Adding Unidentified-Bound-Normal-Blessed Amaranthine Caster, Retributer, Dualsword, Dual Dagger, Dual Blunt .

Adding SA's skills for listed weapons .
Fixed skill 11522.
Adding some consumables.

Contributed by OdairDevalier.
This commit is contained in:
MobiusDev
2015-05-22 12:43:43 +00:00
parent 95c8b1345c
commit 4683777599
19 changed files with 2105 additions and 779 deletions

View File

@@ -1103,10 +1103,10 @@
</effect>
</for>
</skill>
<skill id="3575" levels="4" name="Special Ability: Empower">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 84 85 86 </table>
<table name="#mAtk"> 60.09 151.09 166.54 176.53 </table>
<skill id="3575" levels="9" name="Special Ability: Empower">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#magicLvl"> 75 80 85 85 85 85 95 99 99 </table>
<table name="#mAtk"> 60.09 151.09 166.54 176.53 296 322 395 460 532 </table>
<set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
@@ -1121,8 +1121,8 @@
</for>
</skill>
<skill id="3576" levels="4" name="Special Ability: MP Regeneration">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 84 85 86 </table>
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#magicLvl"> 75 80 85 85 </table>
<table name="#regMp"> 0.54 1.95 2.04 2.05 </table>
<set name="icon" val="icon.skill1047" />
<set name="magicLvl" val="#magicLvl" />
@@ -1137,8 +1137,9 @@
</effect>
</for>
</skill>
<skill id="3577" levels="2" name="Special Ability: Magic Hold">
<skill id="3577" levels="3" name="Special Ability: Magic Hold">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#magicLvl"> 75 80 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -1152,7 +1153,7 @@
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="80" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />