Various skill adjustments.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment 2021-02-14 06:19:16 +00:00
parent 459ec0c2c3
commit 3ff48e1a62
24 changed files with 4445 additions and 3659 deletions

View File

@ -90,57 +90,57 @@
<castRange>700</castRange>
<coolTime>1000</coolTime>
<effectPoint>
<value level="1">-164</value>
<value level="2">-169</value>
<value level="3">-173</value>
<value level="4">-183</value>
<value level="5">-188</value>
<value level="6">-193</value>
<value level="7">-198</value>
<value level="8">-203</value>
<value level="9">-208</value>
<value level="10">-213</value>
<value level="11">-218</value>
<value level="12">-223</value>
<value level="13">-228</value>
<value level="14">-233</value>
<value level="15">-237</value>
<value level="16">-242</value>
<value level="17">-247</value>
<value level="18">-252</value>
<value level="19">-257</value>
<value level="20">-261</value>
<value level="21">-266</value>
<value level="22">-271</value>
<value level="23">-275</value>
<value level="24">-279</value>
<value level="25">-284</value>
<value level="26">-288</value>
<value level="27">-292</value>
<value level="28">-296</value>
<value level="29">-300</value>
<value level="30">-304</value>
<value level="31">-307</value>
<value level="32">-311</value>
<value level="33">-314</value>
<value level="34">-317</value>
<value level="35">-320</value>
<value level="36">-323</value>
<value level="37">-326</value>
<value level="38">-328</value>
<value level="39">-331</value>
<value level="40">-333</value>
<value level="41">-334</value>
<value level="42">-336</value>
<value level="43">-337</value>
<value level="44">-340</value>
<value level="45">-342</value>
<value level="46">-343</value>
<value level="47">-345</value>
<value level="48">-346</value>
<value level="1">-190</value>
<value level="2">-195</value>
<value level="3">-200</value>
<value level="4">-210</value>
<value level="5">-215</value>
<value level="6">-220</value>
<value level="7">-225</value>
<value level="8">-230</value>
<value level="9">-235</value>
<value level="10">-240</value>
<value level="11">-245</value>
<value level="12">-250</value>
<value level="13">-255</value>
<value level="14">-260</value>
<value level="15">-265</value>
<value level="16">-270</value>
<value level="17">-275</value>
<value level="18">-280</value>
<value level="19">-285</value>
<value level="20">-290</value>
<value level="21">-300</value>
<value level="22">-305</value>
<value level="23">-310</value>
<value level="24">-315</value>
<value level="25">-312</value>
<value level="26">-325</value>
<value level="27">-330</value>
<value level="28">-335</value>
<value level="29">-340</value>
<value level="30">-345</value>
<value level="31">-350</value>
<value level="32">-355</value>
<value level="33">-360</value>
<value level="34">-365</value>
<value level="35">-370</value>
<value level="36">-375</value>
<value level="37">-380</value>
<value level="38">-385</value>
<value level="39">-390</value>
<value level="40">-395</value>
<value level="41">-400</value>
<value level="42">-405</value>
<value level="43">-410</value>
<value level="44">-420</value>
<value level="45">-425</value>
<value level="46">-430</value>
<value level="47">-435</value>
<value level="48">-440</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3500</hitTime>
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
@ -261,7 +261,7 @@
<power>
<value level="1">408</value>
<value level="2">420</value>
<value level="3">661</value>
<value level="3">611</value>
<value level="4">705</value>
<value level="5">753</value>
<value level="6">801</value>
@ -510,11 +510,11 @@
<value level="5">78</value>
</magicLevel>
<mpConsume>
<value level="1">22</value>
<value level="2">28</value>
<value level="3">29</value>
<value level="4">33</value>
<value level="5">42</value>
<value level="1">45</value>
<value level="2">50</value>
<value level="3">55</value>
<value level="4">60</value>
<value level="5">65</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
@ -529,11 +529,11 @@
<effects>
<effect name="DamOverTime">
<power>
<value level="1">41</value>
<value level="2">50</value>
<value level="3">58</value>
<value level="4">63</value>
<value level="5">67</value>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">60</value>
<value level="4">80</value>
<value level="5">90</value>
</power>
<ticks>5</ticks>
</effect>
@ -1790,11 +1790,11 @@
<!-- Enemy's Speed -$s2 for $s1 -->
<icon>icon.skill0127</icon>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<castRange>400</castRange>
<effectPoint>
<value level="1">-408</value>
<value level="2">-438</value>
@ -1896,7 +1896,7 @@
<value level="22">11</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -2020,48 +2020,27 @@
<skill id="131" toLevel="3" name="Hawk Eye">
<!-- Skill Power +$s2, Accuracy +$s3 for $s1 -->
<icon>icon.skill0131</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>AB_HAWK_EYE</abnormalType>
<effectPoint>
<value level="1">379</value>
<value level="2">467</value>
<value level="3">549</value>
</effectPoint>
<hitTime>1500</hitTime>
<magicLevel>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
</magicLevel>
<mpConsume>
<value level="1">18</value>
<value level="2">22</value>
<value level="3">27</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalSkillPower">
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">10</value>
<value level="1">8</value>
<value level="2">10</value>
<value level="3">15</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -2266,8 +2245,8 @@
<!-- Ability to summon $s1 Cubics at once. -->
<icon>icon.skill0143</icon>
<magicLevel>
<value level="1">43</value>
<value level="2">55</value>
<value level="1">44</value>
<value level="2">56</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@ -3663,6 +3642,18 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">20</value>
<value level="7">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="194" toLevel="1" name="Lucky">
@ -3695,42 +3686,44 @@
</effects>
</skill>
<skill id="196" toLevel="2" name="Dignity">
<!-- Ability to attack with holy power. -->
<!-- Phys. Atk. + 10% and additionally +60. -->
<icon>icon.skill0196</icon>
<attributeType>HOLY</attributeType>
<magicLevel>43</magicLevel>
<mpConsume>8</mpConsume>
<operateType>T</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="AttackAttribute">
<amount>10</amount>
<attribute>HOLY</attribute>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">60</value>
<value level="2">60</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="197" toLevel="2" name="Honor">
<!-- Increases Dark Attack Resistance. -->
<!-- Increases Phys. Def. -->
<icon>icon.skill0197</icon>
<magicLevel>
<value level="1">40</value>
<value level="2">46</value>
</magicLevel>
<mpConsume>
<value level="1">7</value>
<value level="2">9</value>
</mpConsume>
<operateType>T</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="DefenceAttribute">
<effect name="PhysicalDefence">
<amount>
<value level="1">7</value>
<value level="2">10</value>
<value level="1">80</value>
<value level="2">80</value>
</amount>
<attribute>DARK</attribute>
<mode>DIFF</mode>
</effect>
</effects>
</skill>

View File

@ -495,20 +495,8 @@
<value level="9">9</value>
<value level="10">9</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>SNIPE</abnormalType>
<effectPoint>
<value level="1">566</value>
<value level="2">582</value>
<value level="3">597</value>
<value level="4">611</value>
<value level="5">624</value>
<value level="6">635</value>
<value level="7">646</value>
<value level="8">655</value>
<value level="9">664</value>
<value level="10">664</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</effectPoint>
<hitTime>2000</hitTime>
<magicLevel>
<value level="1">60</value>
@ -520,22 +508,22 @@
<value level="7">72</value>
<value level="8">74</value>
<value level="9">80</value>
<value level="10">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">85</value>
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">29</value>
<value level="3">30</value>
<value level="4">31</value>
<value level="5">32</value>
<value level="6">33</value>
<value level="7">34</value>
<value level="8">34</value>
<value level="9">35</value>
<value level="10">35</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">60</value>
<value level="2">62</value>
<value level="3">64</value>
<value level="4">66</value>
<value level="5">68</value>
<value level="6">70</value>
<value level="7">72</value>
<value level="8">74</value>
<value level="9">80</value>
<value level="10">85</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>75000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -548,19 +536,18 @@
</condition>
</conditions>
<effects>
<effect name="BlockMove" fromLevel="1" toLevel="2" />
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-100</value>
<value level="4">-100</value>
<value level="5">-80</value>
<value level="6">-80</value>
<value level="7">-60</value>
<value level="8">-60</value>
<value level="9">-40</value>
<value level="10">-40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-50</value>
<value level="2">-45</value>
<value level="3">-40</value>
<value level="4">-35</value>
<value level="5">-30</value>
<value level="6">-25</value>
<value level="7">-20</value>
<value level="8">-15</value>
<value level="9">-10</value>
<value level="10">-5</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@ -569,16 +556,16 @@
</effect>
<effect name="PAtk">
<amount>
<value level="1">124</value>
<value level="2">134</value>
<value level="3">145</value>
<value level="4">155</value>
<value level="5">166</value>
<value level="6">177</value>
<value level="7">188</value>
<value level="8">199</value>
<value level="9">210</value>
<value level="10">210</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">140</value>
<value level="2">150</value>
<value level="3">160</value>
<value level="4">170</value>
<value level="5">180</value>
<value level="6">190</value>
<value level="7">200</value>
<value level="8">220</value>
<value level="9">250</value>
<value level="10">300</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@ -596,25 +583,7 @@
<value level="7">6</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
<weaponType>
<item>BOW</item>
</weaponType>
</effect>
<effect name="PhysicalAttackRange">
<amount>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">100</value>
<value level="4">100</value>
<value level="5">150</value>
<value level="6">150</value>
<value level="7">200</value>
<value level="8">200</value>
<value level="9">200</value>
<value level="10">200</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@ -1154,22 +1123,10 @@
<value level="5">72</value>
<value level="6">74</value>
</magicLevel>
<mpInitialConsume>
<value level="1">12</value>
<value level="2">13</value>
<value level="3">13</value>
<value level="4">13</value>
<value level="5">14</value>
<value level="6">14</value>
</mpInitialConsume>
<operateType>T</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="MpConsumePerLevel">
<power>0.8</power>
<ticks>5</ticks>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">446</value>
@ -1383,15 +1340,9 @@
<!-- Paralysis/ Stun Resistance +30. Continuously consumes MP proportionately to your level. -->
<icon>icon.skill0335</icon>
<magicLevel>76</magicLevel>
<mpConsume>35</mpConsume>
<operateType>T</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="ManaDamOverTime">
<power>1</power>
<ticks>5</ticks>
</effect>
<effect name="DefenceTrait">
<SHOCK>30</SHOCK>
<PARALYZE>30</PARALYZE>
@ -1663,7 +1614,7 @@
<skill id="343" toLevel="15" name="Lethal Shot">
<!-- Shoots a deadly arrow that pierces the target with $s1 power.\nRequires a bow.\nIgnores Shield Defense.\nIgnores $s2 of the target's defense.\nCritical.\nOver-hit. -->
<icon>icon.skill0343</icon>
<castRange>900</castRange>
<castRange>700</castRange>
<effectPoint>
<value level="1">-400</value>
<value level="2">-405</value>
@ -1682,7 +1633,7 @@
<value level="15">-470</value>
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<hitTime>2500</hitTime>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
@ -1693,32 +1644,32 @@
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</magicLevel>
<mpConsume>
<value level="1">168</value>
<value level="2">174</value>
<value level="3">180</value>
<value level="4">186</value>
<value level="5">192</value>
<value level="6">198</value>
<value level="7">204</value>
<value level="8">211</value>
<value level="9">218</value>
<value level="10">218</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">218</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">218</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">218</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">218</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">218</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">68</value>
<value level="2">69</value>
<value level="3">70</value>
<value level="4">71</value>
<value level="5">72</value>
<value level="6">72</value>
<value level="7">73</value>
<value level="8">74</value>
<value level="9">75</value>
<value level="10">76</value>
<value level="11">77</value>
<value level="12">78</value>
<value level="13">78</value>
<value level="14">79</value>
<value level="15">80</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<reuseDelay>1500</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait>
<targetType>ENEMY</targetType>
@ -1733,22 +1684,24 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">6503</value>
<value level="2">6698</value>
<value level="3">6898</value>
<value level="4">7104</value>
<value level="5">7317</value>
<value level="6">7536</value>
<value level="7">7762</value>
<value level="8">7994</value>
<value level="9">8233</value>
<value level="10">8233</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">8233</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">8233</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">8233</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">8233</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">8233</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">8617</value>
<value level="2">8759</value>
<value level="3">8901</value>
<value level="4">9044</value>
<value level="5">9187</value>
<value level="6">9331</value>
<value level="7">9475</value>
<value level="8">9620</value>
<value level="9">9765</value>
<value level="10">9912</value>
<value level="11">10058</value>
<value level="12">10205</value>
<value level="13">10353</value>
<value level="14">10501</value>
<value level="15">10649</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.95</pDefMod>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
@ -1776,31 +1729,44 @@
<value level="15">-470</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1800</hitTime>
<hitTime>2000</hitTime>
<magicLevel>
<value level="1">76</value>
<value level="2">82</value>
<value level="3">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</magicLevel>
<mpConsume>
<value level="1">85</value>
<value level="2">95</value>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">61</value>
<value level="4">62</value>
<value level="5">63</value>
<value level="6">63</value>
<value level="7">64</value>
<value level="8">65</value>
<value level="9">66</value>
<value level="10">66</value>
<value level="11">67</value>
<value level="12">68</value>
<value level="13">69</value>
<value level="14">69</value>
<value level="15">70</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait>
<targetType>ENEMY</targetType>
@ -1815,21 +1781,21 @@
<effects>
<effect name="FatalBlow">
<power>
<value level="1">7148</value>
<value level="2">8577</value>
<value level="3">8577</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">8577</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">8577</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="6">8577</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="7">8577</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">8577</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">8577</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">8577</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">8577</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">8577</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">8577</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">8577</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">8577</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">7888</value>
<value level="2">8013</value>
<value level="3">8139</value>
<value level="4">8264</value>
<value level="5">8390</value>
<value level="6">8516</value>
<value level="7">8642</value>
<value level="8">8769</value>
<value level="9">8897</value>
<value level="10">9024</value>
<value level="11">9153</value>
<value level="12">9282</value>
<value level="13">9410</value>
<value level="14">9539</value>
<value level="15">9669</value>
</power>
<criticalChance>20</criticalChance>
<chanceBoost>300</chanceBoost>
@ -2388,20 +2354,20 @@
<!-- Shoots an arrow at the enemy with 1973 Power added to P. Atk., and enemy's Speed -30% for 1 min. Requires a bow. Critical. Over-hit. -->
<icon>icon.skill0354</icon>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<effectPoint>-507</effectPoint>
<castRange>700</castRange>
<effectPoint>-405</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>77</magicLevel>
<mpConsume>78</mpConsume>
<mpConsume>95</mpConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -2474,10 +2440,9 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>2000</hitTime>
<magicLevel>78</magicLevel>
<mpConsume>36</mpConsume>
<mpConsume>108</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
@ -2501,7 +2466,7 @@
<mode>PER</mode>
<position>FRONT</position>
</effect>
<effect name="CriticalRatePositionBonus">
<effect name="CriticalDamagePosition">
<amount>60</amount>
<mode>PER</mode>
<position>BACK</position>
@ -2519,10 +2484,9 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>2000</hitTime>
<magicLevel>78</magicLevel>
<mpConsume>36</mpConsume>
<mpConsume>108</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>

