Beast shot system message shift.
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@@ -94,7 +94,7 @@ public class BeastSoulShot implements IItemHandler
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}
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// Pet uses the power of spirit.
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activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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activeOwner.sendPacket(SystemMessageId.YOUR_SERVITOR_USES_SPIRITSHOT); // Epilogue system message shift.
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activeOwner.getSummon().setChargedShot(ShotType.SOULSHOTS, true);
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activeOwner.getSummon(), activeOwner.getSummon(), skills[0].getSkillId(), skills[0].getSkillLevel(), 0, 0), 600);
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@@ -94,7 +94,7 @@ public class BeastSpiritShot implements IItemHandler
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}
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// Pet uses the power of spirit.
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activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT);
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activeOwner.sendPacket(SystemMessageId.YOUR_SERVITOR_USES_SPIRITSHOT); // Epilogue system message shift.
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activeOwner.getSummon().setChargedShot(isBlessed ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, true);
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Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activeOwner.getSummon(), activeOwner.getSummon(), skills[0].getSkillId(), skills[0].getSkillLevel(), 0, 0), 600);
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