Aeore skills updated to Fafurion.
Contributed by override.
This commit is contained in:
@@ -435,5 +435,46 @@
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<skill skillName="Dark Devour" skillId="11780" skillLvl="9" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Dark Blast" skillId="11766" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Erase Impact" skillId="11831" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
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<!-- Fafurion Update -->
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<skill skillName="Divine Prayer" skillId="11851" skillLvl="5" getLevel="106" levelUpSp="2104519110" />
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<skill skillName="Brilliant Recharge" skillId="11761" skillLvl="9" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Brilliant Heal" skillId="11757" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Fatal Sleep" skillId="11778" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Giant's Favor" skillId="11772" skillLvl="9" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Mark of Lumi" skillId="11777" skillLvl="9" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Crystal Regeneration" skillId="11765" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Panic Heal" skillId="11756" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Radiant Recharge" skillId="11760" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Radiant Heal" skillId="11755" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Sustain" skillId="11752" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Dark Backfire" skillId="11769" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Dark Force" skillId="11814" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Dark Rain" skillId="11817" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Mass Dark Veil" skillId="11767" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Dark Devour" skillId="11780" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Dark Blast" skillId="11766" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Erase Impact" skillId="11831" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Brilliant Recharge" skillId="11761" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Brilliant Heal" skillId="11757" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Fatal Sleep" skillId="11778" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Giant's Favor" skillId="11772" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Mark of Lumi" skillId="11777" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Crystal Regeneration" skillId="11765" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Panic Heal" skillId="11756" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Radiant Recharge" skillId="11760" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Radiant Heal" skillId="11755" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Sustain" skillId="11752" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Dark Backfire" skillId="11769" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Dark Force" skillId="11814" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Dark Rain" skillId="11817" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Mass Dark Veil" skillId="11767" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Dark Devour" skillId="11780" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Dark Blast" skillId="11766" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Erase Impact" skillId="11831" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Divine Prayer" skillId="11851" skillLvl="6" getLevel="110" levelUpSp="17455723311" />
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</skillTree>
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</list>
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@@ -436,5 +436,46 @@
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<skill skillName="Dark Devour" skillId="11780" skillLvl="9" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Dark Blast" skillId="11766" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
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<skill skillName="Erase Impact" skillId="11831" skillLvl="11" getLevel="105" levelUpSp="1753765925" />
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<!-- Fafurion Update -->
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<skill skillName="Mass Mana Gain" skillId="11852" skillLvl="5" getLevel="106" levelUpSp="2104519110" />
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<skill skillName="Brilliant Recharge" skillId="11761" skillLvl="9" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Brilliant Heal" skillId="11757" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Fatal Sleep" skillId="11778" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Giant's Favor" skillId="11772" skillLvl="9" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Mark of Lumi" skillId="11777" skillLvl="9" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Crystal Regeneration" skillId="11765" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Panic Heal" skillId="11756" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Radiant Recharge" skillId="11760" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Radiant Heal" skillId="11755" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Sustain" skillId="11752" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Dark Backfire" skillId="11769" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Dark Force" skillId="11814" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Dark Rain" skillId="11817" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Mass Dark Veil" skillId="11767" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Dark Devour" skillId="11780" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Dark Blast" skillId="11766" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Erase Impact" skillId="11831" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Brilliant Recharge" skillId="11761" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Brilliant Heal" skillId="11757" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Fatal Sleep" skillId="11778" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Giant's Favor" skillId="11772" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Mark of Lumi" skillId="11777" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Crystal Regeneration" skillId="11765" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Panic Heal" skillId="11756" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Radiant Recharge" skillId="11760" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Radiant Heal" skillId="11755" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Sustain" skillId="11752" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Dark Backfire" skillId="11769" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Dark Force" skillId="11814" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Dark Rain" skillId="11817" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Mass Dark Veil" skillId="11767" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Dark Devour" skillId="11780" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Dark Blast" skillId="11766" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Erase Impact" skillId="11831" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Mass Mana Gain" skillId="11852" skillLvl="6" getLevel="110" levelUpSp="17455723311" />
