Beast shot system message shift.

This commit is contained in:
MobiusDevelopment
2020-01-10 17:15:53 +00:00
parent d7459e1a62
commit 4428da2b47
2 changed files with 2 additions and 2 deletions

View File

@@ -94,7 +94,7 @@ public class BeastSoulShot implements IItemHandler
}
// Pet uses the power of spirit.
activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
activeOwner.sendPacket(SystemMessageId.YOUR_SERVITOR_USES_SPIRITSHOT); // Epilogue system message shift.
activeOwner.getSummon().setChargedShot(ShotType.SOULSHOTS, true);
Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activeOwner.getSummon(), activeOwner.getSummon(), skills[0].getSkillId(), skills[0].getSkillLevel(), 0, 0), 600);

View File

@@ -94,7 +94,7 @@ public class BeastSpiritShot implements IItemHandler
}
// Pet uses the power of spirit.
activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
activeOwner.sendPacket(SystemMessageId.YOUR_SERVITOR_USES_SPIRITSHOT); // Epilogue system message shift.
activeOwner.getSummon().setChargedShot(isBlessed ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, true);
Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activeOwner.getSummon(), activeOwner.getSummon(), skills[0].getSkillId(), skills[0].getSkillLevel(), 0, 0), 600);