Sync with L2jServer HighFive Sep 8th 2015.

This commit is contained in:
MobiusDev
2015-09-08 19:52:45 +00:00
parent 4e2af7c19a
commit 40380c4860
738 changed files with 14444 additions and 13328 deletions

View File

@@ -78,10 +78,10 @@ public class L2NpcActionShift implements IActionShiftHandler
html.replace("%mp%", String.valueOf((int) ((L2Character) target).getCurrentMp()));
html.replace("%mpmax%", String.valueOf(((L2Character) target).getMaxMp()));
html.replace("%patk%", String.valueOf(((L2Character) target).getPAtk(null)));
html.replace("%matk%", String.valueOf(((L2Character) target).getMAtk(null, null)));
html.replace("%pdef%", String.valueOf(((L2Character) target).getPDef(null)));
html.replace("%mdef%", String.valueOf(((L2Character) target).getMDef(null, null)));
html.replace("%patk%", String.valueOf((int) ((L2Character) target).getPAtk(null)));
html.replace("%matk%", String.valueOf((int) ((L2Character) target).getMAtk(null, null)));
html.replace("%pdef%", String.valueOf((int) ((L2Character) target).getPDef(null)));
html.replace("%mdef%", String.valueOf((int) ((L2Character) target).getMDef(null, null)));
html.replace("%accu%", String.valueOf(((L2Character) target).getAccuracy()));
html.replace("%evas%", String.valueOf(((L2Character) target).getEvasionRate(null)));
html.replace("%crit%", String.valueOf(((L2Character) target).getCriticalHit(null, null)));
@@ -126,8 +126,8 @@ public class L2NpcActionShift implements IActionShiftHandler
html.replace("%spawntype%", "Fixed");
html.replace("%spawn%", ((L2Npc) target).getSpawn().getX() + " " + ((L2Npc) target).getSpawn().getY() + " " + ((L2Npc) target).getSpawn().getZ());
}
html.replace("%loc2d%", String.valueOf((int) target.calculateDistance(((L2Npc) target).getSpawn().getLocation(target), false, false)));
html.replace("%loc3d%", String.valueOf((int) target.calculateDistance(((L2Npc) target).getSpawn().getLocation(target), true, false)));
html.replace("%loc2d%", String.valueOf((int) activeChar.calculateDistance(((L2Npc) target).getSpawn().getLocation(target), false, false)));
html.replace("%loc3d%", String.valueOf((int) activeChar.calculateDistance(((L2Npc) target).getSpawn().getLocation(target), true, false)));
if (((L2Npc) target).getSpawn().getRespawnMinDelay() == 0)
{
html.replace("%resp%", "None");

View File

@@ -1000,10 +1000,10 @@ public class AdminEditChar implements IAdminCommandHandler
adminReply.replace("%currentload%", String.valueOf(player.getCurrentLoad()));
adminReply.replace("%maxload%", String.valueOf(player.getMaxLoad()));
adminReply.replace("%percent%", String.valueOf(Util.roundTo(((float) player.getCurrentLoad() / (float) player.getMaxLoad()) * 100, 2)));
adminReply.replace("%patk%", String.valueOf(player.getPAtk(null)));
adminReply.replace("%matk%", String.valueOf(player.getMAtk(null, null)));
adminReply.replace("%pdef%", String.valueOf(player.getPDef(null)));
adminReply.replace("%mdef%", String.valueOf(player.getMDef(null, null)));
adminReply.replace("%patk%", String.valueOf((int) player.getPAtk(null)));
adminReply.replace("%matk%", String.valueOf((int) player.getMAtk(null, null)));
adminReply.replace("%pdef%", String.valueOf((int) player.getPDef(null)));
adminReply.replace("%mdef%", String.valueOf((int) player.getMDef(null, null)));
adminReply.replace("%accuracy%", String.valueOf(player.getAccuracy()));
adminReply.replace("%evasion%", String.valueOf(player.getEvasionRate(null)));
adminReply.replace("%critical%", String.valueOf(player.getCriticalHit(null, null)));

View File

@@ -222,7 +222,7 @@ public class AdminFightCalculator implements IAdminCommandHandler
{
shld1++;
}
boolean _crit1 = Formulas.calcCrit(npc1.getCriticalHit(npc2, null), false, npc2);
boolean _crit1 = Formulas.calcCrit(npc1, npc2);
if (_crit1)
{
crit1++;
@@ -255,7 +255,7 @@ public class AdminFightCalculator implements IAdminCommandHandler
{
shld2++;
}
boolean _crit2 = Formulas.calcCrit(npc2.getCriticalHit(npc1, null), false, npc1);
boolean _crit2 = Formulas.calcCrit(npc2, npc1);
if (_crit2)
{
crit2++;