View File

@ -468,46 +468,46 @@
<!-- For $s1, immobilizes the enemy. -->
<icon>icon.skill0402</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalTime>5</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>150</castRange>
<effectPoint>
<value level="1">-1151</value>
<value level="2">-1208</value>
<value level="3">-1245</value>
<value level="4">-1279</value>
<value level="5">-1312</value>
<value level="6">-1343</value>
<value level="7">-1372</value>
<value level="8">-1397</value>
<value level="9">-1420</value>
<value level="10">-1440</value>
<value level="11">-1472</value>
<value level="12">-1504</value>
<value level="13">-1504</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">-1504</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">-1504</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">-1504</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">-1504</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">-1504</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">-1504</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">-1504</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">-1504</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="22">-1504</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="23">-1504</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="24">-1504</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="25">-1504</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-2500</value>
<value level="2">-2750</value>
<value level="3">-3000</value>
<value level="4">-3100</value>
<value level="5">-3200</value>
<value level="6">-3300</value>
<value level="7">-3400</value>
<value level="8">-3500</value>
<value level="9">-3600</value>
<value level="10">-3700</value>
<value level="11">-3800</value>
<value level="12">-3850</value>
<value level="13">-3900</value>
<value level="14">-3950</value>
<value level="15">-4000</value>
<value level="16">-4050</value>
<value level="17">-4100</value>
<value level="18">-4150</value>
<value level="19">-4200</value>
<value level="20">-4250</value>
<value level="21">-4300</value>
<value level="22">-4350</value>
<value level="23">-4400</value>
<value level="24">-4450</value>
<value level="25">-4500</value>
</effectPoint>
<effectRange>650</effectRange>
<hitTime>2000</hitTime>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>
<value level="1">55</value>
<value level="2">58</value>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
<value level="4">62</value>
<value level="5">64</value>
@ -517,50 +517,50 @@
<value level="9">72</value>
<value level="10">74</value>
<value level="11">76</value>
<value level="12">78</value>
<value level="13">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="22">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="23">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="24">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="25">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">77</value>
<value level="13">78</value>
<value level="14">79</value>
<value level="15">80</value>
<value level="16">81</value>
<value level="17">82</value>
<value level="18">83</value>
<value level="19">84</value>
<value level="20">85</value>
<value level="21">86</value>
<value level="22">87</value>
<value level="23">88</value>
<value level="24">89</value>
<value level="25">90</value>
</magicLevel>
<mpConsume>
<value level="1">25</value>
<value level="2">27</value>
<value level="3">28</value>
<value level="4">29</value>
<value level="5">30</value>
<value level="6">31</value>
<value level="7">32</value>
<value level="8">33</value>
<value level="9">34</value>
<value level="10">34</value>
<value level="1">17</value>
<value level="2">19</value>
<value level="3">21</value>
<value level="4">23</value>
<value level="5">25</value>
<value level="6">27</value>
<value level="7">29</value>
<value level="8">31</value>
<value level="9">33</value>
<value level="10">35</value>
<value level="11">37</value>
<value level="12">38</value>
<value level="13">38</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="14">38</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="15">38</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">38</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">38</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">38</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">38</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">38</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="21">38</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="22">38</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="23">38</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="24">38</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="25">38</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">39</value>
<value level="13">41</value>
<value level="14">43</value>
<value level="15">45</value>
<value level="16">47</value>
<value level="17">49</value>
<value level="18">51</value>
<value level="19">53</value>
<value level="20">55</value>
<value level="21">57</value>
<value level="22">59</value>
<value level="23">61</value>
<value level="24">63</value>
<value level="25">65</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait>
<targetType>ENEMY_ONLY</targetType>
@ -639,7 +639,7 @@
<!-- Holds nearby enemies for $s1. -->
<icon>icon.skill0404</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalTime>5</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>40</activateRate>
@ -648,73 +648,73 @@
<basicProperty>MAGIC</basicProperty>
<coolTime>470</coolTime>
<effectPoint>
<value level="1">-1208</value>
<value level="2">-1279</value>
<value level="3">-1343</value>
<value level="4">-1397</value>
<value level="5">-1440</value>
<value level="6">-1454</value>
<value level="7">-1469</value>
<value level="8">-1484</value>
<value level="9">-1498</value>
<value level="10">-1514</value>
<value level="11">-1529</value>
<value level="12">-1543</value>
<value level="13">-1559</value>
<value level="14">-1575</value>
<value level="15">-1575</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">-1575</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">-1575</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">-1575</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">-1575</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">-1575</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-5500</value>
<value level="2">-6000</value>
<value level="3">-6500</value>
<value level="4">-7000</value>
<value level="5">-7300</value>
<value level="6">-7600</value>
<value level="7">-7700</value>
<value level="8">-7800</value>
<value level="9">-7900</value>
<value level="10">-8000</value>
<value level="11">-8100</value>
<value level="12">-8200</value>
<value level="13">-8300</value>
<value level="14">-8400</value>
<value level="15">-8500</value>
<value level="16">-8600</value>
<value level="17">-8700</value>
<value level="18">-8800</value>
<value level="19">-8900</value>
<value level="20">-9000</value>
</effectPoint>
<hitTime>2000</hitTime>
<hitTime>1530</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">58</value>
<value level="2">62</value>
<value level="3">66</value>
<value level="1">55</value>
<value level="2">60</value>
<value level="3">65</value>
<value level="4">70</value>
<value level="5">74</value>
<value level="6">75</value>
<value level="5">73</value>
<value level="6">76</value>
<value level="7">77</value>
<value level="8">79</value>
<value level="9">81</value>
<value level="10">83</value>
<value level="11">85</value>
<value level="12">90</value>
<value level="13">95</value>
<value level="14">99</value>
<value level="15">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">78</value>
<value level="9">79</value>
<value level="10">80</value>
<value level="11">81</value>
<value level="12">82</value>
<value level="13">83</value>
<value level="14">84</value>
<value level="15">85</value>
<value level="16">86</value>
<value level="17">87</value>
<value level="18">88</value>
<value level="19">89</value>
<value level="20">90</value>
</magicLevel>
<mpConsume>
<value level="1">40</value>
<value level="2">43</value>
<value level="3">46</value>
<value level="4">49</value>
<value level="5">51</value>
<value level="6">52</value>
<value level="7">59</value>
<value level="8">61</value>
<value level="9">63</value>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
<value level="5">40</value>
<value level="6">45</value>
<value level="7">50</value>
<value level="8">55</value>
<value level="9">60</value>
<value level="10">65</value>
<value level="11">59</value>
<value level="12">61</value>
<value level="13">63</value>
<value level="14">65</value>
<value level="15">65</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="16">65</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="17">65</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="18">65</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="19">65</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="20">65</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">70</value>
<value level="12">75</value>
<value level="13">80</value>
<value level="14">85</value>
<value level="15">90</value>
<value level="16">95</value>
<value level="17">100</value>
<value level="18">105</value>
<value level="19">110</value>
<value level="20">115</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@ -814,11 +814,6 @@
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLevel>
<value level="1">58</value>
@ -1435,7 +1430,7 @@
<abnormalType>HIT_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>150</castRange>
<castRange>600</castRange>
<effectPoint>
<value level="1">-523</value>
<value level="2">-549</value>
@ -1755,23 +1750,9 @@
<skill id="415" toLevel="3" name="Spirit of Sagittarius">
<!-- Physical skill MP Consumption -$s2 for $s1. -->
<icon>icon.skill0415</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MP_COST_DOWN</abnormalType>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLevel>76</magicLevel>
<mpConsume>27</mpConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<basicProperty>NONE</basicProperty>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicMpCost">
<amount>
@ -1839,7 +1820,7 @@
<value level="5">655</value>
<value level="6">676</value>
<value level="7">700</value>
<value level="8">700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">700</value>
</effectPoint>
<hitTime>2000</hitTime>
<hpConsume>
@ -1850,7 +1831,7 @@
<value level="5">500</value>
<value level="6">550</value>
<value level="7">600</value>
<value level="8">600</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">650</value>
</hpConsume>
<magicLevel>
<value level="1">58</value>
@ -1860,7 +1841,7 @@
<value level="5">74</value>
<value level="6">78</value>
<value level="7">82</value>
<value level="8">82</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">85</value>
</magicLevel>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
@ -1877,7 +1858,7 @@
<value level="5">200</value>
<value level="6">220</value>
<value level="7">240</value>
<value level="8">240</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">325</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -2317,11 +2298,11 @@
<value level="6">83</value>
<value level="7">84</value>
<value level="8">85</value>
<value level="9">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">86</value>
<value level="10">87</value>
<value level="11">88</value>
<value level="12">89</value>
<value level="13">90</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@ -2336,11 +2317,11 @@
<value level="6">102</value>
<value level="7">105</value>
<value level="8">108</value>
<value level="9">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="12">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="13">108</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">112</value>
<value level="10">116</value>
<value level="11">120</value>
<value level="12">125</value>
<value level="13">130</value>
</amount>
<mode>DIFF</mode>
<armorType>
@ -2790,7 +2771,6 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>MIRAGE</abnormalType>
<effectPoint>673</effectPoint>
<hitTime>2000</hitTime>
<magicLevel>79</magicLevel>
<mpConsume>47</mpConsume>
@ -2801,14 +2781,17 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Mirage -->
<attackerType>Playable</attackerType>
<chance>80</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>5144</skillId> <!-- Mirage -->
<skillLevel>1</skillLevel>
<effect name="FatalBlowRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>

