Removed last custom python scripts.
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L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/ai/areas/HotSprings/HotSprings.java
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110
L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/ai/areas/HotSprings/HotSprings.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.areas.HotSprings;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.datatables.SkillTable;
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import org.l2jmobius.gameserver.model.Effect;
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import org.l2jmobius.gameserver.model.Skill;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.quest.Quest;
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/**
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* Hot Springs AI.
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* @author Mobius
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*/
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public final class HotSprings extends Quest
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{
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private static final String qn = "HotSprings";
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// NPCs
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private static final int BANDERSNATCHLING = 21314;
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private static final int FLAVA = 21316;
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private static final int ATROXSPAWN = 21317;
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private static final int NEPENTHES = 21319;
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private static final int ATROX = 21321;
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private static final int BANDERSNATCH = 21322;
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// Skills
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private static final int RHEUMATISM = 4551;
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private static final int CHOLERA = 4552;
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private static final int FLU = 4553;
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private static final int MALARIA = 4554;
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// Misc
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private static final int DISEASE_CHANCE = 10;
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private HotSprings()
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{
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super(-1, qn, "areas");
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addAttackId(BANDERSNATCHLING, FLAVA, ATROXSPAWN, NEPENTHES, ATROX, BANDERSNATCH);
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}
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@Override
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public String onAttack(NpcInstance npc, PlayerInstance attacker, int damage, boolean isSummon)
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{
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if (Rnd.get(100) < DISEASE_CHANCE)
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{
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tryToInfect(npc, attacker, MALARIA);
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}
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if (Rnd.get(100) < DISEASE_CHANCE)
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{
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switch (npc.getNpcId())
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{
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case BANDERSNATCHLING:
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case ATROX:
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{
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tryToInfect(npc, attacker, RHEUMATISM);
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break;
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}
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case FLAVA:
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case NEPENTHES:
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{
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tryToInfect(npc, attacker, CHOLERA);
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break;
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}
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case ATROXSPAWN:
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case BANDERSNATCH:
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{
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tryToInfect(npc, attacker, FLU);
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break;
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}
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}
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}
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private void tryToInfect(NpcInstance npc, Creature creature, int diseaseId)
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{
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final Effect info = creature.getFirstEffect(diseaseId);
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final int skillLevel = (info == null) ? 1 : (info.getSkill().getLevel() < 10) ? info.getSkill().getLevel() + 1 : 10;
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final Skill skill = SkillTable.getInstance().getInfo(diseaseId, skillLevel);
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if ((skill != null) && !npc.isCastingNow() && !npc.isSkillDisabled(skill))
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{
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npc.setTarget(creature);
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npc.doCast(skill);
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}
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}
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public static void main(String[] args)
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{
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new HotSprings();
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}
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}
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20
L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/ai/areas/package-info.java
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20
L2J_Mobius_C6_Interlude_OpenJDK12/dist/game/data/scripts/ai/areas/package-info.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author Mobius
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*/
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package ai.areas;
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<html><body>Angelic Vortex:<br>
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The Angelic Vortex emits a faint light, and in the midst of the light an image appears. In the deepest part of a specious area, a gigantic stone statue is visible. The statue has a human-like appearance and is in a seated position, as though it was being held by some invisible force against its will.<br>
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<a action="bypass -h npc_%objectId%_Quest baium">Go where the Angelic Vortex leads.</a>
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</body></html>
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@ -1,34 +0,0 @@
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# Created by L2Emu Team
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import sys
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from org.l2jmobius.gameserver.instancemanager import GrandBossManager
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from org.l2jmobius.gameserver.model.quest import State
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from org.l2jmobius.gameserver.model.quest import QuestState
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from org.l2jmobius.gameserver.model.quest.jython import QuestJython as JQuest
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qn = "8003_MeetBaium"
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class Quest (JQuest) :
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def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
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def onFirstTalk (self,npc,player):
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st = player.getQuestState(qn)
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if not st : st = self.newQuestState(player)
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baiumStatus = GrandBossManager.getInstance().getBossStatus(29020)
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if baiumStatus != 2 and st.getQuestItemsCount(4295) :
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st.exitQuest(1)
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return "31862.htm"
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else :
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npc.showChatWindow(player)
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st.exitQuest(1)
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return
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return
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QUEST = Quest(-1,qn,"custom")
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QUEST.addStartNpc(31862)
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QUEST.addFirstTalkId(31862)
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QUEST.addTalkId(31862)
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import sys
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from org.l2jmobius.gameserver.model.quest import State
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from org.l2jmobius.gameserver.model.quest import QuestState
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from org.l2jmobius.gameserver.model.quest.jython import QuestJython as JQuest
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from org.l2jmobius.gameserver.datatables import SkillTable
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from org.l2jmobius.gameserver.model import Effect
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from org.l2jmobius.commons.util import Rnd
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qn = "8009_HotSpringsBuffs"
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#print "HotSpringsBuffs"
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HSMOBS = [21316, 21321, 21314, 21319]
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class Quest (JQuest) :
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def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
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def onAttack (self,npc,player,damage,isPet):
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npcId = npc.getNpcId()
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if npcId in HSMOBS:
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if (Rnd.get(2) == 1):
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if (Rnd.get(2) == 1):
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if player.getFirstEffect(int(4552)):
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holera = player.getFirstEffect(int(4552)).getLevel()
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if (Rnd.get(100) < 30):
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if holera < 10:
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newholera = int(holera + 1)
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npc.setTarget(player)
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npc.doCast(SkillTable.getInstance().getInfo(4552,newholera))
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else:
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npc.setTarget(player)
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npc.doCast(SkillTable.getInstance().getInfo(4552,1))
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else:
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if player.getFirstEffect(int(4554)):
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malaria = player.getFirstEffect(int(4554)).getLevel()
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if (Rnd.get(100) < 15):
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if malaria < 10:
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newmalaria = int(malaria + 1)
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npc.setTarget(player)
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npc.doCast(SkillTable.getInstance().getInfo(4554,newmalaria))
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else:
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npc.setTarget(player)
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npc.doCast(SkillTable.getInstance().getInfo(4554,1))
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return
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QUEST = Quest(8009,qn,"custom")
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for i in HSMOBS:
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QUEST.addAttackId(i)
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Jython scripts added in the custom folder define quests and/or AI that are not normally part of
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the original Lineage 2 game.
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In addition, "custom" is sometimes used as a temporary implementation of aspects of the original
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game that are not yet fully implementable by L2J. In this manner, partially accurate emulation
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may be offered until a better method is implemented.
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The mechanics and syntax of custom scripts are the same as all quest scripts. For more
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details, please see "jscript/quests/documentation.txt"
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