Addition of StatAddForMp effect handler.

This commit is contained in:
MobiusDevelopment 2021-02-14 06:14:39 +00:00
parent a51ca927b5
commit 459ec0c2c3
6 changed files with 102 additions and 0 deletions

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@ -336,6 +336,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SpModify", SpModify::new);
EffectHandler.getInstance().registerHandler("Spoil", Spoil::new);
EffectHandler.getInstance().registerHandler("StatAddForLevel", StatAddForLevel::new);
EffectHandler.getInstance().registerHandler("StatAddForMp", StatAddForMp::new);
EffectHandler.getInstance().registerHandler("StatBonusSkillCritical", StatBonusSkillCritical::new);
EffectHandler.getInstance().registerHandler("StatBonusSpeed", StatBonusSpeed::new);
EffectHandler.getInstance().registerHandler("StatByMoveType", StatByMoveType::new);

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@ -0,0 +1,49 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author Mobius
*/
public class StatAddForMp extends AbstractEffect
{
private final int _mp;
private final Stat _stat;
private final double _amount;
public StatAddForMp(StatSet params)
{
_mp = params.getInt("mp", 0);
_stat = params.getEnum("stat", Stat.class);
_amount = params.getDouble("amount", 0);
}
@Override
public void pump(Creature effected, Skill skill)
{
if (effected.getMaxMp() >= _mp)
{
effected.getStat().mergeAdd(_stat, _amount);
}
}
}

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@ -304,6 +304,7 @@ SphericBarrier: Blocks damage and buff/debuff incoming from outside the specifie
SpModify: Bonus SP stat.
Spoil: Spoils a mob activating its extra sweep drop.
StatAddForLevel: Adds a fixed amount of a Stat for a specific player level. (l2jmobius)
StatAddForMp: Adds a fixed amount of a Stat for when player max MP is over a value. (l2jmobius)
StatBonusSkillCritical: Changes skill critical rate to depend on the specified base stat.
StatBonusSpeed: Changes Speed stat to depend on the specified base stat.
StatByMoveType: Adds stat based on your movement type (standing, running, walking).

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@ -333,6 +333,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("SpModify", SpModify::new);
EffectHandler.getInstance().registerHandler("Spoil", Spoil::new);
EffectHandler.getInstance().registerHandler("StatAddForLevel", StatAddForLevel::new);
EffectHandler.getInstance().registerHandler("StatAddForMp", StatAddForMp::new);
EffectHandler.getInstance().registerHandler("StatBonusSkillCritical", StatBonusSkillCritical::new);
EffectHandler.getInstance().registerHandler("StatBonusSpeed", StatBonusSpeed::new);
EffectHandler.getInstance().registerHandler("StatByMoveType", StatByMoveType::new);

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@ -0,0 +1,49 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author Mobius
*/
public class StatAddForMp extends AbstractEffect
{
private final int _mp;
private final Stat _stat;
private final double _amount;
public StatAddForMp(StatSet params)
{
_mp = params.getInt("mp", 0);
_stat = params.getEnum("stat", Stat.class);
_amount = params.getDouble("amount", 0);
}
@Override
public void pump(Creature effected, Skill skill)
{
if (effected.getMaxMp() >= _mp)
{
effected.getStat().mergeAdd(_stat, _amount);
}
}
}

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@ -302,6 +302,7 @@ SpiritExpModify: Spirit EXP modify stat effect. (JoeAlisson)
SpModify: Bonus SP stat.
Spoil: Spoils a mob activating its extra sweep drop.
StatAddForLevel: Adds a fixed amount of a Stat for a specific player level. (l2jmobius)
StatAddForMp: Adds a fixed amount of a Stat for when player max MP is over a value. (l2jmobius)
StatBonusSkillCritical: Changes skill critical rate to depend on the specified base stat.
StatBonusSpeed: Changes Speed stat to depend on the specified base stat.
StatByMoveType: Adds stat based on your movement type (standing, running, walking).