Adding Unidentified-Bound-Normal-Blessed Amaranthine Caster, Retributer, Dualsword, Dual Dagger, Dual Blunt .

Adding SA's skills for listed weapons .
Fixed skill 11522.
Adding some consumables.

Contributed by OdairDevalier.
This commit is contained in:
MobiusDev
2015-05-22 12:43:43 +00:00
parent 95c8b1345c
commit 4683777599
19 changed files with 2105 additions and 779 deletions

View File

@@ -1103,10 +1103,10 @@
</effect>
</for>
</skill>
<skill id="3575" levels="4" name="Special Ability: Empower">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 84 85 86 </table>
<table name="#mAtk"> 60.09 151.09 166.54 176.53 </table>
<skill id="3575" levels="9" name="Special Ability: Empower">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#magicLvl"> 75 80 85 85 85 85 95 99 99 </table>
<table name="#mAtk"> 60.09 151.09 166.54 176.53 296 322 395 460 532 </table>
<set name="icon" val="icon.skill1059" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
@@ -1121,8 +1121,8 @@
</for>
</skill>
<skill id="3576" levels="4" name="Special Ability: MP Regeneration">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 75 84 85 86 </table>
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#magicLvl"> 75 80 85 85 </table>
<table name="#regMp"> 0.54 1.95 2.04 2.05 </table>
<set name="icon" val="icon.skill1047" />
<set name="magicLvl" val="#magicLvl" />
@@ -1137,8 +1137,9 @@
</effect>
</for>
</skill>
<skill id="3577" levels="2" name="Special Ability: Magic Hold">
<skill id="3577" levels="3" name="Special Ability: Magic Hold">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#magicLvl"> 75 80 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
@@ -1152,7 +1153,7 @@
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="2" />
<set name="magicLvl" val="80" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />

View File

@@ -1447,19 +1447,44 @@
<set name="reuseDelay" val="3000" />
</skill>
<skill id="9198" levels="1" name="Elixir: Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, increases P. Atk. by 17%, P. Def. by 15%, M. Atk. by 79%, and M. Def. by 30%. -->
<set name="icon" val="icon.skill11517" />
<set name="isMagic" val="1" />
<set name="abnormalTime" val="1800" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="abnormalType" val="MELODY_HORN" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.17" />
<mul stat="pDef" val="1.15" />
<mul stat="mAtk" val="1.79" />
<mul stat="mDef" val="1.30" />
</effect>
</for>
</skill>
<skill id="9199" levels="1" name="Elixir: Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, increases Max MP by 20%, HP recovery bonus by 20%, M. Critical Rate by 20, Critical Damage during a normal attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Debuff Resistance by 10%. Decreases damage received from a critical attack by 30% and Speed by 15%, and additionally increases Critical Damage during a normal attack when receiving more than a certain amount of damage. -->
<set name="icon" val="icon.skill11522" />
<set name="isMagic" val="1" />
<set name="abnormalTime" val="1800" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="abnormalType" val="MELODY_DRUM" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="1.20" />
<mul stat="regHp" val="1.20" />
<add stat="mCritRate" val="20" />
<add stat="cAtk" val="1.20" />
<mul stat="pAtk" val="1.10" />
<mul stat="pDef" val="1.20" />
<mul stat="pAtkSpd" val="1.20" />
<mul stat="mAtk" val="1.20" />
<mul stat="mDef" val="1.20" />
<mul stat="mAtkSpd" val="1.20" />
<mul stat="runSpd" val="0.85" />
<mul stat="debuffVuln" val="1.10" />
<mul stat="defCritDamage" val="1.30" />
</effect>
</for>
</skill>
</list>

