Addition of over enchanting prohibition config.
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@ -414,6 +414,12 @@ EnchantChanceElementEnergy = 10
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# Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
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EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
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# If enabled, enchanting over the maximum enchant limit will not be possible; instead, a warning message will be sent to the player.
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# You can set custom maxEnchant values at EnchantItemData.xml
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# Default: True
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DisableOverEnchanting = True
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# ---------------------------------------------------------------------------
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# Augmenting
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# ---------------------------------------------------------------------------
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@ -400,6 +400,7 @@ public final class Config
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public static int FS_MAX_SUPPLY_LEVEL;
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public static int FS_FEE_FOR_CASTLE;
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public static int FS_MAX_OWN_TIME;
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// --------------------------------------------------
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// Feature Settings
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// --------------------------------------------------
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@ -925,6 +926,7 @@ public final class Config
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public static double ENCHANT_CHANCE_ELEMENT_JEWEL;
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public static double ENCHANT_CHANCE_ELEMENT_ENERGY;
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public static int[] ENCHANT_BLACKLIST;
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public static boolean DISABLE_OVER_ENCHANTING;
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public static int AUGMENTATION_NG_SKILL_CHANCE;
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public static int AUGMENTATION_NG_GLOW_CHANCE;
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public static int AUGMENTATION_MID_SKILL_CHANCE;
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@ -1649,7 +1651,7 @@ public final class Config
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ENCHANT_BLACKLIST[i] = Integer.parseInt(notenchantable[i]);
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}
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Arrays.sort(ENCHANT_BLACKLIST);
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DISABLE_OVER_ENCHANTING = Character.getBoolean("DisableOverEnchanting", true);
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AUGMENTATION_NG_SKILL_CHANCE = Character.getInt("AugmentationNGSkillChance", 15);
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AUGMENTATION_NG_GLOW_CHANCE = Character.getInt("AugmentationNGGlowChance", 0);
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AUGMENTATION_MID_SKILL_CHANCE = Character.getInt("AugmentationMidSkillChance", 30);
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@ -110,8 +110,8 @@ public final class RequestEnchantItem implements IClientIncomingPacket
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supportTemplate = EnchantItemData.getInstance().getSupportItem(support);
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}
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// first validation check
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if (!scrollTemplate.isValid(item, supportTemplate) || (item.getEnchantLevel() == scrollTemplate.getMaxEnchantLevel()))
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// first validation check - also over enchant check
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if (!scrollTemplate.isValid(item, supportTemplate) || (Config.DISABLE_OVER_ENCHANTING && (item.getEnchantLevel() == scrollTemplate.getMaxEnchantLevel())))
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{
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activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITIONS);
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activeChar.setActiveEnchantItemId(L2PcInstance.ID_NONE);
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