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</skillTree>
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</list>
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@@ -454,5 +454,46 @@
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<skill skillName="Dark Vampirism" skillId="11859" skillLvl="6" getLevel="105" levelUpSp="1753765925">
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<item id="39738" count="8" />
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</skill>
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<!-- Fafurion Update -->
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<skill skillName="Mass Mana Gain" skillId="11852" skillLvl="5" getLevel="106" levelUpSp="2104519110" />
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<skill skillName="Brilliant Recharge" skillId="11761" skillLvl="9" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Brilliant Heal" skillId="11757" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Fatal Sleep" skillId="11778" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Giant's Favor" skillId="11772" skillLvl="9" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Mark of Lumi" skillId="11777" skillLvl="9" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Crystal Regeneration" skillId="11765" skillLvl="8" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Panic Heal" skillId="11756" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Radiant Recharge" skillId="11760" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Radiant Heal" skillId="11755" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Sustain" skillId="11752" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Dark Backfire" skillId="11769" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Dark Force" skillId="11814" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Dark Rain" skillId="11817" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Mass Dark Veil" skillId="11767" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Dark Devour" skillId="11780" skillLvl="10" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Dark Blast" skillId="11766" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Erase Impact" skillId="11831" skillLvl="12" getLevel="107" levelUpSp="2525422932" />
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<skill skillName="Brilliant Recharge" skillId="11761" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Brilliant Heal" skillId="11757" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Fatal Sleep" skillId="11778" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Giant's Favor" skillId="11772" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Mark of Lumi" skillId="11777" skillLvl="10" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Crystal Regeneration" skillId="11765" skillLvl="9" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Panic Heal" skillId="11756" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Radiant Recharge" skillId="11760" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Radiant Heal" skillId="11755" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Sustain" skillId="11752" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Dark Backfire" skillId="11769" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Dark Force" skillId="11814" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Dark Rain" skillId="11817" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Mass Dark Veil" skillId="11767" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Dark Devour" skillId="11780" skillLvl="11" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Dark Blast" skillId="11766" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Erase Impact" skillId="11831" skillLvl="13" getLevel="109" levelUpSp="7273218046" />
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<skill skillName="Mass Mana Gain" skillId="11852" skillLvl="6" getLevel="110" levelUpSp="17455723311" />
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</skillTree>
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</list>
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@@ -202,6 +202,8 @@
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<value level="9">50</value>
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<value level="10">57</value>
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<value level="11">62</value>
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<value level="12">83</value>
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<value level="13">89</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">11</value>
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@@ -215,6 +217,8 @@
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<value level="9">12</value>
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<value level="10">14</value>
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<value level="11">15</value>
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<value level="12">16</value>
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<value level="13">17</value>
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</mpInitialConsume>
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<magicLvl>
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<value level="1">85</value>
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@@ -228,6 +232,8 @@
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<value level="9">101</value>
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<value level="10">103</value>