View File

@@ -1,46 +1,43 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9200" levels="1" name="Elixir: Lute Melody">
<set name="buffDuration" val="1800000" />
<set name="castMagic" val="STATIC" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.skill11518" />
<set name="isMagic" val="1" />
<set name="abnormalTime" val="1800" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="skillType" val="BUFF" />
<set name="target" val="SELF" />
<set name="targetType" val="SELF" />
<set name="abnormalType" val="MELODY_LUTE" />
<for>
<effect name="Buff" val="0">
<add stat="absorbDam" val="9" />
<effect name="Buff">
<mul stat="pAtkSpd" val="1.34" />
<mul stat="mAtkSpd" val="1.31" />
<add stat="absorbDam" val="9" />
</effect>
</for>
</skill>
<skill id="9201" levels="1" name="Elixir: Pipe Organ Melody">
<set name="buffDuration" val="1800000" />
<set name="castMagic" val="STATIC" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.skill11519" />
<set name="isMagic" val="1" />
<set name="abnormalTime" val="1800" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="skillType" val="BUFF" />
<set name="target" val="SELF" />
<set name="targetType" val="SELF" />
<set name="abnormalType" val="MELODY_PIPE" />
<for>
<effect name="Buff" val="0">
<mul stat="maxHp" val="1.37" />
<mul stat="maxMp" val="1.37" />
<mul stat="regMp" val="1.20" />
<mul stat="maxCp" val="1.37" />
<mul stat="regMp" val="1.20" />
</effect>
</for>
</skill>
<skill id="9202" levels="1" name="Elixir: Guitar Melody">
<set name="buffDuration" val="1800000" />
<set name="castMagic" val="STATIC" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.skill11520" />
<set name="isMagic" val="1" />
<set name="abnormalTime" val="1800" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="skillType" val="BUFF" />
<set name="target" val="SELF" />
<set name="targetType" val="SELF" />
<set name="abnormalType" val="MELODY_GUITAR" />
<for>
<effect name="Buff" val="0">
<mul stat="rCrit" val="1.32" />
@@ -52,14 +49,14 @@
</for>
</skill>
<skill id="9203" levels="1" name="Elixir: Harp Melody">
<set name="buffDuration" val="1800000" />
<set name="castMagic" val="STATIC" />
<set name="magicLvl" val="85" />
<set name="icon" val="icon.skill11520" />
<set name="isMagic" val="1" />
<set name="abnormalTime" val="1800" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="skillType" val="BUFF" />
<set name="target" val="SELF" />
<set name="targetType" val="SELF" />
<set name="abnormalType" val="MELODY_HARP" />
<for>
<effect abnormalLvl="6" abnormalTime="1800" abnormalType="extend_hit_up" name="Buff" val="0">
<effect name="Buff">
<add stat="accCombat" val="5" />
<add stat="runSpd" val="34" />
<add stat="rEvas" val="5" />
@@ -781,52 +778,144 @@
<set name="isMagic" val="3" />
</skill>
<skill id="9280" levels="2" name="Horn Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<table name="#pAtk"> 1.17 1.19 </table>
<table name="#pDef"> 1.15 1.15 </table>
<table name="#mAtk"> 1.79 1.83 </table>
<table name="#mDef"> 1.30 1.30 </table>
<set name="isMagic" val="1" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="abnormalType" val="MELODY_HORN" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="#pDef" />
<mul stat="mAtk" val="#mAtk" />
<mul stat="mDef" val="#mDef" />
</effect>
</for>
</skill>
<skill id="9281" levels="2" name="Drum Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 10%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<table name="#maxMp"> 1.20 1.20 </table>
<table name="#regHp"> 1.20 1.20 </table>
<table name="#mCritRate"> 20 20 </table>
<table name="#cAtk"> 1.20 1.20 </table>
<table name="#pAtk"> 1.10 1.10 </table>
<table name="#pDef"> 1.20 1.20 </table>
<table name="#pAtkSpd"> 1.20 1.20 </table>
<table name="#mAtk"> 1.20 1.20 </table>
<table name="#mDef"> 1.20 1.20 </table>
<table name="#mAtkSpd"> 1.20 1.20 </table>
<table name="#debuffVuln"> 1.10 1.10 </table>
<table name="#defCritDamage"> 1.30 1.30 </table>
<table name="#runSpd"> 0.85 0.90 </table>
<set name="isMagic" val="1" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="abnormalType" val="MELODY_DRUM" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="#maxMp" />
<mul stat="regHp" val="#regHp" />
<add stat="mCritRate" val="#mCritRate" />
<add stat="cAtk" val="#cAtk" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="#pDef" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="mAtk" val="#mAtk" />
<mul stat="mDef" val="#mDef" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<mul stat="runSpd" val="#runSpd" />
<mul stat="debuffVuln" val="#debuffVuln" />
<mul stat="defCritDamage" val="#defCritDamage" />
</effect>
</for>
</skill>
<skill id="9282" levels="2" name="Lute Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<table name="#pAtkSpd"> 1.34 1.35 </table>
<table name="#mAtkSpd"> 1.31 1.32 </table>
<table name="#absorbDam"> 9 9 </table>
<set name="isMagic" val="1" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="abnormalType" val="MELODY_LUTE" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<add stat="absorbDam" val="#absorbDam" />
</effect>
</for>
</skill>
<skill id="9283" levels="2" name="Pipe Organ Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<table name="#maxHp"> 1.37 1.39 </table>
<table name="#maxMp"> 1.37 1.39 </table>
<table name="#maxCp"> 1.37 1.39 </table>
<table name="#regHp"> 1.20 1.20 </table>
<set name="isMagic" val="1" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="abnormalType" val="MELODY_PIPE" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="#maxHp" />
<mul stat="maxMp" val="#maxMp" />
<mul stat="maxCp" val="#maxCp" />
<mul stat="regHp" val="#regHp" />
</effect>
</for>
</skill>
<skill id="9284" levels="2" name="Guitar Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<table name="#rCrit"> 1.32 1.34 </table>
<table name="#cAtk"> 1.35 1.35 </table>
<table name="#mCritRate"> 20 20 </table>
<table name="#MagicalMpConsumeRate"> 0.90 0.90 </table>
<table name="#PhysicalMpConsumeRate"> 0.80 0.80 </table>
<set name="isMagic" val="1" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="abnormalType" val="MELODY_GUITAR" />
<for>
<effect name="Buff">
<mul stat="rCrit" val="#rCrit" />
<mul stat="cAtk" val="#cAtk" />
<add stat="mCritRate" val="#mCritRate" />
<mul stat="MagicalMpConsumeRate" val="#MagicalMpConsumeRate" />
<mul stat="PhysicalMpConsumeRate" val="#PhysicalMpConsumeRate" />
</effect>
</for>
</skill>
<skill id="9285" levels="2" name="Harp Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<table name="#accCombat"> 5 6 </table>
<table name="#rEvas"> 5 6 </table>
<table name="#mEvas"> 5 6 </table>
<table name="#runSpd"> 34 35 </table>
<table name="#defCritDamage"> 1.30 1.30 </table>
<set name="isMagic" val="1" />
<set name="abnormalTime" val="3600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="abnormalType" val="MELODY_HARP" />
<for>
<effect name="Buff">
<add stat="accCombat" val="#accCombat" />
<add stat="rEvas" val="#rEvas" />
<add stat="mEvas" val="#mEvas" />
<add stat="runSpd" val="#runSpd" />
<mul stat="defCritDamage" val="#defCritDamage" />
</effect>
</for>
</skill>
<skill id="9286" levels="1" name="Player Commendation - Scroll: Enchant Weapon (D-grade)">
<!-- AUTO GENERATED SKILL -->

