RealDamage effect should ignore CP.
This commit is contained in:
@@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
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// Calculate resistance.
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
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if (effector.isPlayer())
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if (effector.isPlayer())
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{
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{
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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@@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
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// Calculate resistance.
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
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if (effector.isPlayer())
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if (effector.isPlayer())
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{
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{
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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@@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
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// Calculate resistance.
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
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if (effector.isPlayer())
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if (effector.isPlayer())
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{
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{
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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@@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
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// Calculate resistance.
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
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if (effector.isPlayer())
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if (effector.isPlayer())
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{
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{
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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@@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
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// Calculate resistance.
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
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if (effector.isPlayer())
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if (effector.isPlayer())
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{
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{
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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@@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
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// Calculate resistance.
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
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if (effector.isPlayer())
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if (effector.isPlayer())
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{
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{
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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@@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
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// Calculate resistance.
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
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if (effector.isPlayer())
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if (effector.isPlayer())
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{
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{
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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@@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
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// Calculate resistance.
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
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if (effector.isPlayer())
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if (effector.isPlayer())
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{
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{
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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@@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
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// Calculate resistance.
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
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if (effector.isPlayer())
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if (effector.isPlayer())
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{
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{
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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@@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
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// Calculate resistance.
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
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if (effector.isPlayer())
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if (effector.isPlayer())
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{
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{
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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@@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
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// Calculate resistance.
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
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if (effector.isPlayer())
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if (effector.isPlayer())
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{
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{
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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@@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
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// Calculate resistance.
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
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if (effector.isPlayer())
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if (effector.isPlayer())
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{
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{
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effector.sendDamageMessage(effected, skill, (int) damage, 0, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, 0, false, false);
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@@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
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// Calculate resistance.
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
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if (effector.isPlayer())
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if (effector.isPlayer())
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{
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{
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effector.sendDamageMessage(effected, skill, (int) damage, 0, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, 0, false, false);
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@@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
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// Calculate resistance.
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
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if (effector.isPlayer())
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if (effector.isPlayer())
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{
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{
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effector.sendDamageMessage(effected, skill, (int) damage, 0, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, 0, false, false);
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@@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
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// Calculate resistance.
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// Calculate resistance.
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
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if (effector.isPlayer())
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if (effector.isPlayer())
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{
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{
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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