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<value level="11">105</value>
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<value level="12">107</value>
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<value level="13">109</value>
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</magicLvl>
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<operateType>A2</operateType>
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<hitTime>500</hitTime>
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@@ -243,6 +249,8 @@
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<value level="9">935</value>
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<value level="10">944</value>
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<value level="11">952</value>
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<value level="12">962</value>
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<value level="13">972</value>
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</effectPoint>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -270,7 +278,9 @@
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<value level="9">184</value>
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<value level="10">192</value>
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<value level="11">200</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value level="12">215</value>
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<value level="13">230</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<ticks>1</ticks>
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</effect>
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@@ -287,13 +297,15 @@
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<value level="9">30</value>
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<value level="10">30</value>
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<value level="11">30</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value level="12">30</value>
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<value level="13">30</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ManaCharge" fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">
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<effect name="ManaCharge" fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -427,7 +439,7 @@
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</effect>
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</effects>
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</skill>
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<skill id="11755" toLevel="11" name="Radiant Heal">
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<skill id="11755" toLevel="13" name="Radiant Heal">
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<!-- Heals target with $s1 Power added to M. Atk. If HP is full, CP is restored. -->
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<icon>icon.skill11755</icon>
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<operateType>A1</operateType>
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@@ -443,6 +455,8 @@
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<value level="9">101</value>
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<value level="10">103</value>
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<value level="11">105</value>
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<value level="12">107</value>
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<value level="13">109</value>
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</magicLvl>
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<mpConsume>
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<value level="1">110</value>
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@@ -456,6 +470,8 @@
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<value level="9">123</value>
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<value level="10">124</value>
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<value level="11">126</value>
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<value level="12">128</value>
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<value level="13">130</value>
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</mpConsume>
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<castRange>600</castRange>
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<effectPoint>
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@@ -470,6 +486,8 @@
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<value level="9">935</value>
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||||
<value level="10">944</value>
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||||
<value level="11">952</value>
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||||
<value level="12">962</value>
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<value level="13">972</value>
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</effectPoint>
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<effectRange>1100</effectRange>
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<hitTime>4500</hitTime>
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@@ -488,10 +506,12 @@
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<value level="9">123</value>
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||||
<value level="10">124</value>
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||||
<value level="11">126</value>
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||||
<value level="12">128</value>
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||||
<value level="13">130</value>
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</mpConsume>
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<magicCriticalRate>
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||||
<value fromLevel="1" toLevel="11">5</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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||||
<value fromLevel="1" toLevel="13">5</value>
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||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</magicCriticalRate>
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||||
<hitCancelTime>1</hitCancelTime>
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||||
<mpInitialConsume>
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||||
@@ -506,6 +526,8 @@
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||||
<value level="9">32</value>