View File

@@ -643,13 +643,20 @@
<set name="hitTime" val="1500" />
</skill>
<skill id="9982" levels="1" name="Elixir: Divine Protection">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 30%, and M. Def. + 30%. Effect disappears when Art of Seduction is applied by the Rose Spirit. Cooldown is 5 min. -->
<set name="icon" val="icon.etc_evil_soul_core_i00" />
<set name="isMagic" val="4" />
<set name="abnormalTime" val="1800" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
<for>
<effect name="Buff">
<mul stat="pDef" val="1.3" />
<mul stat="mDef" val="1.3" />
<mul stat="maxHp" val="1.3" />
<mul stat="maxMp" val="1.3" />
<mul stat="maxCp" val="1.3" />
</effect>
</for>
</skill>
<skill id="9983" levels="1" name="Scroll of Escape: Wall of Argos">
<!-- AUTO GENERATED SKILL -->
@@ -666,29 +673,57 @@
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
</skill>
<skill id="9985" levels="1" name="High-grade Elixir of Life (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<skill id="9985" levels="7" name="High-grade Elixir of Life (R-grade)">
<table name="#amount"> 700 1600 2800 3600 4800 5400 11000 </table>
<table name="#levelRange"> 1;19 20;39 40;51 52;60 61;75 76;84 85;99 </table>
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<player levelRange="#levelRange" />
</cond>
<for>
<effect name="Heal">
<param power="#amount" />
</effect>
</for>
</skill>
<skill id="9986" levels="1" name="High-grade Elixir of Mind (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<skill id="9986" levels="7" name="High-grade Elixir of Mind (R-grade)">
<table name="#amount"> 170 350 510 690 830 960 1900 </table>
<table name="#levelRange"> 1;19 20;39 40;51 52;60 61;75 76;84 85;99 </table>
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
<cond msgId="113" addName="1">
<player levelRange="#levelRange" />
</cond>
<for>
<effect name="ManaHeal">
<param power="#amount" />
</effect>
</for>
</skill>
<skill id="9987" levels="1" name="High-grade Elixir of CP (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<skill id="9987" levels="7" name="High-grade Elixir of CP (R-grade)">
<table name="#amount"> 340 770 1300 1800 2200 2800 5200 </table>
<table name="#levelRange"> 1;19 20;39 40;51 52;60 61;75 76;84 85;99 </table>
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
<cond msgId="113" addName="1">
<player levelRange="#levelRange" />
</cond>
<for>
<effect name="CpHeal">
<param power="#amount" />
</effect>
</for>
</skill>
<skill id="9988" levels="1" name="Elixir of Aggression">
<!-- AUTO GENERATED SKILL -->