View File

@ -1375,12 +1375,12 @@
<abnormalTime>30</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<castRange>900</castRange>
<castRange>700</castRange>
<effectPoint>
<value level="1">-193</value>
<value level="2">-252</value>
<value level="3">-296</value>
<value level="4">-323</value>
<value level="1">-760</value>
<value level="2">-780</value>
<value level="3">-800</value>
<value level="4">-820</value>
</effectPoint>
<effectRange>1200</effectRange>
<hitTime>1500</hitTime>
@ -1765,15 +1765,15 @@
<effects>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="1">-10</value>
<value level="2">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="FatalBlowRateDefence">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="1">-10</value>
<value level="2">-20</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -2368,14 +2368,14 @@
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>700</coolTime>
<effectPoint>-4100</effectPoint>
<effectPoint>-6100</effectPoint>
<hitTime>1300</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<magicLevel>80</magicLevel>
<mpConsume>80</mpConsume>
<mpConsume>94</mpConsume>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -2570,7 +2570,6 @@
<abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>679</effectPoint>
<hitTime>1000</hitTime>
<magicLevel>80</magicLevel>
<mpConsume>36</mpConsume>
@ -2610,7 +2609,6 @@
<abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>679</effectPoint>
<hitTime>1000</hitTime>
<magicLevel>80</magicLevel>
<mpConsume>36</mpConsume>
@ -2650,7 +2648,6 @@
<abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>679</effectPoint>
<hitTime>1000</hitTime>
<magicLevel>80</magicLevel>
<mpConsume>36</mpConsume>
@ -2688,14 +2685,14 @@
<icon>icon.skill0771</icon>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<castRange>900</castRange>
<castRange>700</castRange>
<coolTime>1000</coolTime>
<effectPoint>-500</effectPoint>
<effectPoint>-1220</effectPoint>
<effectRange>1400</effectRange>
<fanRange>0;0;900;40</fanRange>
<hitTime>3500</hitTime>
<magicLevel>80</magicLevel>
<mpConsume>280</mpConsume>
<mpConsume>147</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -2712,6 +2709,8 @@
<effects>
<effect name="PhysicalAttack">
<power>8049</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
@ -2726,13 +2725,13 @@
<icon>icon.skill0772</icon>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>900</castRange>
<castRange>700</castRange>
<coolTime>1000</coolTime>
<effectPoint>-500</effectPoint>
<effectPoint>-1220</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<magicLevel>80</magicLevel>
<mpConsume>280</mpConsume>
<mpConsume>147</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -2749,6 +2748,8 @@
<effects>
<effect name="PhysicalAttack">
<power>7043</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
@ -2763,14 +2764,14 @@
<icon>icon.skill0773</icon>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<castRange>900</castRange>
<castRange>700</castRange>
<coolTime>1000</coolTime>
<effectPoint>-500</effectPoint>
<effectPoint>-1220</effectPoint>
<effectRange>1400</effectRange>
<fanRange>0;0;900;100</fanRange>
<hitTime>3000</hitTime>
<magicLevel>80</magicLevel>
<mpConsume>280</mpConsume>
<mpConsume>147</mpConsume>
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -2787,6 +2788,8 @@
<effects>
<effect name="PhysicalAttack">
<power>8452</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>

View File

@ -937,7 +937,16 @@
<icon>icon.skill0821</icon>
<castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint>-1</effectPoint>
<effectPoint>
<value level="1">-500</value>
<value level="2">-540</value>
<value level="3">-580</value>
<value level="4">-620</value>
<value level="5">-660</value>
<value level="6">-700</value>
<value level="7">-740</value>
<value level="8">-780</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>100</hitTime>
<magicLevel>
@ -962,12 +971,11 @@
</mpConsume>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>60000</reuseDelay>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
@ -977,8 +985,9 @@
<effects>
<effect name="TeleportToTarget" />
<effect name="TargetCancel" />
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
<effect name="Speed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>

View File

@ -849,24 +849,14 @@
</effects>
</skill>
<skill id="913" toLevel="1" name="Deflect Magic">
<!-- For 20 min., Resistance to magic attacks +50%. -->
<!-- M. Damage Resistance +60%. -->
<icon>icon.skill0913</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DD_RESIST</abnormalType>
<effectPoint>679</effectPoint>
<hitTime>1500</hitTime>
<magicLevel>77</magicLevel>
<mpConsume>37</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ResistDDMagic">
<amount>50</amount>
<amount>60</amount>
<mode>PER</mode>
</effect>
</effects>
@ -949,7 +939,6 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>8</abnormalTime>
<abnormalType>REFLECT_MAGIC_DD</abnormalType>
<effectPoint>204</effectPoint>
<hitTime>1000</hitTime>
<magicLevel>
<value level="1">60</value>
@ -959,9 +948,9 @@
</magicLevel>
<mpConsume>
<value level="1">28</value>
<value level="2">29</value>
<value level="3">29</value>
<value level="4">29</value>
<value level="2">30</value>
<value level="3">32</value>
<value level="4">34</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>45000</reuseDelay>
@ -4439,7 +4428,7 @@
<value level="30">-4400</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
<hitTime>1000</hitTime>
<magicLevel>
<value level="1">40</value>
<value level="2">43</value>
@ -4464,49 +4453,49 @@
<value level="21">81</value>
<value level="22">82</value>
<value level="23">83</value>
<value level="24">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="25">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="26">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="27">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="28">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="24">84</value>
<value level="25">85</value>
<value level="26">86</value>
<value level="27">87</value>
<value level="28">88</value>
<value level="29">89</value>
<value level="30">90</value>
</magicLevel>
<mpConsume>
<value level="1">38</value>
<value level="2">41</value>
<value level="3">44</value>
<value level="4">48</value>
<value level="5">51</value>
<value level="6">55</value>
<value level="7">58</value>
<value level="8">61</value>
<value level="9">62</value>
<value level="10">65</value>
<value level="11">67</value>
<value level="12">69</value>
<value level="13">71</value>
<value level="14">73</value>
<value level="15">75</value>
<value level="16">77</value>
<value level="17">78</value>
<value level="18">79</value>
<value level="19">81</value>
<value level="20">82</value>
<value level="21">83</value>
<value level="22">84</value>
<value level="23">85</value>
<value level="24">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="25">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="26">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="27">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="28">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">85</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">33</value>
<value level="2">35</value>
<value level="3">37</value>
<value level="4">39</value>
<value level="5">42</value>
<value level="6">44</value>
<value level="7">46</value>
<value level="8">48</value>
<value level="9">49</value>
<value level="10">51</value>
<value level="11">52</value>
<value level="12">54</value>
<value level="13">55</value>
<value level="14">57</value>
<value level="15">58</value>
<value level="16">60</value>
<value level="17">60</value>
<value level="18">61</value>
<value level="19">62</value>
<value level="20">63</value>
<value level="21">63</value>
<value level="22">64</value>
<value level="23">65</value>
<value level="24">66</value>
<value level="25">66</value>
<value level="26">67</value>
<value level="27">68</value>
<value level="28">69</value>
<value level="29">69</value>
<value level="30">70</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<targetType>ENEMY</targetType>
@ -4517,37 +4506,41 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">833</value>
<value level="2">992</value>
<value level="3">1171</value>
<value level="4">1371</value>
<value level="5">1592</value>
<value level="6">1832</value>
<value level="7">2091</value>
<value level="8">2272</value>
<value level="9">2460</value>
<value level="10">2653</value>
<value level="11">2850</value>
<value level="12">3050</value>
<value level="13">3252</value>
<value level="14">3453</value>
<value level="15">3653</value>
<value level="16">3849</value>
<value level="17">3945</value>
<value level="18">4040</value>
<value level="19">4133</value>
<value level="20">4224</value>
<value level="21">4312</value>
<value level="22">4399</value>
<value level="23">4482</value>
<value level="24">4482</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="25">4482</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="26">4482</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="27">4482</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="28">4482</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">4482</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">4482</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">619</value>
<value level="2">800</value>
<value level="3">983</value>
<value level="4">1167</value>
<value level="5">1353</value>
<value level="6">1540</value>
<value level="7">1728</value>
<value level="8">1855</value>
<value level="9">1982</value>
<value level="10">2109</value>
<value level="11">2237</value>
<value level="12">2366</value>
<value level="13">2495</value>
<value level="14">2625</value>
<value level="15">2755</value>
<value level="16">4103</value>
<value level="17">4160</value>
<value level="18">4217</value>
<value level="19">4273</value>
<value level="20">4330</value>
<value level="21">4387</value>
<value level="22">4444</value>
<value level="23">4500</value>
<value level="24">4557</value>
<value level="25">4614</value>
<value level="26">4671</value>
<value level="27">4728</value>
<value level="28">4785</value>
<value level="29">4842</value>
<value level="30">4898</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="GetAgro" />
</effects>
@ -4823,20 +4816,20 @@
<!-- Fires an arrow of death at an enemy with 13006 Power added to P. Atk. Additionally, blocks magic skills usage for 10 sec. Requires a bow. Over-hit. Critical. -->
<icon>icon.skill0990</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>900</castRange>
<effectPoint>-694</effectPoint>
<castRange>700</castRange>
<effectPoint>-415</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3500</hitTime>
<isDebuff>true</isDebuff>
<magicLevel>79</magicLevel>
<mpConsume>248</mpConsume>
<mpConsume>97</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>12000</reuseDelay>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@ -4855,7 +4848,6 @@
<effect name="PhysicalAttack">
<power>13006</power>
<overHit>true</overHit>
<criticalChance>30</criticalChance>
</effect>
<effect name="Mute" />
</effects>