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||||
<value level="10">33</value>
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||||
<value level="11">34</value>
|
||||
<value level="12">35</value>
|
||||
<value level="13">36</value>
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||||
</mpInitialConsume>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -523,12 +545,14 @@
|
||||
<value level="9">1749</value>
|
||||
<value level="10">1763</value>
|
||||
<value level="11">1777</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="12">1793</value>
|
||||
<value level="13">1809</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11756" toLevel="11" name="Panic Heal">
|
||||
<skill id="11756" toLevel="13" name="Panic Heal">
|
||||
<!-- Heals target with $s1 Power added to M. Atk. If HP is full, CP is restored. -->
|
||||
<icon>icon.skill11756</icon>
|
||||
<operateType>A1</operateType>
|
||||
@@ -544,6 +568,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">166</value>
|
||||
@@ -557,6 +583,8 @@
|
||||
<value level="9">186</value>
|
||||
<value level="10">187</value>
|
||||
<value level="11">189</value>
|
||||
<value level="12">192</value>
|
||||
<value level="13">195</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">41</value>
|
||||
@@ -570,6 +598,8 @@
|
||||
<value level="9">47</value>
|
||||
<value level="10">48</value>
|
||||
<value level="11">50</value>
|
||||
<value level="12">52</value>
|
||||
<value level="13">54</value>
|
||||
</mpInitialConsume>
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>
|
||||
@@ -584,6 +614,8 @@
|
||||
<value level="9">935</value>
|
||||
<value level="10">944</value>
|
||||
<value level="11">952</value>
|
||||
<value level="12">962</value>
|
||||
<value level="13">972</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@@ -610,12 +642,14 @@
|
||||
<value level="9">1749</value>
|
||||
<value level="10">1763</value>
|
||||
<value level="11">1777</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="12">1793</value>
|
||||
<value level="13">1809</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11757" toLevel="11" name="Brilliant Heal">
|
||||
<skill id="11757" toLevel="13" name="Brilliant Heal">
|
||||
<!-- Heals yourself and nearby party members with $s1 Power added to M. Atk. If HP is full, CP is restored. -->
|
||||
<icon>icon.skill11757</icon>
|
||||
<operateType>A1</operateType>
|
||||
@@ -631,6 +665,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">277</value>
|
||||
@@ -644,6 +680,8 @@
|
||||
<value level="9">314</value>
|
||||
<value level="10">319</value>
|
||||
<value level="11">323</value>
|
||||
<value level="12">327</value>
|
||||
<value level="13">331</value>
|
||||
</mpConsume>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>
|
||||
@@ -658,13 +696,15 @@
|
||||
<value level="9">1881</value>
|
||||
<value level="10">1899</value>
|
||||
<value level="11">1917</value>
|
||||
<value level="12">1935</value>
|
||||
<value level="13">1952</value>
|
||||
</effectPoint>
|
||||
<hitTime>6500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">5</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<hitCancelTime>1</hitCancelTime>
|
||||
<isMagic>1</isMagic>
|
||||
@@ -685,7 +725,9 @@
|
||||
<value level="9">1406</value>
|
||||
<value level="10">1418</value>
|
||||
<value level="11">1430</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="12">1443</value>
|
||||
<value level="13">1456</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -823,7 +865,7 @@
|
||||
<effect name="TrackLimitedSkill" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11760" toLevel="11" name="Radiant Recharge">
|
||||
<skill id="11760" toLevel="13" name="Radiant Recharge">
|
||||
<!-- Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. Also, for $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. -->
|
||||
<icon>icon.skill11760</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -846,6 +888,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">146</value>
|
||||
@@ -859,6 +903,8 @@
|
||||
<value level="9">167</value>
|
||||
<value level="10">170</value>
|
||||
<value level="11">173</value>
|
||||
<value level="12">176</value>
|
||||
<value level="13">179</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">37</value>
|
||||
@@ -872,10 +918,12 @@
|
||||
<value level="9">42</value>
|
||||
<value level="10">43</value>
|
||||
<value level="11">43</value>
|
||||
<value level="12">43</value>
|
||||
<value level="13">43</value>
|
||||
</mpInitialConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="11">600</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">600</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">867</value>
|
||||
@@ -889,10 +937,12 @@
|
||||
<value level="9">935</value>
|
||||
<value level="10">944</value>
|
||||
<value level="11">952</value>
|
||||
<value level="12">962</value>
|
||||
<value level="13">972</value>
|
||||
</effectPoint>
|
||||
<effectRange>
|
||||
<value fromLevel="1" toLevel="11">1100</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">1100</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</effectRange>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -923,7 +973,9 @@
|
||||
<value level="9">191</value>
|
||||
<value level="10">195</value>
|
||||
<value level="11">201</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="12">215</value>
|
||||
<value level="13">230</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="ManaHealOverTime">
|
||||
@@ -939,13 +991,15 @@
|
||||
<value level="9">13</value>
|
||||
<value level="10">13</value>
|
||||
<value level="11">13</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="12">13</value>
|
||||
<value level="13">13</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11761" toLevel="8" name="Brilliant Recharge">
|
||||
<skill id="11761" toLevel="10" name="Brilliant Recharge">
|
||||
<!-- Instantly recovers party members' MP with a maximum of $s1 Power depending on their level. Also, for $s2, recovers $s3 MP per second. -->
|
||||
<icon>icon.skill11761</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -966,6 +1020,8 @@
|
||||
<value level="6">101</value>
|
||||
<value level="7">103</value>
|
||||
<value level="8">105</value>
|
||||
<value level="9">107</value>
|
||||
<value level="10">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">3120</value>
|
||||
@@ -976,6 +1032,8 @@
|
||||
<value level="6">3398</value>
|
||||
<value level="7">3454</value>
|
||||
<value level="8">3510</value>
|
||||
<value level="9">4458</value>
|
||||