View File

@@ -44,7 +44,6 @@ public class AdminHeal implements IAdminCommandHandler
@Override
public boolean useAdminCommand(String command, L2PcInstance activeChar)
{
if (command.equals("admin_heal"))
{
handleHeal(activeChar);

View File

@@ -187,11 +187,11 @@ public class NpcViewMod implements IBypassHandler
html.replace("%atktype%", Util.capitalizeFirst(npc.getAttackType().name().toLowerCase()));
html.replace("%atkrange%", npc.getStat().getPhysicalAttackRange());
html.replace("%patk%", npc.getPAtk(activeChar));
html.replace("%pdef%", npc.getPDef(activeChar));
html.replace("%patk%", (int) npc.getPAtk(activeChar));
html.replace("%pdef%", (int) npc.getPDef(activeChar));
html.replace("%matk%", npc.getMAtk(activeChar, null));
html.replace("%mdef%", npc.getMDef(activeChar, null));
html.replace("%matk%", (int) npc.getMAtk(activeChar, null));
html.replace("%mdef%", (int) npc.getMDef(activeChar, null));
html.replace("%atkspd%", npc.getPAtkSpd());
html.replace("%castspd%", npc.getMAtkSpd());

View File

@@ -26,7 +26,7 @@ import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.stats.BaseStats;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.stats.Formulas;
/**
@@ -43,7 +43,7 @@ public final class Backstab extends AbstractEffect
@Override
public boolean calcSuccess(BuffInfo info)
{
return info.getEffector().isBehindTarget() && !Formulas.calcPhysicalSkillEvasion(info.getEffector(), info.getEffected(), info.getSkill()) && Formulas.calcBlowSuccess(info.getEffector(), info.getEffected(), info.getSkill());
return !info.getEffector().isInFrontOf(info.getEffected()) && !Formulas.calcPhysicalSkillEvasion(info.getEffector(), info.getEffected(), info.getSkill()) && Formulas.calcBlowSuccess(info.getEffector(), info.getEffected(), info.getSkill());
}
@Override
@@ -68,18 +68,19 @@ public final class Backstab extends AbstractEffect
L2Character target = info.getEffected();
L2Character activeChar = info.getEffector();
boolean ss = info.getSkill().useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS);
byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
double damage = Formulas.calcBackstabDamage(activeChar, target, info.getSkill(), shld, ss);
Skill skill = info.getSkill();
boolean ss = skill.useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS);
byte shld = Formulas.calcShldUse(activeChar, target, skill);
double damage = Formulas.calcBackstabDamage(activeChar, target, skill, shld, ss);
// Crit rate base crit rate for skill, modified with STR bonus
if (Formulas.calcCrit(info.getSkill().getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target))
if (Formulas.calcCrit(activeChar, target, skill))
{
damage *= 2;
}
target.reduceCurrentHp(damage, activeChar, info.getSkill());
target.notifyDamageReceived(damage, activeChar, info.getSkill(), true, false);
target.reduceCurrentHp(damage, activeChar, skill);
target.notifyDamageReceived(damage, activeChar, skill, true, false);
// Manage attack or cast break of the target (calculating rate, sending message...)
if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
@@ -95,6 +96,6 @@ public final class Backstab extends AbstractEffect
}
// Check if damage should be reflected
Formulas.calcDamageReflected(activeChar, target, info.getSkill(), true);
Formulas.calcDamageReflected(activeChar, target, skill, true);
}
}

View File

@@ -85,7 +85,7 @@ public final class EnergyAttack extends AbstractEffect
final Skill skill = info.getSkill();
double attack = attacker.getPAtk(target);
int defence = target.getPDef(attacker);
double defence = target.getPDef(attacker);
if (!_ignoreShieldDefence)
{