View File

@ -1411,10 +1411,6 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">418</value>
<value level="2">495</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -1427,7 +1423,7 @@
<value level="2">10</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
@ -1457,11 +1453,6 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">379</value>
<value level="2">457</value>
<value level="3">532</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -1476,7 +1467,7 @@
<value level="3">11</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
@ -1507,10 +1498,6 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">418</value>
<value level="2">495</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -1523,7 +1510,7 @@
<value level="2">10</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
@ -1552,10 +1539,6 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">331</value>
<value level="2">457</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -1736,38 +1719,38 @@
<skill id="1148" toLevel="30" name="Death Spike">
<!-- Throws a bone to inflict damage on the enemy with $s1 Power added to M. Atk. Requires $s2 Cursed Bone(s). -->
<icon>icon.skill1148</icon>
<castRange>900</castRange>
<castRange>700</castRange>
<effectPoint>
<value level="1">-209</value>
<value level="2">-229</value>
<value level="3">-248</value>
<value level="4">-266</value>
<value level="5">-275</value>
<value level="6">-283</value>
<value level="7">-291</value>
<value level="8">-299</value>
<value level="9">-306</value>
<value level="10">-312</value>
<value level="11">-318</value>
<value level="12">-323</value>
<value level="13">-328</value>
<value level="14">-330</value>
<value level="15">-332</value>
<value level="16">-336</value>
<value level="17">-338</value>
<value level="18">-340</value>
<value level="19">-342</value>
<value level="20">-344</value>
<value level="21">-344</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="22">-344</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="23">-344</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="24">-344</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="25">-344</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="26">-344</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="27">-344</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="28">-344</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">-344</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">-344</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-220</value>
<value level="2">-235</value>
<value level="3">-250</value>
<value level="4">-265</value>
<value level="5">-280</value>
<value level="6">-295</value>
<value level="7">-310</value>
<value level="8">-320</value>
<value level="9">-330</value>
<value level="10">-340</value>
<value level="11">-350</value>
<value level="12">-360</value>
<value level="13">-370</value>
<value level="14">-380</value>
<value level="15">-390</value>
<value level="16">-400</value>
<value level="17">-405</value>
<value level="18">-410</value>
<value level="19">-415</value>
<value level="20">-420</value>
<value level="21">-425</value>
<value level="22">-430</value>
<value level="23">-435</value>
<value level="24">-440</value>
<value level="25">-445</value>
<value level="26">-450</value>
<value level="27">-455</value>
<value level="28">-460</value>
<value level="29">-465</value>
<value level="30">-470</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
@ -1777,36 +1760,36 @@
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>2508</itemConsumeId> <!-- Cursed Bone -->
<magicLevel>
<value level="1">44</value>
<value level="2">48</value>
<value level="3">52</value>
<value level="4">56</value>
<value level="5">58</value>
<value level="6">60</value>
<value level="7">62</value>
<value level="8">64</value>
<value level="9">66</value>
<value level="10">68</value>
<value level="11">70</value>
<value level="12">72</value>
<value level="13">74</value>
<value level="14">76</value>
<value level="15">78</value>
<value level="16">80</value>
<value level="17">81</value>
<value level="18">82</value>
<value level="19">83</value>
<value level="20">84</value>
<value level="21">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="22">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="23">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="24">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="25">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="26">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="27">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="28">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">40</value>
<value level="2">43</value>
<value level="3">46</value>
<value level="4">49</value>
<value level="5">52</value>
<value level="6">55</value>
<value level="7">58</value>
<value level="8">60</value>
<value level="9">62</value>
<value level="10">64</value>
<value level="11">66</value>
<value level="12">68</value>
<value level="13">70</value>
<value level="14">72</value>
<value level="15">74</value>
<value level="16">76</value>
<value level="17">77</value>
<value level="18">78</value>
<value level="19">79</value>
<value level="20">80</value>
<value level="21">81</value>
<value level="22">82</value>
<value level="23">83</value>
<value level="24">84</value>
<value level="25">85</value>
<value level="26">86</value>
<value level="27">87</value>
<value level="28">88</value>
<value level="29">89</value>
<value level="30">90</value>
</magicLevel>
<mpConsume>
<value level="1">19</value>
@ -1873,45 +1856,44 @@
<value level="30">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackRange">
<power>
<value level="1">58</value>
<value level="2">65</value>
<value level="3">72</value>
<value level="4">78</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">89</value>
<value level="8">92</value>
<value level="9">96</value>
<value level="10">99</value>
<value level="11">102</value>
<value level="12">105</value>
<value level="13">108</value>
<value level="14">112</value>
<value level="15">115</value>
<value level="16">121</value>
<value level="17">124</value>
<value level="18">127</value>
<value level="19">130</value>
<value level="20">133</value>
<value level="21">133</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="22">133</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="23">133</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="24">133</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="25">133</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="26">133</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="27">133</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="28">133</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">133</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">133</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">84</value>
<value level="2">87</value>
<value level="3">90</value>
<value level="4">93</value>
<value level="5">96</value>
<value level="6">99</value>
<value level="7">106</value>
<value level="8">110</value>
<value level="9">112</value>
<value level="10">114</value>
<value level="11">117</value>
<value level="12">121</value>
<value level="13">126</value>
<value level="14">130</value>
<value level="15">134</value>
<value level="16">138</value>
<value level="17">140</value>
<value level="18">142</value>
<value level="19">144</value>
<value level="20">147</value>
<value level="21">149</value>
<value level="22">151</value>
<value level="23">153</value>
<value level="24">155</value>
<value level="25">157</value>
<value level="26">160</value>
<value level="27">160</value>
<value level="28">166</value>
<value level="29">170</value>
<value level="30">173</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
@ -2085,29 +2067,29 @@
<affectRange>150</affectRange>
<castRange>400</castRange>
<effectPoint>
<value level="1">-110</value>
<value level="2">-115</value>
<value level="3">-120</value>
<value level="4">-124</value>
<value level="5">-129</value>
<value level="6">-133</value>
<value level="7">-138</value>
<value level="8">-142</value>
<value level="9">-146</value>
<value level="10">-150</value>
<value level="11">-153</value>
<value level="12">-156</value>
<value level="13">-159</value>
<value level="14">-162</value>
<value level="15">-164</value>
<value level="16">-166</value>
<value level="17">-167</value>
<value level="18">-168</value>
<value level="19">-169</value>
<value level="20">-170</value>
<value level="21">-171</value>
<value level="22">-172</value>
<value level="23">-173</value>
<value level="1">-710</value>
<value level="2">-740</value>
<value level="3">-770</value>
<value level="4">-800</value>
<value level="5">-830</value>
<value level="6">-860</value>
<value level="7">-890</value>
<value level="8">-920</value>
<value level="9">-950</value>
<value level="10">-980</value>
<value level="11">-1010</value>
<value level="12">-1040</value>
<value level="13">-1070</value>
<value level="14">-1100</value>
<value level="15">-1130</value>
<value level="16">-1160</value>
<value level="17">-1190</value>
<value level="18">-1205</value>
<value level="19">-1220</value>
<value level="20">-1235</value>
<value level="21">-1250</value>
<value level="22">-1265</value>
<value level="23">-1280</value>
</effectPoint>
<effectRange>900</effectRange>
<attributeType>DARK</attributeType>
@ -2232,7 +2214,7 @@
<skill id="1156" toLevel="13" name="Forget">
<!-- Takes away the enemy's will to attack. -->
<icon>icon.skill1156</icon>
<castRange>400</castRange>
<castRange>600</castRange>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -2360,38 +2342,38 @@
<skill id="1159" toLevel="30" name="Curse Death Link">
<!-- Transfers your pain. Inflicts Dark damage on the enemy with $s1 Power added to M. Atk. Power increases as HP decreases. -->
<icon>icon.skill1159</icon>
<castRange>900</castRange>
<castRange>700</castRange>
<effectPoint>
<value level="1">-239</value>
<value level="2">-248</value>
<value level="3">-257</value>
<value level="4">-266</value>
<value level="5">-271</value>
<value level="6">-275</value>
<value level="7">-279</value>
<value level="8">-283</value>
<value level="9">-287</value>
<value level="10">-291</value>
<value level="11">-295</value>
<value level="12">-299</value>
<value level="13">-302</value>
<value level="14">-306</value>
<value level="15">-309</value>
<value level="16">-312</value>
<value level="17">-315</value>
<value level="18">-318</value>
<value level="19">-321</value>
<value level="20">-323</value>
<value level="21">-325</value>
<value level="22">-328</value>
<value level="23">-330</value>
<value level="24">-332</value>
<value level="25">-334</value>
<value level="26">-338</value>
<value level="27">-340</value>
<value level="28">-342</value>
<value level="29">-344</value>
<value level="30">-346</value>
<value level="1">-270</value>
<value level="2">-280</value>
<value level="3">-290</value>
<value level="4">-300</value>
<value level="5">-305</value>
<value level="6">-310</value>
<value level="7">-315</value>
<value level="8">-320</value>
<value level="9">-325</value>
<value level="10">-330</value>
<value level="11">-335</value>
<value level="12">-340</value>
<value level="13">-345</value>
<value level="14">-350</value>
<value level="15">-355</value>
<value level="16">-360</value>
<value level="17">-365</value>
<value level="18">-370</value>
<value level="19">-375</value>
<value level="20">-380</value>
<value level="21">-385</value>
<value level="22">-390</value>
<value level="23">-400</value>
<value level="24">-405</value>
<value level="25">-410</value>
<value level="26">-420</value>
<value level="27">-425</value>
<value level="28">-430</value>
<value level="29">-435</value>
<value level="30">-440</value>
</effectPoint>
<effectRange>1400</effectRange>
<attributeType>DARK</attributeType>
@ -2495,7 +2477,7 @@
<value level="30">16</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@ -3088,16 +3070,16 @@
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
<effectPoint>
<value level="1">-61</value>
<value level="2">-102</value>
<value level="3">-143</value>
<value level="4">-209</value>
<value level="5">-248</value>
<value level="6">-291</value>
<value level="7">-323</value>
<value level="8">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-323</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-100</value>
<value level="2">-200</value>
<value level="3">-300</value>
<value level="4">-400</value>
<value level="5">-500</value>
<value level="6">-600</value>
<value level="7">-700</value>
<value level="8">-800</value>
<value level="9">-850</value>
<value level="10">-900</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
@ -3117,7 +3099,7 @@
<value level="10">90</value>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
@ -3168,7 +3150,7 @@
<!-- For $s1, frightens the enemy into fleeing. -->
<icon>icon.skill1169</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>40</activateRate>
@ -3252,7 +3234,7 @@
<value level="16">14</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
@ -3265,10 +3247,10 @@
<skill id="1170" toLevel="20" name="Anchor">
<!-- Causes the enemy's body to go completely rigid for $s1 and causes paralysis for $s2 -->
<icon>icon.skill1170</icon>
<abnormalTime>5</abnormalTime>
<abnormalTime>3</abnormalTime>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>400</castRange>
<castRange>600</castRange>
<effectPoint>
<value level="1">-418</value>
<value level="2">-457</value>
@ -3397,40 +3379,40 @@
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<effectPoint>
<value level="1">-90</value>
<value level="2">-95</value>
<value level="3">-100</value>
<value level="4">-105</value>
<value level="5">-110</value>
<value level="6">-115</value>
<value level="7">-120</value>
<value level="8">-124</value>
<value level="9">-129</value>
<value level="10">-133</value>
<value level="11">-138</value>
<value level="12">-142</value>
<value level="13">-146</value>
<value level="14">-150</value>
<value level="15">-153</value>
<value level="16">-156</value>
<value level="17">-159</value>
<value level="18">-162</value>
<value level="19">-164</value>
<value level="20">-169</value>
<value level="21">-172</value>
<value level="22">-177</value>
<value level="23">-182</value>
<value level="24">-187</value>
<value level="25">-192</value>
<value level="26">-197</value>
<value level="27">-202</value>
<value level="1">-590</value>
<value level="2">-620</value>
<value level="3">-650</value>
<value level="4">-680</value>
<value level="5">-710</value>
<value level="6">-740</value>
<value level="7">-770</value>
<value level="8">-800</value>
<value level="9">-830</value>
<value level="10">-860</value>
<value level="11">-890</value>
<value level="12">-920</value>
<value level="13">-950</value>
<value level="14">-980</value>
<value level="15">-1010</value>
<value level="16">-1040</value>
<value level="17">-1070</value>
<value level="18">-1100</value>
<value level="19">-1130</value>
<value level="20">-1160</value>
<value level="21">-1190</value>
<value level="22">1205</value>
<value level="23">-1220</value>
<value level="24">-1235</value>
<value level="25">1250</value>
<value level="26">-1265</value>
<value level="27">-1280</value>
</effectPoint>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">38</value>
<value level="1">40</value>
<value level="2">40</value>
<value level="3">42</value>
<value level="4">44</value>
@ -3559,16 +3541,16 @@
<skill id="1172" toLevel="8" name="Aura Burn">
<!-- Inflicts magic damage on the enemy with $s1 Power added to M. Atk. -->
<icon>icon.skill1172</icon>
<castRange>150</castRange>
<castRange>400</castRange>
<effectPoint>
<value level="1">-73</value>
<value level="2">-82</value>
<value level="3">-91</value>
<value level="4">-97</value>
<value level="5">-107</value>
<value level="6">-114</value>
<value level="7">-125</value>
<value level="8">-133</value>
<value level="1">-105</value>
<value level="2">-120</value>
<value level="3">-135</value>
<value level="4">-145</value>
<value level="5">-160</value>
<value level="6">-170</value>
<value level="7">-185</value>
<value level="8">-195</value>
</effectPoint>
<effectRange>650</effectRange>
<hitTime>1500</hitTime>
@ -4607,21 +4589,21 @@
<castRange>600</castRange>
<coolTime>200</coolTime>
<effectPoint>
<value level="1">-53</value>
<value level="2">-61</value>
<value level="3">-72</value>
<value level="4">-81</value>
<value level="5">-91</value>
<value level="6">-102</value>
<value level="7">-102</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-102</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-102</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-102</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">-25</value>
<value level="2">-40</value>
<value level="3">-55</value>
<value level="4">-75</value>
<value level="5">-90</value>
<value level="6">-105</value>
<value level="7">-120</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">-145</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">-170</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">-195</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</effectPoint>
<effectRange>1100</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>3200</hitTime>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>