<value level="10">4528</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">780</value>
|
||||
@@ -986,6 +1044,8 @@
|
||||
<value level="6">850</value>
|
||||
<value level="7">864</value>
|
||||
<value level="8">878</value>
|
||||
<value level="9">892</value>
|
||||
<value level="10">906</value>
|
||||
</mpInitialConsume>
|
||||
<effectPoint>
|
||||
<value level="1">1798</value>
|
||||
@@ -996,6 +1056,8 @@
|
||||
<value level="6">1878</value>
|
||||
<value level="7">1895</value>
|
||||
<value level="8">1912</value>
|
||||
<value level="9">1929</value>
|
||||
<value level="10">1946</value>
|
||||
</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -1014,7 +1076,9 @@
|
||||
<value level="6">768</value>
|
||||
<value level="7">786</value>
|
||||
<value level="8">804</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="9">829</value>
|
||||
<value level="10">834</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="ManaHealOverTime">
|
||||
@@ -1027,32 +1091,34 @@
|
||||
<value level="6">11</value>
|
||||
<value level="7">11</value>
|
||||
<value level="8">11</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="9">11</value>
|
||||
<value level="10">11</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
<effect name="Heal" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
|
||||
<effect name="Heal" fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020">
|
||||
<power>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2001">1936</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2002" toSubLevel="2002">2072</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2003" toSubLevel="2003">2207</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2004" toSubLevel="2004">2342</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2005" toSubLevel="2005">2477</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2006" toSubLevel="2006">2612</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2007" toSubLevel="2007">2747</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2008" toSubLevel="2008">2882</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2009" toSubLevel="2009">3017</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2010" toSubLevel="2010">3152</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2011" toSubLevel="2011">3288</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2012" toSubLevel="2012">3423</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2013" toSubLevel="2013">3558</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2014" toSubLevel="2014">3693</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2015" toSubLevel="2015">3828</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2016" toSubLevel="2016">3964</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2017" toSubLevel="2017">4099</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2018" toSubLevel="2018">4234</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2019" toSubLevel="2019">4369</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2020" toSubLevel="2020">4504</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -1200,22 +1266,24 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11765" toLevel="7" name="Crystal Regeneration">
|
||||
<skill id="11765" toLevel="9" name="Crystal Regeneration">
|
||||
<!-- Crystallize yourself and become immune to damage and debuffs for $s1. Recover $s2 HP and $s3 MP every second. -->
|
||||
<icon>icon.skill11765</icon>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="7">10</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="9">10</value>
|
||||
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">5</value>
|
||||
<value level="7">5</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">7</value>
|
||||
<value level="7">8</value>
|
||||
<value level="8">9</value>
|
||||
<value level="9">10</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>TURN_CRYSTAL</abnormalType>
|
||||
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
|
||||
@@ -1231,6 +1299,8 @@
|
||||
<value level="5">101</value>
|
||||
<value level="6">103</value>
|
||||
<value level="7">105</value>
|
||||
<value level="8">107</value>
|
||||
<value level="9">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">73</value>
|
||||
@@ -1240,6 +1310,8 @@
|
||||
<value level="5">86</value>
|
||||
<value level="6">90</value>
|
||||
<value level="7">92</value>
|
||||
<value level="8">94</value>
|
||||
<value level="9">96</value>
|
||||
</mpConsume>
|
||||
<effectPoint>
|
||||
<value level="1">867</value>
|
||||
@@ -1249,6 +1321,8 @@
|
||||
<value level="5">956</value>
|
||||
<value level="6">977</value>
|
||||
<value level="7">999</value>
|
||||
<value level="8">1021</value>
|
||||
<value level="9">1043</value>
|
||||
</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -1270,7 +1344,9 @@
|
||||
<value level="5">342</value>
|
||||
<value level="6">410</value>
|
||||
<value level="7">492</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value level="8">574</value>
|
||||
<value level="9">656</value>
|
||||
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@@ -1283,7 +1359,9 @@
|
||||
<value level="5">101</value>
|
||||
<value level="6">121</value>
|
||||
<value level="7">145</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value level="8">169</value>
|
||||
<value level="9">193</value>
|
||||
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@@ -1304,6 +1382,8 @@
|
||||
<value level="9">-941</value>
|
||||
<value level="10">-950</value>
|
||||
<value level="11">-959</value>
|
||||
<value level="12">-969</value>
|
||||
<value level="13">-979</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<operateType>A1</operateType>
|
||||
@@ -1319,6 +1399,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">70</value>
|
||||
@@ -1332,14 +1414,16 @@
|
||||
<value level="9">95</value>
|
||||
<value level="10">97</value>
|
||||
<value level="11">101</value>
|
||||
<value level="12">105</value>
|
||||
<value level="13">109</value>
|
||||
</mpConsume>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>2280</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">5</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1358,25 +1442,27 @@
|
||||
<value level="9">203</value>
|
||||
<value level="10">209</value>
|
||||
<value level="11">215</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="12">221</value>
|
||||
<value level="13">227</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11767" toLevel="11" name="Mass Dark Veil">
|
||||
<skill id="11767" toLevel="13" name="Mass Dark Veil">
|
||||