View File

@@ -29,7 +29,7 @@ import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.AbnormalType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.stats.BaseStats;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.gameserver.model.stats.Stats;
@@ -73,15 +73,16 @@ public final class FatalBlow extends AbstractEffect
{
L2Character target = info.getEffected();
L2Character activeChar = info.getEffector();
Skill skill = info.getSkill();
if (activeChar.isAlikeDead())
{
return;
}
boolean ss = info.getSkill().useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS);
byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
double damage = Formulas.calcBlowDamage(activeChar, target, info.getSkill(), shld, ss);
boolean ss = skill.useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS);
byte shld = Formulas.calcShldUse(activeChar, target, skill);
double damage = Formulas.calcBlowDamage(activeChar, target, skill, shld, ss);
if (_targetAbnormalType != "NULL")
{
@@ -97,8 +98,7 @@ public final class FatalBlow extends AbstractEffect
}
}
// Crit rate base crit rate for skill, modified with STR bonus
boolean crit = Formulas.calcCrit(info.getSkill().getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target);
boolean crit = Formulas.calcCrit(activeChar, target, skill);
if (crit)
{
damage *= 2;
@@ -111,8 +111,8 @@ public final class FatalBlow extends AbstractEffect
damage = (int) maxDamage;
}
target.reduceCurrentHp(damage, activeChar, info.getSkill());
target.notifyDamageReceived(damage, activeChar, info.getSkill(), crit, false);
target.reduceCurrentHp(damage, activeChar, skill);
target.notifyDamageReceived(damage, activeChar, skill, crit, false);
// Manage attack or cast break of the target (calculating rate, sending message...)
if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
@@ -128,6 +128,6 @@ public final class FatalBlow extends AbstractEffect
}
// Check if damage should be reflected
Formulas.calcDamageReflected(activeChar, target, info.getSkill(), true);
Formulas.calcDamageReflected(activeChar, target, skill, true);
}
}

View File

@@ -28,7 +28,7 @@ import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.items.type.WeaponType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.stats.BaseStats;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.gameserver.model.stats.Stats;
import com.l2jserver.gameserver.network.SystemMessageId;
@@ -80,16 +80,17 @@ public final class PhysicalAttack extends AbstractEffect
{
L2Character target = info.getEffected();
L2Character activeChar = info.getEffector();
Skill skill = info.getSkill();
if (activeChar.isAlikeDead())
{
return;
}
if (((info.getSkill().getFlyRadius() > 0) || (info.getSkill().getFlyType() != null)) && activeChar.isMovementDisabled())
if (((info.getSkill().getFlyRadius() > 0) || (skill.getFlyType() != null)) && activeChar.isMovementDisabled())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
sm.addSkillName(info.getSkill());
sm.addSkillName(skill);
activeChar.sendPacket(sm);
return;
}
@@ -100,16 +101,16 @@ public final class PhysicalAttack extends AbstractEffect
}
int damage = 0;
boolean ss = info.getSkill().isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
final byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
boolean ss = skill.isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
final byte shld = Formulas.calcShldUse(activeChar, target, skill);
// Physical damage critical rate is only affected by STR.
boolean crit = false;
if (info.getSkill().getBaseCritRate() > 0)
if (skill.getBaseCritRate() > 0)
{
crit = Formulas.calcCrit(info.getSkill().getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target);
crit = Formulas.calcCrit(activeChar, target, skill);
}
damage = (int) Formulas.calcPhysDam(activeChar, target, info.getSkill(), shld, false, ss);
damage = (int) Formulas.calcPhysDam(activeChar, target, skill, shld, false, ss);
if (crit)
{
@@ -158,24 +159,24 @@ public final class PhysicalAttack extends AbstractEffect
}
else
{
target.reduceCurrentHp(damage, activeChar, info.getSkill());
target.reduceCurrentHp(damage, activeChar, skill);
}
}
else
{
target.reduceCurrentHp(damage, activeChar, info.getSkill());
target.notifyDamageReceived(damage, activeChar, info.getSkill(), crit, false);
target.reduceCurrentHp(damage, activeChar, skill);
target.notifyDamageReceived(damage, activeChar, skill, crit, false);
}
// Check if damage should be reflected
Formulas.calcDamageReflected(activeChar, target, info.getSkill(), crit);
Formulas.calcDamageReflected(activeChar, target, skill, crit);
}
else
{
activeChar.sendPacket(SystemMessageId.YOUR_ATTACK_HAS_FAILED);
}
if (info.getSkill().isSuicideAttack())
if (skill.isSuicideAttack())
{
activeChar.doDie(activeChar);
}

