RealDamage effect should ignore CP.
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		| @@ -54,7 +54,7 @@ public class RealDamage extends AbstractEffect | ||||
| 		// Calculate resistance. | ||||
| 		final double damage = _power - (_power * (Math.min(effected.getStat().getValue(Stat.REAL_DAMAGE_RESIST, 1), 1.8) - 1)); | ||||
| 		 | ||||
| 		effected.reduceCurrentHp(damage, effector, skill, false, false, false, false); | ||||
| 		effected.reduceCurrentHp(damage, effector, skill, false, true, false, false); | ||||
| 		if (effector.isPlayer()) | ||||
| 		{ | ||||
| 			effector.sendDamageMessage(effected, skill, (int) damage, 0, false, false); | ||||
|   | ||||
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