<!-- Inflicts damage on target and nearby enemies with $s1 Power added to M. Atk. and decreases aggression toward yourself. -->
|
||||
<icon>icon.skill11767</icon>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
@@ -1393,6 +1479,8 @@
|
||||
<value level="9">-1870</value>
|
||||
<value level="10">-1887</value>
|
||||
<value level="11">-1904</value>
|
||||
<value level="12">-1921</value>
|
||||
<value level="13">-1938</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<operateType>A1</operateType>
|
||||
@@ -1408,6 +1496,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">423</value>
|
||||
@@ -1421,14 +1511,16 @@
|
||||
<value level="9">561</value>
|
||||
<value level="10">589</value>
|
||||
<value level="11">597</value>
|
||||
<value level="12">605</value>
|
||||
<value level="13">613</value>
|
||||
</mpConsume>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>3780</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">5</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -1448,20 +1540,22 @@
|
||||
<value level="9">149</value>
|
||||
<value level="10">151</value>
|
||||
<value level="11">157</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="12">163</value>
|
||||
<value level="13">169</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="AddHate">
|
||||
@@ -1508,12 +1602,12 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11769" toLevel="9" name="Dark Backfire">
|
||||
<skill id="11769" toLevel="11" name="Dark Backfire">
|
||||
<!-- For $s1, target's MP Consumption +$s2, and Casting Spd. and Atk. Spd. -$s3. -->
|
||||
<icon>icon.skill11769</icon>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">80</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="11">80</value>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
@@ -1531,6 +1625,8 @@
|
||||
<value level="7">101</value>
|
||||
<value level="8">103</value>
|
||||
<value level="9">105</value>
|
||||
<value level="10">107</value>
|
||||
<value level="11">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">28</value>
|
||||
@@ -1542,6 +1638,8 @@
|
||||
<value level="7">38</value>
|
||||
<value level="8">40</value>
|
||||
<value level="9">42</value>
|
||||
<value level="10">44</value>
|
||||
<value level="11">46</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">7</value>
|
||||
@@ -1553,6 +1651,8 @@
|
||||
<value level="7">9</value>
|
||||
<value level="8">10</value>
|
||||
<value level="9">10</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">10</value>
|
||||
</mpInitialConsume>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@@ -1569,6 +1669,8 @@
|
||||
<value level="7">-945</value>
|
||||
<value level="8">-958</value>
|
||||
<value level="9">-971</value>
|
||||
<value level="10">-981</value>
|
||||
<value level="11">-991</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -1587,6 +1689,8 @@
|
||||
<value level="7">-25</value>
|
||||
<value level="8">-30</value>
|
||||
<value level="9">-35</value>
|
||||
<value level="10">-35</value>
|
||||
<value level="11">-35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1601,6 +1705,8 @@
|
||||
<value level="7">-25</value>
|
||||
<value level="8">-30</value>
|
||||
<value level="9">-35</value>
|
||||
<value level="10">-35</value>
|
||||
<value level="11">-35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1615,6 +1721,8 @@
|
||||
<value level="7">300</value>
|
||||
<value level="8">300</value>
|
||||
<value level="9">300</value>
|
||||
<value level="10">300</value>
|
||||
<value level="11">300</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
@@ -1630,6 +1738,8 @@
|
||||
<value level="7">300</value>
|
||||
<value level="8">300</value>
|
||||
<value level="9">300</value>
|
||||
<value level="10">300</value>
|
||||
<value level="11">300</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
@@ -1645,19 +1755,21 @@
|
||||
<value level="7">300</value>
|
||||
<value level="8">300</value>
|
||||
<value level="9">300</value>
|
||||
<value level="10">300</value>
|
||||
<value level="11">300</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>3</magicType>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
|
||||
<effect name="PhysicalDefence" fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1718,14 +1830,14 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11772" toLevel="7" name="Giant's Favor">
|
||||
<skill id="11772" toLevel="9" name="Giant's Favor">
|
||||
<!-- Performs an ancient secret technique of the Giants to increase P. Def., M. Def., and Healing power by $s2 for $s1. -->
|
||||
<icon>icon.skill11772</icon>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalTime>
|
||||
<value fromLevel="1" toLevel="7">30</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="9">30</value>
|
||||
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
|
||||
<value fromLevel="3" toLevel="9" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
|
||||
</abnormalTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>HEAL_POWER_UP</abnormalType>
|
||||
@@ -1743,6 +1855,8 @@
|
||||
<value level="5">101</value>
|
||||
<value level="6">103</value>
|
||||
<value level="7">105</value>
|
||||
<value level="8">107</value>
|
||||
<value level="9">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">14</value>
|
||||
@@ -1752,6 +1866,8 @@
|
||||
<value level="5">19</value>
|
||||
<value level="6">20</value>
|
||||
<value level="7">21</value>
|
||||
<value level="8">22</value>
|
||||
<value level="9">23</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">3</value>
|
||||
@@ -1761,6 +1877,8 @@
|
||||
<value level="5">5</value>
|
||||
<value level="6">5</value>
|
||||
<value level="7">6</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
</mpInitialConsume>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -1776,6 +1894,8 @@
|
||||
<value level="5">4000</value>
|
||||
<value level="6">4500</value>
|
||||
<value level="7">5000</value>
|
||||
<value level="8">5500</value>
|
||||
<value level="9">6000</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -1788,6 +1908,8 @@
|
||||
<value level="5">4000</value>
|
||||
<value level="6">4500</value>
|
||||
<value level="7">5000</value>
|
||||
<value level="8">5500</value>
|
||||
<value level="9">6000</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -1800,12 +1922,14 @@
|
||||
<value level="5">2500</value>
|
||||
<value level="6">2500</value>
|
||||
<value level="7">2500</value>
|
||||
<value level="8">2500</value>
|
||||
<value level="9">2500</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
|
||||
