Sync with L2jServer HighFive Sep 8th 2015.
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@ -29,7 +29,7 @@ import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.skills.AbnormalType;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.stats.BaseStats;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.model.stats.Formulas;
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import com.l2jserver.gameserver.model.stats.Stats;
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@ -73,15 +73,16 @@ public final class FatalBlow extends AbstractEffect
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{
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L2Character target = info.getEffected();
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L2Character activeChar = info.getEffector();
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Skill skill = info.getSkill();
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if (activeChar.isAlikeDead())
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{
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return;
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}
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boolean ss = info.getSkill().useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS);
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byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
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double damage = Formulas.calcBlowDamage(activeChar, target, info.getSkill(), shld, ss);
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boolean ss = skill.useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS);
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byte shld = Formulas.calcShldUse(activeChar, target, skill);
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double damage = Formulas.calcBlowDamage(activeChar, target, skill, shld, ss);
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if (_targetAbnormalType != "NULL")
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{
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@ -97,8 +98,7 @@ public final class FatalBlow extends AbstractEffect
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}
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}
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// Crit rate base crit rate for skill, modified with STR bonus
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boolean crit = Formulas.calcCrit(info.getSkill().getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target);
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boolean crit = Formulas.calcCrit(activeChar, target, skill);
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if (crit)
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{
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damage *= 2;
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@ -111,8 +111,8 @@ public final class FatalBlow extends AbstractEffect
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damage = (int) maxDamage;
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}
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target.reduceCurrentHp(damage, activeChar, info.getSkill());
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target.notifyDamageReceived(damage, activeChar, info.getSkill(), crit, false);
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target.reduceCurrentHp(damage, activeChar, skill);
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target.notifyDamageReceived(damage, activeChar, skill, crit, false);
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// Manage attack or cast break of the target (calculating rate, sending message...)
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if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
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@ -128,6 +128,6 @@ public final class FatalBlow extends AbstractEffect
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}
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// Check if damage should be reflected
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Formulas.calcDamageReflected(activeChar, target, info.getSkill(), true);
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Formulas.calcDamageReflected(activeChar, target, skill, true);
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}
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}
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