View File

@ -64,37 +64,37 @@
</effect>
</effects>
</skill>
<skill id="1303" toLevel="2" name="Wild Magic">
<skill id="1303" toLevel="3" name="Wild Magic">
<!-- For $s1, damage rate of magic +$s2. -->
<icon>icon.skill1303</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAGIC_CRITICAL_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">582</value>
<value level="2">635</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">62</value>
<value level="2">70</value>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">30</value>
</magicLevel>
<mpConsume>
<value level="1">46</value>
<value level="2">52</value>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">46</value>
</mpConsume>
<mpInitialConsume>
<value level="1">12</value>
<value level="2">13</value>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">12</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
@ -104,6 +104,7 @@
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">10</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -122,13 +123,6 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>SHIELD_DEFENCE_UP</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">646</value>
<value level="4">682</value>
<value level="5">714</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -154,7 +148,7 @@
<value level="5">15</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
@ -633,16 +627,10 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<affectRange>1000</affectRange>
<effectPoint>
<value level="1">457</value>
<value level="2">532</value>
<value level="3">566</value>
<value level="4">597</value>
<value level="5">624</value>
<value level="6">646</value>
</effectPoint>
<hitTime>4000</hitTime>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>6</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">48</value>
<value level="2">56</value>
@ -1134,25 +1122,25 @@
<!-- Summons a Feline Queen. Consumes $s1 Spirit Ore. -->
<icon>icon.skill1331</icon>
<itemConsumeCount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">4</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">4</value>
<value level="9">1</value>
<value level="10">2</value>
<value level="1">12</value>
<value level="2">12</value>
<value level="3">14</value>
<value level="4">14</value>
<value level="5">16</value>
<value level="6">16</value>
<value level="7">16</value>
<value level="8">16</value>
<value level="9">16</value>
<value level="10">16</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">60</value>
<value level="4">62</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="1">77</value>
<value level="2">79</value>
<value level="3">81</value>
<value level="4">83</value>
<value level="5">84</value>
<value level="6">85</value>
<value level="7">68</value>
<value level="8">70</value>
<value level="9">72</value>
@ -1206,19 +1194,6 @@
<value level="9">14259</value>
<value level="10">14260</value>
</npcId>
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
<consumeItemCount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">6</value>
<value level="10">6</value>
</consumeItemCount>
</effect>
</effects>
</skill>
@ -1467,7 +1442,7 @@
<!-- Blocks all the enemy's physical and magical skills for 24 sec. -->
<icon>icon.skill1336</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>24</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>80</activateRate>
@ -1602,7 +1577,7 @@
<abnormalType>MULTI_DEBUFF_FIRE</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<castRange>700</castRange>
<effectPoint>
<value level="1">-500</value>
<value level="2">-502</value>
@ -1617,7 +1592,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLevel>
<value level="1">76</value>
<value level="2">84</value>
<value level="2">82</value>
<value level="3">84</value>
</magicLevel>
<mpConsume>
@ -1853,7 +1828,7 @@
<abnormalType>MULTI_DEBUFF_UNHOLY</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<castRange>600</castRange>
<effectPoint>
<value level="1">-500</value>
<value level="2">-502</value>
@ -1969,20 +1944,17 @@
<!-- For 10 min., causes the servitor to be possessed with the spirit of an ancient hero. Max HP +30%, HP Recovery Bonus +20%, P. Atk. +25%, P. Def. +25%, Atk. Spd. +20%, Debuff Resistance +20%. Consumes 20 Spirit Ore. -->
<icon>icon.skill1346</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
<effectPoint>666</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>78</magicLevel>
<mpConsume>70</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
@ -2134,19 +2106,17 @@
<icon>icon.skill1349</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalType>FINAL_SERVITOR</abnormalType>
<castRange>400</castRange>
<effectPoint>669</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>79</magicLevel>
<mpConsume>72</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SUMMON</targetType>
@ -2555,20 +2525,13 @@
<!-- For $s1, party member's Max HP +$s2, HP Recovery Bonus +$s3, P. Atk. +$s4, P. Def. +$s5, Atk. Spd. +$s6, Debuff Resistance +$s7. Consumes $s8 Spirit Ore. -->
<icon>icon.skill1356</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">666</value>
<value level="2">675</value>
</effectPoint>
<effectRange>600</effectRange>
<hitTime>4000</hitTime>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">20</value>
<value level="2">30</value>
</itemConsumeCount>
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<magicLevel>
<value level="1">76</value>
@ -2580,7 +2543,7 @@
</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
@ -2601,14 +2564,7 @@
<effect name="HpRegen">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -2619,15 +2575,67 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">25</value>
<value level="2">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">25</value>
<value level="2">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
@ -2766,7 +2774,7 @@
<!-- For 2 min., target's P. Def. -20%, prevents receiving P. Def.-increasing buffs. -->
<icon>icon.skill1358</icon>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>BLOCK_SHIELD_UP</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
@ -2781,7 +2789,7 @@
<mpConsume>70</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -2803,7 +2811,7 @@
<!-- For 2 min., target's Speed -40, prevents receiving Speed-increasing buffs. -->
<icon>icon.skill1359</icon>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>BLOCK_SPEED_UP</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
@ -2818,7 +2826,7 @@
<mpConsume>70</mpConsume>
<mpInitialConsume>14</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -3775,7 +3783,7 @@
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<castRange>600</castRange>
<effectPoint>
<value level="1">-549</value>
<value level="2">-582</value>
@ -3838,8 +3846,6 @@
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>4</itemConsumeCount>
<itemConsumeId>2508</itemConsumeId>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -4191,19 +4197,10 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP2</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</itemConsumeCount>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">58</value>
@ -4216,7 +4213,7 @@
<value level="3">69</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
@ -4224,9 +4221,17 @@
<effects>
<effect name="PAtk">
<amount>
<value level="1">4</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -4243,19 +4248,10 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP2</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<hitTime>2500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</itemConsumeCount>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">58</value>
@ -4268,7 +4264,7 @@
<value level="3">69</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
@ -4276,9 +4272,17 @@
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
@ -4392,13 +4396,10 @@
<!-- For $s1, Holy Resistance +$s2. -->
<icon>icon.skill1392</icon>
<operateType>T</operateType>
<hitTime>1</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<abnormalType>ARMOR_HOLY</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalLevel>
<value level="1">1</value>
@ -4406,25 +4407,17 @@
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
<value level="4">735</value>
</effectPoint>
<magicLevel>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
<value level="4">78</value>
<value level="1">40</value>
<value level="2">60</value>
<value level="3">70</value>
<value level="4">80</value>
</magicLevel>
<mpConsume>
<value level="1">54</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">75</value>
</mpConsume>
<effects>
<effect name="MpConsumePerLevel">
<power>0.2</power>
<ticks>5</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">10</value>
@ -4449,11 +4442,8 @@
<!-- For $s1, Dark Attack Resistance +$s2. -->
<icon>icon.skill1393</icon>
<operateType>T</operateType>
<hitTime>1</hitTime>
<targetType>NONE</targetType>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@ -4463,25 +4453,17 @@
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
<value level="4">735</value>
</effectPoint>
<magicLevel>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
<value level="4">78</value>
<value level="1">40</value>
<value level="2">60</value>
<value level="3">70</value>
<value level="4">80</value>
</magicLevel>
<mpConsume>
<value level="1">54</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">75</value>
</mpConsume>
<effects>
<effect name="MpConsumePerLevel">
<power>0.2</power>
<ticks>5</ticks>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">10</value>
@ -4665,7 +4647,7 @@
<!-- For $s1, enemy's skill MP Consumption +$s2. -->
<icon>icon.skill1396</icon>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>MP_COST_UP</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
@ -4756,7 +4738,7 @@
<value level="18">18</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@ -4869,16 +4851,16 @@
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">60</value>
<value level="4">62</value>
<value level="5">64</value>
<value level="6">66</value>
<value level="7">68</value>
<value level="8">70</value>
<value level="9">72</value>
<value level="10">74</value>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">76</value>
</magicLevel>
<mpConsume>
<value level="1">77</value>

