}
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}
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// when start to move again, it has to stop sitdown task
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if (this instanceof PlayerInstance)
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{
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((PlayerInstance) this).setPosticipateSit(false);
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}
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// Fix archer bug with movement/hittask
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if ((this instanceof PlayerInstance) && isAttackingNow())
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{
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@ -6807,27 +6787,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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{
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activeWeapon.getSkillEffects(this, target, crit);
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}
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if ((this instanceof PlayerInstance) && ((PlayerInstance) this).isMovingTaskDefined())
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{
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final ItemInstance rhand = ((PlayerInstance) this).getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
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if ((rhand != null) && (rhand.getItemType() == WeaponType.BOW))
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{
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((PlayerInstance) this).startMovingTask();
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}
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}
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return;
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}
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if ((this instanceof PlayerInstance) && ((PlayerInstance) this).isMovingTaskDefined())
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{
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final ItemInstance rhand = ((PlayerInstance) this).getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
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if ((rhand != null) && (rhand.getItemType() == WeaponType.BOW))
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{
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((PlayerInstance) this).startMovingTask();
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}
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}
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getAI().notifyEvent(CtrlEvent.EVT_CANCEL);
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}
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@ -8776,11 +8738,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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{
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LOGGER.warning(e.getMessage());
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}
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if ((this instanceof PlayerInstance) && ((PlayerInstance) this).isMovingTaskDefined() && !skill.isPotion())
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{
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((PlayerInstance) this).startMovingTask();
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}
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}
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/**
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@ -16,8 +16,6 @@
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*/
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package org.l2jmobius.gameserver.model.actor.instance;
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import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_MOVE_TO;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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@ -273,8 +271,6 @@ public class PlayerInstance extends Playable
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public int _originalNameColourVIP;
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public int _originalKarmaVIP;
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private long _voteTimestamp = 0;
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private boolean _posticipateSit;
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protected boolean sittingTaskLaunched;
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private PlayerStatsHolder saved_status = null;
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private final long _instanceLoginTime;
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private long _lastTeleportAction = 0;
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@ -522,8 +518,6 @@ public class PlayerInstance extends Playable
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private boolean _dual_mastery = false;
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private boolean _2hands_mastery = false;
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private int _masteryWeapPenalty = 0;
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protected MoveOnAttack launchedMovingTask = null;
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protected Boolean _movingTaskDefined = false;
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private boolean _learningSkill = false;
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private ScheduledFuture<?> _taskWarnUserTakeBreak;
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private boolean _wasInvisible = false;
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@ -3484,113 +3478,6 @@ public class PlayerInstance extends Playable
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_shortCuts.deleteShortCutByObjectId(objectId);
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}
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public class MoveOnAttack implements Runnable
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{
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final PlayerInstance _player;
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Location _pos;
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public MoveOnAttack(PlayerInstance player, Location pos)
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{
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_player = player;
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_pos = pos;
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}
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@Override
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public void run()
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{
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synchronized (_movingTaskDefined)
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{
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launchedMovingTask = null;
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_movingTaskDefined = false;
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}
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// Set the Intention of this AbstractAI to AI_INTENTION_MOVE_TO
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_player.getAI().changeIntention(AI_INTENTION_MOVE_TO, _pos, null);
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// Stop the actor auto-attack client side by sending Server->Client packet AutoAttackStop (broadcast)
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_player.getAI().clientStopAutoAttack();
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// Abort the attack of the Creature and send Server->Client ActionFailed packet
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_player.abortAttack();
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// Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation (broadcast)
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_player.getAI().moveTo(_pos.getX(), _pos.getY(), _pos.getZ());
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}
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/**
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* Sets the new position.
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* @param pos the new new position
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*/
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public void setNewPosition(Location pos)
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{
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_pos = pos;
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}
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}
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/**
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* Checks if is moving task defined.
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* @return true, if is moving task defined
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*/
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public boolean isMovingTaskDefined()
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{
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return _movingTaskDefined;
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}
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public void setMovingTaskDefined(boolean value)
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{
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_movingTaskDefined = value;
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}
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/**
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* Define new moving task.
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* @param pos the pos
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*/
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public void defineNewMovingTask(Location pos)
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{
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synchronized (_movingTaskDefined)
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{
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launchedMovingTask = new MoveOnAttack(this, pos);
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_movingTaskDefined = true;
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}
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}
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/**
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* Modify moving task.
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* @param pos the pos
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*/
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public void modifyMovingTask(Location pos)
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{
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synchronized (_movingTaskDefined)
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{
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if (!_movingTaskDefined)
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{
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return;
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}
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launchedMovingTask.setNewPosition(pos);
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}
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}
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/**
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* Start moving task.
