Adding Unidentified-Bound-Normal-Blessed Amaranthine Caster, Retributer, Dualsword, Dual Dagger, Dual Blunt .
Adding SA's skills for listed weapons . Fixed skill 11522. Adding some consumables. Contributed by OdairDevalier.
This commit is contained in:
@@ -643,13 +643,20 @@
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<set name="hitTime" val="1500" />
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</skill>
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<skill id="9982" levels="1" name="Elixir: Divine Protection">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 min., Max HP/MP/CP + 30%, and M. Def. + 30%. Effect disappears when Art of Seduction is applied by the Rose Spirit. Cooldown is 5 min. -->
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<set name="icon" val="icon.etc_evil_soul_core_i00" />
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<set name="isMagic" val="4" />
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<set name="abnormalTime" val="1800" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="300000" />
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<set name="isMagic" val="4" />
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<for>
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<effect name="Buff">
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<mul stat="pDef" val="1.3" />
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<mul stat="mDef" val="1.3" />
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<mul stat="maxHp" val="1.3" />
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<mul stat="maxMp" val="1.3" />
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<mul stat="maxCp" val="1.3" />
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</effect>
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</for>
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</skill>
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<skill id="9983" levels="1" name="Scroll of Escape: Wall of Argos">
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<!-- AUTO GENERATED SKILL -->
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@@ -666,29 +673,57 @@
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="9985" levels="1" name="High-grade Elixir of Life (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<skill id="9985" levels="7" name="High-grade Elixir of Life (R-grade)">
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<table name="#amount"> 700 1600 2800 3600 4800 5400 11000 </table>
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<table name="#levelRange"> 1;19 20;39 40;51 52;60 61;75 76;84 85;99 </table>
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="120000" />
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<set name="isDebuff" val="false" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="113" addName="1">
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<player levelRange="#levelRange" />
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</cond>
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<for>
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<effect name="Heal">
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<param power="#amount" />
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</effect>
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</for>
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</skill>
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<skill id="9986" levels="1" name="High-grade Elixir of Mind (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<skill id="9986" levels="7" name="High-grade Elixir of Mind (R-grade)">
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<table name="#amount"> 170 350 510 690 830 960 1900 </table>
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<table name="#levelRange"> 1;19 20;39 40;51 52;60 61;75 76;84 85;99 </table>
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="120000" />
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<set name="isDebuff" val="false" />
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<cond msgId="113" addName="1">
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<player levelRange="#levelRange" />
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</cond>
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<for>
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<effect name="ManaHeal">
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<param power="#amount" />
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</effect>
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</for>
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</skill>
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<skill id="9987" levels="1" name="High-grade Elixir of CP (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<skill id="9987" levels="7" name="High-grade Elixir of CP (R-grade)">
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<table name="#amount"> 340 770 1300 1800 2200 2800 5200 </table>
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<table name="#levelRange"> 1;19 20;39 40;51 52;60 61;75 76;84 85;99 </table>
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="120000" />
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<set name="isDebuff" val="false" />
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<cond msgId="113" addName="1">
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<player levelRange="#levelRange" />
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</cond>
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<for>
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<effect name="CpHeal">
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<param power="#amount" />
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</effect>
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</for>
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</skill>
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<skill id="9988" levels="1" name="Elixir of Aggression">
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<!-- AUTO GENERATED SKILL -->
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