View File

@ -545,16 +545,15 @@
<icon>icon.skill1411</icon>
<abnormalLevel>3</abnormalLevel>
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
<castRange>400</castRange>
<effectPoint>1</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalTime>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</abnormalTime>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">51</value>
<value level="2">60</value>
@ -2796,7 +2795,7 @@
<skill id="1451" toLevel="2" name="Fire Vortex Buster">
<!-- Detonates a Fire Vortex that inflicts damage on the enemy with bonus $s1 M. Atk. Power. -->
<icon>icon.skill1451</icon>
<castRange>900</castRange>
<castRange>700</castRange>
<effectPoint>
<value level="1">-500</value>
<value level="2">-510</value>
@ -2807,7 +2806,7 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">76</value>
<value level="1">78</value>
<value level="2">84</value>
</magicLevel>
<mpConsume>
@ -3150,86 +3149,118 @@
<skill id="1460" toLevel="10" name="Mana Gain">
<!-- When using the Recharge skill, target's MP Recovery Bonus +$s1 for 20 min. -->
<icon>icon.skill1460</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>RECHARGE_UP</abnormalType>
<castRange>600</castRange>
<effectPoint>1</effectPoint>
<effectRange>1100</effectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">79</value>
<value level="2">80</value>
<value level="3">81</value>
<value level="4">82</value>
<value level="5">83</value>
<value level="6">84</value>
<value level="7">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">84</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
</magicLevel>
<mpConsume>
<value level="1">144</value>
<value level="2">147</value>
<value level="3">150</value>
<value level="4">154</value>
<value level="5">157</value>
<value level="6">160</value>
<value level="7">160</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">160</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">160</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">160</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpConsume>
<mpInitialConsume>
<value level="1">36</value>
<value level="2">37</value>
<value level="3">38</value>
<value level="4">38</value>
<value level="5">39</value>
<value level="6">40</value>
<value level="7">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSkillAcquire">
<skillId>1013</skillId> <!-- Recharge -->
<hasLearned>false</hasLearned>
</condition>
</conditions>
<effects>
<effect name="ManaCharge">
<effect name="MaxMp">
<amount>
<value level="1">85</value>
<value level="2">87</value>
<value level="3">89</value>
<value level="4">91</value>
<value level="5">93</value>
<value level="6">95</value>
<value level="7">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="8">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="9">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="1">240</value>
<value level="2">250</value>
<value level="3">260</value>
<value level="4">270</value>
<value level="5">280</value>
<value level="6">290</value>
<value level="7">300</value>
<value level="8">310</value>
<value level="9">320</value>
<value level="10">330</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatAddForMp">
<mp>2500</mp>
<stat>ACCURACY_MAGIC</stat>
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
<value level="8">1</value>
<value level="9">1</value>
<value level="10">1</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatAddForMp">
<mp>4000</mp>
<stat>ACCURACY_MAGIC</stat>
<amount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">2</value>
<value level="7">2</value>
<value level="8">2</value>
<value level="9">2</value>
<value level="10">2</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatAddForMp">
<mp>6500</mp>
<stat>ACCURACY_MAGIC</stat>
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatAddForMp">
<mp>10000</mp>
<stat>ACCURACY_MAGIC</stat>
<amount>
<value level="1">4</value>
<value level="2">4</value>
<value level="3">4</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatAddForMp">
<mp>15000</mp>
<stat>ACCURACY_MAGIC</stat>
<amount>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
<value level="6">5</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@ -2250,10 +2250,12 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>FINAL_SECRET</abnormalType>
<effectPoint>1</effectPoint>
<hitTime>1500</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>78</magicLevel>
<magicLevel>
<value level="1">78</value>
<value level="2">80</value>
</magicLevel>
<mpConsume>80</mpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
@ -2750,10 +2752,9 @@
<!-- Petrifies oneself for 8 sec. to avoid incurring damage. -->
<icon>icon.skill1540</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>8</abnormalTime>
<abnormalTime>5</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<effectPoint>343</effectPoint>
<hitTime>1200</hitTime>
<magicLevel>79</magicLevel>
<operateType>A2</operateType>
@ -2833,13 +2834,14 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>COUNTER_CRITICAL</abnormalType>
<castRange>400</castRange>
<effectPoint>679</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">80</value>
<value level="2">84</value>
<value level="1">76</value>
<value level="2">82</value>
</magicLevel>
<mpConsume>
<value level="1">73</value>
@ -2847,7 +2849,7 @@
</mpConsume>
<mpInitialConsume>15</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
@ -2869,6 +2871,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-30</value>
<value level="2">-20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1543" toLevel="1" name="Great Fury">
@ -3028,13 +3037,6 @@
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPIRIT_SHARING</abnormalType>
<effectPoint>
<value level="1">418</value>
<value level="2">582</value>
<value level="3">635</value>
<value level="4">688</value>
<value level="5">741</value>
</effectPoint>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
@ -3067,7 +3069,7 @@
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -3075,43 +3077,43 @@
<effects>
<effect name="PAtk">
<amount>
<value level="1">4</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="1">40</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">80</value>
<value level="5">100</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">4</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="1">50</value>
<value level="2">60</value>
<value level="3">70</value>
<value level="4">90</value>
<value level="5">120</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">4</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">80</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">4</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value level="5">80</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>
@ -3304,7 +3306,7 @@
<icon>icon.skill1553</icon>
<affectLimit>9-0</affectLimit>
<affectRange>300</affectRange>
<castRange>900</castRange>
<castRange>700</castRange>
<effectPoint>1301</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
@ -3432,8 +3434,13 @@
<value level="4">83</value>
<value level="5">84</value>
</magicLevel>
<mpConsume>98</mpConsume>
<mpInitialConsume>25</mpInitialConsume>
<mpConsume>
<value level="1">110</value>
<value level="2">115</value>
<value level="3">120</value>
<value level="4">125</value>
<value level="5">130</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<abnormalType>MP_SHIELD</abnormalType>
@ -3460,13 +3467,6 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ABILITY_CHANGE</abnormalType>
<effectPoint>
<value level="1">379</value>
<value level="2">382</value>
<value level="3">385</value>
<value level="4">385</value>
<value level="5">385</value>
</effectPoint>
<hitTime>1000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
@ -3498,14 +3498,50 @@
</conditions>
<effects>
<effect name="ServitorShare">
<PHYSICAL_ATTACK>30</PHYSICAL_ATTACK>
<PHYSICAL_DEFENCE>30</PHYSICAL_DEFENCE>
<MAGIC_ATTACK>10</MAGIC_ATTACK>
<MAGICAL_DEFENCE>10</MAGICAL_DEFENCE>
<PHYSICAL_ATTACK>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
<value level="4">65</value>
<value level="5">70</value>
</PHYSICAL_ATTACK>
<MAGIC_ATTACK>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
<value level="4">65</value>
<value level="5">70</value>
</MAGIC_ATTACK>
<PHYSICAL_DEFENCE>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
<value level="5">60</value>
</PHYSICAL_DEFENCE>
<MAGICAL_DEFENCE>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
<value level="5">60</value>
</MAGICAL_DEFENCE>
<PHYSICAL_ATTACK_SPEED>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">40</value>
<value level="4">45</value>
<value level="5">50</value>
</PHYSICAL_ATTACK_SPEED>
<MAGIC_ATTACK_SPEED>
<value level="1">30</value>
<value level="2">35</value>
<value level="3">40</value>
<value level="4">45</value>
<value level="5">50</value>
</MAGIC_ATTACK_SPEED>
<MAX_HP>10</MAX_HP>
<MAX_MP>10</MAX_MP>
<PHYSICAL_ATTACK_SPEED>10</PHYSICAL_ATTACK_SPEED>
<MAGIC_ATTACK_SPEED>3</MAGIC_ATTACK_SPEED>
</effect>
</effects>
</skill>

View File

@ -690,6 +690,14 @@
<skill id="1611" toLevel="6" name="Power Supremacy">
<!-- Gathers power that exceeds your physical limit. P. Atk. +$s1 and Max HP -$s2 -->
<icon>icon.skill1611</icon>
<magicLevel>
<value level="1">48</value>
<value level="2">56</value>
<value level="3">64</value>
<value level="4">72</value>
<value level="5">80</value>
<value level="6">84</value>
</magicLevel>
<mpInitialConsume>0</mpInitialConsume>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
@ -1075,16 +1083,9 @@
<value level="4">4</value>
<value level="5">5</value>
</abnormalLevel>
<abnormalTime>180</abnormalTime>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION_SPECIAL</abnormalType>
<affectRange>900</affectRange>
<effectPoint>
<value level="1">835</value>
<value level="2">838</value>
<value level="3">842</value>
<value level="4">846</value>
<value level="5">850</value>
</effectPoint>
<hitTime>2000</hitTime>
<magicLevel>
<value level="1">80</value>
@ -1138,12 +1139,18 @@
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>20</amount>
<amount>
<value level="1">20</value>
<value level="2">22</value>
<value level="3">24</value>
<value level="4">26</value>
<value level="5">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1622" toLevel="1" name="Blood of Sacrifice">
<skill id="1622" toLevel="5" name="Blood of Sacrifice">
<!-- Sacrifices, decreasing Max HP by 20%. -->
<icon>icon.skill1621</icon>
<abnormalLevel>6</abnormalLevel>
@ -1160,7 +1167,13 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>-20</amount>
<amount>
<value level="1">-20</value>
<value level="2">-18</value>
<value level="3">-16</value>
<value level="4">-14</value>
<value level="5">-12</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1579,7 +1592,7 @@
<!-- Throws a dagger at an enemy with bonus $s1 Power and injures their wrist. For $s2, there is a chance the wound will interrupt the target's skill casting. Requires a dagger. -->
<icon>icon.skill1629</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalTime>30</abnormalTime>
<activateRate>80</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
@ -1589,11 +1602,11 @@
<magicLevel>76</magicLevel>
<mpConsume>60</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>800</castRange>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-707</effectPoint>
<reuseDelay>20000</reuseDelay>
<effectPoint>-400</effectPoint>
<isDebuff>true</isDebuff>
<isMagic>0</isMagic>
<targetType>ENEMY</targetType>
@ -1608,6 +1621,7 @@
<effects>
<effect name="PhysicalAttack">
<power>396</power>
<overHit>true</overHit>
</effect>
<effect name="SkillTurningOverTime">
<chance>65</chance>
@ -1669,7 +1683,10 @@
<effectPoint>669</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>77</magicLevel>
<mpConsume>80</mpConsume>
<mpConsume>
<value level="1">80</value>
<value level="2">104</value>
</mpConsume>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>

View File

@ -541,7 +541,12 @@
<skill id="1829" toLevel="4" name="Spell Master">
<!-- Casting Spd. +10%, M. Critical Rate +10. -->
<icon>icon.skill1901</icon>
<magicLevel>40</magicLevel>
<magicLevel>
<value level="1">40</value>
<value level="2">60</value>
<value level="3">70</value>
<value level="4">80</value>
</magicLevel>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
@ -1444,22 +1449,22 @@
<!-- Attacks enemies in front of character with $s1 Power added to P. Atk., stunning target for $s2 Requires a shield. Over-hit. -->
<icon>icon.skill1898</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>
<value level="1">-213</value>
<value level="2">-219</value>
<value level="3">-225</value>
<value level="4">-231</value>
<value level="5">-237</value>
<value level="6">-242</value>
<value level="7">-248</value>
<value level="8">-254</value>
<value level="9">-260</value>
<value level="1">-5800</value>
<value level="2">-5875</value>
<value level="3">-5950</value>
<value level="4">-6025</value>
<value level="5">-6100</value>
<value level="6">-6175</value>
<value level="7">-6250</value>
<value level="8">-6325</value>
<value level="9">-6400</value>
</effectPoint>
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
@ -1478,20 +1483,20 @@
<value level="9">84</value>
</magicLevel>
<mpConsume>
<value level="1">110</value>
<value level="2">121</value>
<value level="3">123</value>
<value level="4">125</value>
<value level="5">129</value>
<value level="6">131</value>
<value level="7">133</value>
<value level="8">135</value>
<value level="9">137</value>
<value level="1">90</value>
<value level="2">90</value>
<value level="3">91</value>
<value level="4">93</value>
<value level="5">94</value>
<value level="6">94</value>
<value level="7">96</value>
<value level="8">97</value>
<value level="9">99</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<coolTime>200</coolTime>
<reuseDelay>30000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType>

