RealDamage effect should ignore CP.

This commit is contained in:
MobiusDevelopment 2020-04-05 22:14:49 +00:00
parent 601081c070
commit 2d24666ea0
15 changed files with 15 additions and 15 deletions

View File

@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
// Calculate resistance.
final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
if (effector.isPlayer())
{
effector.sendDamageMessage(effected, skill, (int) damage, false, false);

View File

@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
// Calculate resistance.
final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
if (effector.isPlayer())
{
effector.sendDamageMessage(effected, skill, (int) damage, false, false);

View File

@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
// Calculate resistance.
final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
if (effector.isPlayer())
{
effector.sendDamageMessage(effected, skill, (int) damage, false, false);

View File

@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
// Calculate resistance.
final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
if (effector.isPlayer())
{
effector.sendDamageMessage(effected, skill, (int) damage, false, false);

View File

@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
// Calculate resistance.
final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
if (effector.isPlayer())
{
effector.sendDamageMessage(effected, skill, (int) damage, false, false);

View File

@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
// Calculate resistance.
final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
if (effector.isPlayer())
{
effector.sendDamageMessage(effected, skill, (int) damage, false, false);

View File

@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
// Calculate resistance.
final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
if (effector.isPlayer())
{
effector.sendDamageMessage(effected, skill, (int) damage, false, false);

View File

@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
// Calculate resistance.
final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
if (effector.isPlayer())
{
effector.sendDamageMessage(effected, skill, (int) damage, false, false);

View File

@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
// Calculate resistance.
final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
if (effector.isPlayer())
{
effector.sendDamageMessage(effected, skill, (int) damage, false, false);

View File

@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
// Calculate resistance.
final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
if (effector.isPlayer())
{
effector.sendDamageMessage(effected, skill, (int) damage, false, false);

View File

@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
// Calculate resistance.
final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
if (effector.isPlayer())
{
effector.sendDamageMessage(effected, skill, (int) damage, false, false);

View File

@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
// Calculate resistance.
final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
if (effector.isPlayer())
{
effector.sendDamageMessage(effected, skill, (int) damage, 0, false, false);

View File

@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
// Calculate resistance.
final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
if (effector.isPlayer())
{
effector.sendDamageMessage(effected, skill, (int) damage, 0, false, false);

View File

@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
// Calculate resistance.
final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
if (effector.isPlayer())
{
effector.sendDamageMessage(effected, skill, (int) damage, 0, false, false);

View File

@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect
// Calculate resistance.
final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1));
effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
effected.reduceCurrentHp(damage, effector, skill, false, true, false, false);
if (effector.isPlayer())
{
effector.sendDamageMessage(effected, skill, (int) damage, false, false);