Adding Unidentified-Bound-Normal-Blessed Amaranthine Caster, Retributer, Dualsword, Dual Dagger, Dual Blunt .
Adding SA's skills for listed weapons . Fixed skill 11522. Adding some consumables. Contributed by OdairDevalier.
This commit is contained in:
115
trunk/dist/game/data/stats/skills/12100-12199.xml
vendored
115
trunk/dist/game/data/stats/skills/12100-12199.xml
vendored
@@ -343,49 +343,124 @@
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</for>
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</skill>
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<skill id="12123" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Caster -->
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<table name="#extractableItems">
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17942,1,95.4;18078,1,0.9;17425,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12124" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Retributer -->
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<table name="#extractableItems">
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17943,1,95.4;18079,1,0.9;17426,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12125" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Dualsword -->
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<table name="#extractableItems">
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17944,1,95.4;18080,1,0.9;17427,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12126" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Dual Dagger -->
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<table name="#extractableItems">
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17945,1,95.4;18081,1,0.9;17428,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12127" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Dual Blunt Weapon -->
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<table name="#extractableItems">
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17946,1,95.4;18082,1,0.9;17429,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12128" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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