View File

@@ -25,7 +25,7 @@ import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.stats.BaseStats;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.gameserver.model.stats.Stats;
import com.l2jserver.gameserver.network.SystemMessageId;
@@ -65,6 +65,7 @@ public final class PhysicalAttackHpLink extends AbstractEffect
{
L2Character target = info.getEffected();
L2Character activeChar = info.getEffector();
Skill skill = info.getSkill();
if (activeChar.isAlikeDead())
{
@@ -74,22 +75,22 @@ public final class PhysicalAttackHpLink extends AbstractEffect
if (activeChar.isMovementDisabled())
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
sm.addSkillName(info.getSkill());
sm.addSkillName(skill);
activeChar.sendPacket(sm);
return;
}
final byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
final byte shld = Formulas.calcShldUse(activeChar, target, skill);
// Physical damage critical rate is only affected by STR.
boolean crit = false;
if (info.getSkill().getBaseCritRate() > 0)
if (skill.getBaseCritRate() > 0)
{
crit = Formulas.calcCrit(info.getSkill().getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target);
crit = Formulas.calcCrit(activeChar, target, skill);
}
int damage = 0;
boolean ss = info.getSkill().isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
damage = (int) Formulas.calcPhysDam(activeChar, target, info.getSkill(), shld, false, ss);
boolean ss = skill.isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
damage = (int) Formulas.calcPhysDam(activeChar, target, skill, shld, false, ss);
if (damage > 0)
{
@@ -101,11 +102,11 @@ public final class PhysicalAttackHpLink extends AbstractEffect
}
activeChar.sendDamageMessage(target, damage, false, crit, false);
target.reduceCurrentHp(damage, activeChar, info.getSkill());
target.notifyDamageReceived(damage, activeChar, info.getSkill(), crit, false);
target.reduceCurrentHp(damage, activeChar, skill);
target.notifyDamageReceived(damage, activeChar, skill, crit, false);
// Check if damage should be reflected.
Formulas.calcDamageReflected(activeChar, target, info.getSkill(), crit);
Formulas.calcDamageReflected(activeChar, target, skill, crit);
}
else
{

View File

@@ -25,7 +25,7 @@ import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.stats.BaseStats;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.gameserver.model.stats.Stats;
import com.l2jserver.gameserver.network.SystemMessageId;
@@ -65,16 +65,17 @@ public final class PhysicalSoulAttack extends AbstractEffect
{
L2Character target = info.getEffected();
L2Character activeChar = info.getEffector();
Skill skill = info.getSkill();
if (activeChar.isAlikeDead())
{
return;
}
if (((info.getSkill().getFlyRadius() > 0) || (info.getSkill().getFlyType() != null)) && activeChar.isMovementDisabled())
if (((skill.getFlyRadius() > 0) || (skill.getFlyType() != null)) && activeChar.isMovementDisabled())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
sm.addSkillName(info.getSkill());
sm.addSkillName(skill);
activeChar.sendPacket(sm);
return;
}
@@ -85,21 +86,21 @@ public final class PhysicalSoulAttack extends AbstractEffect
}
int damage = 0;
boolean ss = info.getSkill().isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
final byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
boolean ss = skill.isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
final byte shld = Formulas.calcShldUse(activeChar, target, skill);
// Physical damage critical rate is only affected by STR.
boolean crit = false;
if (info.getSkill().getBaseCritRate() > 0)
if (skill.getBaseCritRate() > 0)
{
crit = Formulas.calcCrit(info.getSkill().getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target);
crit = Formulas.calcCrit(activeChar, target, skill);
}
damage = (int) Formulas.calcPhysDam(activeChar, target, info.getSkill(), shld, false, ss);
damage = (int) Formulas.calcPhysDam(activeChar, target, skill, shld, false, ss);
if ((info.getSkill().getMaxSoulConsumeCount() > 0) && activeChar.isPlayer())
if ((skill.getMaxSoulConsumeCount() > 0) && activeChar.isPlayer())
{
// Souls Formula (each soul increase +4%)
int chargedSouls = (activeChar.getActingPlayer().getChargedSouls() <= info.getSkill().getMaxSoulConsumeCount()) ? activeChar.getActingPlayer().getChargedSouls() : info.getSkill().getMaxSoulConsumeCount();
int chargedSouls = (activeChar.getActingPlayer().getChargedSouls() <= skill.getMaxSoulConsumeCount()) ? activeChar.getActingPlayer().getChargedSouls() : skill.getMaxSoulConsumeCount();
damage *= 1 + (chargedSouls * 0.04);
}
if (crit)
@@ -117,18 +118,18 @@ public final class PhysicalSoulAttack extends AbstractEffect
}
activeChar.sendDamageMessage(target, damage, false, crit, false);
target.reduceCurrentHp(damage, activeChar, info.getSkill());
target.notifyDamageReceived(damage, activeChar, info.getSkill(), crit, false);
target.reduceCurrentHp(damage, activeChar, skill);
target.notifyDamageReceived(damage, activeChar, skill, crit, false);
// Check if damage should be reflected
Formulas.calcDamageReflected(activeChar, target, info.getSkill(), crit);
Formulas.calcDamageReflected(activeChar, target, skill, crit);
}
else
{
activeChar.sendPacket(SystemMessageId.YOUR_ATTACK_HAS_FAILED);
}
if (info.getSkill().isSuicideAttack())
if (skill.isSuicideAttack())
{
activeChar.doDie(activeChar);
}