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*/
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public void startMovingTask()
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{
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synchronized (_movingTaskDefined)
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{
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if (!_movingTaskDefined)
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{
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return;
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}
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if ((isMoving() && isAttackingNow()))
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{
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return;
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}
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ThreadPool.execute(launchedMovingTask);
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}
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}
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/**
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* Return True if the PlayerInstance is sitting.<BR>
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* <BR>
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@ -3598,17 +3485,7 @@ public class PlayerInstance extends Playable
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*/
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public boolean isSitting()
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{
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return _waitTypeSitting || sittingTaskLaunched;
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}
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/**
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* Return True if the PlayerInstance is sitting task launched.<BR>
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* <BR>
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* @return true, if is sitting task launched
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*/
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public boolean isSittingTaskLaunched()
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{
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return sittingTaskLaunched;
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return _waitTypeSitting;
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}
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/**
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@ -3620,28 +3497,8 @@ public class PlayerInstance extends Playable
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_waitTypeSitting = state;
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}
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/**
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* Sets the posticipate sit.
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* @param act the new posticipate sit
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*/
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public void setPosticipateSit(boolean act)
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{
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_posticipateSit = act;
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}
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/**
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* Gets the posticipate sit.
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* @return the posticipate sit
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*/
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public boolean getPosticipateSit()
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{
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return _posticipateSit;
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}
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/**
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* Sit down the PlayerInstance, set the AI Intention to AI_INTENTION_REST and send a Server->Client ChangeWaitType packet (broadcast)<BR>
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* <BR>
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* .
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*/
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public void sitDown()
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{
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@ -3650,32 +3507,16 @@ public class PlayerInstance extends Playable
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stopFakeDeath(null);
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}
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if (isMoving()) // since you are moving and want sit down the posticipate sitdown task will be always true
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{
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setPosticipateSit(true);
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return;
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}
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// we are going to sitdown, so posticipate is false
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setPosticipateSit(false);
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if (isCastingNow() && !_relax)
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{
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return;
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}
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if (sittingTaskLaunched)
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{
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// just return
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return;
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}
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if (!_waitTypeSitting && !isAttackingDisabled() && !isOutOfControl() && !isImobilised())
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{
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breakAttack();
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setIsSitting(true);
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broadcastPacket(new ChangeWaitType(this, ChangeWaitType.WT_SITTING));
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sittingTaskLaunched = true;
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// Schedule a sit down task to wait for the animation to finish
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ThreadPool.schedule(new SitDownTask(this), 2500);
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setIsParalyzed(true);
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@ -3696,7 +3537,6 @@ public class PlayerInstance extends Playable
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{
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setIsSitting(true);
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_player.setIsParalyzed(false);
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sittingTaskLaunched = false;
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_player.getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
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}
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}
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@ -3733,11 +3573,6 @@ public class PlayerInstance extends Playable
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stopFakeDeath(null);
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}
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if (sittingTaskLaunched)
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{
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return;
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}
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if (GameEvent.active && eventSitForced)
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{
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sendMessage("A dark force beyond your mortal understanding makes your knees to shake when you try to stand up ...");
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@ -3766,7 +3601,6 @@ public class PlayerInstance extends Playable
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// Schedule a stand up task to wait for the animation to finish
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setIsImobilised(true);
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ThreadPool.schedule(new StandUpTask(this), 2500);
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}
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}
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@ -6813,15 +6647,6 @@ public class PlayerInstance extends Playable
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// Refresh focus force like L2OFF
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sendPacket(new EtcStatusUpdate(this));
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// After dead mob check if the killer got a moving task actived
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if (killer instanceof PlayerInstance)
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{
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if (((PlayerInstance) killer).isMovingTaskDefined())
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{
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((PlayerInstance) killer).startMovingTask();
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}
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}
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return true;
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}
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@ -13948,12 +13773,7 @@ public class PlayerInstance extends Playable
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*/
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public boolean isInWater()
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{
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if (_taskWater != null)
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{
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return true;
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}
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return false;
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return _taskWater != null;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -13961,13 +13781,6 @@ public class PlayerInstance extends Playable
|
||||
*/
|
||||
public void checkWaterState()
|
||||
{
|
||||
// checking if char is over base level of water (sea, rivers)
|
||||
if (getZ() > -3750)
|
||||
{
|
||||
stopWaterTask();
|
||||
return;
|
||||
}
|
||||
|
||||
if (isInsideZone(ZoneId.WATER))
|
||||
{
|
||||
startWaterTask();
|
||||
@ -13975,7 +13788,6 @@ public class PlayerInstance extends Playable
|
||||
else
|
||||
{
|
||||
stopWaterTask();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -30,7 +30,7 @@ import org.l2jmobius.gameserver.util.Util;
|
||||
public class WorldObjectKnownList
|
||||
{
|
||||
private final WorldObject _activeObject;
|
||||
private Map<Integer, WorldObject> _knownObjects;
|
||||
private final Map<Integer, WorldObject> _knownObjects = new ConcurrentHashMap<>();
|
||||
|
||||
public WorldObjectKnownList(WorldObject activeObject)
|
||||
{
|
||||
@ -220,11 +220,6 @@ public class WorldObjectKnownList
|
||||
*/
|
||||
public Map<Integer, WorldObject> getKnownObjects()
|
||||
{
|
||||
if (_knownObjects == null)
|
||||
{
|
||||
_knownObjects = new ConcurrentHashMap<>();
|
||||
}
|
||||
|
||||
return _knownObjects;
|
||||
}
|
||||
|
||||
|
@ -96,12 +96,6 @@ public class Action extends GameClientPacket
|
||||
return;
|
||||
}
|
||||
|
||||
// reset old Moving task
|
||||
if (player.isMovingTaskDefined())
|
||||
{
|
||||
player.setMovingTaskDefined(false);
|
||||
}
|
||||
|
||||
// Check if the target is valid, if the player haven't a shop or isn't the requester of a transaction (ex : FriendInvite, JoinAlly, JoinParty...)
