l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/FatalBlow.java
2015-09-08 19:52:45 +00:00

133 lines
4.1 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.StringTokenizer;
import com.l2jserver.gameserver.enums.ShotType;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.AbnormalType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.gameserver.model.stats.Stats;
/**
* Fatal Blow effect implementation.
* @author Adry_85
*/
public final class FatalBlow extends AbstractEffect
{
private final String _targetAbnormalType;
private final double _skillAddPower;
public FatalBlow(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_targetAbnormalType = params.getString("targetAbnormalType", "NULL");
_skillAddPower = params.getDouble("skillAddPower", 1);
}
@Override
public boolean calcSuccess(BuffInfo info)
{
return !Formulas.calcPhysicalSkillEvasion(info.getEffector(), info.getEffected(), info.getSkill()) && Formulas.calcBlowSuccess(info.getEffector(), info.getEffected(), info.getSkill());
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.PHYSICAL_ATTACK;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
L2Character target = info.getEffected();
L2Character activeChar = info.getEffector();
Skill skill = info.getSkill();
if (activeChar.isAlikeDead())
{
return;
}
boolean ss = skill.useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS);
byte shld = Formulas.calcShldUse(activeChar, target, skill);
double damage = Formulas.calcBlowDamage(activeChar, target, skill, shld, ss);
if (_targetAbnormalType != "NULL")
{
StringTokenizer st = new StringTokenizer(_targetAbnormalType, ",");
while (st.hasMoreTokens())
{
String abnormal = st.nextToken().trim();
if (target.getEffectList().getBuffInfoByAbnormalType(AbnormalType.valueOf(abnormal)) != null)
{
damage *= _skillAddPower;
break;
}
}
}
boolean crit = Formulas.calcCrit(activeChar, target, skill);
if (crit)
{
damage *= 2;
}
// reduce damage if target has maxdamage buff
double maxDamage = (target.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null));
if (maxDamage > 0)
{
damage = (int) maxDamage;
}
target.reduceCurrentHp(damage, activeChar, skill);
target.notifyDamageReceived(damage, activeChar, skill, crit, false);
// Manage attack or cast break of the target (calculating rate, sending message...)
if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
{
target.breakAttack();
target.breakCast();
}
if (activeChar.isPlayer())
{
L2PcInstance activePlayer = activeChar.getActingPlayer();
activePlayer.sendDamageMessage(target, (int) damage, false, true, false);
}
// Check if damage should be reflected
Formulas.calcDamageReflected(activeChar, target, skill, true);
}
}