Addition of StatAddForMp effect handler.
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@ -336,6 +336,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("SpModify", SpModify::new);
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EffectHandler.getInstance().registerHandler("SpModify", SpModify::new);
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EffectHandler.getInstance().registerHandler("Spoil", Spoil::new);
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EffectHandler.getInstance().registerHandler("Spoil", Spoil::new);
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EffectHandler.getInstance().registerHandler("StatAddForLevel", StatAddForLevel::new);
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EffectHandler.getInstance().registerHandler("StatAddForLevel", StatAddForLevel::new);
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EffectHandler.getInstance().registerHandler("StatAddForMp", StatAddForMp::new);
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EffectHandler.getInstance().registerHandler("StatBonusSkillCritical", StatBonusSkillCritical::new);
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EffectHandler.getInstance().registerHandler("StatBonusSkillCritical", StatBonusSkillCritical::new);
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EffectHandler.getInstance().registerHandler("StatBonusSpeed", StatBonusSpeed::new);
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EffectHandler.getInstance().registerHandler("StatBonusSpeed", StatBonusSpeed::new);
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EffectHandler.getInstance().registerHandler("StatByMoveType", StatByMoveType::new);
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EffectHandler.getInstance().registerHandler("StatByMoveType", StatByMoveType::new);
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49
L2J_Mobius_8.0_Homunculus/dist/game/data/scripts/handlers/effecthandlers/StatAddForMp.java
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49
L2J_Mobius_8.0_Homunculus/dist/game/data/scripts/handlers/effecthandlers/StatAddForMp.java
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@ -0,0 +1,49 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Mobius
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*/
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public class StatAddForMp extends AbstractEffect
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{
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private final int _mp;
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private final Stat _stat;
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private final double _amount;
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public StatAddForMp(StatSet params)
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{
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_mp = params.getInt("mp", 0);
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_stat = params.getEnum("stat", Stat.class);
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_amount = params.getDouble("amount", 0);
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}
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@Override
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public void pump(Creature effected, Skill skill)
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{
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if (effected.getMaxMp() >= _mp)
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{
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effected.getStat().mergeAdd(_stat, _amount);
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}
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}
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}
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@ -304,6 +304,7 @@ SphericBarrier: Blocks damage and buff/debuff incoming from outside the specifie
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SpModify: Bonus SP stat.
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SpModify: Bonus SP stat.
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Spoil: Spoils a mob activating its extra sweep drop.
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Spoil: Spoils a mob activating its extra sweep drop.
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StatAddForLevel: Adds a fixed amount of a Stat for a specific player level. (l2jmobius)
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StatAddForLevel: Adds a fixed amount of a Stat for a specific player level. (l2jmobius)
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StatAddForMp: Adds a fixed amount of a Stat for when player max MP is over a value. (l2jmobius)
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StatBonusSkillCritical: Changes skill critical rate to depend on the specified base stat.
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StatBonusSkillCritical: Changes skill critical rate to depend on the specified base stat.
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StatBonusSpeed: Changes Speed stat to depend on the specified base stat.
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StatBonusSpeed: Changes Speed stat to depend on the specified base stat.
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StatByMoveType: Adds stat based on your movement type (standing, running, walking).
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StatByMoveType: Adds stat based on your movement type (standing, running, walking).
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@ -333,6 +333,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("SpModify", SpModify::new);
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EffectHandler.getInstance().registerHandler("SpModify", SpModify::new);
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EffectHandler.getInstance().registerHandler("Spoil", Spoil::new);
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EffectHandler.getInstance().registerHandler("Spoil", Spoil::new);
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EffectHandler.getInstance().registerHandler("StatAddForLevel", StatAddForLevel::new);
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EffectHandler.getInstance().registerHandler("StatAddForLevel", StatAddForLevel::new);
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EffectHandler.getInstance().registerHandler("StatAddForMp", StatAddForMp::new);
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EffectHandler.getInstance().registerHandler("StatBonusSkillCritical", StatBonusSkillCritical::new);
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EffectHandler.getInstance().registerHandler("StatBonusSkillCritical", StatBonusSkillCritical::new);
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EffectHandler.getInstance().registerHandler("StatBonusSpeed", StatBonusSpeed::new);
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EffectHandler.getInstance().registerHandler("StatBonusSpeed", StatBonusSpeed::new);
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EffectHandler.getInstance().registerHandler("StatByMoveType", StatByMoveType::new);
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EffectHandler.getInstance().registerHandler("StatByMoveType", StatByMoveType::new);
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@ -0,0 +1,49 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.skills.Skill;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Mobius
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*/
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public class StatAddForMp extends AbstractEffect
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{
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private final int _mp;
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private final Stat _stat;
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private final double _amount;
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public StatAddForMp(StatSet params)
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{
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_mp = params.getInt("mp", 0);
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_stat = params.getEnum("stat", Stat.class);
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_amount = params.getDouble("amount", 0);
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}
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@Override
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public void pump(Creature effected, Skill skill)
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{
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if (effected.getMaxMp() >= _mp)
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{
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effected.getStat().mergeAdd(_stat, _amount);
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}
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}
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}
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@ -302,6 +302,7 @@ SpiritExpModify: Spirit EXP modify stat effect. (JoeAlisson)
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SpModify: Bonus SP stat.
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SpModify: Bonus SP stat.
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Spoil: Spoils a mob activating its extra sweep drop.
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Spoil: Spoils a mob activating its extra sweep drop.
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StatAddForLevel: Adds a fixed amount of a Stat for a specific player level. (l2jmobius)
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StatAddForLevel: Adds a fixed amount of a Stat for a specific player level. (l2jmobius)
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StatAddForMp: Adds a fixed amount of a Stat for when player max MP is over a value. (l2jmobius)
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StatBonusSkillCritical: Changes skill critical rate to depend on the specified base stat.
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StatBonusSkillCritical: Changes skill critical rate to depend on the specified base stat.
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StatBonusSpeed: Changes Speed stat to depend on the specified base stat.
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StatBonusSpeed: Changes Speed stat to depend on the specified base stat.
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StatByMoveType: Adds stat based on your movement type (standing, running, walking).
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StatByMoveType: Adds stat based on your movement type (standing, running, walking).
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