[Classic] Missing updates.
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13e5560585
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11
trunk/dist/game/data_classic/html/classmaster/31756-1.htm
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trunk/dist/game/data_classic/html/classmaster/31756-1.htm
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<html><body>Test Server Helper:<br>
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What item do you need?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3175601">Soulshot, shared item or other supplies.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3175602">No-grade recipe.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3175603">D-grade recipe.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3175604">C-grade recipe.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3175605">B-grade recipe.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3175606">A-grade recipe.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3175607">S-grade recipe.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Buy 3175608">Ordinary manufacturing recipe.</Button>
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</body></html>
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13
trunk/dist/game/data_classic/html/classmaster/31756.htm
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trunk/dist/game/data_classic/html/classmaster/31756.htm
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<html><body>Test Server Helper:<br>
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How may I assist you?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_1stClass">Complete the first class transfer.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_2ndClass">Complete the second class transfer.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_3rdClass">Complete the third class transfer.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_4thClass">Complete the fourth class transfer.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_become_noble">Become Noblesse</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 201">Purchase wearable items</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_increase_clan_level">Raise the clan's level</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_learn_skills">Learn all skills</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Purchase items</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 202">Purchase quest items and rare spellbooks</Button>
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</body></html>
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@ -6,5 +6,5 @@ Item(s) required for class change:
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%req_items%
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</table>
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<br><br>
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<a action="link COXX">Ask me next time.</a>
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<a action="bypass -h AlternateClassMaster close_window">Ask me next time.</a>
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</body></html>
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@ -109,6 +109,7 @@ import handlers.admincommandhandlers.AdminTvTEvent;
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import handlers.admincommandhandlers.AdminUnblockIp;
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import handlers.admincommandhandlers.AdminVitality;
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import handlers.admincommandhandlers.AdminZone;
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import handlers.bypasshandlers.AlternateClassMaster;
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import handlers.bypasshandlers.ArcanCityMovie;
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import handlers.bypasshandlers.Augment;
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import handlers.bypasshandlers.Buy;
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@ -243,6 +244,7 @@ import handlers.usercommandhandlers.ChannelLeave;
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import handlers.usercommandhandlers.ClanPenalty;
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import handlers.usercommandhandlers.ClanWarsList;
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import handlers.usercommandhandlers.Dismount;
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import handlers.usercommandhandlers.ExperienceGain;
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import handlers.usercommandhandlers.InstanceZone;
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import handlers.usercommandhandlers.Loc;
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import handlers.usercommandhandlers.Mount;
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@ -411,6 +413,7 @@ public class MasterHandler
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},
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{
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// Bypass Handlers
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AlternateClassMaster.class,
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ArcanCityMovie.class,
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Augment.class,
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Buy.class,
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@ -515,6 +518,7 @@ public class MasterHandler
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ClanPenalty.class,
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ClanWarsList.class,
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Dismount.class,
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ExperienceGain.class,
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Unstuck.class,
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InstanceZone.class,
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Loc.class,
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@ -72,7 +72,7 @@ public class L2PcInstanceAction implements IActionHandler
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// Aggression target lock effect
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if (activeChar.isLockedTarget() && (activeChar.getLockedTarget() != target))
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{
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activeChar.sendPacket(SystemMessageId.FAILED_CHANGE_TARGET);
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activeChar.sendPacket(SystemMessageId.FAILED_TO_CHANGE_ENMITY);
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return false;
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}
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48
trunk/dist/game/data_classic/scripts/handlers/bypasshandlers/AlternateClassMaster.java
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trunk/dist/game/data_classic/scripts/handlers/bypasshandlers/AlternateClassMaster.java
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.bypasshandlers;
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import com.l2jserver.gameserver.handler.IBypassHandler;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2ClassMasterInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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/**
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* @author Mobius
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*/
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public class AlternateClassMaster implements IBypassHandler
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{
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private static final String[] COMMANDS =
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{
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"AlternateClassMaster",
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};
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@Override
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public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
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{
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L2ClassMasterInstance.onTutorialLink(activeChar, command);
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return false;
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}
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@Override
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public String[] getBypassList()
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{
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return COMMANDS;
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}
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}
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@ -93,7 +93,7 @@ public final class Fishing extends AbstractEffect
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}
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else
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{
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player.endFishing(false);
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player.endFishing(false, false);
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}
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player.sendPacket(SystemMessageId.YOUR_ATTEMPT_AT_FISHING_HAS_BEEN_CANCELLED);
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@ -16,7 +16,7 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package custom.listeners.ExperienceGain;
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package handlers.usercommandhandlers;
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import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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@ -33,28 +33,28 @@ public final class ExperienceGain implements IVoicedCommandHandler
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{
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private final String[] COMMANDS = new String[]
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{
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"xpoff",
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"xpon",
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"expoff",
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"expon",
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};
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@Override
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public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params)
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{
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if (command.equals("xpoff"))
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if (command.equals("expoff"))
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{
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if (!activeChar.getVariables().getBoolean("XPOFF", false))
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if (!activeChar.getVariables().getBoolean("EXPOFF", false))
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{
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activeChar.addListener(new FunctionEventListener(activeChar, EventType.ON_PLAYABLE_EXP_CHANGED, (OnPlayableExpChanged event) -> onExperienceReceived(event.getActiveChar(), event.getNewExp() - event.getOldExp()), this));
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activeChar.getVariables().set("XPOFF", true);
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activeChar.getVariables().set("EXPOFF", true);
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activeChar.sendMessage("Experience gain is disabled.");
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}
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}
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else if (command.equals("xpon"))
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else if (command.equals("expon"))
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{
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if (activeChar.getVariables().getBoolean("XPOFF", false))
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if (activeChar.getVariables().getBoolean("EXPOFF", false))
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{
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activeChar.removeListenerIf(EventType.ON_PLAYABLE_EXP_CHANGED, listener -> listener.getOwner() == this);
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activeChar.getVariables().set("XPOFF", false);
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activeChar.getVariables().set("EXPOFF", false);
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activeChar.sendMessage("Experience gain is enabled.");
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}
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}
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9
trunk/dist/game/data_classic/stats/npcs/custom/ClassMaster.xml
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9
trunk/dist/game/data_classic/stats/npcs/custom/ClassMaster.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/npcs.xsd">
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<npc id="31756" displayId="14200" name="Mr. Cat" usingServerSideName="true" title="Class Master" usingServerSideTitle="true" type="L2ClassMaster">
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<collision>
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<radius normal="8" />
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<height normal="15" />
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</collision>
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</npc>
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</list>
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