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1964,15 +2088,15 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11777" toLevel="8" name="Mark of Lumi">
|
||||
<skill id="11777" toLevel="10" name="Mark of Lumi">
|
||||
<!-- Leaves a mark that decreases target's P. Def. and M. Def. by $s2, and consumes $s3 HP every second for $s1. -->
|
||||
<icon>icon.skill11777</icon>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalType>MARK_OF_LUMI</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="8">90</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="10">90</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
@@ -1985,6 +2109,8 @@
|
||||
<value level="6">101</value>
|
||||
<value level="7">103</value>
|
||||
<value level="8">105</value>
|
||||
<value level="9">107</value>
|
||||
<value level="10">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">32</value>
|
||||
@@ -1995,6 +2121,8 @@
|
||||
<value level="6">42</value>
|
||||
<value level="7">43</value>
|
||||
<value level="8">46</value>
|
||||
<value level="9">49</value>
|
||||
<value level="10">52</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">8</value>
|
||||
@@ -2005,6 +2133,8 @@
|
||||
<value level="6">10</value>
|
||||
<value level="7">11</value>
|
||||
<value level="8">11</value>
|
||||
<value level="9">11</value>
|
||||
<value level="10">11</value>
|
||||
</mpInitialConsume>
|
||||
<castRange>900</castRange>
|
||||
<effectPoint>
|
||||
@@ -2016,6 +2146,8 @@
|
||||
<value level="6">-936</value>
|
||||
<value level="7">-949</value>
|
||||
<value level="8">-963</value>
|
||||
<value level="9">-973</value>
|
||||
<value level="10">-983</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@@ -2038,7 +2170,9 @@
|
||||
<value level="6">134</value>
|
||||
<value level="7">134</value>
|
||||
<value level="8">134</value>
|
||||
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="9">134</value>
|
||||
<value level="10">134</value>
|
||||
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@@ -2052,6 +2186,8 @@
|
||||
<value level="6">-30</value>
|
||||
<value level="7">-30</value>
|
||||
<value level="8">-30</value>
|
||||
<value level="9">-30</value>
|
||||
<value level="10">-30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2065,12 +2201,14 @@
|
||||
<value level="6">-30</value>
|
||||
<value level="7">-30</value>
|
||||
<value level="8">-30</value>
|
||||
<value level="9">-30</value>
|
||||
<value level="10">-30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11778" toLevel="9" name="Fatal Sleep">
|
||||
<skill id="11778" toLevel="11" name="Fatal Sleep">
|
||||
<!-- For $s1, inflicts Sleep on target. When Sleep ends, decreases Atk. Spd., Casting Spd., and Speed by $s2. -->
|
||||
<icon>icon.skill11778</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -2078,8 +2216,8 @@
|
||||
<abnormalType>SLEEP</abnormalType>
|
||||
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">100</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="11">100</value>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<operateType>A2</operateType>
|
||||
@@ -2093,6 +2231,8 @@
|
||||
<value level="7">34</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">37</value>
|
||||
<value level="10">39</value>
|
||||
<value level="11">41</value>
|
||||
</mpConsume>
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>
|
||||
@@ -2105,6 +2245,8 @@
|
||||
<value level="7">-938</value>
|
||||
<value level="8">-950</value>
|
||||
<value level="9">-962</value>
|
||||
<value level="10">-970</value>
|
||||
<value level="11">-982</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@@ -2124,6 +2266,8 @@
|
||||
<value level="7">101</value>
|
||||
<value level="8">103</value>
|
||||
<value level="9">105</value>
|
||||
<value level="10">107</value>
|
||||
<value level="11">109</value>
|
||||
</magicLvl>
|
||||
<trait>SLEEP</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
@@ -2133,9 +2277,9 @@
|
||||
<effect name="DefenceTrait">
|
||||
<SLEEP>100</SLEEP>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2216,15 +2360,15 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11780" toLevel="9" name="Dark Devour">
|
||||
<skill id="11780" toLevel="11" name="Dark Devour">
|
||||
<!-- Decreases target's Recovery by $s1. -->
|
||||
<icon>icon.skill11780</icon>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="9">100</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="11">100</value>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
@@ -2238,6 +2382,8 @@
|
||||
<value level="7">101</value>
|
||||
<value level="8">103</value>
|
||||
<value level="9">105</value>
|
||||
<value level="10">107</value>
|
||||
<value level="11">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">28</value>
|
||||
@@ -2249,6 +2395,8 @@
|
||||
<value level="7">36</value>
|
||||
<value level="8">38</value>
|
||||
<value level="9">40</value>
|
||||
<value level="10">42</value>
|
||||
<value level="11">44</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">7</value>
|
||||
@@ -2260,6 +2408,8 @@
|
||||
<value level="7">9</value>
|
||||
<value level="8">9</value>
|
||||
<value level="9">10</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">10</value>
|
||||
</mpInitialConsume>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
@@ -2276,6 +2426,8 @@
|
||||
<value level="7">-938</value>
|
||||
<value level="8">-950</value>
|
||||
<value level="9">-962</value>
|
||||
<value level="10">-972</value>
|
||||
<value level="11">-982</value>
|
||||
</effectPoint>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -2295,18 +2447,20 @@
|
||||
<value level="7">-70</value>
|
||||
<value level="8">-70</value>
|
||||
<value level="9">-70</value>
|
||||
<value level="10">-70</value>
|
||||
<value level="11">-70</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
|
||||
<effect name="Speed" fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
@@ -411,7 +411,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11814" toLevel="11" name="Dark Force">
|
||||
<skill id="11814" toLevel="13" name="Dark Force">
|
||||
<!-- Inflicts damage on target with $s1 Power added to M. Atk. Has a chance of pushing back target. -->
|
||||
<icon>icon.skill11814</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
@@ -419,8 +419,8 @@
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="11">90</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">90</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
@@ -436,6 +436,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>
|
||||
@@ -450,6 +452,8 @@
|
||||
<value level="9">-941</value>