|
||||
if (player.getPrivateStoreType() == 0/* && activeChar.getActiveRequester() == null */)
|
||||
{
|
||||
|
@ -376,12 +376,6 @@ public class RequestActionUse extends GameClientPacket
|
||||
getClient().sendPacket(ActionFailed.STATIC_PACKET);
|
||||
return;
|
||||
}
|
||||
// You can't open Manufacture when the task is launched
|
||||
if (player.isSittingTaskLaunched())
|
||||
{
|
||||
sendPacket(ActionFailed.STATIC_PACKET);
|
||||
return;
|
||||
}
|
||||
if (player.getPrivateStoreType() == PlayerInstance.STORE_PRIVATE_MANUFACTURE)
|
||||
{
|
||||
player.setPrivateStoreType(PlayerInstance.STORE_PRIVATE_NONE);
|
||||
@ -462,12 +456,6 @@ public class RequestActionUse extends GameClientPacket
|
||||
getClient().sendPacket(ActionFailed.STATIC_PACKET);
|
||||
return;
|
||||
}
|
||||
// You can't open Manufacture when the task is launched
|
||||
if (player.isSittingTaskLaunched())
|
||||
{
|
||||
sendPacket(ActionFailed.STATIC_PACKET);
|
||||
return;
|
||||
}
|
||||
if (player.getPrivateStoreType() == PlayerInstance.STORE_PRIVATE_MANUFACTURE)
|
||||
{
|
||||
player.setPrivateStoreType(PlayerInstance.STORE_PRIVATE_NONE);
|
||||
|
@ -79,13 +79,6 @@ public class RequestPrivateStoreManageBuy extends GameClientPacket
|
||||
return;
|
||||
}
|
||||
|
||||
// You can't open store when the task is launched
|
||||
if (player.isSittingTaskLaunched())
|
||||
{
|
||||
sendPacket(ActionFailed.STATIC_PACKET);
|
||||
return;
|
||||
}
|
||||
|
||||
// Like L2OFF - You can't open buy/sell when you are sitting
|
||||
if (player.isSitting() && (player.getPrivateStoreType() == 0))
|
||||
{
|
||||
|
@ -79,13 +79,6 @@ public class RequestPrivateStoreManageSell extends GameClientPacket
|
||||
return;
|
||||
}
|
||||
|
||||
// You can't open store when the task is launched
|
||||
if (player.isSittingTaskLaunched())
|
||||
{
|
||||
sendPacket(ActionFailed.STATIC_PACKET);
|
||||
return;
|
||||
}
|
||||
|
||||
// Like L2OFF - You can't open buy/sell when you are sitting
|
||||
if (player.isSitting() && (player.getPrivateStoreType() == 0))
|
||||
{
|
||||
|
@ -17,7 +17,6 @@
|
||||
package org.l2jmobius.gameserver.network.serverpackets;
|
||||
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
|
||||
/**
|
||||
* 0000: 01 7a 73 10 4c b2 0b 00 00 a3 fc 00 00 e8 f1 ff .zs.L........... 0010: ff bd 0b 00 00 b3 fc 00 00 e8 f1 ff ff ............. ddddddd
|
||||
@ -47,14 +46,6 @@ public class CharMoveToLocation extends GameServerPacket
|
||||
@Override
|
||||
protected final void writeImpl()
|
||||
{
|
||||
final PlayerInstance player = getClient().getPlayer();
|
||||
|
||||
// reset old Moving task
|
||||
if ((player != null) && player.isMovingTaskDefined())
|
||||
{
|
||||
player.setMovingTaskDefined(false);
|
||||
}
|
||||
|
||||
writeC(0x01);
|
||||
|
||||
writeD(_objectId);
|
||||
|
Loading…
Reference in New Issue
Block a user