View File

@ -25,7 +25,7 @@
<value level="2">73</value>
<value level="3">77</value>
</mpConsume>
<castRange>600</castRange>
<castRange>700</castRange>
<hitTime>500</hitTime>
<coolTime>1000</coolTime>
<reuseDelay>15000</reuseDelay>

View File

@ -3825,14 +3825,26 @@
<icon>icon.skill19131</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>76</minLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PhysicalDefence">
<effect name="StatAddForLevel">
<level>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</level>
<stat>PHYSICAL_DEFENCE</stat>
<amount>
<value level="1">120</value>
<value level="2">140</value>
@ -3852,7 +3864,25 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<effect name="StatAddForLevel">
<level>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</level>
<stat>MAGICAL_DEFENCE</stat>
<amount>
<value level="1">90</value>
<value level="2">105</value>
@ -3879,14 +3909,26 @@
<icon>icon.skill19132</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>80</minLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PhysicalAttack">
<effect name="StatAddForLevel">
<level>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</level>
<stat>PHYSICAL_ATTACK</stat>
<amount>
<value level="1">200</value>
<value level="2">220</value>
@ -3902,7 +3944,25 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttack">
<effect name="StatAddForLevel">
<level>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</level>
<stat>MAGIC_ATTACK</stat>
<amount>
<value level="1">200</value>
<value level="2">220</value>
@ -3925,11 +3985,14 @@
<icon>icon.skill19203</icon>
<coolTime>300</coolTime>
<affectRange>300</affectRange>
<effectPoint>-1</effectPoint>
<effectPoint>-760</effectPoint>
<hitTime>1200</hitTime>
<magicLevel>76</magicLevel>
<abnormalLevel>2</abnormalLevel>
<activateRate>-1</activateRate>
<abnormalType>BLOCK_ESCAPE</abnormalType>
<mpConsume>70</mpConsume>
<operateType>A1</operateType>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -3938,6 +4001,9 @@
<affectObject>INVISIBLE</affectObject>
<effects>
<effect name="Detection" />
<effect name="BlockAbnormalSlot">
<slot>HIDE</slot>
</effect>
</effects>
</skill>
<skill id="45191" toLevel="3" name="STR Increase Bonus">

View File

@ -1657,17 +1657,23 @@
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<hitTime>2500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>78</magicLevel>
<magicLevel>
<value level="1">76</value>
<value level="2">82</value>
</magicLevel>
<itemConsumeCount>20</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<mpConsume>
<value level="1">72</value>
<value level="2">94</value>
</mpConsume>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>1000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -1771,7 +1777,12 @@
</effects>
</skill>
<skill id="45238" toLevel="4" name="Root Mastery">
<magicLevel>1</magicLevel>
<magicLevel>
<value level="1">76</value>
<value level="2">79</value>
<value level="3">82</value>
<value level="4">85</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@ -1786,7 +1797,12 @@
</effects>
</skill>
<skill id="45239" toLevel="4" name="Sleep Mastery">
<magicLevel>1</magicLevel>
<magicLevel>
<value level="1">76</value>
<value level="2">79</value>
<value level="3">82</value>
<value level="4">85</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@ -1817,61 +1833,61 @@
</skill>
<skill id="45241" toLevel="15" name="Divine Beam">
<castRange>700</castRange>
<attributeType>FIRE</attributeType>
<attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue>
<effectPoint>
<value level="1">-379</value>
<value level="2">-389</value>
<value level="3">-399</value>
<value level="4">-408</value>
<value level="5">-418</value>
<value level="6">-428</value>
<value level="7">-438</value>
<value level="8">-448</value>
<value level="9">-457</value>
<value level="10">-467</value>
<value level="11">-477</value>
<value level="12">-486</value>
<value level="13">-495</value>
<value level="14">-505</value>
<value level="15">-514</value>
<value level="1">-1140</value>
<value level="2">-1155</value>
<value level="3">-1170</value>
<value level="4">-1185</value>
<value level="5">-1200</value>
<value level="6">-1215</value>
<value level="7">-1230</value>
<value level="8">-1245</value>
<value level="9">-1260</value>
<value level="10">-1275</value>
<value level="11">-1290</value>
<value level="12">-1305</value>
<value level="13">-1320</value>
<value level="14">-1335</value>
<value level="15">-1350</value>
</effectPoint>
<effectRange>1200</effectRange>
<hitTime>4000</hitTime>
<hitTime>3000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">56</value>
<value level="6">58</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
<value level="15">76</value>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</magicLevel>
<mpConsume>
<value level="1">38</value>
<value level="2">43</value>
<value level="3">47</value>
<value level="4">50</value>
<value level="5">53</value>
<value level="6">55</value>
<value level="7">57</value>
<value level="8">59</value>
<value level="9">60</value>
<value level="10">63</value>
<value level="11">64</value>
<value level="12">67</value>
<value level="13">74</value>
<value level="14">83</value>
<value level="15">92</value>
<value level="1">56</value>
<value level="2">57</value>
<value level="3">58</value>
<value level="4">58</value>
<value level="5">59</value>
<value level="6">59</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">62</value>
<value level="10">62</value>
<value level="11">63</value>
<value level="12">63</value>
<value level="13">64</value>
<value level="14">64</value>
<value level="15">65</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
@ -1909,6 +1925,10 @@
<effect name="DispelBySlot">
<dispel>ROOT_MAGICALLY,-1</dispel>
</effect>
<effect name="AttackTrait">
<UNDEAD_WEAKNESS>10</UNDEAD_WEAKNESS>
<DEMONIC_WEAKNESS>10</DEMONIC_WEAKNESS>
</effect>
</effects>
</skill>
<skill id="45242" toLevel="15" name="Mass Dryad Root">
@ -2690,33 +2710,33 @@
<value level="1">40</value>
<value level="2">43</value>
<value level="3">46</value>
<value level="4">49</value>
<value level="5">52</value>
<value level="6">55</value>
<value level="7">58</value>
<value level="8">60</value>
<value level="9">62</value>
<value level="10">64</value>
<value level="11">66</value>
<value level="12">68</value>
<value level="13">70</value>
<value level="14">72</value>
<value level="15">74</value>
<value level="16">76</value>
<value level="17">77</value>
<value level="18">78</value>
<value level="19">79</value>
<value level="20">80</value>
<value level="21">81</value>
<value level="22">82</value>
<value level="23">83</value>
<value level="24">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="25">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="26">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="27">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="28">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">83</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">48</value>
<value level="5">50</value>
<value level="6">52</value>
<value level="7">54</value>
<value level="8">56</value>
<value level="9">58</value>
<value level="10">60</value>
<value level="11">61</value>
<value level="12">62</value>
<value level="13">63</value>
<value level="14">64</value>
<value level="15">65</value>
<value level="16">66</value>
<value level="17">67</value>
<value level="18">68</value>
<value level="19">69</value>
<value level="20">70</value>
<value level="21">71</value>
<value level="22">72</value>
<value level="23">73</value>
<value level="24">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="25">75</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="26">76</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="27">77</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="28">78</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="29">79</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">80</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLevel>
<mpConsume>
<value level="1">5</value>
@ -2752,7 +2772,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<targetType>ENEMY</targetType>

View File

@ -4002,7 +4002,7 @@
</effects>
</skill>
<skill id="45370" toLevel="1" name="Help of Hatred">
<magicLevel>1</magicLevel>
<magicLevel>76</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@ -4064,7 +4064,7 @@
<skill id="45374" toLevel="1" name="Help of Hatred">
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectPoint>-1980</effectPoint>
<effectPoint>-500</effectPoint>
<effectRange>1400</effectRange>
<hitTime>700</hitTime>
<magicLevel>75</magicLevel>
@ -4118,58 +4118,58 @@
<skill id="45377" toLevel="15" name="Ethereal Strike">
<castRange>700</castRange>
<effectPoint>
<value level="1">-379</value>
<value level="2">-389</value>
<value level="3">-399</value>
<value level="4">-408</value>
<value level="5">-418</value>
<value level="6">-428</value>
<value level="7">-438</value>
<value level="8">-448</value>
<value level="9">-457</value>
<value level="10">-467</value>
<value level="11">-477</value>
<value level="12">-486</value>
<value level="13">-495</value>
<value level="14">-505</value>
<value level="15">-514</value>
<value level="1">-400</value>
<value level="2">-405</value>
<value level="3">-410</value>
<value level="4">-415</value>
<value level="5">-420</value>
<value level="6">-425</value>
<value level="7">-430</value>
<value level="8">-435</value>
<value level="9">-440</value>
<value level="10">-445</value>
<value level="11">-450</value>
<value level="12">-455</value>
<value level="13">-460</value>
<value level="14">-465</value>
<value level="15">-470</value>
</effectPoint>
<effectRange>1200</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">56</value>
<value level="6">58</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
<value level="15">76</value>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</magicLevel>
<mpConsume>
<value level="1">38</value>
<value level="2">43</value>
<value level="3">47</value>
<value level="4">50</value>
<value level="5">53</value>
<value level="6">55</value>
<value level="7">57</value>
<value level="8">59</value>
<value level="9">60</value>
<value level="10">63</value>
<value level="11">64</value>
<value level="12">67</value>
<value level="13">74</value>
<value level="14">83</value>
<value level="15">92</value>
<value level="1">56</value>
<value level="2">57</value>
<value level="3">58</value>
<value level="4">58</value>
<value level="5">59</value>
<value level="6">59</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">62</value>
<value level="10">62</value>
<value level="11">63</value>
<value level="12">63</value>
<value level="13">64</value>
<value level="14">64</value>
<value level="15">65</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
@ -4492,58 +4492,58 @@
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<effectPoint>
<value level="1">-379</value>
<value level="2">-389</value>
<value level="3">-399</value>
<value level="4">-408</value>
<value level="5">-418</value>
<value level="6">-428</value>
<value level="7">-438</value>
<value level="8">-448</value>
<value level="9">-457</value>
<value level="10">-467</value>
<value level="11">-477</value>
<value level="12">-486</value>
<value level="13">-495</value>
<value level="14">-505</value>
<value level="15">-514</value>
<value level="1">-400</value>
<value level="2">-405</value>
<value level="3">-410</value>
<value level="4">-415</value>
<value level="5">-420</value>
<value level="6">-425</value>
<value level="7">-430</value>
<value level="8">-435</value>
<value level="9">-440</value>
<value level="10">-445</value>
<value level="11">-450</value>
<value level="12">-455</value>
<value level="13">-460</value>
<value level="14">-465</value>
<value level="15">-470</value>
</effectPoint>
<effectRange>1200</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">52</value>
<value level="5">56</value>
<value level="6">58</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
<value level="14">74</value>
<value level="15">76</value>
<value level="1">76</value>
<value level="2">77</value>
<value level="3">78</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
</magicLevel>
<mpConsume>
<value level="1">38</value>
<value level="2">43</value>
<value level="3">47</value>
<value level="4">50</value>
<value level="5">53</value>
<value level="6">55</value>
<value level="7">57</value>
<value level="8">59</value>
<value level="9">60</value>
<value level="10">63</value>
<value level="11">64</value>
<value level="12">67</value>
<value level="13">74</value>
<value level="14">83</value>
<value level="15">92</value>
<value level="1">56</value>
<value level="2">57</value>
<value level="3">58</value>
<value level="4">58</value>
<value level="5">59</value>
<value level="6">59</value>
<value level="7">60</value>
<value level="8">60</value>
<value level="9">62</value>
<value level="10">62</value>
<value level="11">63</value>
<value level="12">63</value>
<value level="13">64</value>
<value level="14">64</value>
<value level="15">65</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>