View File

@@ -895,9 +895,9 @@
<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.34" />
<mul stat="mAtkSpd" val="1.31" />
<add stat="absorbDam" val="9" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<add stat="absorbDam" val="#absorbDam" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE" rate="100" />
@@ -1455,7 +1455,7 @@
<table name="#mpConsume"> 126 126 135 139 148 157 166 </table>
<set name="icon" val="icon.skill11537" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="900" />
<set name="hitTime" val="1500" />
@@ -1524,7 +1524,7 @@
<table name="#mpConsume"> 252 558 612 666 </table>
<set name="icon" val="icon.skill11538" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="900" />
<set name="hitTime" val="1500" />
@@ -1577,7 +1577,7 @@
<table name="#mpConsume"> 70 72 76 78 82 85 88 92 </table>
<set name="icon" val="icon.skill11539" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="900" />
<set name="hitTime" val="1700" />
@@ -2082,7 +2082,7 @@
<skill id="11557" levels="1" name="Ultimate Scourge">
<set name="icon" val="icon.skill11557" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="423" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
@@ -2148,7 +2148,7 @@
<skill id="11559" levels="1" name="Ultimate Suspension">
<set name="icon" val="icon.skill11559" />
<set name="magicLvl" val="85" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="423" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
@@ -2288,7 +2288,7 @@
<table name="#mpConsume"> 126 139 153 166 </table>
<set name="icon" val="icon.skill11561" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="900" />
<set name="hitTime" val="1500" />
@@ -2579,7 +2579,7 @@
<table name="#mpConsume"> 126 139 153 166 </table>
<set name="icon" val="icon.skill11580" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="900" />
<set name="hitTime" val="1409" />

View File

@@ -343,49 +343,124 @@
</for>
</skill>
<skill id="12123" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Amaranthine Caster -->
<table name="#extractableItems">
17942,1,95.4;18078,1,0.9;17425,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12124" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Amaranthine Retributer -->
<table name="#extractableItems">
17943,1,95.4;18079,1,0.9;17426,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12125" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Amaranthine Dualsword -->
<table name="#extractableItems">
17944,1,95.4;18080,1,0.9;17427,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12126" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Amaranthine Dual Dagger -->
<table name="#extractableItems">
17945,1,95.4;18081,1,0.9;17428,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12127" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Amaranthine Dual Blunt Weapon -->
<table name="#extractableItems">
17946,1,95.4;18082,1,0.9;17429,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12128" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->

View File

@@ -1066,19 +1066,19 @@
</for>
</skill>
<skill id="13062" levels="5" name="Special Ability: Damage Up">
<!-- Increases P. Atk. Inflicts additional damage during PvP. -->
<table name="#Atk">288 332 377 415 468</table>
<table name="#Dmg">1.05 1.05 1.1 1.1 1.1</table>
<table name="#magicLvl"> 85 85 95 99 99 </table>
<table name="#Atk">288 332 377 415 457</table>
<set name="icon" val="icon.skill1068" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="#Atk" />
<add stat="mAtk" val="#Atk" />
<mul stat="pvpPhysDmg" val="#Dmg" />
<mul stat="pvpPhysSkillsDmg" val="#Dmg" />
<mul stat="pvpMagicalDmg" val="#Dmg" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>

View File

@@ -677,13 +677,18 @@
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13277" levels="1" name="Dualsword Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13277" levels="3" name="Dualsword Special Ability">
<!-- P. Atk. + 18 and P. Critical Rate + 27. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="rCrit" val="27" />
</effect>
</for>
</skill>
<skill id="13278" levels="1" name="Dualsword Special Ability">
<!-- AUTO GENERATED SKILL -->
@@ -761,13 +766,18 @@
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13287" levels="1" name="Dual Dagger Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13287" levels="3" name="Dual Dagger Special Ability">
<!-- P. Atk. + 18 and P. Critical Damage + 506. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="cAtkAdd" val="506" />
</effect>
</for>
</skill>
<skill id="13288" levels="1" name="Dual Dagger Special Ability">
<!-- AUTO GENERATED SKILL -->