Adding Unidentified-Bound-Normal-Blessed Amaranthine Caster, Retributer, Dualsword, Dual Dagger, Dual Blunt .
Adding SA's skills for listed weapons . Fixed skill 11522. Adding some consumables. Contributed by OdairDevalier.
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@@ -1447,19 +1447,44 @@
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<set name="reuseDelay" val="3000" />
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</skill>
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<skill id="9198" levels="1" name="Elixir: Horn Melody">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 minutes, increases P. Atk. by 17%, P. Def. by 15%, M. Atk. by 79%, and M. Def. by 30%. -->
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<set name="icon" val="icon.skill11517" />
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<set name="isMagic" val="1" />
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<set name="abnormalTime" val="1800" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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<set name="abnormalType" val="MELODY_HORN" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="1.17" />
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<mul stat="pDef" val="1.15" />
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<mul stat="mAtk" val="1.79" />
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<mul stat="mDef" val="1.30" />
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</effect>
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</for>
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</skill>
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<skill id="9199" levels="1" name="Elixir: Drum Melody">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30 minutes, increases Max MP by 20%, HP recovery bonus by 20%, M. Critical Rate by 20, Critical Damage during a normal attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Debuff Resistance by 10%. Decreases damage received from a critical attack by 30% and Speed by 15%, and additionally increases Critical Damage during a normal attack when receiving more than a certain amount of damage. -->
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<set name="icon" val="icon.skill11522" />
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<set name="isMagic" val="1" />
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<set name="abnormalTime" val="1800" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="1" />
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<set name="abnormalType" val="MELODY_DRUM" />
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<for>
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<effect name="Buff">
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<mul stat="maxMp" val="1.20" />
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<mul stat="regHp" val="1.20" />
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<add stat="mCritRate" val="20" />
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<add stat="cAtk" val="1.20" />
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<mul stat="pAtk" val="1.10" />
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<mul stat="pDef" val="1.20" />
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<mul stat="pAtkSpd" val="1.20" />
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<mul stat="mAtk" val="1.20" />
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<mul stat="mDef" val="1.20" />
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<mul stat="mAtkSpd" val="1.20" />
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<mul stat="runSpd" val="0.85" />
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<mul stat="debuffVuln" val="1.10" />
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<mul stat="defCritDamage" val="1.30" />
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</effect>
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</for>
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</skill>
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</list>
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