View File

@ -136,12 +136,12 @@
<value level="4">4</value>
<value level="5">5</value>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>SILENCE_PHYSICAL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<castRange>600</castRange>
<effectPoint>
<value level="1">-666</value>
<value level="2">-670</value>
@ -162,14 +162,14 @@
<value level="5">84</value>
</magicLevel>
<mpConsume>
<value level="1">70</value>
<value level="2">103</value>
<value level="3">107</value>
<value level="4">111</value>
<value level="1">103</value>
<value level="2">107</value>
<value level="3">111</value>
<value level="4">115</value>
<value level="5">119</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>120000</reuseDelay>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
@ -207,7 +207,11 @@
<skill id="53009" toLevel="3" name="Sharpness">
<!-- Rate of attacks targeting the enemy's vital parts +10%. -->
<icon>icon.skill0409</icon>
<magicLevel>1</magicLevel>
<magicLevel>
<value level="1">40</value>
<value level="2">55</value>
<value level="3">70</value>
</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@ -224,9 +228,24 @@
<skill id="53010" toLevel="5" name="Knight's Protection">
<!-- For $s1, Shield Defense Rate +$s2, Shield Defense +$s3.\n\n<Auto-use> -->
<icon>icon.skill10012</icon>
<operateType>A2</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>KNIGHT_SHIELD</abnormalType>
<affectRange>1000</affectRange>
<hitTime>2500</hitTime>
<reuseDelay>10000</reuseDelay>
<magicLevel>
<value level="1">50</value>
<value level="2">60</value>
<value level="3">65</value>
<value level="4">70</value>
<value level="5">75</value>
</magicLevel>
<mpConsume>
<value level="1">50</value>
<value level="2">55</value>
@ -234,6 +253,34 @@
<value level="4">70</value>
<value level="5">75</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ShieldDefenceRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="4">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">120</value>
<value level="2">140</value>
<value level="3">160</value>
<value level="4">180</value>
<value level="4">200</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="53011" toLevel="2" name="Knight's Fortress">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -44,11 +44,11 @@
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
<xs:attribute name="fromSubLevel" type="xs:unsignedShort" use="optional" />
<xs:attribute name="toSubLevel" type="xs:unsignedShort" use="optional" />
<xs:attribute name="level" type="xs:unsignedByte" use="optional" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
@ -353,6 +353,9 @@
<xs:element maxOccurs="unbounded" name="condition">
<xs:complexType>
<xs:sequence minOccurs="0">
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="hasLearned" type="xs:boolean" />
<xs:element minOccurs="0" name="doorIds">
<xs:complexType>
<xs:sequence>
@ -401,9 +404,6 @@
</xs:element>
<xs:element minOccurs="0" name="isWithin" type="xs:boolean" />
<xs:element minOccurs="0" name="transformId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="hasLearned" type="xs:boolean" />
<xs:element minOccurs="0" name="npcIds">
<xs:complexType>
<xs:sequence>
@ -559,6 +559,7 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="critical" type="xs:boolean" />
<xs:element name="cubicId" type="xs:unsignedByte" />
<xs:element name="cubicLvl">
<xs:complexType mixed="true">
@ -607,6 +608,66 @@
</xs:complexType>
</xs:element>
<xs:element name="ticks" type="xs:unsignedByte" />
<xs:element name="POISON">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="BLEED">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="HOLD">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="DERANGEMENT">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="percentage">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -622,21 +683,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="BUG_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="weaponType">
<xs:complexType>
<xs:sequence>
@ -644,43 +690,15 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="BEAST_WEAKNESS">
<xs:element name="stat" type="xs:string" />
<xs:element name="type" type="xs:string" />
<xs:element name="value">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="ANIMAL_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="DRAGON_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
@ -707,113 +725,7 @@
<xs:element name="pAtkMode" type="xs:string" />
<xs:element name="accuracyAmount" type="xs:unsignedByte" />
<xs:element name="accuracyMode" type="xs:string" />
<xs:element name="PLANT_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="HOLD">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="slot" type="xs:string" />
<xs:element name="magicType" type="xs:unsignedByte" />
<xs:element name="BOW">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="armorType">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="heal" type="xs:boolean" />
<xs:element name="POISON">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="SLEEP">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="stat" type="xs:string" />
<xs:element name="type" type="xs:string" />
<xs:element name="value">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="hpPercent" type="xs:unsignedByte" />
<xs:element name="attribute" type="xs:string" />
<xs:element name="attackerType" type="xs:string" />
<xs:element name="minAttackerLevel" type="xs:unsignedByte" />
<xs:element name="maxAttackerLevel" type="xs:unsignedByte" />
<xs:element name="minDamage">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -862,7 +774,32 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="SHOCK">
<xs:element name="slot" type="xs:string" />
<xs:element name="magicType" type="xs:unsignedByte" />
<xs:element name="BOW">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="armorType">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="heal" type="xs:boolean" />
<xs:element name="SLEEP">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
@ -877,7 +814,25 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="hpPercent" type="xs:unsignedByte" />
<xs:element name="pDefMod" type="xs:decimal" />
<xs:element name="side" type="xs:string" />
<xs:element name="mp" type="xs:unsignedShort" />
<xs:element name="SWORD">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="POLE">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -893,6 +848,36 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="BLUNT">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="SHOCK">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="PARALYZE">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -926,37 +911,8 @@
</xs:complexType>
</xs:element>
<xs:element name="expMultiplier" type="xs:decimal" />
<xs:element name="attribute" type="xs:string" />
<xs:element name="isAdvanced" type="xs:boolean" />
<xs:element name="BLEED">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="DERANGEMENT">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:decimal">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="rate">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -995,6 +951,66 @@
</xs:complexType>
</xs:element>
<xs:element name="position" type="xs:string" />
<xs:element name="BUG_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="ANIMAL_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="PLANT_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="BEAST_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="GIANT_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -1025,6 +1041,21 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="DRAGON_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="deathPenalty">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -1135,8 +1166,9 @@
</xs:complexType>
</xs:element>
<xs:element name="castSkillId" type="xs:unsignedShort" />
<xs:element name="UNDEAD_WEAKNESS" type="xs:unsignedByte" />
<xs:element name="DEMONIC_WEAKNESS" type="xs:unsignedByte" />
<xs:element name="escapeType" type="xs:string" />
<xs:element name="critical" type="xs:boolean" />
<xs:element name="criticalLimit" type="xs:unsignedShort" />
<xs:element name="items">
<xs:complexType>
@ -1196,21 +1228,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="SWORD">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="DAGGER">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -1271,21 +1288,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="BLUNT">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="DUAL">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@ -1318,15 +1320,98 @@
</xs:element>
<xs:element name="allowSkillAttack" type="xs:boolean" />
<xs:element name="allowNormalAttack" type="xs:boolean" />
<xs:element name="PHYSICAL_ATTACK" type="xs:unsignedByte" />
<xs:element name="PHYSICAL_DEFENCE" type="xs:unsignedByte" />
<xs:element name="MAGIC_ATTACK" type="xs:unsignedByte" />
<xs:element name="MAGICAL_DEFENCE" type="xs:unsignedByte" />
<xs:element name="PHYSICAL_ATTACK">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="MAGIC_ATTACK">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="PHYSICAL_DEFENCE">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="MAGICAL_DEFENCE">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="PHYSICAL_ATTACK_SPEED">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="MAGIC_ATTACK_SPEED">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="MAX_HP" type="xs:unsignedByte" />
<xs:element name="MAX_MP" type="xs:unsignedByte" />
<xs:element name="PHYSICAL_ATTACK_SPEED" type="xs:unsignedByte" />
<xs:element name="MAGIC_ATTACK_SPEED" type="xs:unsignedByte" />
<xs:element name="pDefMod" type="xs:decimal" />
<xs:element name="transformationId" type="xs:unsignedShort" />
<xs:element name="distance" type="xs:unsignedByte" />
<xs:element name="speed" type="xs:unsignedShort" />
@ -1460,7 +1545,6 @@
<xs:element name="delay" type="xs:unsignedShort" />
<xs:element name="abnormalType" type="xs:string" />
<xs:element name="hp" type="xs:unsignedByte" />
<xs:element name="mp" type="xs:unsignedByte" />
<xs:element name="cp" type="xs:unsignedByte" />
<xs:element name="xp">
<xs:complexType mixed="true">
@ -1477,6 +1561,23 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="zoneId" type="xs:unsignedByte" />
<xs:element name="time" type="xs:unsignedInt" />
<xs:element name="level">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="damage">
<xs:complexType>
<xs:sequence>
@ -1493,8 +1594,6 @@
</xs:complexType>
</xs:element>
<xs:element name="attackSkillId" type="xs:unsignedShort" />
<xs:element name="zoneId" type="xs:unsignedByte" />
<xs:element name="time" type="xs:unsignedInt" />
<xs:element name="reputation" type="xs:unsignedByte" />
</xs:choice>
</xs:sequence>
@ -1648,6 +1747,35 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="pveEffects">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="effect">
<xs:complexType>
<xs:sequence minOccurs="0">
<xs:element name="power">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedShort">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="overHit" type="xs:boolean" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="subordinationAbnormalType" type="xs:string" />
<xs:element name="passiveConditions">
<xs:complexType>
@ -1655,6 +1783,7 @@
<xs:element name="condition">
<xs:complexType>
<xs:sequence>
<xs:element minOccurs="0" name="maxLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="alignment" type="xs:string" />
<xs:element minOccurs="0" name="classIds">
<xs:complexType>
@ -1663,6 +1792,8 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="affectType" type="xs:string" />
<xs:element minOccurs="0" name="isWithin" type="xs:boolean" />
<xs:element minOccurs="0" name="armorType">
<xs:complexType>
<xs:sequence>
@ -1671,9 +1802,6 @@
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="minLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="maxLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="affectType" type="xs:string" />
<xs:element minOccurs="0" name="isWithin" type="xs:boolean" />
<xs:element minOccurs="0" name="includeMe" type="xs:boolean" />
<xs:element minOccurs="0" name="weaponType">
<xs:complexType>
@ -1855,35 +1983,6 @@
</xs:element>
<xs:element name="excludedFromCheck" type="xs:boolean" />
<xs:element name="isOutpost" type="xs:boolean" />
<xs:element name="pveEffects">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="effect">
<xs:complexType>
<xs:sequence minOccurs="0">
<xs:element name="power">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedShort">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="overHit" type="xs:boolean" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="pvpEffects">
<xs:complexType>
<xs:sequence>

View File

@ -228,6 +228,7 @@ public enum AbnormalType
BOOST_ATTACK(-1),
BOOST_DEFENCE(-1),
MAGIC_LAMP_RATE(-1),
FINAL_SERVITOR(-1),
AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1),
ALL_ATTACK_UP(2),