|
||||
<value level="10">-950</value>
|
||||
<value level="11">-959</value>
|
||||
<value level="12">-969</value>
|
||||
<value level="13">-979</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<mpConsume>
|
||||
@@ -464,6 +468,8 @@
|
||||
<value level="9">118</value>
|
||||
<value level="10">122</value>
|
||||
<value level="11">127</value>
|
||||
<value level="12">132</value>
|
||||
<value level="13">137</value>
|
||||
</mpConsume>
|
||||
<castRange>400</castRange>
|
||||
<hitTime>2780</hitTime>
|
||||
@@ -472,8 +478,8 @@
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">5</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<trait>KNOCKDOWN</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
@@ -493,20 +499,22 @@
|
||||
<value level="9">178</value>
|
||||
<value level="10">182</value>
|
||||
<value level="11">186</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="12">190</value>
|
||||
<value level="13">194</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
@@ -596,7 +604,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11817" toLevel="11" name="Dark Rain">
|
||||
<skill id="11817" toLevel="13" name="Dark Rain">
|
||||
<!-- Inflicts damage on nearby enemies with $s1 Power added to M. Atk. and decreases aggression toward yourself. -->
|
||||
<icon>icon.skill11817</icon>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
@@ -614,6 +622,8 @@
|
||||
<value level="9">-1870</value>
|
||||
<value level="10">-1887</value>
|
||||
<value level="11">-1904</value>
|
||||
<value level="12">-1921</value>
|
||||
<value level="13">-1938</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<operateType>A1</operateType>
|
||||
@@ -629,6 +639,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">282</value>
|
||||
@@ -642,13 +654,15 @@
|
||||
<value level="9">373</value>
|
||||
<value level="10">386</value>
|
||||
<value level="11">398</value>
|
||||
<value level="12">410</value>
|
||||
<value level="13">422</value>
|
||||
</mpConsume>
|
||||
<hitTime>3780</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>6700</reuseDelay>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">5</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -668,20 +682,22 @@
|
||||
<value level="9">162</value>
|
||||
<value level="10">166</value>
|
||||
<value level="11">170</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="12">174</value>
|
||||
<value level="13">178</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="AddHate">
|
||||
@@ -1173,7 +1189,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11831" toLevel="11" name="Erase Impact">
|
||||
<skill id="11831" toLevel="13" name="Erase Impact">
|
||||
<!-- Banishes the enemy's servitor into another dimension. -->
|
||||
<icon>icon.skill1395</icon>
|
||||
<affectRange>100</affectRange>
|
||||
@@ -1192,6 +1208,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">373</value>
|
||||
@@ -1205,6 +1223,8 @@
|
||||
<value level="9">396</value>
|
||||
<value level="10">398</value>
|
||||
<value level="11">401</value>
|
||||
<value level="12">404</value>
|
||||
<value level="13">408</value>
|
||||
</mpConsume>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>2500</hitTime>
|
||||
@@ -1466,7 +1486,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11851" toLevel="4" name="Divine Prayer">
|
||||
<skill id="11851" toLevel="6" name="Divine Prayer">
|
||||
<!-- For $s1, party members' HP heal amount +$s2. -->
|
||||
<icon>icon.skill11859</icon>
|
||||
<abnormalLvl>
|
||||
@@ -1474,6 +1494,8 @@
|
||||
<value level="2">5</value>
|
||||
<value level="3">6</value>
|
||||
<value level="4">7</value>
|
||||
<value level="5">8</value>
|
||||
<value level="6">9</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>HEAL_EFFECT_UP</abnormalType>
|
||||
<abnormalTime>1800</abnormalTime>
|
||||
@@ -1488,18 +1510,24 @@
|
||||
<value level="2">90</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">99</value>
|
||||
<value level="5">106</value>
|
||||
<value level="6">110</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">185</value>
|
||||
<value level="2">205</value>
|
||||
<value level="3">225</value>
|
||||
<value level="4">243</value>
|
||||
<value level="5">261</value>
|
||||
<value level="6">279</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">37</value>
|
||||
<value level="2">41</value>
|
||||
<value level="3">45</value>
|
||||
<value level="4">49</value>
|
||||
<value level="5">54</value>
|
||||
<value level="6">58</value>
|
||||
</mpInitialConsume>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
@@ -1512,30 +1540,32 @@
|
||||
<value level="2">7</value>
|
||||
<value level="3">10</value>
|
||||
<value level="4">15</value>
|
||||
<value level="5">20</value>
|
||||
<value level="6">25</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<effect name="Speed" fromLevel="3" toLevel="6" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11852" toLevel="4" name="Mass Mana Gain">
|
||||
<skill id="11852" toLevel="6" name="Mass Mana Gain">
|
||||
<!-- For $s1, party members' MP heal amount +$s2. -->
|
||||
<icon>icon.skill11852new</icon>
|
||||
<abnormalLvl>
|
||||
@@ -1543,6 +1573,8 @@
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">7</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>RECHARGE_UP</abnormalType>
|
||||
<abnormalTime>1800</abnormalTime>
|
||||
@@ -1557,18 +1589,24 @@
|
||||
<value level="2">90</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">99</value>
|
||||
<value level="5">106</value>
|
||||
<value level="6">110</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">148</value>
|
||||
<value level="2">164</value>
|
||||
<value level="3">180</value>
|
||||
<value level="4">194</value>
|
||||
<value level="5">261</value>
|
||||
<value level="6">279</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">37</value>
|
||||
<value level="2">41</value>
|
||||
<value level="3">45</value>
|
||||
<value level="4">49</value>
|
||||
<value level="5">53</value>
|
||||
<value level="6">57</value>
|
||||
</mpInitialConsume>
|
||||
<effectPoint>1</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -1581,24 +1619,26 @@
|
||||
<value level="2">35</value>
|
||||
<value level="3">37</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">43</value>
|
||||
<value level="6">46</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<effect name="Speed" fromLevel="3" toLevel="6" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
<value fromLevel="3" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
|
Reference in New Issue
Block a user